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Doam.8305

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Posts posted by Doam.8305

  1. I started as a Mesmer as I loved what it could do

    Then the Balance bombs were dropped on my happy little world

     

    I started with glamours traited in such a way that conditions were randomly spread to my enemies while giving beneficial effects to my allies. A two sided coin a red mage of sorts that dipped into dps and support at the same time. The playstyle was balanced completed gutted from the game.

     

    Then I tried an army of clones that upon death would spread conditions a stealth build out in the open such a novel idea that I mimic'd my own movements to my clones to add to the fun. This to was balanced as it was completely removed from the game.

     

    The wanted to balance for Esports apparently so in the name of balance my skill animations were drastically reduced.

     

    They've so called balanced some classes while ignoring any and all implications in WvW leading to some truly dreadful monsters roaming WvW for months at a time.

     

    The even more balance of sorts as the mesmer was completely outclassed by its elite that could do everything a normal mesmer could do with an additional shatter button. Soon instead of dps people wanted me to tank a different role from my initial choice but this too was a form of balance.

     

    When balance takes the form of nerfing, ignoring implications in other modes, and completely removing playstyles from the game then its a major issue and can be seen as not only a bad thing but a dreadful experience that people tend to fear.

  2. Games that even have such and option typically come with some basic features that this games not only lacks but people vehemently defend the lack of in this game. I know people who just buy a year and whether or not they pay the money goes in for other games. The reason why they do so however is not only tied to fun but services games with subs even minor subs have basics such as class and race which keeps the many people who play but a single toon and shy away from alts other than mules of course. The game relies on people decking out not just a single toon but all of your toons with cash shop items for revenue. A sub for this game by default would of course add bonuses in character creations, decoration, leveling, and fashion so people would again dip in to deck even more characters with CS items. For the record I have bought gems but only to deck out a single toon that has become boring due to changes since S1(Mesmer)thus I log in for a new episode then complete it before going on hiautus again. If they added and bonuses then I wouldn't even bother logging in for that out of principle. People complain about the health of the game and supporting it however that'll only speed up the decay to truly support is to seek out issues find solutions and be vocal about it . To cure the disease rather than placing a weak money bandage on it so it can fester and spoil underneath.

  3. > @"Tasida.4085" said:

    > > @"Das Albatross.5062" said:

    > > As a newer player to GW2, I would so love for LW1 to be brought back. In playing the expansion content, I have been quite lost as to who the characters are or the history that is being referenced, and reading the wiki doesn't clarify much. I would love to know more of the GW2 story, and I would love to be more invested in the expansion story content. Right now, I find it hard to want to play the story content when I have no clue what is going on, particularly because there was so much foundational content introduced with LW1.

    >

    > Look at my earlier post, there's an excellent video of S1 (cheers to Dreamy). Pop some corn, grab a drink and watch :) S1 was very hectic and a wild ride with new content every 2 weeks or so. Very busy but as earlier poster mentioned, leave Scarlet dead :) Dev time would be better spent on new content.

     

    You don't read a book or watch a movie only to be told the vast majority of missing information has to be found in some fan made collection. It's not like if you miss watching a movie at theaters that scenes are omitted forever for those who buy and watch at home or in trilogies the second movie is only temporary to be lsot to time after. Currently GW2 is like watching a trilogy of movies but skipping the second entry because the developer wanted to keep it time so you go from the start to the finish only to find all these strangers with no backstories in the later movie.

     

    Such information should always be on the developer to include with the product for the consumer

  4. > @"Pyroatheist.9031" said:

    > > @"Firseal.4716" said:

    > > Except that phantasms are now pretty much worthless.

    >

    > citation needed

    >

    > > @"Firseal.4716" said:

    > >Except three of the four sources of might on my character are now gone.

    >

    > What. The only sources of might they removed were shattered strength and the might on gs autoattacks. If you were using the gs trait your build was bad. If you were using shattered strength in a "sustain" build, your build was bad.

    >

    > > @"Firseal.4716" said:

    > >Except that my healing skill doesn't actually heal me to even a third of what it used to.

    >

    > What. The only changes to heals were buffs. If you're not healing as much as you used to, you're playing wrong.

    >

    > > @"Firseal.4716" said:

    > > Can anyone explain why this was necessary (because, honestly, if we are avoiding stagnation of skill in lower ranks there are a lot of professions that needed attention before mesmer), or why sustain playstyle has to be destroyed?

    >

    > Sure thing. The playstyle you call the "sustain playstyle" was never healthy for the game. These builds fell into a couple of broad categories:

    >

    > 1. Single target raid builds. These builds put up 3 phantasms and did almost nothing for the rest of the fight. They were 1-trick-ponies, but if you only needed to dps a single target, they were ridiculously braindead. This is unhealthy and shouldn't exist.

    > 2. Bad builds. Every other use of a build where you attempt to stack up phantasms was bad. If you used phantasm stacking builds outside of single target raid/fractal situations, you were using a bad build. Targets die too quickly to make it worthwhile to stack phantasms, making it bad.

    >

    > The reason this change is positive for mesmer addresses both 1 and 2. 1 was too efficient and threw off balance in the rest of the game because it was the single most favorable situation for phantasm skills. This situation produced orders of magnitude higher returns than any other case, forcing them to balance the skills around this particular use. That balancing then produced the effect of 2: all other uses of phantasms was bad. If you weren't stacking 3 phantasms on a single target, your build was bad if it relied on phantasms because their damage output was balanced around that extreme single target stacking case. Now that you can't do that, Anet can balance around 1 common use case: summon phantasm, does damage, despawns. The target set or game scenario doesn't matter anymore, it's the same general use case. This means that Anet can actually balance the phantasm skills and our other weapon skills without having to keep nerfing things because if you stack 3 phantasms on a single target it'll do broken damage.

    >

    > Does it remove a variety of builds from the game? Yeah, it does. However, as I just went over, the only builds it removes are either the braindead raid builds or bad builds. Going from your post, I'm guessing you were using bad builds, so it would behoove you to learn the new skills and figure out how to use them effectively. I guarantee it'll be better than whatever you were running before.

    >

    > Edit: And before you respond with something along the lines of "but it worked for me", I can hammer nails using a brick and a rubber mallet. That doesn't mean I **should** hammer nails that way and I shouldn't get mad if someone comes along, takes away my brick and rubber mallet, and gives me a hammer instead.

     

    > @"Pyroatheist.9031" said:

    > > @"Firseal.4716" said:

    > > Except that phantasms are now pretty much worthless.

    >

    > citation needed

    >

    > > @"Firseal.4716" said:

    > >Except three of the four sources of might on my character are now gone.

    >

    > What. The only sources of might they removed were shattered strength and the might on gs autoattacks. If you were using the gs trait your build was bad. If you were using shattered strength in a "sustain" build, your build was bad.

    >

    > > @"Firseal.4716" said:

    > >Except that my healing skill doesn't actually heal me to even a third of what it used to.

    >

    > What. The only changes to heals were buffs. If you're not healing as much as you used to, you're playing wrong.

    >

    > > @"Firseal.4716" said:

    > > Can anyone explain why this was necessary (because, honestly, if we are avoiding stagnation of skill in lower ranks there are a lot of professions that needed attention before mesmer), or why sustain playstyle has to be destroyed?

    >

    > Sure thing. The playstyle you call the "sustain playstyle" was never healthy for the game. These builds fell into a couple of broad categories:

    >

    > 1. Single target raid builds. These builds put up 3 phantasms and did almost nothing for the rest of the fight. They were 1-trick-ponies, but if you only needed to dps a single target, they were ridiculously braindead. This is unhealthy and shouldn't exist.

    > 2. Bad builds. Every other use of a build where you attempt to stack up phantasms was bad. If you used phantasm stacking builds outside of single target raid/fractal situations, you were using a bad build. Targets die too quickly to make it worthwhile to stack phantasms, making it bad.

    >

    > The reason this change is positive for mesmer addresses both 1 and 2. 1 was too efficient and threw off balance in the rest of the game because it was the single most favorable situation for phantasm skills. This situation produced orders of magnitude higher returns than any other case, forcing them to balance the skills around this particular use. That balancing then produced the effect of 2: all other uses of phantasms was bad. If you weren't stacking 3 phantasms on a single target, your build was bad if it relied on phantasms because their damage output was balanced around that extreme single target stacking case. Now that you can't do that, Anet can balance around 1 common use case: summon phantasm, does damage, despawns. The target set or game scenario doesn't matter anymore, it's the same general use case. This means that Anet can actually balance the phantasm skills and our other weapon skills without having to keep nerfing things because if you stack 3 phantasms on a single target it'll do broken damage.

    >

    > Does it remove a variety of builds from the game? Yeah, it does. However, as I just went over, the only builds it removes are either the braindead raid builds or bad builds. Going from your post, I'm guessing you were using bad builds, so it would behoove you to learn the new skills and figure out how to use them effectively. I guarantee it'll be better than whatever you were running before.

    >

    > Edit: And before you respond with something along the lines of "but it worked for me", I can hammer nails using a brick and a rubber mallet. That doesn't mean I **should** hammer nails that way and I shouldn't get mad if someone comes along, takes away my brick and rubber mallet, and gives me a hammer instead.

     

    How can healing possibly be buffed when its not getting a boost from clones on the floor but rather your healing power. Healing power is more effective for power builds but for condi builds your healing less because your not really getting the boost you used to have and yes there are condi builds that use prefix's that lack power.

     

    Also raiders are a small fraction of the player base and thus people don't care that raiding had issues with phantasms in addition nor do they care about bad builds. Good or bad it was their own build that they decided to use the entire argument about bad builds stinks of elitism. So neither of those can be taken seriously when taken into account the play-style of the base. What's more reasonable is they wanted to cut down on mesmer dependency in the game by shifting people around as I know many people who've already made plans to drop mesmer rather than regear on confusion changes alone their just waiting to see if things change in the wave of the usual post-patch fixes.

  5. > @"TheOrlyFactor.8341" said:

    > > @"OneYenShort.3189" said:

    > > What is it with people wanting to kill everything in sight? There are other ways to remove characters from primary story without killing them.

    >

    > I know right?

    >

    > A lot of forum users here need a hug.

     

    It's not difficult to understand

     

    Season 1 doesn't exist and many players have never experienced it and thus half the characters are souless people who just showed up one day. The reward for killing an elder dragon was to be knocked out cold and kidnapped by a bunch or weirdos with a strange obsession with calling you boss. Then all of a sudden one of these strangers gets all hateful. There is no connection and thus the only thing you have is a character you'd rather not have around and thus people want them removed and behold Braham was indeed removed from the picture. Though he will return unless we kill him or something the random nobodies have appeared less and less which is a good thing. The don't care about them thus some want them dead and others don't care one way or another people aren't invested in these characters whose stories exist outside the game so disliking them in natural.

  6. Your reward mainly consists of recipes, collection items, and crafting materials

    Which isn't a reward at all really since its merely another step

     

    An expansion hits and new trash mobs are supposed to drop new pants after all or gear with new stats

     

    After your first legendary nothing comes close and its not so much a reward rather than you had to work for it you put in so much effort that the reward your suppose to get is more expected than rewarding. The amount of padding in crafting is way to high made even worse with updates like the one around HoT making crafting recipies more robust and them messing with drop rates of materials.

  7. That's a alot of mounts and a single whale who bought every skin is akin to that many people buying a single skin so simply not buying it will do nothing. The only option is actually to bail its the fate that other MMO's have run into. It's even getting worse there is already information going on about the new BLK Lion Chests that are also sparking outrage however the mount situation is compeltely overshadowing it currently.

     

    Its a slippery slope and its already started with no way out the particle effects are already at an all time high meanwhile the aura effects they removed still remain off the table. This is GW2 now and whales without fish to gaze upon them the game still has a B2P model for expansions and as the word gets out the sales will only drop farther till not many people at all will enthused about the next expansion.

  8. I mount with visual effects I understand could be higher

    Mounts that change the look of the mount should be lower than the elemental ones like the cottontail springers

    The plain and average ones should be lower than the design and elemental ones

     

    More importantly mounts are typically the device to keep people playing the game for extended periods of time for instane the griffon mount. They could have had quest chains that unlocked certain mounts and tossed some as wvw, pvp, and raid rewards. Some mounts could be a 1% drop on your first kill per dungeon per reset or per week.

  9. Well yeah obviously people will play less these things have a history after all as Gw2 isn't the first and won't be the last

     

    The truth is they don't care if you quit at this point or if your upset because their main focus is hauling in whales. If 90% of the community absolutely hates something but they net some whales who will buy everything they'd see it as a success. Sure people would jump ship and that would hurt future expansion sales but their set to maximize their profits by milking and catering to the whales. Which creates money which they fold right back into the whales creating a lasting and profitable loop. At least until the whales take not the the seas have become devoid of fish which wouldn't happen for awhile.

  10. I don't think people grasp the notion of people quitting

    HoT had alot more hate and many more people quit but that doesn't detract from TC's statement at all

     

    You poll early because over time those who are dissatisfied the so called vocal minority as people call it jump ship to something else. Polls taken later will be of those who weren't disturbed enough to quit so as time goes on the polls will always look brighter and brighter as people drop out of the pool. PoF is better than HoT so people liked it however its by no means perfect as people still have issues with the classes, rewards, and so forth and the amount of time that has passed means people would have left. Games been out for a awhile now and the balance patch is only happening next week so many people would hope it will be robust if not some people will use it as the final straw. Thus the pool shrinks some more as the polls may be brighter but many aren't around any longer or simply didn't vote as to reserve judgement as your avatar is one of the most important aspects of any MMO so this balnce patch is extrememly important.

  11. > @Tseison.4659 said:

    > Depends on the player, period.

     

    Been playing since launch and this game isn't balanced enough to make that sort of statement. Skill level is one thing but if two players of equal skill level clash then they should null each other basically however the balance in this game is such that the classes are an important factor. To say Chrono and Mirage are equal is almost like saying that base Mesmer is also equal to the other two in a pvp setting or the same for Warriors or Necro's.

  12. I know people want Pistol and yes I too would like the weapon however I think its a poor choice for an elite.

     

    Every class doesn't just get a new elite weapon they get access to new skins and new legendaries. So if the Mesmer got a pistol then they'd lose out on new skins while the other classes would have their expanded. So I disagree with pistol for Mesmer or even main hand axe for Necro as both weapons should just be given outside of an elite class. The Mesmer has an offhand and they have an main hand already so I think its time they get a two handed weapon.

     

    Regardless of the choice two handed weapon would be ideal be it the Long/short bows, hammer, or rifle though I'd prefer the bows over the rifle.

  13. Raptor = Choco.. I mean Moa

    Skimmer= Hoverbike

    Griffon = Wyvern

    Jackal = Sand Lion

    Springer = Frog/Toad

     

    However as someone has stated racial mounts would be best however one would have to give a reason for the Jackals new skin to use sandportals

    Edit: Though this is just for cash shop skins and as stated in many posts before underwater mounts would be the next best route to go however they'd need to fill in the gaps in underwater. Also dedicated WvW mounts would be nice too as in dedicated I mean desert borderlands we don't need mounts in alpine because the spacing is fine and a roamer getting a camp would be hit with a zerg rushing in on mounted speed thus nothing would ever get capped.

  14. 1. Allow the Mirage to dodge roll or at least move with the same distance in the same time frame when dodge backwards. Dodging back right now triggers Mirage Cloak but your just walking backwards at a snails pace.

    2. Rework Mirage s bit to include phantasms and rework core mesmer since many of the Mirages problems are born from there

    3. Controlling the Awakened was way to similar to controlling the Withered in WoW the version in this game is basically a lighter version to WoW's

    4. More underwater content and TLC is needed for underwater in general in this game

    5. Mobs dropping new pairs of pants are a hallmark to all expansions thus even if its ugly new skins and gear dropping from mobs is the core of an expansion

    6. No matter what you add it doesn't matter if the foundation isn't good and this game needs to fill in LS1 and address some issues with HoT or people will quit before they even see PoF.

    7. Lastly new expansion new maps to spread the base thinner so nerf the difficulty of old maps so its easier for new players to experience before hitting the meat of a new expansion. As again they'll quit before ever getting to the new stuff if they start failing old events because the majority of players are somewhere else.

    8. Oh allow the player the choice to side with Joko instead of some future arc to fight him he is a stabilizing force and he should stay in power.

  15. Seems normal

     

    Mounts are also a prestige thing and its typical for a few mounts to be locked behind in game requirements for instances some of the most expensive items are mounts. Not to mention timed drop on the hardest difficulty with a tiny drop on the final raid boss. Even behind extrememly long quest chains and collections and other methods are made all the time locked by achievements to get mounts.

     

    More or less Mounts are that item in other games that require people to stay logged in do their dailies and play the game for extended periods of time in order to get. Their can also be behind the cash shop however achievement mounts keep players actively playing for instance if a player doesn't have 250g they'll either pay Anet to transfer cash to gold or stay logged in farming for the gold. Which makes the game look more healthy with the more active players you see and while that one person may not be willing to pay anet the other people who see an active game or have positive experienced interacting with that farmer will be more inclined to support.

  16. 1 action has been made into two actions and dodges can be burned through for ambushes as a resource

     

    My biggest problem is trying to dodge backwards because we used to roll backwards but with mirage you just get a speed boost. However there is no backwards running in this game so you end up doing that slow step scuffle.

  17. Maybe I'm missing something

     

    Thus far I've seen images that show that certain recipes and stat combinations exist in PoF these include things Marshal's, Greiving, and even 24+ slot bags.

     

    However where do you get these things I'm sure some are RNG drops and I've seen Marshal's on some of the Elonian gear given to the player. I'd like to craft some gear with the new stat combinations. Thus far I only know they exist but is there a vendor like some of the HoT stat combination the heroic notary for PoF doesn't seem to actually carry armor and weapon insignia recipies.

     

    Any information would helpful I've already checked places like the wiki but they lack the information on how to get them.

  18. I go into WvW I do my three dailies and I'm usually done with those dailies before the first tick even hits. So yes I do afk for a bit because I've capped the camps, killed the vets, monuments, nixed some roamers, and whatever is needed. Its contribution but its contibution that can be done quickly.

     

    So something needs to be done as while I'm only their for 2-4 minutes I still contributed and there are many many people that choose to complete their dailies in WvW. You see them all the time camping the vet mobs or soloing a tower. If cashing out isn't an option what about direct contribution my WvW automatically increases when I kill that scout of solo that camp. A lobby can work too but sittting around in WvW for many people is about getting credit for the contributions and actions you've taken.

     

    Also I disagree with the dimish thing as well because a person should get full credit for their actions if they took a tower then when the timer hits they should get full credit for that tower they did take it after all. So diminishing returns shouldn't be shorter than the pip timer.

     

    I understand the reason delayed rewards are a thing to discourage karma farming and people breaking off from the zerg but that's what EOTM is for isn't it? For the endless karma zergs capping nonstop. So unless I'm wrong adding a more instant reward system back into core shouldn't really hurt anything in fact all the people clamoring for an outnumbered map probably does more dmg.

     

     

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