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LolLookAtMyAP.8394

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Posts posted by LolLookAtMyAP.8394

  1. I know Ember Bay tried doing this, but the volcano area ended up becoming a central part of the map. I would love an oceanic area purely consisting of shallow islands, maybe a larger island that will play a part in the story but not nearly as big as the volcano. Southsun Cove tried but the islands are still too high, the zone is fairly small, and the main island takes up a huge chunk of the map. I also am not super fond of the pink-coral aesthetic of the map.

     

    I'm talking like 40 tropical islands or so. Some tiny, some decently-sized. These islands have foes, a few of them might have verticality, plenty of NPCs, some renown hearts, plenty of events. It would be my dream map!

  2. Season 2 offers a bunch of Core Tyria mastery points that help manage Fractals and Legendary Crafting, as well as other benefits. I actually played Season 2 after playing through Heart of Thorns. I preferred it that way--it was cool to see what and how everything led up to the events of Heart of Thorns.

     

    Season 3 is great for ascended trinkets and back pieces. Lots of new maps too, two of which are my favorite. Though, it also has some maps I really don't like.

     

    Season 4 grants two cool and unique mounts, plus new maps. I actually quit before episode 6 for unrelated reasons, so I didn't get to try the Skyscale or new map.

     

    So they all have their own things attached to them. I'd say season 2 is the least impactful in terms of gameplay, while the others come packed with large maps and the like.

  3. I picked up condi Renegade (Viper's) on a new character. Having PVP'd for two years in a row (and now quit PVPing) I had enough tokens to get ascended mace/axe and two armor pieces, as well as a full set of exotic Viper's.

     

    It's seriously powerful. Last time I played GW2 in PVE I ran zerker Ele and condi Mirage. Mirage DPS seemed to rely on confusion so slow enemies didn't really take as much damage. Zerker Ele was super squishy in PVE and I remember dying a lot. Condi Renegade already seems to blitz through everything. When I take Retribution instead of Invocation I am able to solo champions. Projectile-spamming champions are easily solved by running Centaur Stance.

     

    It's a fun build. I have to thank Metabattle for providing it :)

  4. > @"Paradoxoglanis.1904" said:

    > Fire weaver is strong yes, but there are only 2 ways they should be able to kill you. 1 is if you blindly attack them and facetank their aoe. 2 is if they bait your cds and then cc burst you. Its a side noder build, they can hold a node but are easy to kite and they have their weaknesses in 1v1s.

     

    Sword air 2?

    Lightning Flash?

  5. > @"Virdo.1540" said:

    > Power renegade.

    >

    > it provides high reward with an incredibly low skill ceiling ,but can still be mastered for even more reward

     

    Yeah, I'm still astonished that Renegade made a break in the Conquest scene. For years it was the trouble child of all the classes—people held faith that the class design was simply not made for PvP. However people in the EU scene kept trying to wake it up on streams, I remember asking Frostball why he was running Power Renegade probably last year or two years ago and acted as if it was a completely normal build. In NA everyone trashed it, including my skilled Revenant friends. It's just so surreal to see it in the "Meta" category on Metabattle, or taken to monthlies. WOW.

  6. > @"Weerus.3701" said:

    > > @"LolLookAtMyAP.8394" said:

    > > PRO TIP: This is coming from someone who's PvP'd for a long time.

    > > Classes are only fun... if you play them well. If you play an interesting class but keep dying, over and over, you won't like it. You'll end up being frustrated.

    > >

    > > So the answer should be: any class can be fun as long as you commit to it and try your hardest on making it work. When you are able to carry a team, you probably feel proud and like you are a meaningful asset to your team. If you're playing some build and keep dying over and over that obviously isn't fun in any sense.

    >

    > I totally agree, and I intend to try few of the general fun gameplay classes and see for myself. So far revenant seems to be nice. But will try others to be sure on who to invest time. What would you recommend? :)

     

    It's hard to recommend any class really, because of how unfriendly Conquest is to newer players. The game doesn't teach anything regarding rotation for Conquest. I would not recommend a class that is overly restrictive (Mirage, Revenant) but rather one with plenty of resources and tools that haven't really been nerfed much. I'd look into Holosmith.

  7. PRO TIP: This is coming from someone who's PvP'd for a long time.

    Classes are only fun... if you play them well. If you play an interesting class but keep dying, over and over, you won't like it. You'll end up being frustrated.

     

    So the answer should be: any class can be fun as long as you commit to it and try your hardest on making it work. When you are able to carry a team, you probably feel proud and like you are a meaningful asset to your team. If you're playing some build and keep dying over and over that obviously isn't fun in any sense.

  8. I rate it a 7.5

     

    My opinions:

    Content gets repetitive but at least it's unique and interesting

    Enemy design can become too thematic to the world building (Mordrem enemies, etc)

    The core of the combat system is dynamic but at times messy; balance can make-or-break builds that people created over time which is a deal breaker in a horiontal-progression game

    Music is as always great but can get re-used often

  9. > @"Tayga.3192" said:

    > > @"LolLookAtMyAP.8394" said:

    > > (Not) To brag, I 1v3'd in a silver/gold Ranked game as Power Mirage, so I think we're fine lol...

    >

    > I 1v1d a few legendary rank people with core mesmer and won. Does that mean mesmer is ok? Nope.

     

    Well you just proved that, yes. It is okay

  10. The way my paw paw taught me terminology low skill floor = easy to play, which means it's easy to be effective. You're trying to reach the floor, and if it's low, there's less effort required to get to it.

     

    I was dueling a condi Herald as power Mirage and they blew so many cooldowns and still managed to wittle me down to near-death. Keep in mind I did my best to dodge every attack, this person used all their skills at the wrong time but the sheer size of AoEs and CCs, multiple sustain tools makes this an easy build to play. This was before switching to Elusive Mind so hopefully that makes it a lot easier.

  11. I'm not asking for every cooldown to be made visible. Dodging was added to the game so players with high ping could dodge AoEs in PvE better. In PvP when two players are able to dodge it drags the fight on too long IMO, but that's just me.

     

    I won't argue any further as my point has been made. Feel free to disagree.

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