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ZyniX.3589

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Posts posted by ZyniX.3589

  1. At first I thought this would be bad for reaper but dark fields are already useless. Maybe something like finishers apply torment.

     

    > @"Drarnor Kunoram.5180" said:

    > I would rather see a Dark Aura get added, siphoning life from attackers.

     

    Don't whirl finishers lifesteal in dark fields?

  2. > @Hitman.5829 said:

    > It has been like that since launch, don't expect anet to fix these bugs because warrior is not he most played class in GW2. If it was a breaking bug concerning thief, mesmer or necro, then it would be fixed in a matter of days, but since its the warrior you are talking about you will not see a fix.

     

    Yeah if it was the necro it would get immediately nerfed because the dirty necro players can't have nice things.

  3. > @serenity.4712 said:

    > The damage is fine. The problem is people not focusing deadeye. Also, learn2dodge.

     

    My mirage can dodge 9 times in a row lul. I can't imagine trying to fight one on my deadeye and people want it's one damaging attack nerfed? You already get a warning sign over your head and a giant laser saying dodge now.

     

  4. > @"Drarnor Kunoram.5180" said:

    > > @ZyniX.3589 said:

    > > > @"Drarnor Kunoram.5180" said:

    > > > Have you tried blocking? Staff isn't a part of Scourge burst, so every part of it is blockable.

    > > >

    > > > Alternatively, bait the Desert Shroud, then go back in a few seconds later. That's a massive defensive and damage cooldown that is easy to minimize the impact of.

    > > Soul marks in the soul reaping tree makes staff skills unblockable and they generate extra life force.

    >

    > "Staff isn't a part of Scourge burst" <- Something I said in your quoted post. The OP is having problems with Scourge's burst. Staff isn't a part of it. Ergo, Soul Marks isn't a part of his issues.

    >

    > Ar most, Staff applies 2 bleeds and 3 poison stacks for condition damage. In no way does anyone consider that "burst" worthy (or even dangerous on its own). No, that's done in Scepter/Torch, which is 100% blockable.

     

    I never quoted that part of your post because I wasn't responding to it. Just pointing out a mistake because I play necro and use that trait a lot. As for another one of your quotes "If they placed the mark beforehand, then you see it on the ground and can just go around it." You can place the marks on top of someone and the marks will instantly blow up.

  5. > @"Drarnor Kunoram.5180" said:

    > Have you tried blocking? Staff isn't a part of Scourge burst, so every part of it is blockable.

    >

    > Alternatively, bait the Desert Shroud, then go back in a few seconds later. That's a massive defensive and damage cooldown that is easy to minimize the impact of.

    Soul marks in the soul reaping tree makes staff skills unblockable and they generate extra life force.

  6. > @ZyniX.3589 said:

    > > @"Heimskarl Ashfiend.9582" said:

    > > > @ZyniX.3589 said:

    > > > Meanwhile in PvE rifle damage is trash and will probably get nerfed even more thanks to all the PvP whiners.

    > >

    > > Boohoo, it takes an additional 1.5s to kill the mindless pixels.

    >

    > Only an additional 1.5s to kill raid bosses? kitten you must be pretty good huh?

     

    > @"Heimskarl Ashfiend.9582" said:

    > > @ZyniX.3589 said:

    > > > @"Heimskarl Ashfiend.9582" said:

    > > > > @ZyniX.3589 said:

    > > > > Meanwhile in PvE rifle damage is trash and will probably get nerfed even more thanks to all the PvP whiners.

    > > >

    > > > Boohoo, it takes an additional 1.5s to kill the mindless pixels.

    > >

    > > Only an additional 1.5s to kill raid bosses? kitten you must be pretty good huh?

    >

    > Why would you be using ranged damage against a raid boss?

     

    Because playing every class the same way is boring as shit. Minus alacrity and quickness deadeye can keep up every other buff it needs and it still has a lot of access to quickness.

  7. > @"Heimskarl Ashfiend.9582" said:

    > > @ZyniX.3589 said:

    > > Meanwhile in PvE rifle damage is trash and will probably get nerfed even more thanks to all the PvP whiners.

    >

    > Boohoo, it takes an additional 1.5s to kill the mindless pixels.

     

    Only an additional 1.5s to kill raid bosses? Damn you must be pretty good huh?

  8. I feel your pain. I play necro and every expansion I finally feel like I can keep up with other classes only to be nerfed a few weeks later and left to rot. As for the mirage I really wish they would have given them a new class F5 skill like chrono.

  9. > @zengara.8301 said:

    > > @ZyniX.3589 said:

    > > If you don't like it that's fine. Everyone isn't supposed to fall in love with every elite spec. Maybe the next thief elite will cater to your taste. I enjoy the Deadeye rifle even if it could use more damage. It does have decent burst and good boon sharing.

    >

    > Well, if I have to be 100% transparent, instead of depending on what is written between the lines, it would be cool to know others thoughts are about the snipers.

    > And I personally do not think we need more damage :b Most people are experiencing 1 shot kill in WvW and 2-3 shot in SPvP; I would recomend you to watch this youtube video that shows you how to "use" a deadeye to its full potential

    >

     

    Oh I am coming from a PvE perspective. Stealth sniper just sounds OP for pvp heh.

     

  10. If you don't like it that's fine. Everyone isn't supposed to fall in love with every elite spec. Maybe the next thief elite will cater to your taste. I enjoy the Deadeye rifle even if it could use more damage. It does have decent burst and good boon sharing.

  11. > @"Refia Montes.3205" said:

    > Welcome to the forums, where everyone feels so self entitled with their class that they demand patch notes even though clearly there's no balance changes intended.

     

    People expect bugs in their class to be fixed during a patch that is fixing bugs. Wow how surprising.

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