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TexZero.7910

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Posts posted by TexZero.7910

  1. > @"Dante.1763" said:

    > > @"TexZero.7910" said:

    > > Raids attracted a "small audience" ...

    > >

    > > I'm shocked they set out to do exactly what they succeded in doing.

    > > It's 2020 and we stil have people trying to blame raids for their own personal lack of "fun".

    > >

    > > Like why ?

    > > What did this intentionally niche segement of the game do to hurt you given you likely weren't the target audience and didn't care about anything outside of the rewards that you weren't going to legitimately invest yourself into anyway.

    >

    > Perhaps designing content in such a way that its only meant for a small audience isnt healthy? They are trying to funnel more players into raids now too, and strikes are being added to story content, that impacts my fun and enjoyment of the game(yes ive done all the strikes, including whispers).

    >

    > Perhaps the majority of players wants access to PVE legendary armor for playing PVE Not a super small section of it? Theres alot of reasons why people hate raids.

    >

    > I dont hate raids, i dont enjoy them in a large part due to points 1, 2, and 4 of Trevors post above.

     

    Or perharps it's not a problem that the content has a niche audience. You know what else is niche content PvP and WvW.

    The real problem always has and always will come back to the Legendary Elephant in the room. People want it, they don't want to work for it like that small group has.

     

    It still doesn't explain why you're gonna blame the mode for your personal lack of fun when there's other options for you to get your rocks off. You want hard content that's less time/organization reliant Fractals exist. You want happy sappy time with friends and no effort the entire open world exist as do dungeons. Having a mode that caters to a smaller audience isn't bad and never was.

     

    Also strikes are hardly raid funnels, they're way too easy to be a raid funnel. Heck they're barely even a hard mode for general PvE.

  2. > @"Raknar.4735" said:

    > I really hope they do.

    > Build templates didn't really bring it much money, if we look at Q4 2019. They probably planned them to be top sellers for that quarter. It seems not enough people bought it / actually need build templates for their gameplay.

     

    That's largely due to the price and how badly they were designed and implemented.

    All they had to do was use the system from GW1, instead they chose to re-invent the wheel and forgot that wheels are round.

  3. Raids attracted a "small audience" ...

     

    I'm shocked they set out to do exactly what they succeded in doing.

    It's 2020 and we stil have people trying to blame raids for their own personal lack of "fun".

     

    Like why ?

    What did this intentionally niche segement of the game do to hurt you given you likely weren't the target audience and didn't care about anything outside of the rewards that you weren't going to legitimately invest yourself into anyway.

  4. > @"Palador.2170" said:

    > > @"TexZero.7910" said:

    > > There are worse characters than Braham.

    > >

    > > Like Kasmeer whose sole function is to be a rule breaker for narrative and lore. If something needs to happen she will magic it into existence.

    > > It's quite sad really. Her only "reedeming" trait is the fact that she's shipped Marjory and thus practically immune to criticisim lest you offend people.

    >

    > I don't know, she really had a good moment during Path of Fire. When we couldn't get the answers we needed, she was the one that said "Screw it, let's kick down God's door and demand some answers." This was the person with the deep faith in The Six who, when pushed too far, decided that marching up to one of her gods and telling them that they had some explaining to do was the right idea. That, honestly, was a shining moment for ANY of the characters in this game. There's some depth there, even if we don't often get to see it.

     

    So when it's the female character having a single good moment it's "depth of character".

    When Braham has several good moments that define his character he's a "bad character".

    The absurd nature of she's good because she's impulsive and ran completely counter to character but the male being impulsive and in character is bad.

     

    Kasmeer is the pinacle of bad writing and a bad character. Her sole function is literally to force the plot forward by disregarding the established norms of not only the game lore but her own character. That's not growth or depth that a real case of shoving a sqaure peg in a round hole and claiming you plugged it.

  5. > @"Astralporing.1957" said:

    > > @"ZDragon.3046" said:

    > > 2: There is also the matter of what happens if your drive crashes or you need to do a clean start. You will now have to set all this back up and for people who have 30+ builds i can only imagine the annoyance of how troublesome that would be.

    > Backup is a thing. Backing up a few pages of chatcodes in a google doc or something is trivial. And if you don't back up things you consider important, then in that crash you probably lost far more important things and GW2 is last of your concerns.

    > Besides, i am certain chatcodes of both more and less common builds will find their way to the internet very soon after the system starts. You would not need to recover all the builds by hand.

     

    I feel like you're trying to explain GW1 templates to people who've never played it and don't know that websites like PvXWikia exist.

     

     

  6. > @"vesica tempestas.1563" said:

    > > @"TexZero.7910" said:

    > > > @"kharmin.7683" said:

    > > > > @"Schwarzwald.9078" said:

    > > >

    > > > > That's why the solution is a simple clarification from ArenaNet allowing people to continue to keep using ArcDPS build templates.

    > > > Which makes absolutely no business sense. "Here's something you'll likely want and it's going to cost you but hey, it's ok to keep using the free thingy and not pay us so that we've wasted all of our resources in making this thing with no profit to show for it."

    > > >

    > >

    > > Now i don't want to be that guy but i guess i have to.

    > >

    > > Anet had build templates in GW1 and those were not monitized, could be shared and even uploaded/downloaded to a folder on your pc.

    > > Why should this new system be monitized (specifically the trait system) ?

    > > Most rational people don't mind them taking the Armor Templates and monitizing that because it takes those items out of personal inventory which is a godsend. But traits ? That's a bit of a special move especially given that it doesn't unlock anything or do anything beyond the previous functionality of a system that's now over 10 years old.

    >

    > 1. Gw1 was a different game with different expenses.

    > 2. Its not 'monetised', it's a non essential feature that was desired that anet built and has offered in the gem shop. When you see a thing in a shop in rl you do not complain if it is monetised, what you do is decide if it is worth the cost to you.

    > 3. You can get it for free by trading gold for gems.

    >

    > All this complaining is self entitled nonsense, you play for free, it's a convenience item, buy it or don't. Honestly, by this logic we would only be happy if anet sold stuff in the gem shop that we don't want.

    >

     

    It's entilted now to point out the absurd nature of the design of the system ?

    Okay, you win. I can't beat such flawless logic.

     

    The trait system is only limited due to the way they chose to implement it. It's prior incarnation was better in every measurable way and mind you free and you're willing to accept worse and pay for it. That's on you.

     

    I however, won't accept that and will emplore Anet to do the right thing here. The "build storage" shouldn't have a paid component to it at all. It should be locally stored just as it was in GW1 with a chat code that could be shared.

  7. > @"kharmin.7683" said:

    > > @"Schwarzwald.9078" said:

    >

    > > That's why the solution is a simple clarification from ArenaNet allowing people to continue to keep using ArcDPS build templates.

    > Which makes absolutely no business sense. "Here's something you'll likely want and it's going to cost you but hey, it's ok to keep using the free thingy and not pay us so that we've wasted all of our resources in making this thing with no profit to show for it."

    >

     

    Now i don't want to be that guy but i guess i have to.

     

    Anet had build templates in GW1 and those were not monitized, could be shared and even uploaded/downloaded to a folder on your pc.

    Why should this new system be monitized (specifically the trait system) ?

    Most rational people don't mind them taking the Armor Templates and monitizing that because it takes those items out of personal inventory which is a godsend. But traits ? That's a bit of a special move especially given that it doesn't unlock anything or do anything beyond the previous functionality of a system that's now over 10 years old.

  8. I was raised on a policy of your reap what you sow.

    So while you can feel sorry for the devs and i can get behind that, i cannot feel sorry for ANet as a whole.

     

    Even more so after the announcement. It showcased the worst side of ANet, the inability to learn from their previous failure. Instead they turned to marketing and asked them how to reframe it. So now we have Saga's instead of Story and yet nothing changed. Even the Dev on stage wanted to try and say they have 4 teams now, as if to say they didn't have 4 teams back when Mike O'Brien had to apologize to the community 2 years ago.

     

  9. The warrior changes are questionable at best.

    Especially giving warhorn resistance, barrier and damage amplification. I can understand wanting to give warhorn more play but you've overdone it if you ship it with all of those things. The extra blast is nice and probably a good starting point. I'd lean less into giving it more boons and if you're thinking about having a damage amp at all you need to remember what happened the to the last damage amp you had trouble with in Glyph of Empowerment. 25% is just too high by any reasonable metric, 10% was too high for said utility skill....I don't think a weapon skill should outshine it.

  10. My thoughts are this.

     

    ANet is trying to cover up by changing the name of what they do and not actually fixing what they got wrong with the previous releases and schedule.

    Nothing changed here outside of the name from season to saga.

     

    My expectations for this were already low and it's shocking even to me that they could go even lower than after the announcement but that happened.

  11. > @"Inculpatus cedo.9234" said:

    > "Are you ready to catch the very first look at an all-new chapter in Guild Wars 2‘s Living World story?"

    >

    > https://www.guildwars2.com/en/news/join-us-for-a-special-live-event-on-august-30/

     

    Again 3 minute trailer 42 minutes of stage time. Doubt.

    Even the HoT Pax event had more than a first look and ran for about the same time. There's more than just a "first look" going on.

  12. > @"Inculpatus cedo.9234" said:

    > > @"TexZero.7910" said:

    > > > @"Inculpatus cedo.9234" said:

    > > > > @"TexZero.7910" said:

    > > > > eh the new-old rumor is the big announcement on the 30th is just GW2 for mobile.

    > > > > So what's the future ?

    > > > >

    > > > > Just compare this to NCSoft's other franchises gone mobile. Medicority with an emphasis on monetization.

    > > >

    > > > Living World Season 5 will be mobile? Seems far-fetched.

    > >

    > > I didn't mention LS5. I said the rumor is the big announcement is gw2 mobile.

    > >

    >

    > And yet ArenaNet specifically said the 'big announcement' was about Living World Season 5.

     

    Source needed.

     

    This says absolutely nothing about LS - https://www.guildwars2.com/en/news/dont-miss-our-special-announcement-event/

    Clicked to the additional link and it says a first look at LS. 45 minutes for just a first look ? Doubt it, you wouldn't hype a special event for trailer that will last all of 3 minutes and still have 42 minutes of stage time.

  13. > @"Inculpatus cedo.9234" said:

    > > @"TexZero.7910" said:

    > > eh the new-old rumor is the big announcement on the 30th is just GW2 for mobile.

    > > So what's the future ?

    > >

    > > Just compare this to NCSoft's other franchises gone mobile. Medicority with an emphasis on monetization.

    >

    > Living World Season 5 will be mobile? Seems far-fetched.

     

    I didn't mention LS5. I said the rumor is the big announcement is gw2 mobile.

     

  14. My time in to fun out ratio is and has been excessively low with the way the game is updated.

     

    This is why i play less. It doesn't help than Anet as a company has decided that thay have a magic forumla for story releases that bothers me to no end. I prefered the every two weeks method of story and it had me playing more frequently than this new method a new map and story every 3 months. I don't believe this design is healthy and honestly believe the new map part is holding them back both narratively and design wise. They could have longer story bits if they didn't feel compelled to waste design time on maps that have almost no value outside of the initial playthrough.

  15. > @"Vagrant.7206" said:

    > > @"Irenio CalmonHuang.2048" said:

    > > ## Engineer

    > > * Scrapper traits have been reworked and repositioned. The specialization line has changed as follows:

    > > * **Minor**

    > > * Impact Savant: This trait no longer increases damage while you have barrier. Instead it converts 15% of all outgoing strike damage into barrier and **reduces vitality by 300.**

    >

    > I'd like to ask you to reconsider this specific change for multiple reasons:

     

    Gotta agree and i'd like to add that this trait is bonkers out of line when it comes to stat reductions for players. Either bring it inline with the 100-150 mark of other reductions or remove that condition entirely.

     

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