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Posts posted by Marxx.5021
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As pointed out this is not an adblocker issue. It is about privacy settings of the browser. For example in the Chromium based Edge browser you can choose between basic, balanced and strict. With strict these pages wont display properly. I think Firfox has also build in privacy settings that could cause this.
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Match making does not work due to a lack of players.
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Season start ...
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Bad time to start PvP. You only get frustrated.
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In my experience there are very few bots in PvP anyway. Most are player who act like bots.
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> @"Yasai.3549" said:
> Man I wish they would listen less and play more.
> It's highly obvious just by looking at the Balance Patch that they just see whatever's on the forums and they smack it.
>
> For example : Heal Shout Warrior was slapped lol.
> Like sure, Heal Shout Warrior provided superb healing - at the cost of dealing literally no damage and providing little cover boons to support.
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> Some dude made a post crying bout Heal Shout Warrior and it actually got nerfed lmao.
The dude was me. And at the time I wrote this I knew already that shout heals get reduced. I asked to do that in a hotfix patch not in a balance patch.
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Good patch.
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> @"Vancho.8750" said:
> Ok what exactly is overperforming on warrior without exaggerating?
Unblockable AE daze every 8 seconds combined with a flow of ae heals and condi remove.
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> @"lovemghool.7613" said:
> do we cry over anything and everything now?
No, this is about healbreaker in PvP. Having many warrior fan boys or no other viable warrior spec is no valid reason to not address it here.
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> @"Fueki.4753" said:
> How about we stop beating the dead horses that can no longer do any harm and target the live stallions instead?
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> Unlike many other tanky builds, Heal Warriors quickly die to 1vs2 and even in 1vs1 they don't often win.
It does not die quickly in a 1v2. Thats the point. Against condi it wont die at all. It is not about warrior either. It is the combination of full counter, condi remove and shout heals of that spell breaker build.
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> @"Terrorhuz.4695" said:
> > @"Marxx.5021" said:
> > Having a healbreaker only in one team is like playing a 5 vs 6. Why is such a mayor imbalance not fixed immediately?
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> 'Cause it doesn't need one. All you need to do when someone is downed is target the healbraker, count to 2 and drop a daze. Spellbreaker needed a big nerf, it got one and now it stays in the dust where it belongs. No need to beat it any further.
It is not about elite banner which has a long cooldown anway.
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Having a healbreaker only in one team is like playing a 5 vs 6. Why is such a mayor imbalance not fixed immediately?
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I would not start with PvP just for legendary armor. It is true you will get the armor just by playing. However Anet does literaly everything to make PvP an unfun experience. And they are commited to make it worse until the next expansion imho.
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> @"Hadi.6025" said:
> This post gonna get infractured and removed. Anet Devs hate when you ask them for stuff pertaining to their game. They only want to hear about Gem store updates and stroke their ego about how good their Living story updates are. Make sure you buy their ugly Mount skins too, they love that. Especially when you only use like 2 mounts in open world.
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> When you're developers are incompetent and unable to communicate with their players it's time to let the game die. It's honestly why they had to delay steam release. God i can't wait until it do come on steam. That way they can't delete your comment or try to hide the fact they are doing a BAD JOB.
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> EVERYONE need to be FIRED.
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> ![](https://i.imgur.com/fPdjoef.jpg "")
> ![](https://i.imgur.com/gqv6gHn.jpg "")
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> P.S - **bUT cOvID-NinNE tEeN !!!**
Well we all know anet likes to diss its player base when it comes to pvp :-).
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Healbreaker is just awfull. If Anet would care about PvP it had been hotfixed already.
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Healbreaker makes condi in team fights irrelevant.
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What is broken is the way anet doesn't do balancing.
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Clown fiesta and trash balance. Nothing changes.
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As a starter you wont make it into platinum I think. Anything bellow (and even in plat sometimes) it is a toxic clown fiesta full of AFK and bot like players.
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> @"haenz.9578" said:
> ...unbelievable bad.
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> Every game ends 100:500 or 500:100.
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> And not only my games end this way...
Worst time to play is always when season starts. It is one of the side effects of soft reset I think.
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> @"dronte.3416" said:
> Placements have absolutely nothing to do with your 'personal ranking' at the end of the season. If you were placed low in placements, you can climb out in a handful of matches, worst case. If you were not placed at your actual skill level, that is.
> ...
You don't climb out in a handful of matches. It depends on luck and where you start after placements.
Last season I started in gold 1 after placements and it took me about 50 disapointing matches to leave the zoo. From there it was then only a handful matches to plat 2.
The season before I started in plat 3 after placements. It was easier to reach plat 2 ;) from there.
I find these soft resets with huge mmr gains or losses very bad considering how small the player base is actually.
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PvP is at its last breath. Unranked is unplayable already and so becomes ranked with more parallel tournaments.
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> @"TinkTinkPOOF.9201" said:
> > @"Marxx.5021" said:
> > > @"TinkTinkPOOF.9201" said:
> > > > @"Marxx.5021" said:
> > > > > @"Ovark.2514" said:
> > > > > All good changes for the long-term health of PvP. That said, the flash-bang nerf completely missed the point and needs to be completely reworked. Also, revive skills were not touched so I guess I'm still not PvPing for a while. This patch has made me realize that they are probably putting all their resources into designing the new elite specs so they are letting balance fall to the wayside until the expansion. Hope it's worth it. . .
> > > >
> > > > Thats because cmc is not allowed to balance skills, e.g. he cannot change what a skill does.
> > >
> > > Source?
> > >
> > > The posts made about changes from CMC stated he wanted to START with number/value changes to get a base line, as they would be easy changes that could be done right away. Skills he stated were now going to be split between all modes and that skill changes were indeed possible (and have been done), however the changes have to be passed to the skills team to review and make as they might involve new animations, sounds, effects etc etc. and as such take longer to do....We are now months and months into this, long past any reasonable time frame to get some serious changes done to skills.
> >
> > The source are postings by anet when they introduced cmc for competitive class balance. I am not aware of any skill changes coming from cmc other than recast time or numbers. Are you refering to mirage traits when you say there were such changes?
> > However this was not a full balance patch. More like a pvp hotfix patch which would not change what a skill does anyway.
>
> Can you link the post?
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> > @"Tharan.9085" said:
> > > @"TinkTinkPOOF.9201" said:
> > > > @"Marxx.5021" said:
> > > > > @"Ovark.2514" said:
> > > > > All good changes for the long-term health of PvP. That said, the flash-bang nerf completely missed the point and needs to be completely reworked. Also, revive skills were not touched so I guess I'm still not PvPing for a while. This patch has made me realize that they are probably putting all their resources into designing the new elite specs so they are letting balance fall to the wayside until the expansion. Hope it's worth it. . .
> > > >
> > > > Thats because cmc is not allowed to balance skills, e.g. he cannot change what a skill does.
> > >
> > > Source?
> > >
> > > The posts made about changes from CMC stated he wanted to START with number/value changes to get a base line, as they would be easy changes that could be done right away. Skills he stated were now going to be split between all modes and that skill changes were indeed possible (and have been done), however the changes have to be passed to the skills team to review and make as they might involve new animations, sounds, effects etc etc. and as such take longer to do....We are now months and months into this, long past any reasonable time frame to get some serious changes done to skills.
> >
> > he said several times that he can't do skill changes
>
> Link?
https://en-forum.guildwars2.com/discussion/90773/lets-talk-about-pvp-balance/p1
First part of the first post states "It’s certainly true that not all issues can be addressed through splits, and we will continue to work with the skills team to make sure we are making the right changes for the entire game when splitting is not a viable option."
This was one year ago. I think there are a few skills like the one we are discussing here where it is no viable option to have a skill split, e.g. reducing a blind duration in PvP instead of reworking the skill. Yet there have been no skills changed for PvP after that post I think. The referenced post clearly states that such changes depend on the skills team.
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> @"TinkTinkPOOF.9201" said:
> > @"Marxx.5021" said:
> > > @"Ovark.2514" said:
> > > All good changes for the long-term health of PvP. That said, the flash-bang nerf completely missed the point and needs to be completely reworked. Also, revive skills were not touched so I guess I'm still not PvPing for a while. This patch has made me realize that they are probably putting all their resources into designing the new elite specs so they are letting balance fall to the wayside until the expansion. Hope it's worth it. . .
> >
> > Thats because cmc is not allowed to balance skills, e.g. he cannot change what a skill does.
>
> Source?
>
> The posts made about changes from CMC stated he wanted to START with number/value changes to get a base line, as they would be easy changes that could be done right away. Skills he stated were now going to be split between all modes and that skill changes were indeed possible (and have been done), however the changes have to be passed to the skills team to review and make as they might involve new animations, sounds, effects etc etc. and as such take longer to do....We are now months and months into this, long past any reasonable time frame to get some serious changes done to skills.
The source are postings by anet when they introduced cmc for competitive class balance. I am not aware of any skill changes coming from cmc other than recast time or numbers. Are you refering to mirage traits when you say there were such changes?
However this was not a full balance patch. More like a pvp hotfix patch which would not change what a skill does anyway.
Good Patch?!
in Player vs. Player
Posted
There has never been a better time to create a bot. Good patch for bots.