Geranor.5392
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Posts posted by Geranor.5392
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> While adding the Black Lion Statuette item (and its corresponding merchant) to the game was an excellent QoL improvement, I would still like to have the option to purchase certain items directly from the Gem Store on a regular basis, including but not limited to:
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> Home Instance gathering nodes;
> Golden Black Lion Chest Keys; and
> These Permanent Contracts:
> ** Permanent Black Lion Merchant Contract;
> ** Permanent Hair Stylist Contract;
> ** Permanent Bank Access Contract;
> ** Permanent Trading Post Express Contract;
> ** Endless Repair Contract; and
> ** Endless Upgrade Extractor Contract.
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> **Moreover, if one has the Permanent / Endless versions of one or more of these items, he should be able to exchange the consumable versions for a reasonable quantity of Black Lion Statuettes per consumable (e.g., an Upgrade Extractor could be sold to the Black Lion Statuette merchant for 5 Black Lion Statuettes, etc., etc.).**
Got so many Hairstlye Kits and Things and always get them in BLC... its everytime a waste after you get the permanent versions.
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Get some Tokens or "Achiev" like 500 times chak kill and you get a Accountbound Ckak Infusion... PPl who really want the infusion without out-game-trading get it this way but not easy.
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Only thing with Slippery Slope is, its not the same for all classes... because movementskills like jumpattacks get slippery to...
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> @"Spartacus.3192" said:
> > @"spectrito.8513" said:
> > > @"Biff.5312" said:
> > > I think they're absolutely fine as-is. I haven't had any trouble dismounting people even if I'm not mounted. You can't mount while 'in combat', so a delayed summon isn't needed. Everyone has access to mounts - doesn't take much time to get one, so it's an even playing field. I don't see a problem.
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> > Problem is, some classes have a really hard time to dismount people,specially melees.
> > So people can avoid a camp from being flipped just by running in circles, rendering melee roamers useless to capture a camp.
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> Yup happened to me with a DH on mount just running behind buildings and kiting me (i was on a melee class). Basically contesting the camp until his friends arrived.
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And this never worked before Warclaw with Mes, Thief, and other Classes/Builds with high Movement skills or Ports?
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less stability cause of corruption, more stability only get more debuffs... same Problem like resistance. Think a diminishing return System like in some other MMOs would be great.
Get hit by the same cc in 3 seconds -> cc half time, get hit again in 3 seconds -> immun to this cc
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same, no new "content" without a new bug...
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> @"Strages.2950" said:
> WoD is now officially dead in WvW. As a warrior I have to risk my neck jumping into a zerg, stay with the enemy zerg (cause bubble chases me now) and I can't use any of my skills while I do it because i'll break the channel. If I get CC'd the channel is broken and I'm also probably dead. Whoever thought this was a good idea doesn't WvW much at all obviously.
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> It was already bad that the duration was halved, now WoD's purpose is to get the warrior killed too.
In PvE its useless now to... 5 secs no other Action...
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Best Balance is like the best Balance for PvP.
All get 1 Attack (All Classes the same), all get 1 dodge, have fun at ultimate balancing xD .
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We do fine with Heal/sup FB and the new Power Renegade Diviners DPS/Sup. Quickness and Stuff from FB and 100% Alacrety uptime + 25 Might from the Renegade.
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looks funny now. Think they didnt test it on Cliffside again xD.
About that new strike mission...
in Guild Wars 2 Discussion
Posted
At the moment it looks like we getting to the Point that Strike Mission Achievements are needed for the Map/Story Meta Achievement.
I chose to not Raid for personal reasons and now i have to do it for a Story Meta? Nope thx.
Tryed the new Strike Mission for around 2 Hours and we got it on 5% wit PUG. But like i said, i didnt chose to invest this amount of time, just want to do Story and Story Meta.
Little sad greeting.