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Posts posted by Blindefender.9834
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Game is very easy and nearly impossible to fail. I see people use poor strategy often and we always win. As long as you have at least 1 or 2 players who understand the games rules you will succeed.
The thing that annoys me the most is people who keep building level 1 NEW improvements instead of repairing/upgrading existing ones. After there are about 80 total improvements, building new ones just replaces the oldest existing ones. If you build these away from the center, you wind up with a bunch of level 1 satellite improvements and nothing near the important center circle. I hate when people do this. But the game is so easy, even when this happens it's still hard to lose.
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Really enjoy GW2 crafting system. I like the way low level materials are required for high level recipes. This keeps them relevant. You don't wind up with a bunch of obsolete materials nobody wants.
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I could stand with a little less aggro range. It would be nice to traverse a POF map without having to fight for every inch. People who want to fight for every inch could just stay a little closer to the mobs. Then if you just wanted to scoot through, you could.
That said, as you get more map knowledge, you learn the safe spots that are here and there.
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Tried 3 different times to get the VB bauble farm going. We almost get to the end of the event string and then crash all the way back to the start, losing 15 minutes of progress and loot. This has been happening all day!
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DQ is bad enough, but losing all event progress/loot is even worse. Playing today is a total waste of time.
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Would like the ability to add an "inspect outfit" option on a player avatar; this way if you see an outfit you like, you can right click the character, select inspect, and get a close up view of their outfit. The wardrobe screen already exists, it's just for the player only. It should be a simple matter to add this feature. If anyone has played RIFT, you will know what I'm talking about.
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They just want us to look in the store. It's a marketing trick. It worked on me the other day. I bought another character slot because they were on sale; I never would have looked except there was an icon glowing, so I clicked it.
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I have had this problem too. I think ALL gear should be salvageable-period.
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Bugged. Have tried 3 times in the last week. This will be may 2nd character map completion. I did this last year will my first guy without problem, so it looks like an random thing.
It is disappointing this bug has been present so long.
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Glad to see them focus on PVP and WVW this time instead of nerfing PVE along with it.
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I guess this bug has been around for awhile now. The recent changes worsen it.
Time to finally fix it?
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Fix Fix Fix!!!!!
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Come on ANET!!! FIX THIS!
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Same here. Please Fix.
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This bug has been magnified with the recent changes to Soul Beast. Maybe it's about time they fix it???
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A feature that allows a player to click on another players Hero screen and get a close up view of the wardrobe outfit they are currently wearing. You see a snazzy outfit, and you can get a close up look.
RIFT has such a feature and it's great!
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PVP and PVE do not have the same balance needs. The changes should be separated by game modes.
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I am also having the problem that when dismounting to start a battle, my pet will not be active and it seems to take several seconds to get it out. It really ruins my initial burst damage.
Moreover, I often play PVE SB with my pet out and swap back and forth, and merge/unmerge frequently during a tough battle. Some abilities provide a bonus for pet swapping/merging during a fight. No more I guess.
I like to solo tough enemies using a DPS pet and when that pet dies, I switch to a fresh tank pet, then kite and heal for a bit, then switch back later to continue the fight. No more I guess.
I assume these changes were needed for PVP type game modes. But for PVE, they are not needed or welcome, at least for my SB play style. I suppose I will be switching mains.
Don't really understand why PVP changes affect PVE?
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I would suggest using this wiki to look up Huntsman crafting recipes.
Compare listed level 40 thru 50 possible recipes against the ones you already know.
Then use the discover feature to make the ones you are missing.
You could also buy Rare Inscription recipes from the Master Huntsman.
Then craft and use them to make Rare items.
You can sell these Rare items on the TP to get some gold back.
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> @"Tzarakiel.7490" said:
> The wardrobe system has been in the game for almost 6 years. I think you mean the build template system.
Yeah you're right. I mean the equipment load out system. I wonder if I can edit my post. Probably not.
LOL. Ironically, the Wardrobe system has its issues as well. But that's a post for another day.
Cheers!
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I am having trouble understanding how the recently added GW2 Load Out system works. To me, this set up seems overly complex and unintuitive. There are several moving parts that don't seem to fit together very well. It seems to me, no system at all would be better.
This is going to be hard for me to explain as I really don't understand how it works.
So this system has a left side and a right top side for load outs.
So you start with 3 tabs on the left side and 2 tabs on top. I see that the top is for equipment, and the left is for stats. So I can have 3 sets of stats, and 2 sets of equipment. I don't get this because it should be equal (stats plus equipment = one complete set up) Plus there are weapon type stats to consider as well because you may switch weapons during combat and your stats could be affected because of this?
Then I switch to another toon, and see that the left side is already used up with 3 stat builds from the first toon? So when I try to add a different set of left side stats, it overwrites what was there before, but not the top (equipment part) which is not shared, just the left (stat part) is shared?
Then I switch to a 3rd toon and, and, and it just gets worse?
The armor load out shares the same equipment. So I had a set up in the 1st slot, then I went to build a 2nd slot. I only had 4 of 6 pieces to start my 2nd set, but I noticed the system auto-filled the missing 2 pieces with equipment from #1 . I thought great, I can use 2 pieces from #1 until I can afford to complete the new #2 set. Then I bought 6 runes for the new 2nd set. I installed them on the new #2 set, replacing the random older runes on the new pieces to get the set bonus. I then switched back to #1 for awhile, and noticed my 6 set bonus was gone. The system over wrote the existing (random) runes from the 2 pieces it borrowed from the 1st set. Of course the two 1st set runes that got wasted are really expensive to replace, and if I did, the 2nd set bonus would be gone. The answer here is to NOT auto (or otherwise) barrow from the 1st set in the first place and just buy 2 cheap pieces to use in #2 temporarily. I learned that the hard way. I would imagine 1st and 2nd sets rarely share the same runes. In fact, why it would default auto use things from the #1 load out is beyond me. I mean why even have a 2nd set if the system wants to use the same gear for both anyway? The unfilled #2 slots should stay blank until you get new gear to avoid such costly mistakes.
I think each character should have their own wardrobe system that uses ONE set of unique stats AND equipment for each load out. This would be more simple and easy to understand and use. You could start out with 2 or 3 free load outs with the option to buy more.
This idea of trying to combine things doesn't work for me; especially when some things are combined while other parts are not.
Why so complex? Just making one system and letting every character use a separate copy of that same system seems like it would be easier.
As it is now, I would prefer the option to opt out completely. For now, I will just ignore the system completely.
All of this is just my opinion of course.
Happy Holidays!
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I just did that "Temple of the Forgotten God" section of the personal story. What a nightmare.
I vote for no underwater content please!
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Logi Tech makes some reasonably priced easy to use gaming key boards you might check out. I use an older G510 model that has 18 custom bind keys to the left of the normal QWERTY layout. I bind all movement to my mouse (except dodge), then I can move all my skill/utility commands over to the left side and have plenty of keys left over. This unit is back lit, which makes playing in the dark nice as well.
I also have a Logi Tech G13 22 key pad that can put most everything to a left hand without the need to reach. It has a thumb joy stick, but you don't need to use it. Logi Tech doesn't make the G13 anymore, but you can still find them and they do still provide CS support and driver downloads.
Frostbitten Sickle not providing snowflakes
in Bugs: Game, Forum, Website
Posted
They don't work for me either. I bought 4 before I realized it.
Not really a big deal for me as I have millions of Karma, still...