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michaeldowling.4652

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Posts posted by michaeldowling.4652

  1. > @"ProverbsofHell.2307" said:

    > Hear me out. Mounts will severely disrupt the balance of mobility in WvW. They will completely change the capture/defense game speed. They will cause drastically increased lag and fps issues in a game mode already plagued by them. They were dreaded being implemented by the community and many feel betrayed by the announcement.

    >

    > It's not too late to put the community's wishes first and simply make the Warclaw a 2000 gem Jackal skin instead to save some investment funds.

    >

    > It's not too late to renege on mounts in WvW.

     

    Why do you feel this way? And, do you realize its comments like this that are actually making the game more stale?

     

    **Change is good.** The game mode hasn't changed much in a very long time - and its time to shake things up. This has potential to completely alter every WvW commander's strategy in WvW (as you pointed out) - while that might SEEM annoying to you as someone that just wants the same thing day in and day out, for many of us it gets old fast.

     

    I welcome this change. Its time to mess with the veterans a bit, let them cry and whine because they have to learn something new, and then get over it while they eventually learn to have fun.

  2. Sure - maps as recent as Jahai Bluffs had a very healthy PvE event inventory, as did almost all of the HoT maps. You can use that as comparison. While I agree this map has some events, sure, the size of the map compared to the FEW events seems out of whack as compared to other maps. In addition, the difficulty of the current meta barely matches the difficulty of a champion bounty.

     

    I don't think my question requires re-wording - my opinion here is shared by a great number of other members of the community. Question stands, though I take your point in bringing up a point of comparison.

     

    Again, my question(s): did ANET make a decision at some point regarding the design of this new map, specifically to de-prioritize PvE events and meta? Did the team run out of time and have to prioritize? Any chance of additional content getting added to this map before E6?

     

    Thanks! :)

  3. The new story was really awesome, the map art looks beautiful, and I'm looking forward to the diviner's stats!

     

    Speaking of which - did ANET make a decision at some point regarding the design of this new map, specifically to de-prioritize PvE events and meta? I ask, because the new map is really, really, well - boring IMHO - with a lack of things to really do. Yes, yes, I know, there's some collections. But the lack of PvE dynamic events is very obvious.

     

    Was that intentional? Did the team run out of time and have to prioritize? Any chance of additional content getting added to this map before E6?

     

     

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