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BigBragg.8354

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Posts posted by BigBragg.8354

  1. > @"Jski.6180" said:

    > > @"BigBragg.8354" said:

    > > > @"Jski.6180" said:

    > > > > @"BigBragg.8354" said:

    > > > > Yeah I didn't see how this would impact WvW or sPvP. Though admittedly, in this game, my PvP experience is limited.

    > > > >

    > > > > Also totally agree that necro minions should get the same treatment.

    > > >

    > > > Because they are already too powerful for the game type. In wvw you do have map jumps to ewp coming in hot with free matas full charge is broken to the one draw back they have as a effect.

    > >

    > > That sounds more like a general WvW balance issue to me.

    >

    > Right but it takes on the pve balancing. Just ask for down time in raids fight unless the raid fight it self makes you fight boss after boss with out down time.

     

    Nah, I still want them to stay charged after I've cast them even when zoning. To me that puts them on part with the vast majority other utility skills in the game.

  2. > @"Jski.6180" said:

    > > @"BigBragg.8354" said:

    > > Yeah I didn't see how this would impact WvW or sPvP. Though admittedly, in this game, my PvP experience is limited.

    > >

    > > Also totally agree that necro minions should get the same treatment.

    >

    > Because they are already too powerful for the game type. In wvw you do have map jumps to ewp coming in hot with free matas full charge is broken to the one draw back they have as a effect.

     

    That sounds more like a general WvW balance issue to me.

  3. Yeah I didn't see how this would impact WvW or sPvP. Though admittedly, in this game, my PvP experience is limited.

     

    Also totally agree that necro minions should get the same treatment.

  4. > @"Jumpin Lumpix.6108" said:

    > I think anet should fix it for you, it's not like they can't look at all the evidence. Everyone is just citing policy as to why anet shouldnt do anything, but the reality is those policies were only put in place so anet can be lazy on the issue and not have to lift a finger. (Ie. Not really any good reason at all)

     

    It also keeps ANet from stepping into a he said, she said situation between two of its customers.

  5. > @"Tekoneiric.6817" said:

    >

    > The development of the game has kind of locked in the storyline in a wibbly wobbly timey wimey format that new players have to follow to get things they paid for as part of the expansions otherwise they have to wait for a very long time to take the slow path in the story. I think jumping around looses enjoyment for the player. New players typically won't know where to jump to get stuff without guides.

    >

     

     

    But some of the best stories are told out of order, just ask The Doctor and River.

     

     

  6. I am not talking about the resource management aspect.

     

    I am talking about how zoning wipes all the charges, even when they are full. This is really bad in fights that zone you around, or into any type of arena and you have to fight immediately.

  7. I would love to not need to recast mantras every time I load to a new zone. New maps it isn't so bad, but there are some fights that it becomes a burden. Like the end of Season 4 Episode 2, constantly getting sucked through a portal to a new area and being expected to jump back in the fight.

  8. > @"Balsa.3951" said:

    > > @"BigBragg.8354" said:

    > > There are several ways to reduce eyes strain. Monitors that have settings to produce less blue light. Glasses that will filter out blue light. Don't play in dark rooms. Take breaks.

    >

    > people miss the point of this post:

    >

    > Eye pain is just a side effect of what the bright lights and flashes are for and thats it for keep u playing longer. Like in a Casino u get constant stimulated by blinking and bright lights. The conspiracy theory i have here is anet doin this on porpuse to make u extend ur play time.

    >

    > I just hope anet can overthink that and find better ways to archive ppl play longer

     

    I mean, that pretty much describes video games in general. Even back to ones on consoles like the Atari 2600 they had bright flashy bits to keep them stimulating and engaging. Not as some grand conspiracy, but simply because many humans find it fun.

     

    In modern games that questionable, or dubious, psychological effect is really only pasted onto loot boxes. Those use all the textbook queues from slots.

  9. > @"Rhyse.8179" said:

    > > @"BigBragg.8354" said:

    > > > @"Rhyse.8179" said:

    > > > https://wiki.guildwars2.com/wiki/Lightward%27s_Battlehammer

    > > >

    > > > It's literally the only hammer that doesn't look like poo on a stick. It looks really awesome, in fact. Warhammers are supposed to be agile armor crushers, not bricks that weight more then the wielder. Fantasy art. Sigh.

    > >

    > > https://wiki.guildwars2.com/wiki/Gallant_Hammer

    >

    > Way too big. I would have loved the Gallant set, best art in the game, but some nitwit seems to have decided before they launched that they weren't impressive enough and doubled the scale on them. The hand grips are all wrong even. The only skins that didn't fall to the "sword envy" rescale were the two bows.

     

    People always have their own limits on what they will and won't accept with the boundaries of realism being tested in fantasy games.

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