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EchoPadder.7546

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Posts posted by EchoPadder.7546

  1. > @"Jondor Horuku.9504" said:

    > Exact same issue on my game as well, I'm trying to muscle through it, but I can't even repair the client... support says to go to terminal and enter `/Applications/Guild\ Wars\ 2\ 64-bit.app/Contents/MacOS/GuildWars2 -repair` to repair the client. Terminal returns "no such file or directory." So i open the package and lo and behold:

     

    You are still using the old client. You should definitely download the new one, which uses the data files from the old client so you might not have to download the game again.

  2. > @"DrMORO.4627" said:

    > > @"EchoPadder.7546" said:

    > > I am running off APFS file system on the internal SSD and it is super fast. I am always the first one to load.

    >

    > Annnnd, may I ask on how the performance of the 64-bit Mac app is on your Mac setup?

    > And also what specifically is your Mac setup?

     

    iMac (Retina 5K, 27-inch, 2017) with 1TB SSD and Radeon Pro 580 8 GB, 4,2 GHz Intel Core i7......

  3. I have a new bug, that has not been discussed yet:

    My cursor is still to small since i play on retina, but have UI-scaling off. I tried to workaround by increasing cursor size in System Preferences -> Accessibility -> Display -> Cursor Size. The ingame cursor is indeed bigger, but now while i move the cursor, the fps rate drops to about a half. (Feels like the map pan issue.)

    Then I discovered, that the larger cursor moves with a small delay on macOS while GW2 is started. I think that it is an error in macOS's cursor handling...

  4. Hello,

    I still have an issue with the cursor being to small, because I play on an retina display, but want to keep UI scaling disabled, since playing in lower resolution is just fine.

    I also don't think there is any mac, that could handle a resolution where ui-scaling would be necessary.

    I want the cursor scaling to be bound to the system scale, not the ingame option.

    Anyone else has this issue?!

  5. > @Falseprophet.1502 said:

    > Any idea what causes this graphic splitting? As you can see in the bottom right hand side of this screenshot you can see the stair case shadow on the otherwise flat terrain?

    > https://imgur.com/a/akMKW

    > Thanks

    >

     

    This is a known issue, which I think is related to hovering or disapearing AOE fields. It basically fails to recalculate the outline of the terrain or something.

  6. Hi, i just wanted to tell what is very great about the client.

    1) Native fullscreen windows ("Spaces"). Makes using the rest of the macOS while playing very nice.

    2) High resolution textures. Client handles high resolution textures very good.

    3) Resolutions, that are factors of the native resolution. This makes even low resolutions make look sharp.

    4) Runs good on lowest quality (which still looks great) on newest iMac 27".

  7. I have that too, while moving from a retina to non-retina displays. Moving from non-retina to retina: window becomes 1x5 pixels small. Moving from retina to non-retina: Window becomes very large: double the width of original retina display. The is the the dragging itself while holding on to the window title bar. Workaround is to move the window as fast as possible so it wouldn't resize that much.

  8. Since today, the gem shop is unresponsive for me. Currency exchange and black lion are working.

    [https://dl.dropboxusercontent.com/content_link/ZnEe0sseOE9xT4K2CR4X3Ldkd6OFUrcyU2RxiPcd5kSA7WirH8IUkwEZdbILL89X/file.png](https://dl.dropboxusercontent.com/content_link/ZnEe0sseOE9xT4K2CR4X3Ldkd6OFUrcyU2RxiPcd5kSA7WirH8IUkwEZdbILL89X/file.png "https://dl.dropboxusercontent.com/content_link/ZnEe0sseOE9xT4K2CR4X3Ldkd6OFUrcyU2RxiPcd5kSA7WirH8IUkwEZdbILL89X/file.png")

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