Jump to content
  • Sign Up

Endelon.1042

Members
  • Posts

    84
  • Joined

  • Last visited

Posts posted by Endelon.1042

  1. Not specifically siege related, but it would be nice if the squad UI could display each player's individual supply count as a number over their tile in the squad window rather than only allowing the commander to use /squadinfo for individual supply counts.

  2. > @"Ben Phongluangtham.1065" said:

    > Hey everyone!

    >

    > We're currently looking to make some siege revisions. We'd like your feedback! I know several posts have been made in the past, but we'd like to get the feedback in one thread for review.

    > One note on our part: Siege should continue to be an important part of World vs. World. We don't want to make a change that would make siege useless.

    >

    > So let us know your thoughts on the current state of siege and what you'd like to see differently!

     

    Yeah, what do you guys have in mind? It would help to have some context of what your objectives are with a siege revamp because the vast majority of the responses will be "remove all ACs" or "make ACs do 75% less damage" despite you saying "Siege should continue to be an important part of World vs. World. We don't want to make a change that would make siege useless."

     

     

  3. > @"Irenio CalmonHuang.2048" said:

    > Flesh Golem underwater is something we've been specifically looking into, but won't be getting changed with tomorrow's patch.

     

    Why not just make it an undead shark? There's already a model (Risen Shark) and I believe sharks already have a rush/dash animation. Moa signet and ranger spirits use different models underwater, why not the necro minions?

  4. > @"Benjamin Arnold.3457" said:

    > > @"Endelon.1042" said:

    > > > @"Benjamin Arnold.3457" said:

    > > > Yeah by themselves those combos seem fine with me, with variation based on which fractal of course, which wasn't specified. Especially toxic trail + afflicted since toxic trails don't apply afflicted conditions.

    > >

    > > Shouldn't these more difficult instability combinations also be rewarding more for the increased effort/difficulty? Right now you get the same stuff for an easy roll of instabilities as you do the current combinations that everyone is complaining about.

    >

    > Quantifying that in a meaningful way just doesn't seem feasible. A hard combination in one fractal can be an easy one in another.

     

    But it's silly that this week's Nightmare fractal is going to be a.....*nightmare*.....requiring a lot more effort while still giving the same "meh" loot. The new random instabilities **are** increasing the difficulty of certain fractals depending on the combination that you wind up with. If players are going to be stuck for a whole week with a really crappy combination of instabilities that dramatically increase the difficulty then there should be something extra like a second integrated matrix or bonus gold or whatever. So far the random fractal instabilities have been more frustrating/annoying rather than "oh wow cool, the fractal is *totally* different now. this will be a fun challenge".

     

    Edit: Maybe change the way the randoms work for the CM fractals? Cause I guess when I say "players are stuck for a whole week" I'm referring to the CM fractals since obviously the t4 fractals change each day. Also, I think that part of why a lot of players are unhappy with the random instabilities is that fractals have, for years now, been a pretty routine daily activity to do for gold/loot. Now it seems like fractals are being updated and messed with pretty much every update and is becoming way more developed as its own gamemode (which, imo, is good) but I think that's creating a disruption for a lot of players for whom fractals has really just been a (fairly easy) daily routine for so long.

  5. > @"Benjamin Arnold.3457" said:

    > Yeah by themselves those combos seem fine with me, with variation based on which fractal of course, which wasn't specified. Especially toxic trail + afflicted since toxic trails don't apply afflicted conditions.

     

    Shouldn't these more difficult instability combinations also be rewarding more for the increased effort/difficulty? Right now you get the same stuff for an easy roll of instabilities as you do the current combinations that everyone is complaining about.

  6. > @"Gaile Gray.6029" said:

    > > @"Endelon.1042" said:

    > > > @"Gaile Gray.6029" said:

    > > > To be clear, are you referring to the entire forums, or to this particular subforum? I want to look into this.

    > >

    > > This special subforum requires you to be logged into your account in order to view it. It's invisible if you're not logged in.

    >

    > Thanks for that info. I made some tweaks -- could you please let me know if you can see it now?

     

    You can read this forum now if you're following a link (from the gw2 subreddit or from the special notice at the top of the forums, for example) but the category 'Forum Chats' underneath Professions is still hidden if you're not logged in. I suspect most people stay logged in all the time which is why no one really said anything until now :P

     

    edit: Nevermind, the category shows up now. I guess it just needed another browser refresh. It's all visible without being logged in.

     

     

  7. > @"Vavume.8065" said:

    > I've played this game for 5 years, have over 15k hours invested, in that time I have never recommended the game to anyone, and I never will, why? because it's the least rewarding game I have ever played, I look forward to the day I uninstall this game and never look back, I have no respect for the people in charge of it's direction, since they clearly are playing pin the tail on the donkey while blindfolded. Mike Obrian asked for us to advertise this game for him, why should I ever do that when I have gotten nothing from your company, anything I wanted I had to sweat blood for, bottom line is as I said, the reward system is sadistic, if this game was rewarding to play I'm sure it would not have had so many players leave, gl marketing a game in this state, you have your work cut out for you. Point of this post is that maybe you should look at changing the reward system before you go on a marketing drive, you know, make the game actually rewarding to play...

     

    Why have you played enough to get UD and Diamond Legend if the game is so miserable? Your post makes no sense.

  8. > @"Raymond Lukes.6305" said:

    > > @"Karnasis.6892" said:

    > > My concern is honestly in transferring. It would have to be a harsher restriction than it currently is, simply for the fact that server transfers/world linking is what got us into this mess of imbalance in the first place. I get that there will be people impacted in the sense that their friend is on "Server A" and they are currently on "Server E", but give them a chance before the system goes live to decide if they want to play with that friend or guilds. I just feel that the overall impact of having no transfers will overall outweigh the cons of not being able to have one or two friends come play with you. But that's just my initial thoughts.

    >

    > We are planning to give the community some lead time before this goes live. Organizing yourselves will take time and we want to allow that to happen. Transfers are something we can monitor better with this system and respond to more quickly. Since worlds should be relatively even the amount of transferring to the higher population worlds before they become full will be less. This should prevent guilds and alliances trying to use transferring to stack servers more difficult. We're open to discussion about this though and the "fullness %s" are things be looking at and adjusting if needed until we find a good spot.

     

    Can you just unlock all the servers until this new system goes in then? It would be nice for people on JQ and BG to get friends over.

  9. > @"CrimsonNeonite.1048" said:

    > > @"Endelon.1042" said:

    > > > @"X T D.6458" said:

    > > > > @"Kerall.7390" said:

    > > > > Well, not optimistic about the effects this will have on WvW. I'd love to be proven wrong. But this looks like it will destroy communities.

    > > >

    > > > Thats going to ruin wvw for a lot of people, this essentially makes it meaningless as there is no reason to play for your server. No reason to defend, upgrade, scout, or do anything. It will basically turn into an eotm style ktrain.

    > >

    > > Why wouldn't you want to scout, defend, and upgrade for your guild and for your Alliance?

    >

    > With links it feels out of your control and pointless as it is. Besides that, PPT has been pointless for the most part since launch, apart from server pride.

    >

    > Once you realize its playing so many tireless hours, doing these chores for little to no reason, it's more fun focusing to have fun with a group of players/friends when you get the time to play, rather than burn yourself out.

     

    If that's already the case then how would Alliances be changing that or making it worse?

  10. > @"KOPPER.1458" said:

    > > @"Endelon.1042" said:

    > > > @"KOPPER.1458" said:

    > > > Hard to tell right now but it seems this system doesn't bode well for those who aren't in a guild? Am I wrong?

    > >

    > > According to the post you will just be randomly assigned to a world for the duration of that matchup season (8 weeks). So, if you really enjoy running with a certain person or guild then you'll want to join their guild or alliance.

    >

    > I don't really want to join their guilds. I'm a more casual player and this seems to hurt those people. I like to join the guilds I know now from time to time. I am not saying this is a bad idea but it seems like I'll just be thrown into a world where I don't know people and the matchup might be terrible.

     

    If you're a casual player that likes to join from time to time then pretty much nothing is changing for you. It would be the same thing if most of the guilds on your current server transferred off to somewhere else and you were left following totally new and different guilds that had transferred onto the server.

  11. > @"Ubi.4136" said:

    > @"X T D.6458" said:

    > > > @"Kerall.7390" said:

    > > > Well, not optimistic about the effects this will have on WvW. I'd love to be proven wrong. But this looks like it will destroy communities.

    > >

    > > Thats going to ruin wvw for a lot of people, this essentially makes it meaningless as there is no reason to play for your server. No reason to defend, upgrade, scout, or do anything. It will basically turn into an eotm style ktrain.

    >

    > I guess they want everyone to do nothing but trade towers for karma.

    > Prepare for the greatest exploitation of this game (and game format) to date.

    > The T1 guilds are just going to ally with themselves or create 1-5 mega guilds so that they can stack on the same world.

    > Pretty much all the militia folks, regardless of skill and play time, will end up in no man's land. ** I should not have to join a mega (forced 100% rep) wvw guild to play **...but it's gonna happen. Guess us militia folks will play in the basement tier and ktrain too.

     

    What mega WvW guild forces 100% rep? Can you even find me a guild based on Tarnished Coast (your server per signature) that forces 100% rep? There are none. Join ODIN or something and play with their alliance.

     

  12. > @"X T D.6458" said:

    > > @"Kerall.7390" said:

    > > Well, not optimistic about the effects this will have on WvW. I'd love to be proven wrong. But this looks like it will destroy communities.

    >

    > Thats going to ruin wvw for a lot of people, this essentially makes it meaningless as there is no reason to play for your server. No reason to defend, upgrade, scout, or do anything. It will basically turn into an eotm style ktrain.

     

    Why wouldn't you want to scout, defend, and upgrade for your guild and for your Alliance?

  13. > @"Strider Pj.2193" said:

    > > @"Endelon.1042" said:

    > > Who will be in charge of Alliances (a single player? will there be an Alliance UI panel like the Guild panel?) and how will kicking guilds out of an Alliance be handled?

    >

    > There-in lies the problem with alliances. No one should be able to kick a guild, form a new alliance if you don't like it.

     

    Well, I don't think the original thread explained how that might work so that's why I asked. Maybe it would require a majority vote from guild leaders or something.

  14. > @"Araleg.3152" said:

    > So if myself and a friend somehow manages to not get paired on the right server, we're not in the same guilds and have no interest in joining a WvW guild, or maybe one gets kicked due to inactivity. Are you expecting us to pay xxx gems every 8 weeks just to play together for the few weeks we decide to play?

    >

    > Seems like this change will alienate casual WvW play.

    >

     

    You could create your own private guild with each other and just designate that guild as your WvW guild so that the two of you always get matched together.

  15. > @"KOPPER.1458" said:

    > Hard to tell right now but it seems this system doesn't bode well for those who aren't in a guild? Am I wrong?

     

    According to the post you will just be randomly assigned to a world for the duration of that matchup season (8 weeks). So, if you really enjoy running with a certain person or guild then you'll want to join their guild or alliance.

  16. > @"Kerall.7390" said:

    > Well, not optimistic about the effects this will have on WvW. I'd love to be proven wrong. But this looks like it will destroy communities.

     

    If you enjoy playing with your current server community then try to organize a guild alliance for that group of people and it will basically be the same thing.

  17. > @"X T D.6458" said:

    > > @"Endelon.1042" said:

    > > > @"X T D.6458" said:

    > > > > @"Endelon.1042" said:

    > > > > > @"X T D.6458" said:

    > > > > > Wow anet... just wow... You just greenlighted this pathetic Battlegroups concept. I am beyond disappointed and shocked. You just made WvW completely meaningless. I wonder how long it will take until everyone is running around in an EoTM style ktrain.

    > > > > >

    > > > > > I no longer as a player can control what server I get to play and stay on, who I get to play with, when I get to play, how long I can play. I am now going to be "evaluated" to see if I am worthy enough? What kind of ridiculous nonsense is this? How in the world are you expecting to improve WvW like this? This is not even WvW anymore, this is randoms vs randoms.

    > > > > >

    > > > > > How will people communicate when everyone like this? Is every group supposed to be in a different comm? This will lead to a total break down in communication, coordination and teamwork of any kind.

    > > > > >

    > > > > > I cant believe you are doing this anet, I am just shocked...

    > > > >

    > > > > If you don't want to be randomly assigned to a world then Join a guild and don't be a BG random.

    > > >

    > > > I am in a guild. When did joining a guild become a requirement for playing in wvw with other people?

    > >

    > > Then why are you concerned? If you read through the post, joining a guild is not required for playing WvW with other people. If you want control over who you are playing with then you should join the same guild.

    >

    > Did it occur to you that there are people who do not want to be randomly assigned, because it is a punishment for not being in a guild? And what about those that are not in guilds that they like to run with?

     

    Then they should ask to join the guild or the guild alliance?

×
×
  • Create New...