Legion.9617
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Posts posted by Legion.9617
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> @"Josiah.2967" said:
> I believe we should have a DPS option in Blood. Maybe the health siphon doing additional damage would be cool?
How about: "Your life steal effects deal +200% damage and heal for -100% while above 90% health."?
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It's true, though, that loot in general in Guild Wars 2 is trash, utter, bland, uninspiring, boring, useless trash that begs to be salvaged. There is no joy in getting loot because it's just more of that trash.
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Death from Above was especially strong there because it was the only "skill" without a target limit, essentially sending the full zerg flying.
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Guild Wars 1 even had a mage plate armour with legguards - the Tyrian armour for necromancers. It looked smackin' good and wasn't even an elite set.
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Chiming in as well; a big thank you for this one. It has an unbelievable amount of 4 (!) dye channels, is a marvellous gift to go with the celebration and fits a human soldier profession with the Hall of Monuments reward skin (a.k.a. Fiery Dragon Sword), the Kryta's Embrace and the heritage armour so well! *wub*
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The final boss (Legendary Wrathbringer) will not spawn making the whole northernmeta event in Thunderhead Peaks utterly pointless.
IP of the instace was 52.28.169.248
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Two months since it was posted and still no fix to these items. :/
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"Orly?!", quoth the ~~raven~~ owl.
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I am sorry but you HAT your chance. :P
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Will this bug be fixed at some point? We've had 2-3 patches since it was mentioned, 7 since the introduction of these items.
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Currently, Exquisite Serpentite Jewels do not seem to grant any bonuses unlike every other Exquisite Gem Jewel. In the same vain, exotic Serpentite Rings, Amulets and Earrings lack any upgrade whatsoever as well as the upgrade slot itself!
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Exotic serpentite jewelry still lacks both upgrade slots as well as the upgrade components themselves.
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How about:
1. Add a 20% cool-down decrease to Juggernaut.
2. Revert the might change and replace it with "Gain 2 seconds of protection whenever you are hit by a burning foe (2 second cool-down)".
3. Make Flame Blast a ground-targetted skill and/or have it detonate automatically upon reaching its destination to allow for more reliable blasts/damage.
4. Reinstate the power component of Flame Blast without reverting the burn buff so it serves the hybrid role better (currently it's worthless for power builds).
5. Spread out/buff the burn on Flame Jet from 4 seconds on the tenth hit to 2.5 seconds on the fifth /and/ tenth hit.
6. Change Thermal Vision to "Cauterize your enemies on a critical hit, removing a boon if they are on fire (8 second [?] cool-down /per/ target). This should help with retaliation, the general lack of boon control on engineer and the fact that Thermal Vision and Pinpoint Distribution compete for the same goal to a certain degree.
7. /Maybe/ turn Smoke Vent into an instant cast smoke field which pulses blind twice over the course of 2 seconds (immediately and again after 2 seconds) to allow for more combo shenanigans. This also would grant Flame Thrower campers more defense by granting them the opportunity to stealth everyone now and then.
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There is more to Guild Wars 2 than PvE.
There is more to PvE than raids.
There is more to raids than chronomancers.
There is more to chronomancers than boonsharing.
Get over it already.
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Thing is; Mighty Blow is NOT worth it if all you care for is damage. Its cast time and after cast pretty much nullify the "big hit", even more so if you heavily rely on symbol related traits (not auto-attacking will be a loss in DPS). Mighty Blow also underperforms as a gap closer due to its clunky execution. Its own use was and is being a blast finisher. Glacial Blow, though, has a damage value that - even using every symbol trait available - makes it a DPS increase. And lastly; without quickness/alacrity a 6 second cool down fits the flow perfectly since you can Glacial Blow every other AA chain.
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Back in ye olde days, it used to have a day/night animation. Alas, it has since been lost.
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I hope that, as the linked article suggests this issue resolves itself. PS: the image link does not seem to work, thus I re-uploaded it.
![](http://fs1.directupload.net/images/181102/9oy9oyy9.jpg "")
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Today, I received an in-game mail telling me that I never deserved the God Walking Amongst Mere Mortals title. Following that, said title and all Hall of Monuments related achievements have been taken away. )=
[directupload.net/file/d/5259/aom3lg4h_jpg.htm](http://www.directupload.net/file/d/5259/aom3lg4h_jpg.htm "directupload.net/file/d/5259/aom3lg4h_jpg.htm")
Revert the changes to Sevenshot
in Revenant
Posted
I'd rather they do not revert it. The shortbow, whilst mechanically interesting and aesthetically appealing, fails in practical use. Bloodbane's Path tends to miss predictably moving foes (let's not mention how awful it is versus those moving erratically). Sevenshot only had the chance for 100% damage if you were exactly at maximum range. If you were further away, then you get 0% (unlike many other projectile skills that can benefit from arcing). And if you were closer, it could hit for like 0~14%. It sucked, it was useless in most practical situations. Spiritcrush may sound like some neat breakbar damage coupled with burning but it doesn't hit fast enough for anything not immobile to suffer from it. And lastly, all it takes for Scorchrazor to miss is a simple strafe.
In the end, the shortbow is a weapon that can only work if you target doesn't move. And guess what, it lacks any kind of soft CC and has only one weak, easy-to-miss, slow-moving and projectile-based hard CC. It looks good but it is terrible to use. Be happy that now it has at least a chance to damage with its signature skill.