> @"Mack.3045" said:
> > @"ArmoredVehicle.2849" said:
> > A new DXVK version has been released today (1.8), the async version also ready. Currently testing it with GW2 for any possible regressions, if everything checks out you can expect a package update over the weekend :)
> >
> > Sorry, no Wine rebase to 6.x yet.
>
> Hi mate, here is the async patch build of dxvk 1.8 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582
>
> "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead"
>
> This will be slightly faster than the vanilla aysnc 1.8 version for your testing.
>
> https://www.dropbox.com/s/3daz94ardnugo34/dxvk-1.8-async%20%281%29.tar.gz?dl=0
Thank you for posting the new dxvk-async, the compressed folder you shared though doesn't include installation script though, it is fine if I just borrow installation script from a previous version? just copy and paste it in the new folder and process the installation?
Edit: I copied the setup file from the 1.8 main release and installed, it is working fine, but I am not entirely sure this is a proper way to install it xD ,,thanks!