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Barabeam.4638

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  1. @"Mack.3045" Seems like dxvk-async 1.8.1 is release :) I just installed it from: https://github.com/Sporif/dxvk-async/releases/tag/1.8.1 but I am wondering, is it similar to the one you usually post? Or is the one you usually post built with special considerations and markers for GW2? Thanks :)
  2. > @"Mack.3045" said: > > @"ArmoredVehicle.2849" said: > > A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :) > > > > Sorry, no Wine rebase to 6.x yet. > > Hi mate, here is the async patch build of dxvk 1.8 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 > > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" > > This will be slightly faster than the vanilla aysnc 1.8 version for your testing. > > https://www.dropbox.com/s/3daz94ardnugo34/dxvk-1.8-async%20%281%29.tar.gz?dl=0 Thank you for posting the new dxvk-async, the compressed folder you shared though doesn't include installation script though, it is fine if I just borrow installation script from a previous version? just copy and paste it in the new folder and process the installation? Edit: I copied the setup file from the 1.8 main release and installed, it is working fine, but I am not entirely sure this is a proper way to install it xD ,,thanks!
  3. > @"Ikarus.2659" said: > switched from RX580 to GTX1080 and this fixed crashes with DXVK-ASYNC. But maybe it was just my RX580 or my config. > Since AMD drivers are open source its the better way for linux. ;) I also use RX580, I rarely get any crashes, I also use dxvk-async. maybe it is something in the card or your configuration. :) Note that I use it on a manjaro KDE. And I agree with you it is more relaxing to manage an AMD gpu on linux since we can just stick to the open source drivers. Cheers!
  4. > @"Leo.3428" said: > Thank you @"Barabeam.4638" for the good advice :) > I've been holding off from doing this because I'm investigating upgrading the GPU - not an easy task at all on these computers though :D > I'm also upgrading the hardware of a (non-gaming) PC laptop that _may_ provide better performance. If you haven't invested in any of the upgrades you have in mind, may I intrude by asking what budget are you planning to spend? We might have ideas here or there :) Also youtube is full of on-budget gaming ideas, you might find something of interest over there. Best of luck!
  5. @"Leo.3428" If I had a similar hardware setup to yours, I would have tried to look into it further, but my experience with linux is for like 3 years anyway lol. I don't know if you went through this link: https://help.ubuntu.com/community/RadeonDriver this link is last edited in 2017-08-21, and as you said, seems like ubuntu 16.04 supports the gpu fully, if I were you, I would totally go for that :) Especially since you are also keeping mac on the side! Older OS might be less secure, but if you only use it for guild wars 2/ and the wiki, I would be ok with it. But everyone thinks differently, so I hope you overcome this issue. Best of luck!
  6. Since no one replied yet I will answer to the best of my knowledge: @"Knox.3748" Yup, the package uses dxvk. I don't have enough knowledge to help you on why it crashes though. Did you follow the steps in the guide to edit the file limits? It might help others to provide some basic hardware information, such as CPU/GPU. @"Leo.3428" The package uses dxvk which uses vulkan, so just in case your GPU doesn't support vulkan, you may want to try the legacy package >> Deprecated/Legacy Packages (WineD3D/OpenGL versions) from the original post. Also, it might help more experienced users to have more details about your hardware and the linux distribution you installed to give you guidance :) Best of luck
  7. > @"Mack.3045" said: > Glad to hear that :) If you would like updates on the Async patch with the latest DXVK binary's you can find releases here at Sporif's branch on GitHub > > https://github.com/Sporif/dxvk-async > > Current release https://github.com/Sporif/dxvk-async/tree/1.7.2 > > I think it's brilliant to have Asynchronous support/implementation with DX9 in DXVK. > > I also tried the patched dxvk-async, and so far I liked it! Btw it seems like we can either add the line you mentioned (use dxvk.enableAsync = true) in dxvk.conf or simply add the environmental variable DXVK_ASYNC=1 << This is probably easier for people who don't already have a dxvk.conf file :) Thanks for sharing!
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