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Lokki.1092

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Posts posted by Lokki.1092

  1. Still no answer on how this is going to effect RPers and our communities.

     

    Will we all need to join a massive WvW guild/alliance and just call it Tarnished Coast?

    Will the alliances be large enough to accommodate all of us?

    Will we need to be tagged as WvW even those that done WvW so we all end up on the same "Server" every 2 months?

     

    Can we get any clarification?

  2. > @Adenin.5973 said:

    > Condi is superior dps on average. It has to be. That's what the Anet devs said over and over btw.

    > It has a longer ramp up time than Power but is superior after a certain amount of time.

    >

    > Power is superior in short fights where you can burst out everything you have. Which means trash mob groups, open world PvE in general, Dungeons, Fractals (eventually).

    > Everywhere else, Condi has to be superior, otherwise no one would consider using it. (Imagine choosing between two skills: A: 1k dmg instantly, B: 1k dmg over 10 seconds) Skill B has to do more dmg.

    > That's the design intend.

    >

    > Btw: To all those who cry about the "condi meta" and that this is the only thing you could play and therefore there would be no diversity in game. Why the hell would you then remove condi, so you would've only power left? You would get even less build diversity.

     

    This is another problem, Condi players don't want to change and keep us in this cycle.

     

    Condi does not need superior DPS on average. DoT builds in literally every other MMO ever made have not needed to have superior damage to compete with non DoT based damage builds. The ramp up time is either diminished, or taken into account with the damage numbers.

     

    Conditions needs to be able to crit, and gain damage from power. The current game has 2 "damage" stats for... Reasons... Other MMOs don't have this problem because, Damage/Power/attackP/MainStat All simply increase your damage no matter what sort of skill you are using to deal that damage. DoTs vs Direct damage does not have this problem outside of Guildwars 2, because outside of guildwars 2 they are class/spec mechanics instead of what we have here.

     

    You are looking at build diversity from the wrong side. You are seeing everyone running power and using power weapon as fixed, because now most people run Condi and a condi weapon with a good amount of power players mixed in. look twice the builds! But on the other side (especially in pvp game modes) everyone runs the exact same utilities, same heals, same off weapon, same everything because now we get no choice. Condi is so powerful that we have to spend everything we can to defend against it, and utilize it to it's full potential. Alternately if Condi started working like DoTs in every other game made, there wouldn't be so much CC or duration nerfs. Maybe we could have had whole builds dedicated to controlling the battlefield. There wouldn't be a split in weapons! You want to be a bow/GS warrior? Go ahead because power gives you damage no matter what damn weapon you are using. We could get entirely new builds and utility usage, because Condition removals could become CC removal and not needed 100% of the time. Condition is not creating more build diversity, it is choking it.

  3. > @Carighan.6758 said:

    > Or just make DoTs vs DDs a function of class design? Because you know, it worked for all other RPGs in the last 30 years, so **clearly it must be the wrong solutions!** :expressionless:

     

    I've been saying this for years.

    Either way conditions and CC definitely need to be separated.

  4. I'm one of the people that beat the boss, first try, without pause or even a minor hiccup. Honestly I thought everyone was talking about the Balthazar fight, and wondering if they realized you were meant to lose.

     

    But I'm glad they changed it so that everyone can enjoy the story. The twitch portion of this game means that the skill gap can be huge. I still see people getting destroyed by Tequatl's wave all the time, it's perhaps the most telegraphed move in the game, requires no endurance, and still people cannot "dodge" it. These types of players should be able to get through the main story without any problem. Which does mean that it will be faceroll easy for others. But there is plenty of tough content for the rest of us.

  5. > @TexZero.7910 said:

    > > @Lokki.1092 said:

    > > > @TexZero.7910 said:

    > > > > @Ellisande.5218 said:

    > > > > > @TexZero.7910 said:

    > > > > > > @Ellisande.5218 said:

    > > > > > > The real question is, why are racials unique in their function? If all racials were identical in function but different in form, then players would still feel unique while the racials would all be balanced because they'd all actually be the same.

    > > > > >

    > > > > > I feel like this really shouldn't need explaining....

    > > > > >

    > > > > > The racial skills are different in function because, different races use magic and technology differently.

    > > > >

    > > > > I feel like this really shouldn't need explaining but that is why they would all have different animations while maintaining a similar mechanical function so that they would all be self balancing. What part of that didn't you understand when I posted it the first time?

    > > > >

    > > > > And if every race uses magic differently then how come all Guardians are the same regardless of race? All Hunters? All Engineers? Asura use magic technology while the Sylvari use plant magic technology. It is only the humans and Charr who use steampunk technology. But for some stupid reason all Engineers use stupid steam punk technology that could not possibly work the way it is shown. If you have a problem with all racials being similar in function but different in form, then why aren't you complaining that Asura should Engineers use steampunk instead of magic technology?

    > > >

    > > > Because those are profession skills, not racial skills. Asked and answered :)

    > > >

    > > > As hilarious as it would be seeing a Norn use Warband or Take Root, they aren't part of the Norn heritage or background which is all the racial skills are. They are there solely as flavor to differentiate the races even further.

    > >

    > > How are you not understanding this?

    > >

    > > "Warband Support" would be "Summon Ravens" for a Norn, and "Hounds of Balthazar" For a human.

    > > "Summon Power Suit" Would be "Become the Bear" for a Norn, and "Avatar of Melandru" for a human.

    > >

    > > The skills would be functionally the same but have completely different animations and names. A Norn or human wouldn't get into a golem. They would both have a race based transformation.

    > >

    > > The point is each race would have, utilities, summons, weapons/transformations (skills that change your bars). Each of those abilities would would be identical in damage, range, cooldown and any other functionality. But still have the flavor that differentiates the races.

    >

    > How are you not understanding that homogenization kills the unique factor of them being racial skills ?

    >

    > The entire point of them being called RACIAL skills. Norn's don't summon, the channel and transform. Charr don't use magic (except for heretics), Asura believe in 3 schools of magic that comprise a greater whole and rely on their understanding of sufficiently advanced technology to confuse and surprise their enemies etc....They are legit different for these reasons.

     

    Norn don't summon?

    I've seen Norn call their animal companions into battle many times even back in Guild Wars 1 they did this.

     

    What are you even talking about?

     

  6. > @TexZero.7910 said:

    > > @Ellisande.5218 said:

    > > > @TexZero.7910 said:

    > > > > @Ellisande.5218 said:

    > > > > The real question is, why are racials unique in their function? If all racials were identical in function but different in form, then players would still feel unique while the racials would all be balanced because they'd all actually be the same.

    > > >

    > > > I feel like this really shouldn't need explaining....

    > > >

    > > > The racial skills are different in function because, different races use magic and technology differently.

    > >

    > > I feel like this really shouldn't need explaining but that is why they would all have different animations while maintaining a similar mechanical function so that they would all be self balancing. What part of that didn't you understand when I posted it the first time?

    > >

    > > And if every race uses magic differently then how come all Guardians are the same regardless of race? All Hunters? All Engineers? Asura use magic technology while the Sylvari use plant magic technology. It is only the humans and Charr who use steampunk technology. But for some stupid reason all Engineers use stupid steam punk technology that could not possibly work the way it is shown. If you have a problem with all racials being similar in function but different in form, then why aren't you complaining that Asura should Engineers use steampunk instead of magic technology?

    >

    > Because those are profession skills, not racial skills. Asked and answered :)

    >

    > As hilarious as it would be seeing a Norn use Warband or Take Root, they aren't part of the Norn heritage or background which is all the racial skills are. They are there solely as flavor to differentiate the races even further.

     

    How are you not understanding this?

     

    "Warband Support" would be "Summon Ravens" for a Norn, and "Hounds of Balthazar" For a human.

    "Summon Power Suit" Would be "Become the Bear" for a Norn, and "Avatar of Melandru" for a human.

     

    The skills would be functionally the same but have completely different animations and names. A Norn or human wouldn't get into a golem. They would both have a race based transformation.

     

    The point is each race would have, utilities, summons, weapons/transformations (skills that change your bars). Each of those abilities would would be identical in damage, range, cooldown and any other functionality. But still have the flavor that differentiates the races.

  7. Just don't stand in it!

     

    You lose one boon every 1/2 second. It's not like it instantly rips all your boons off. Just Full reverse, You've lost 2 boons at most, reapply boons as needed. Are you just standing in it without trying to leave?

     

    How is this even a question? Every clash there is going to be at least one, fight in yours don't fight in theirs, try to draw idiots who like to stand in them into yours. Win.

     

    How do you counter any ground target AOE? Get the fuck out of it!

  8. What if racial skills were different in visual effect only?

     

    Normalize them across the board completely.

     

    Summon 7-Series Golem / Warband Support / Hounds of Balthazar / Summon Sylvan Hound / ~~Become~~ _Summon_ the Raven

    All become the exact same skill, the summons all have the same DPS, the same abilities and are different in name and visual only.

     

    Summon Power Suit / Charrzooka / Reaper of Grenth / Become the Wolf /Take Root

    All replace your 1-5 and utility slots with the exact same skills. The look and feel of the skills could be different, but functionally they all work identical.

     

    Any race with too few racial skills gets a new one so all of them have 2 summons, 1 transform and 1 nuke. Do the exact same with utilities and heals and I don't see any problem with making them useful.

     

    New artwork, new (useful) skills, and possibly a new meta. I see positives all around.

  9. > @Jana.6831 said:

    > Lokki: You have vitality against condis. Doesn't mean you aren't right, you are.

    > Our vitality didn't increase with the June 2015 patch while everything else was increased. Maybe one of the problems.

     

    You are not wrong, but I would point out that vitality works equally good... Actually better, against power builds than it does Condi.

     

    It's not that condi is some instant "I win!" button, but the mechanics of it make it far to good when compared to the power option. Even all that i mentioned doesn't cover it, here's another. Condi builds get better CC on top of damage because both CC and DOTs are considered _conditions_. This is yet another problem, look at other MMOs with DOT based classes, their CC ability doesn't increase with their DOT damage. In fact their dot damage often scales in the same way that non DOT classes scale. Using the exact same stats.

     

    Can you imagine in LoL getting an item to increase your damage and purely because of it's stats your immobilize skill now lasts 30% longer? It would be laughably broken for very clear reasons.

     

    If Power, Precision, Ferocity worked the exact same way on Conditions as Power, If Armor effected Conditions, condition clears were instead CC clears but didn't effect DOTs, and there was zero condition duration or even resistance, We wouldn't even be having this conversation. The main problem is that condition damage in this game follows a completely different set of rules which seemed fine when the damage scale was so terrible no one used them, but after condi was buffed those rules help to make conditions absolutely dominate certain area's of game play. It has become so prevalent that now every class has moved to condi builds and condi play, the last hold out was guardians who were absolutely begging for a condi build so they can also keep up, and that is exactly what they received.

     

    I personally don't think this is a good thing. Even outside of a balance standpoint I dislike it. I mean, at this point what is the difference between my Zerker, my Tempest and my Firebrand? They are all literally fire throwing mages, shooting fire out of their weapons and summoning it at enemies with a thought. The entire look and feel of some of the classes has been completely effected by this condi meta.

  10. Condition builds do more damage than Power builds with less stat investment, leaving them free to also stack Toughness and Vitality. Becoming more tanky than Power builds while dealing more sustained damage, and as much burst.

     

    This is compounded that Power based damage is mitigated by armor, passively, Armor being a fairly easy stat to increase at will. Meanwhile there is nothing any of us can do to increase our condition damage mitigation. Your class has X amount of removals, and access to Y amount of resistance. That's all you have.

     

    And really the biggest problem with condition builds is it's flat out not fun to play against. If each class had their damage condition and only that condition it would work better IMHO. I've fought some Firebrands and it has been great. While their damage can be absolutely insane the fight becomes this tug of war where I need to hold onto my cleanse for the right moment, because if I waste it I'm dead but it is ultimately useful because when I need to I can wipe their damage. While they are holding onto burst, while trying to put me in a position where I have to cleanse early. Meanwhile with Scourge I have so many conditions that my removals are almost worthless. The fights boil down to I burst you, you burst me, fire everything! Coin flip who lives. The current WvW condi meta is simply not fun to play against, even when you are a condi player.

  11. > @Ryouzanpaku.1273 said:

    > @"Lokki.1092" you made me want to try war again after many years... I liked vanilla war but disliked berserker... did not even thought about spellbreaker (meh daggers)

    > Maybe it is time to finally take Eternity out of bank :)

     

    Go for it. In my PvE build there is so much crit going on, there are times every single hit of my Hundred blades crits, Arcing slice into Hundred blades is one of the most satisfying things I've experienced in this game. Full counter helps with the defense I lose for not taking the defense tree, and I've yet to find an enemy that could truly put me on the back foot. Once you get good at reading enemy attacks and popping full counter every time they wind up to attack, the insight buff just rolls in. increasing the damage that much more.

     

    Then it all comes together with 20+ might stacks at all times! I often find myself using Rush to get to the next enemy because I don't want to lose all that sexy power, crit and ferocity.

     

    So much fun!

  12. Can you make one of my main character riding into battle on his griffon, his abs glistening with sweat, and his dragon sword lighting the way?

     

    I'm positive everyone will enjoy it, without a doubt it will be the number 1 chosen avatar.

  13. > @Rognik.2579 said:

    > > @Lokki.1092 said:

    > > Also give us the 2handed option, please!

    > But we already have a Heritage Greatsword option. Having a Fiery Dragon Greatsword would overwrite that.

     

    We could have 2?

     

    I don't know. It was just awesome to have Sohothin on my back. Really I just want the texture and model updated.

  14. Everything bad I said about Spell Breaker, I take it all back. SB is love, SB is life.

    I saw those daggers and immediately turned my back on Spell Breaker. I didn't realize that my great sword went perfectly with SB. The crits, The tether, full counter, Oh it's so beautiful, Please forgive my prejudgements!

     

    PvE http://gw2skills.net/editor/?vJAQFARjMdQdH23BGeAnIWMCMltwz7KYEAaA5M8dcQeJD-jxBBQBA4BCAhLEg+0RoQ1f0oyvTqEsG7PEAAB4m3Mwm3MDdoDdoDdo1m38m38m38m38m3sQAmHDA-e

     

    WvW http://gw2skills.net/editor/?vJAQNAR8enMdAdhgVhAu6CciglrATJH06qBIBgEQBAfDHiPxA-jVCBQBKU9HNq8bDHEgTqEscHBA9p7BAPAgas/AEuAABAQAu5NzmtZwQH6QH6QHat5Nv5Nv5Nv5Nv5NLFQELjA-w

     

  15. > @Haleydawn.3764 said:

    > The Fiery Dragon Sword is merely an Ascalonian replica without special powers. It is not Sohothin or Magdaer.

    >

     

    I understand this. That is why I said we obviously wouldn't get the power of Sohothin, but the Fiery Dragon Sword is a replica. in GW they looked 100% identical to the Sohothin, in GW2 they looked 100% identical to the Sohothin until a few weeks ago. I would just like the FDS model and texture to be copied from the sword it is a replica of.

     

    Also give us the 2handed option, please!

  16. > @Boysenberry.1869 said:

    > It is proof that Rytlock has been slacking big time during story missions. He could solo everything but instead just stands around auto-attacking and dying. Kick him out of the guild!

     

    I do suddenly wonder why he is so useless in a fight. He doesn't deserve that new texture!

  17. Seriously being able to fight with Sohothin was absolutely amazing, loved every second of it. But now my own Fiery Dragon Sword feels... lame.

     

    Not because of the powers, obviously we wouldn't get that, but the texture looks old, flat, and dated compared to the new updated Sohothin. Is there any chance we can get the new model and texture for the Fiery Dragon Sword? Also the fact that it was a greatsword made me realize how much I would love to have a Fiery Dragon Sword skin that can be applied to a greatsword. Any possibility of this at all? Maybe?

     

    Please?

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