Jump to content
  • Sign Up

Psycoprophet.8107

Members
  • Posts

    5,737
  • Joined

  • Last visited

Psycoprophet.8107's Achievements

Newbie

Newbie (1/14)

  1. > @"Kodama.6453" said: > > @"Psycoprophet.8107" said: > > Hoping for gs ronin for teef, greatsword modeled as just a shorter version of balindas gs with a left side stow instead of on the back. Many ronin resorted to becoming bandits and thieves to get by before being hired by another lord. A kimono may be more light armor but could still be considered medium for the sake of the espec theme or armor similar to what ashigaru wore if they wanted a slightly armored look. Be cool in my opinion atleast. > > I would prefer to see a one handed weapon for thief next, tbh. Thief already got 2 2handed weapons with both elite specs (staff + rifle) and especially on thief it would be interesting to see a new one handed weapon because of the dual attack mechanic. I'm easy..... off hand sword still would work for ronin spec :) Call the spec the sword saint or kensei lol.
  2. Hoping for gs ronin for teef, greatsword modeled as just a shorter version of balindas gs with a left side stow instead of on the back. Many ronin resorted to becoming bandits and thieves to get by before being hired by another lord. A kimono may be more light armor but could still be considered medium for the sake of the espec theme or armor similar to what ashigaru wore if they wanted a slightly armored look. Be cool in my opinion atleast.
  3. Other than its access to rooting being called to high or the vines hp balance being a fail are anyone really calling Ranger op? If they nerfed the root access and the vines hp the complaints would probably be drastically reduced, but there will always be some complaints as thats just how forums are. Anyway other than degenerate rooting builds I don't see how Ranger is op at all.
  4. > @"Undertaker.4368" said: > > @"Psycoprophet.8107" said: > > lmao go to gods of pvp, 1st sentence in power spellbreaker is " Unfortunately warrior/spellbreaker just isn't very good in the current meta". Players who have trouble against warrior or just dislike the class be like " warriors op" lmao. Since post feb patch warrior and its specs were widely known as the now bottom tier class and then a viable build comes to light via healbreaker and in the gw2 community if a few select classes have a build thats meta its automatically op, although its fine for the other classes of the roster to have such. I would understand if healbreaker received a small nerf to its spacific build but nerfing FC also effects builds like power splbr which was already struggling. > > I can see why anet devs avoid the forums though as its literally 98% useless bias nonsense and 2% useful feedback. > > Mr/Ms do you know word Irony ? :) what i do know is the gw2 community is so comfortable just mindlessly spamming their skills and reaping rewards than actually playing with anything skillfull hence the jumps to fotm braindead spam builds that are ever popular now. I've seen comments about FC being op, broken, overloaded etc etc,let me ask u how powerful is FC if ur not spamming ur skills or can actually make use of the stow key that u should have bound? FC literally does nothing if u don't proc it and has a obvious tell. Its literally one of the best examples of a skill that punishes bad play but rewards its user with 0 if not timed properly vs non braindead players. Its no surprise tho players in the community would think it's op tho lol.
  5. > @"Ronald McDonald.8165" said: > > @"Psycoprophet.8107" said: > > > @"Ronald McDonald.8165" said: > > > > @"Psycoprophet.8107" said: > > > > Don't listen to the get gud crowed or the its working fine crowed as their full of it. We've all been there where the other teams horrible and u go the whole match without a death or 1 death tops while winning most 1v2's or at least stalling them for mins at a time while somehow ur teams dying to them at every fight and losing the map constantly even when their outnumbered the enemy team and u lose the match cuz no matter how many kills u get ur teams fed way more and no matter how many nodes u cap u can't keep up to a team that actually wins fight and rotates lol. Regardless of what people say there are definitely teams that can't be carried. > > > > > > Sorry, but after 100 matches it isn't RNG that is keeping you where you are. > > > > I got to plat 2 and stayed there for multiple days on a make shift un meta splbr build like 7 times this season all solo q but have also been in silver 3 and obviously all levels of gold. > > Sry but anyone who says the match making is working are 1- duo q'rs only, match manipulators, or trolls that just want to argues hidden behind their screen, which one r u? > > Like I said earlier, if I can play as the absolute worst classes in the game and solo queue my way to Plat and comfortably maintain it, the only thing holding anyone back is their own inability to play well. > > People in this game think they are better than they actually are. The Top 250 is majority of players who are playing an easy class but are terrible at the actual game. People carried by their own classes. The amount of Top 100 players I have played against that can't dodge at the right time is actually pretty disgusting. > > It is like this in every competitive game. Everyone likes to think the system is out to get them as opposed to accepting their own flaws. Ummm what u just said regarding the top 100 players literally shows how great the match making algorithm is working with the current population size. Not that I disagree with what u said.
  6. > @"Ronald McDonald.8165" said: > > @"Psycoprophet.8107" said: > > Don't listen to the get gud crowed or the its working fine crowed as their full of it. We've all been there where the other teams horrible and u go the whole match without a death or 1 death tops while winning most 1v2's or at least stalling them for mins at a time while somehow ur teams dying to them at every fight and losing the map constantly even when their outnumbered the enemy team and u lose the match cuz no matter how many kills u get ur teams fed way more and no matter how many nodes u cap u can't keep up to a team that actually wins fight and rotates lol. Regardless of what people say there are definitely teams that can't be carried. > > Sorry, but after 100 matches it isn't RNG that is keeping you where you are. I got to plat 2 and stayed there for multiple days on a make shift un meta splbr build like 7 times this season all solo q but have also been in silver 3 and obviously all levels of gold. Sry but anyone who says the match making is working are 1- duo q'rs only, match manipulators, or trolls that just want to argues hidden behind their screen, which one r u?
  7. Don't listen to the get gud crowed or the its working fine crowed as their full of it. We've all been there where the other teams horrible and u go the whole match without a death or 1 death tops while winning most 1v2's or at least stalling them for mins at a time while somehow ur teams dying to them at every fight and losing the map constantly even when their outnumbered the enemy team and u lose the match cuz no matter how many kills u get ur teams fed way more and no matter how many nodes u cap u can't keep up to a team that actually wins fight and rotates lol. Regardless of what people say there are definitely teams that can't be carried.
  8. side mmo, most game time goes to ghost of tsushima and valheim.
  9. > @"Lan Deathrider.5910" said: > > @"Psycoprophet.8107" said: > > I'd be cool if it was reworked to actually make it interesting and skill full to use like a multi hit combo where last skill does more dps and is on a 5 sec timer before the last skill becomes unavailable so if u miss ur window its gone but if used skill fully u can use it at the opportune time. > > So some sort of skill, but with a flip over followup? Yeah like instead of 100 blades its a 3 hit combo that does similar overall damage as 100 blades and the 3rd hit being the highest damage and each of the 3 hits require a key press and the 3rd is either a flip or just a skill that u can delay using it for up to 5 secs or it becomes unavailable and skill goes on cd. This way the skill or skills would require timing to use it optimally and has a somewhat interesting mechanic within the skill. Obviously the skill can be used on the move but also aligns with the idea of hard cc'ing before using it to increase ur chance of successfully connecting with skill 3.
  10. I'd be cool if it was reworked to actually make it interesting and skill full to use like a multi hit combo where last skill does more dps and is on a 5 sec timer before the last skill becomes unavailable so if u miss ur window its gone but if used skill fully u can use it at the opportune time.
  11. U can really tell these forums are full of new players lmao. Post feb patch last year warrior was known to be bottom tier and soon after a healbreaker build emerged but nothing else as did similar tanks builds on other classes but core and power splbkr remained bottom tier, gods of pvp first sentence is warriors just not good in this meta. yr later newer players are qq'ing about fc lol. Their actually qqing about one of the weaker classes out the roster, forums gonna be great here on in lol. How about we actually call nerfs on the few outlier classes that are being spammed in every match, sure isn't warrior.
  12. > @"Leonidrex.5649" said: > > @"Psycoprophet.8107" said: > > > @"KelyNeli.4516" said: > > > > @"Shao.7236" said: > > > > So the reasoning is, make everyone overpowered so nobody can be underpowered because tipping the balance in equal match ups is too difficult? > > > > > > > > **I've heard that one before and it's not doing so well in other games**. I remember when people were overpowered they were also untouchable and you had to spam low cooldown as the only way to win. > > > > > > > > I find it even more ironic that you look at duels from before feb patch on youtube, those that had high stakes and they'd take just as long to finish, except people could spam or do ridiculous damage with 1 effortless skill. > > > > > > In which games? Can you elaborate? > > > BDO has this kind of balance and pvp is really fun, fast and exciting with few exceptions. Sure there is different combat style, but they dont nerf everything and everyone is happy to receive buffs, no class is completely useless in pvp. You wont tank damage, but you have a tons of way to avoid the said damage, believe it or not there is a way to make your character unkillable in this game too. And do you know best part about it? BDO has more players than it EVER had before, more and more plays it, despite it being a horribly pay2win game with excessive amount of grind. When GW2 is losing players, and i see lion arch getting empty and system asking me to change my town in the evening at 18 o clock on friday. > > > WoW in BFa was in a pathetic state when it came to pvp for THE EXACT SAME REASON GW2 IS RIGHT NOW. > > > Nerfing everything to the ground and making everyone a sponge for damage. > > > The best pvp was in legion where you could deal hundred of thousands of damage to few people with right timing and right combo that was amazing stuff. > > > FFXIV pvp is a joke also for the same reason GW2 is, takes forever to kill anyone, its still somehow worse because healers are overpowered there. > > > > > > > Man if it wasn't for the grind and p2w BDO woulda been thee mmo pvp to play. Once I got to the farm 1000 of these creatures I had to gtfo lol. > > yep > playing striker felt like I physically was there doing the punches it felt good. > too bad overgeard guy comes to me and kills me with 1 basic attack and my 16% gear upgrade failed 26 times in a row. Unlucky I guess thats cuz that guys at the point in the game where their required to farm 50000 enemies lmao for a chance at a drop lol. That game is such a waste of potential but guess the Japanese love the grind fests.
  13. Honestly may as well had thief as only option in this community.
  14. > @"Kuma.1503" said: > > @"Psycoprophet.8107" said: > > > @"Kuma.1503" said: > > > > @"Azure The Heartless.3261" said: > > > > Condi P/Dagger can still kill people who don't press buttons right. (And that's kind of hard to run in a team comp anyway.) > > > > One good nerf away from being actively sandbag though. Just because it isn't dead doesn't mean it's in a good spot. > > > > > > > > > > > All three of these core classes are about on par with core thief performance wise, with core ele being the weakest objectively. > > > > You're correct about Sb5 not being the classkilling nerf. I'll give you that. > > > > > > > > All daredevil physical skills, staff, and sword need to be buffed, and rifle needs to be rebalanced so holding down 2 isn't more effective than timing 3. Then I'll agree with you. > > > > > > > > Nerf thief, btw. I can still down people with a toothpick if they can't fight. > > > > > > Buffing underperforming weapons/traits? Such a concept is unheard of since Feb2020 dropped. Around here we just nerf everything else until it's all equally garbage. > > > > > > I would also enjoy if nades were worth running on core, if rifle 4 didn't have two trade-offs for the price of a single CC that does 7 damage, if pistol skills were strong enough to be worth dodging (people facetank my Pistol 2-3 all the time and just walk away as if a flea had bitten them) but trying to convince people that buffs to underperformers are necessary as well as nerfs is like pulling teeth. > > > > > > My point is that thief alone shouldn't get special treatment. It's far from dead when compared to actual underperformers (who have had to just suck it up for ages), What core thief has to deal with now is just a taste of what other classes have had to deal with and accept. Saying buff thief doesn't begin to address the real problem here. > > > > > > We should be saying "Buff underperformers" because frankly there's been a criminal lack of that since Feb 2020 dropped. > > > > > > > > > > > > > > > > I think ur first paragraph is a lot of the reason players are leaving or have left aside from infrequent pvp support. Classes or builds become less fun to play if the devs are only focused on bringing fun, effective and interesting traits and skills down in line with useless traits or skills as a effort to make the useless or less used skills more appealing. The devs should definitely open their eyes up to bringing the less used or useless traits up in line with the better ones as it will create a better chance for an increase in diversity among effective builds instead of increasing build diversity of ineffective builds. One sounds way better than the other. > > Yeah engi needs love and tweaks in other areas and whether op is asking for buffs to thief or any other class really has no bearing on engi or any class op is not asking for. He plays thief so of course his thread would be about improving thief, why would he post a thread asking for buffs of a class he doesn't main, just like if u post a buff thread its probably on the classes u play right? He's not asking for special treatment, just asking for buffs to the class he plays and isn't implying others shouldn't as well. > > You make very good points. I'd be lying if I said there wasn't a good deal of frustration behind that post (Trying to convince a mob that clamoring for nerfs and only nerfs isn't the right way to go for over a year with no luck will do that). I suppose what irks me most is the tendency of thieves to act as if they've been singled out. It's even become a meme around here "Nerf teef". But you are right, I suppose I should be grateful we're even having this conversation at all. It shows people at least are beginning to see the flaws in this "nerf everything" approach. I think buffs are 100% equally important as nerfs when it comes to balance, often times a class can need both in different areas. I think the community going through its whole powercreep era has almost made a lot of players short sided as well as has helped direct anet in a sort of tunnel vision type balance approach where buffs are a dirty word now unfortunately. That said in anets defense (seldom position for me) one minute players say ttk is to low than next ttk is to high lol. Anyway I really hope anet gets out of their tunnel vision and gives buffs along with nerfs where needed and instead of this nerf only vision as its making classes less fun, in my opinion its best if all classes are fun and effective as that can only help the game and its population. I find it weird how players don't seem to want that, I want all my fellow players to be able to find a main class or a few and have a blast along side me. Even if its op than yeah shave it slowly but leave it effective and fun for who plays it. Pvp will always be toxic some what but I'd bet it would lessen a bit lol
  15. > @"Shao.7236" said: > @"KelyNeli.4516" You look it up yourself, I have no need to bring forth content that will be obviously argued for being wrong in this biased topic about the state of the entire game, let alone the contradictions in your post has me questioning why you even bother. > > This community is an sad accident when it comes to PvP and has no sense of self preservation unless they get what they want at the cost of even having a bit of fun over instant gratification. > > Most of the posts are made by people who used to play immortal broken builds that would toss over entire unbalanced games for their ego to be satisfied and I have no regret to state the obvious denial everyone is experiencing as of late. It's like Guild Wars 2 shouldn't be Guild Wars 2 but whatever players imagined it to be; some kind of random keymash with no thinking upfront. > > PvP was like you guys are so wishing it to be before and it did no better, actually was worst and the only thing holding it together was the fact people could be braindead about it and those always come and leave in mass. > > The sane players are only ones of what actually remains in this game, those that didn't quit when they should have like everyone else, at least they aren't missing out on how GW2 PvP could have been when the game has it's players put to a higher skill cap, without the very uncared aspects of the game let loose to have anyone trying to do anything frustrated and disappointed that they couldn't defeat this "insert immortal broken builds with insane damage" player here now complaining on the forum they can't be carried by their build anymore. I donno man u say their used to be a lot of immortal builds but I find fights slower now and far more high sustain builds now than before. Before there definitely was high sustain builds but atleast high burst specs or high damaging specs like thief, mesm and warrior just to name a few if built right could deal with these builds by hitting for large chunks of damage. Problem was there were a few outlier builds that definitely needed toned down and some adjustments on others which imo was a better option than the route the Feb patch took and judging by the huge population drop a lot agree. Also there were a lot of complaints from players who built for glassy but high damage that fights were to quick as if the failed they died, well to me if u build like that it sounds about right. This is not to say post patch couldn't have been better than pre patch had said follow ups occurred to deal with such a blanket patch but the didn't, or not near enough nor often enough so we'll probably never know.
×
×
  • Create New...