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Malediktus.9250

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Posts posted by Malediktus.9250

  1. > @"Donari.5237" said:

    > > @"Jura.2170" said:

    > > > @"Donari.5237" said:

    > > > The full set of tracks was in the disastrous DirectSong release, a 4 CD set that shipped late if at all and people that never got it got a horrible runaround from DirectSong customer "service" and never got their money back. At least it was cheap, 20 bucks or so for 4 cds in a custom folding cover hand signed by the composer.

    > >

    > > I wish Anet would make a new CD set

    > >

    > > and sell the mp3s as well

    >

    > That they can't do, Soule retains rights to that music. They could do a CD of the HoT and PoF and other such tracks though, and I wish they would. I was so sad when the HoT tracks came out -- on *vinyl*. With digital copies available. I grew up with vinyl and have no regrets about its loss. What's next, a craze for hand cranked gramophones?

    >

    > A CD set of their newer music though, that I would buy in a heartbeat. The more and higher quality merchandise we can get GW2 related, the better (none of these flimsy skimpy t shirts that shrink a full size in one normal washing and lose their art into a vague smudge ... yeah I'm a tad bitter ... ). Heck, a lot of hit movies have made hugely more profit off the merchandising than the film itself, why not GW2? Then, ideally, NCSoft would see it as a real breadwinner, and encourage the game to get ever better so as to incentivize people to buy physical merchandise associated with it, which in turn gets its logos and images more in the public eye. That could, properly managed and with an eye to quality, do a lot more than etherial gem purchasing spikes.

     

    Why would you buy the music if you can just extract it from the game files

  2. > @"Asum.4960" said:

    > Anet tried to develop other projects, which hasn't been going well, while taking company resources away from the money maker GW2, and NCSoft told them to sack them and focus on GW2.

    >

    > Stop acting like the sky is falling, or that there were secret ploys to deceive the GW2 community.

    > This is a pretty common occurrence in this industry, and unless they announce cancellation of future content (which they have done the opposite of), it will be fine.

     

    At best GW2 will keep the current amount of resources, the devs from the cancelled projects get fired.

  3. > @"bluri.2653" said:

    > Curious, explain to me what the issue of playing my alt account is?

     

    people waste spots on the leaderboard with alt accounts.

    but instead of one account per cellphone I would say one account per computer (hardware ids are a thing and easily collected for Anet). That way you kill multi accounts and account sharing unless multiple computers are used

  4. > @"Donutdude.9582" said:

    > My only disappointment with raiding for legendary armour is the amount that you have to do. Why? Guild Wars 2 was marketed as a "no-grind" MMORPG. Despite the fact that I enjoy crafting legendary weapons at the moment and I am sizing up some PvP Ascended/Legendary armour, it is frustrating that ArenaNet went against their manifesto.

     

    It is not much you have to do. Top raiders are sitting at 2k LIs+LDs and have nothing to spend them on for over a year already

  5. > @"Ayrilana.1396" said:

    > > @"Malediktus.9250" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Malediktus.9250" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"Malediktus.9250" said:

    > > > > > > > @"maddoctor.2738" said:

    > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > > > > The engine is old and it shows even on new rigs. If they did a new expansion they would need a new engine because this one isnt optimized and performs badly. I mean how old is dx9 now? 2002? Even wow that behemoth of a game 14 years old has been updated to dx12, framerates are smoother , the pc runs easier and it looks better with a higher dx.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Another thing is graphic clutter, it has been said time and again there is too much visual noise in combat.

    > > > > > > > > > > >

    > > > > > > > > > > > They would not need a new engine if doing a new expansion. A higher DX will not provide the improvement that you’re expecting.

    > > > > > > > > > >

    > > > > > > > > > > I think you underestimate the difference going from dx9 to dx12 can make on a pc.

    > > > > > > > > >

    > > > > > > > > > I think you misunderstand what DX actually does.

    > > > > > > > >

    > > > > > > > > Seriously? you know they have people that benchmark these things, and all the testing has shown a serious performance improvement in dx12 over 9. 9 is a dinosaur that chokes the cpu, 12 puts the onus on the graphic card where it should be. 12 plays better with your pc, unless you own a potato. DX9 will bottleneck every time on big groups, its single threaded!

    > > > > > > >

    > > > > > > > Actually DX12 has been garbage so far. The games that run well on DirectX 12 are limited (is there any?) and in the vast majority of titles it's superior performance wise to select the DirectX 11 version instead of 12. When selecting 12 there is a massive fps loss with no visual gain. Further, DX12 is only available on Windows 10. No, moving to DirectX 12 at its current state would be a terrible mistake (it could even make things worse instead of better). If there was a need to update, they should update to DirectX 11, wide support from the playerbase, and it WORKS, unlike DirectX 12 which only works in benchmarks and in theory.

    > > > > > >

    > > > > > > DX12 puts the effort on the developers instead of the driver since like vulcan it is a low level API. So if it runs worse than DX11 it is entirely the developers fault for being bad.

    > > > > >

    > > > > > Exactly why I said in theory (and benchmarks) dx12 wins over dx11, but in real game situations it almost always loses (badly if I may add), there is no hidden setting to make dx12 better than dx11, it's just not implemented properly by any game out there. Only Vulkan does what's advertised: giving performance boosts in real games.

    > > > >

    > > > > Sadly the nature of devs taking the easy path. Programming a good dx12 engine takes a lot more expertise than programming a dx11 or lower engine. So if it runs bad, blame the devs.

    > > >

    > > > To go back to the argument of GW2 going to DirectX 12, why should they bother? Are the Arenanet engine devs so much better than everyone else that will take advantage of what DX12 offers? I doubt it, so the most sensible solutions would be to update the engine for DX11 instead. The performance gains should be better, trusted, and apply to a higher percentage of the playerbase.

    > >

    > > They obviously won't bother because hirering competent devs for a dx12 engine will probably cost them 5m dollars (rough estimate, might be even higher). If they already had the devs familar with dx12 inhouse it would be cheaper, but probably take away from other tasks.

    > > But someone at Anet who studied economy must have come to the conclusion that investing 5m in a future proof engine costs more than bleeding players due to poor performance.

    >

    > Those familiar DX will be able to quickly understand DX12. That’s like me using Excel 97 wnd then going to Excel 2016. There will be some difference but the overall functionality hasn’t changed.

    >

    > The $5M is quite the exaggeration as you’re assuming a combination of their salaries being high enough to reach that and having extra programmers as well.

    >

    > You’re also neglecting the cost vs benefit aspect of this. You’re also assuming that this is as big of an issue to matter to the overall player base. When I say “matter”, I mean at the level that they’re actually leaving the game primarily because of it.

     

    DX12 is different to older DX implementations since it is a low level API which basically replaces the work usually done by AMD's or Nvidia's drivers. A good engine developer probably also earns high 6 figures where Anet is located. And for a game like this you will probably need more than one + testers + 2 years time.

    Considering a new AAA game costs well over 50m nowadays, allocating 10% of it for the engine alone doesn't seem far off to me.

    Making an engine is probably one of the hardest things about making a game, that is why most games just license an engine (eg. unreal or frostbite). Making a proper dx 12 multithreaded implementation is not trivial.

    As someone else pointed out a lot of games run worse with DX12 than DX11. Why? Because they made a shoddy implementation just so they can claim they offer a DX12 mode.

  6. > @"maddoctor.2738" said:

    > > @"Malediktus.9250" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Malediktus.9250" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"Tiviana.2650" said:

    > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > > > The engine is old and it shows even on new rigs. If they did a new expansion they would need a new engine because this one isnt optimized and performs badly. I mean how old is dx9 now? 2002? Even wow that behemoth of a game 14 years old has been updated to dx12, framerates are smoother , the pc runs easier and it looks better with a higher dx.

    > > > > > > > > > >

    > > > > > > > > > > Another thing is graphic clutter, it has been said time and again there is too much visual noise in combat.

    > > > > > > > > >

    > > > > > > > > > They would not need a new engine if doing a new expansion. A higher DX will not provide the improvement that you’re expecting.

    > > > > > > > >

    > > > > > > > > I think you underestimate the difference going from dx9 to dx12 can make on a pc.

    > > > > > > >

    > > > > > > > I think you misunderstand what DX actually does.

    > > > > > >

    > > > > > > Seriously? you know they have people that benchmark these things, and all the testing has shown a serious performance improvement in dx12 over 9. 9 is a dinosaur that chokes the cpu, 12 puts the onus on the graphic card where it should be. 12 plays better with your pc, unless you own a potato. DX9 will bottleneck every time on big groups, its single threaded!

    > > > > >

    > > > > > Actually DX12 has been garbage so far. The games that run well on DirectX 12 are limited (is there any?) and in the vast majority of titles it's superior performance wise to select the DirectX 11 version instead of 12. When selecting 12 there is a massive fps loss with no visual gain. Further, DX12 is only available on Windows 10. No, moving to DirectX 12 at its current state would be a terrible mistake (it could even make things worse instead of better). If there was a need to update, they should update to DirectX 11, wide support from the playerbase, and it WORKS, unlike DirectX 12 which only works in benchmarks and in theory.

    > > > >

    > > > > DX12 puts the effort on the developers instead of the driver since like vulcan it is a low level API. So if it runs worse than DX11 it is entirely the developers fault for being bad.

    > > >

    > > > Exactly why I said in theory (and benchmarks) dx12 wins over dx11, but in real game situations it almost always loses (badly if I may add), there is no hidden setting to make dx12 better than dx11, it's just not implemented properly by any game out there. Only Vulkan does what's advertised: giving performance boosts in real games.

    > >

    > > Sadly the nature of devs taking the easy path. Programming a good dx12 engine takes a lot more expertise than programming a dx11 or lower engine. So if it runs bad, blame the devs.

    >

    > To go back to the argument of GW2 going to DirectX 12, why should they bother? Are the Arenanet engine devs so much better than everyone else that will take advantage of what DX12 offers? I doubt it, so the most sensible solutions would be to update the engine for DX11 instead. The performance gains should be better, trusted, and apply to a higher percentage of the playerbase.

     

    They obviously won't bother because hirering competent devs for a dx12 engine will probably cost them 5m dollars (rough estimate, might be even higher). If they already had the devs familar with dx12 inhouse it would be cheaper, but probably take away from other tasks.

    But someone at Anet who studied economy must have come to the conclusion that investing 5m in a future proof engine costs more than bleeding players due to poor performance.

  7. > @"TexZero.7910" said:

    > Because Gen 2 legendaries took too much resources. Almost every patch after they're release they had to do fixes for events, items, art etc..

    >

    > Essentially the workload became too much for them to maintain and caused so much of a backup that we wouldn't have new legendaries without the change to the system.

    > Mike O'Brien covered this though so if you do just a tiny bit of research i'm sure you can find the much more detailed answer.

     

    They only have themselves to blame for leaving broken events unfixed for years and having it backfire later. It is a 400 employee company, I will hold them to higher standards than an indie company.

  8. > @"maddoctor.2738" said:

    > > @"Malediktus.9250" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Tiviana.2650" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"Tiviana.2650" said:

    > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > @"Tiviana.2650" said:

    > > > > > > > > The engine is old and it shows even on new rigs. If they did a new expansion they would need a new engine because this one isnt optimized and performs badly. I mean how old is dx9 now? 2002? Even wow that behemoth of a game 14 years old has been updated to dx12, framerates are smoother , the pc runs easier and it looks better with a higher dx.

    > > > > > > > >

    > > > > > > > > Another thing is graphic clutter, it has been said time and again there is too much visual noise in combat.

    > > > > > > >

    > > > > > > > They would not need a new engine if doing a new expansion. A higher DX will not provide the improvement that you’re expecting.

    > > > > > >

    > > > > > > I think you underestimate the difference going from dx9 to dx12 can make on a pc.

    > > > > >

    > > > > > I think you misunderstand what DX actually does.

    > > > >

    > > > > Seriously? you know they have people that benchmark these things, and all the testing has shown a serious performance improvement in dx12 over 9. 9 is a dinosaur that chokes the cpu, 12 puts the onus on the graphic card where it should be. 12 plays better with your pc, unless you own a potato. DX9 will bottleneck every time on big groups, its single threaded!

    > > >

    > > > Actually DX12 has been garbage so far. The games that run well on DirectX 12 are limited (is there any?) and in the vast majority of titles it's superior performance wise to select the DirectX 11 version instead of 12. When selecting 12 there is a massive fps loss with no visual gain. Further, DX12 is only available on Windows 10. No, moving to DirectX 12 at its current state would be a terrible mistake (it could even make things worse instead of better). If there was a need to update, they should update to DirectX 11, wide support from the playerbase, and it WORKS, unlike DirectX 12 which only works in benchmarks and in theory.

    > >

    > > DX12 puts the effort on the developers instead of the driver since like vulcan it is a low level API. So if it runs worse than DX11 it is entirely the developers fault for being bad.

    >

    > Exactly why I said in theory (and benchmarks) dx12 wins over dx11, but in real game situations it almost always loses (badly if I may add), there is no hidden setting to make dx12 better than dx11, it's just not implemented properly by any game out there. Only Vulkan does what's advertised: giving performance boosts in real games.

     

    Sadly the nature of devs taking the easy path. Programming a good dx12 engine takes a lot more expertise than programming a dx11 or lower engine. So if it runs bad, blame the devs.

  9. > @"maddoctor.2738" said:

    > > @"Tiviana.2650" said:

    > > > @"Ayrilana.1396" said:

    > > > > @"Tiviana.2650" said:

    > > > > > @"Ayrilana.1396" said:

    > > > > > > @"Tiviana.2650" said:

    > > > > > > The engine is old and it shows even on new rigs. If they did a new expansion they would need a new engine because this one isnt optimized and performs badly. I mean how old is dx9 now? 2002? Even wow that behemoth of a game 14 years old has been updated to dx12, framerates are smoother , the pc runs easier and it looks better with a higher dx.

    > > > > > >

    > > > > > > Another thing is graphic clutter, it has been said time and again there is too much visual noise in combat.

    > > > > >

    > > > > > They would not need a new engine if doing a new expansion. A higher DX will not provide the improvement that you’re expecting.

    > > > >

    > > > > I think you underestimate the difference going from dx9 to dx12 can make on a pc.

    > > >

    > > > I think you misunderstand what DX actually does.

    > >

    > > Seriously? you know they have people that benchmark these things, and all the testing has shown a serious performance improvement in dx12 over 9. 9 is a dinosaur that chokes the cpu, 12 puts the onus on the graphic card where it should be. 12 plays better with your pc, unless you own a potato. DX9 will bottleneck every time on big groups, its single threaded!

    >

    > Actually DX12 has been garbage so far. The games that run well on DirectX 12 are limited (is there any?) and in the vast majority of titles it's superior performance wise to select the DirectX 11 version instead of 12. When selecting 12 there is a massive fps loss with no visual gain. Further, DX12 is only available on Windows 10. No, moving to DirectX 12 at its current state would be a terrible mistake (it could even make things worse instead of better). If there was a need to update, they should update to DirectX 11, wide support from the playerbase, and it WORKS, unlike DirectX 12 which only works in benchmarks and in theory.

     

    DX12 puts the effort on the developers instead of the driver (until DX11 the driver does a lot of work for the devs) since like vulcan it is a low level API. So if it runs worse than DX11 it is entirely the developers fault for being bad.

    But it can bring considerable performance boosts over dx9 as shown by the wrapper d912pxy which isn't even native dx12. A native dx12 implementation would be even more powerful if done right.

    And DX12 being W10 only is no issue since the older versions are outdated and W7/8 were offered free upgrades to W10.

  10. Mirage is more annoying because of the condi spam, soulbeast does physical damage which is much easier to counter and less frustrating to experience

    not being able to do anything because of 20 stacks of confusion and 20 stacks of torment on you is frustrating. at the same time you can not do much damage back because the mirage is doging or invuln most of the time

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