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Obtena.7952

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Everything posted by Obtena.7952

  1. > @"Caitybee.3614" said: > > @"valhalahunter.9863" said: > > Is Anet going to do something about this BLATANT price fixing. This is making an unfair experience to everyone that doesn't have DEEP pockets. A few of the top, Pieces of unidentified gear, all three flavors and this one is beyond unacceptable... Mystic coins. I think you should put a cap on these prices, so they can't be sold higher(which is only fair since it is unfair right now) or find what guild or group of people doing this and suspend their accounts. I have never been on to complain, but come on, I just want an even playing field like everyone else. Mystic coins LOCKED at 2G-420073 ordered. This isn't a supply and demand issue. > > Best way to make this fair is to create an NPC that only sells Mystic Coins at 1g each. The value would never go higher. That's not the best way to make it fair. The BEST way to make this fair is the way it's currently implemented ... market determines the price.
  2. > @"KelyNeli.4516" said: > Im sitting here waiting for ascended ARMOR AND WEAPONS to be obtainable WITHOUT this stuuuupid and overwhelming crafting system or the stupidly long pvp grind. Can we have it the different way pls. how about doing fractals?
  3. > @"Kaltyn of Torbins Deep.2946" said: > > @"Fueki.4753" said: > > > @"Fuchslein.8639" said: > > > Sorry, but where is gw2 effi a good benchmark for anything? > > It's not a good Benchmark at all. > > Some people are just blinded by the illusion of it being a perfect vertical slice towards the game's population (which obviously could not be further from the truth). > > What else are we supposed to use? Do you have access to Anet's internal statistics? Let's be clear ... if it's a bad representation of player behaviour, it shouldn't be used at all, EVEN if it's the only thing available.
  4. > @"mindcircus.1506" said: > > @"Solanum.6983" said: > > I'm surprised they haven't done it already to be honest, Furniture could generate a lot of money in the gemstore as well as add in some interesting drops in game. All the tech is there with guild halls. > Do you really think the people who pay for gemstore shinies will care about something that cannot be flexed in OW? > I promise you that even the Pepegasus and that messed up mouse springer are more relevant to the gemstore warriors than a couch you have to go into their house to see. > This talk about "all the money Anet could make with Player Housing" is never anything but rhetoric by the small group of people who want the feature. I used to think this way ... but out of the box thinking suggests Anet doesn't necessarily need to prevent furniture from being placed in OW. Sure, it would look pretty dumb to have a table in the middle of the desert ... but there isn't a game mechanics reason it couldn't be done. Personally, I agree with you. I don't think housing-specific items are going to be the big sell in the GS that everyone thinks it would be, EVEN if people could litter OW with their trashy furniture.
  5. > @"Legend of Rogue.5394" said: > > @"Eloc Freidon.5692" said: > > We're never getting a new race unless it is just another humanoid, like the dwarves. They won't dump assets into outfitting all the armor in the game to fit Tengu. > > Dwarves would be awesome but they went into hiding after gw1 and were presumed dead I thought? Also Tengu wouldnt require much armor updates I imagine? Just _every_ set of armor out there probably :lol:
  6. Probably one of the most unrealistic things to want to happen at this point.
  7. > @"hugo.4705" said: > > @"Obtena.7952" said: > > > @"hugo.4705" said: > > > In addition of being expensive, I hate the "you need this other set to make that set" I was very angry that after finally finishing the last mastery, to discover that I need to craft the original dragon slayer weapons to get those crimson and azure ones. No way I put a single gold in them. You already did the mistake with stormcallers, and you do it again with dragon slayers. You never learn? Incredible. > > > > Actually, there is probably a reason they did it this way, perhaps based on it impacts materials consumption, or other factors most people can't even begin to imagine themselves. To call it a 'mistake' is just a view with a very narrow focus and a lack of understanding. I don't really the get the original complaint though ... this isn't content people have to do if they don't want to. Almost nothing in this game is, except for leveling. People need to stop assuming that if they complain they don't like certain kinds of content, it means they will get other kinds of content they do like. We get access to ALL MANNER of different content for exactly that reasons. Anet has that 'content consumption' data ... we don't. > > > > Nah it is a mistake. What is simple here is this: you don't get stuff you want if you don't do the content to get it. There isn't anything 'mistake' about it; how the game is implemented isn't by accident. This isn't not a matter of opinion either ... it's how EVERY MMO has worked since EVER. You're just unhappy with the cost and the process to get what you like in this case, but make NO mistake, doing something to get something, as defined by the game absolutely DOES stand. > > Gonna pass on your "if not liking the content and expecting a content you like" stop deforming words, I like the content cause I want the crimson, azure and charged stormcallers.. OK ... no skin off my back if you 'pass'; that changes nothing of what I said though. You're saying you LIKE the content and it's clear you like the skins ... so what is your actually issue here? I mean, if you don't have a problem with the content to get the skins and the skins themselves, seems you're complaint is contradicting what you are saying.
  8. A new map (or a significant change to an existing core map) make lots of sense ... where is all this new content going to happen?
  9. > @"Jski.6180" said: > > @"AliamRationem.5172" said: > > > @"Jski.6180" said: > > > > @"AliamRationem.5172" said: > > > > > @"Jski.6180" said: > > > > > > @"Infusion.7149" said: > > > > > > Elementalist is basically a mage class aka magician / wizard or magic using spellcaster. I don't know why anyone would think otherwise. > > > > > > The only projectile attacks tend to be the autos which are magical in nature (i.e. stone shards, stoning). Even on a physical weapon such as dagger or sword it will use elemental attacks such as lightning whip or vapor blade. The instant damage in this game just hasn't been split between "actualized physical damage" and "actualized magical damage" and conditions and frankly it doesn't need to because damage is damage and it isn't specified as physical. > > > > > > > > > > That not magic at all though magic is using elemental attks that often are weekend aimed of your target. I think GW2 is the only one that dose not have that in there magic system (there could be others but the main point is even in games like Pokemon you have elemental attks types for weakness and strs.) > > > > > > > > > > Its an Elementalist not a ray gun or laze beam. Its kind of silly that the elemental type of the attks it self seems to have nothing to do with what your attking. > > > > > > > > I gather you're suggesting more than just a change to the combat log here. What you want are elemental damage types complete with vulnerabilities, resistances, and immunities. Do you know WoW ran with that idea originally? They scrapped it pretty quickly because it was pointless and annoying. What you're asking for truly would make this class into garbage because you'd have to be a different flavor of "mage" for every stupid encounter thanks to arbitrary immunities, vulnerabilities, and resists. Depending how far you want to run with it, it might even require extra sets of equipment just to handle the baseline damage of an elemental attack type designed with resistances in mind (that's ultimately what killed the whole idea for WoW, in fact). > > > > > > You still have magic dmg vs physical dmg and as long as you dont have a means for magic dmg some how going ignoring armor at some level its just all for show and its has nothing to do with magic. An arrow is the same as an fire ball. > > > > Damage is damage unless the system handles it differently. We have such a system already when comparing conditions to power. You're just asking for strawberry in place of chocolate or vanilla. Change for the sake of change? No, thanks. > > I am more talking about giving ele a means of going ignoring armor and dmg -% with out uping it max dmg. Ele is a class that cant deal with boons on other ppl by striping them so why not have "magic" hit there targets that are bunkering up? > > Its back to an old soldiers assassin mages balancing ideal. > > A soldiers can deal with assassin as the assassin cant kill something as tankly as a soldier fast enofe but a soldier cant deal with a mages as the mages hits in such a way that the soldiers cant def vs but to make it all balanced the assassin can do enofe dmg and be evasiveness enofe to take out the mage. > > Right now the balancing is messed up and ele is not a true mages its more of an assassin. This is a bad case of someone thinking the game should work how they envision it, not how Anet implements it. You're just playing the wrong game if you think Ele not working how you like is a problem because Anet can't make the game cater to how you want things to work. The bottomline here is that the OP just needs to choose his class in a way that suits how he plays if that's his criteria for choosing a class because Anet isn't going to change the class for him ... and the same goes for anyone else that feels there is something 'wrong' with the class because it doesn't work how they think it should either.
  10. > @"Sobx.1758" said: > > @"Ailuro.2780" said: > > > Is the purpose of this suggestion to make everyone a min-maxer, so that all content released becomes 10x-higher in difficulty? Is the goal to have another Wildstar? It seems that game didn't go over that well. > > > > No, the purpose of it is to make new-game content more in-depth and provide players the opportunity to be more prepared for all content. This means just being able to start and understand it. > > Most game mechanics and systems that are relevant to creating a build are already explained to the player during the leveling process. Then the only thing that stands in the way of the player to actually craft a reasonably coherent build is their ability to read skill/trait descriptions with understanding. If they can't do that, it's not exactly the game's problem. > Your idea seems to be boiled down to forcing players into one of just a few builds **you** want them to play, which just doesn't make sense and goes against the very idea of current trait/skill system in the first place. I'm not sure how the OP doesn't get this ... much of the 'opportunity' for the players to learn this stuff to be prepared for all content is ALREADY content they ignore, whether it's ingame or not. I'm going to keep coming back to this but putting the information in the game that the OP is talking about does NOT solve the problem of players not prepared for all content because it's NOT a requirement for them to learn it in a specific way, if at all. The problem here isn't accessibility to information, it's player motivation.
  11. > @"Mortifera.6138" said: > > @"Obtena.7952" said: > > > @"voltaicbore.8012" said: > > > I like that GW2 for the most part doesn't really have intense grinds. > > > > Right ... so 13 months ago, @"Mortifera.6138" was so enamored by this truth that he made a post about it. Since then, he's made a number of threads complaining about how grindy the game is, even though whatever 'not grindy' things he was praising before didn't change. And it's not just about IBS for him ... he's claiming since HOT, it's a ridiculous grind, so something isn't honest there. This thread feels that it's simply about pushing a sore point to incite people to complain about the game. We are going to make sure there is a BALANCED discussion around these kinds of threads. > > > > Sure, IBS has some MP's behind these weapon collections and other content people aren't necessarily interested it, but that's not a problem about grind. It's a problem about distribution of mastery points. The implication that GW2 is STILL just a 'side' MMO is just someone trying to take the kitten from Anet, which is absurd to begin with, like it wasn't a legit MMO to begin with. Obviously that's nonsensical. > > My gf told me I’m the “side man”, so maybe I’m projecting. ? > > On a serious note, I said HoT introduced hardcore content, such as raids. And **now** there is grind. The grind happened with The Icebrood Saga. Except you make your '_I LOVE GW2 because there is no grind_" thread AFTER IBS was a thing ... so that doesn't make sense. Also, the grind is optional anyways and it's similar to other 'grindy' activities and achievements from the past as well ... the things that would have existed BEFORE you made your thread about how much you love GW2 because it's no grind. So it's not both ... either you hate the grind (the one we have ALWAYS had because grinding something in this game is STILL and always has been optional) or you don't. I mean, it doesn't even make sense to relate grind to GW2 STILL being a 'side' MMO WTH that means. If you got a problem with the game, just say it because there is no value in putting a thinly veiled frosting on whatever issue you have to argue with people.
  12. > @"Ailuro.2780" said: > Another common issue with new players who reach level 80 is they don't understand what an ideal rotation is. That's not a problem at all. If you think it is, you completely don't understand what this game is about and why it's designed this way. Even if Anet had tutorials ingame, that is one you would NEVER see. The things you think are issues ... are not. There is always going to be ways to improve the NP experience but it's important to recognize what is necessary information to play the game and everything else. This kind of thing about rotations ... is in the 'everything else'. Everything else stuff shouldn't be part of the ingame experience.
  13. > @"voltaicbore.8012" said: > I like that GW2 for the most part doesn't really have intense grinds. Right ... so 13 months ago, @"Mortifera.6138" was so enamored by this truth that he made a post about it. Since then, he's made a number of threads complaining about how grindy the game is, even though whatever 'not grindy' things he was praising before didn't change. And it's not just about IBS for him ... he's claiming since HOT, it's a ridiculous grind, so something isn't honest there. This thread feels that it's simply about pushing a sore point to incite people to complain about the game. We are going to make sure there is a BALANCED discussion around these kinds of threads. Sure, IBS has some MP's behind these weapon collections and other content people aren't necessarily interested it, but that's not a problem about grind. It's a problem about distribution of mastery points. The implication that GW2 is STILL just a 'side' MMO is just someone trying to take the piss from Anet, which is absurd to begin with, like it wasn't a legit MMO to begin with. Obviously that's nonsensical.
  14. > @"Mortifera.6138" said: > > @"Danikat.8537" said: > > > @"Fuchslein.8639" said: > > > Where does the statement GW2 would be a side MMO come from? Have honestly never heard of it. Has Anet really advertised GW2 as a side project and thus play it less oo? > > > > As far as I know Anet have never described GW2 as a 'side MMO' or marketed it that way. (It's a term I've only heard in the last few years so it might not have been around with the game was first released, although I could have just missed it.) > > It may not be an exact quote, but I was referring to people who said GW2 was not in direct competition with WoW but, rather, could be played alongside it. > > > Then raids and flying mounts happened... I’d say it’s definitely competing with other MMOs for players’ playtime now. Well, to be accurate, GW2 was _always_ competing for MMO player time with other MMO's, regardless of what the content is. The 'sell' of GW2 is that you don't fall behind if you take breaks because what you did in part 1 doesn't impact your ability to skip part 2, 3, etc ... and play part 5 for example. The existence of raids or mounts doesn't change that either ... The implication GW2 has 'strayed' from it's intent because of these elements and is now competing with traditional MMOs would be a pretty inaccurate and far fetched idea. You know what is most interesting? You complain about grind in this and other threads ... yet just over a year ago you started this thread ... https://en-forum.guildwars2.com/discussion/96061/cant-get-into-other-mmos-after-gw2/p1 What's the big change of heart?
  15. > @"Game of Bones.8975" said: > The only thing bad about the Renegade is the Short-bow vs having a longbow. It's sad the hammer is your range weapon. I felt the same pain ... but it does raise the question: Is the hammer better than the SBow, EVEN in a non-condi build? Sure, SBow shorter range, but still has a similar utility that I find most useful that I get from Hammer. Anyone share a similar experience?
  16. > @"hugo.4705" said: > In addition of being expensive, I hate the "you need this other set to make that set" I was very angry that after finally finishing the last mastery, to discover that I need to craft the original dragon slayer weapons to get those crimson and azure ones. No way I put a single gold in them. You already did the mistake with stormcallers, and you do it again with dragon slayers. You never learn? Incredible. Actually, there is probably a reason they did it this way, perhaps based on it impacts materials consumption, or other factors most people can't even begin to imagine themselves. To call it a 'mistake' is just a view with a very narrow focus and a lack of understanding. I don't really the get the original complaint though ... this isn't content people have to do if they don't want to. Almost nothing in this game is, except for leveling. People need to stop assuming that if they complain they don't like certain kinds of content, it means they will get other kinds of content they do like. We get access to ALL MANNER of different content for exactly that reasons. Anet has that 'content consumption' data ... we don't.
  17. I love the loaded approach to the question ... is GW2 STILL a side MMO? Well, considering it was designed to allow people to play at their leisure without a sub ... sure, for some people, it's 'still' works like that. No single element has been introduced, even HOT or since ... that changes this.
  18. > @"xan.8936" said: > i’m sorry i guess i didn’t clarify myself well enough. My point I was trying to make is that i would really like different high end reward goals to work for at the end of each episode. > Not just basic weapon collections that are very expensive. Most of these replies were referencing end game playable content something very different. > oh well i guess we will see what comes in the future... Like ... emotes? Skins? Larger Capacity bags? ... just as a few examples? Done, Done and Done. I mean, my point is that what you ask for ... we have. We do get weapon collections ... sure, but it's not ALL we get.
  19. > @"Ravenous.7281" said: > I think all the point is, we choose elementalists because we like to play as a mage. We like to be a mage, why the f*** they do a duelist class? And of course, the problem that we dont have a good range weapon. Force a mage plays in melee for do something. Right ... and the OP has done that and doesn't like the way it plays for him because it's CERTAINLY not the garbage class he says it is. So what you suggest he do? Here is the TWO options: 1. Play it because he like mage, warts and all 2. Play a different class, EVEN if it's not mage
  20. > @"realviizz.4982" said: > To those people saying that there is no such thing as "price manipulation" as it's a player driven market: There is over 400k buy offers placed for mystic coins at exactly 2g. 200k+ at 2g 5c and over 80k at 2g10c to simply prevent them from dropping below those points at any time. If it was not meant to keep prices above those threshholds, why would every other price point above and below feature a max of 500 orders? > Edit: I saw someone else mentioned that exact problem before :) Just that there is now an extra 200k buy offers at the 2g5c threshhold. None of that is evidence of market manipulation.
  21. > @"xan.8936" said: > Anet really needs to rethink it's end game goals to work towards. All these expensive weapon collections that most people will not go for. Why not more legendaries or a cool new title? We have hundreds upon hundreds of weapon skins. I miss season 3/4 when you could go for a cool new legendary each episode. Wait ... you think there are lots of expensive weapon collections that most people will not go for ... but then you ask for more Legy gear? Um ...
  22. > @"KelyNeli.4516" said: > I always wanted to play elementalist in this game because it looked really fun to have all those diverse offensive skills available to me just like that especially with weaver spec. So i made one and got him to lvl 80 and got all the points needed for all traits. > I have tried him both condi, power weaver and tried some tempest and i have to say, this profession is utter garbage, sorry this comes from a mouth of a player who always played warrior berserker even before the buffs. > I die too much, and even if dont die and do some weird healing defense rotation my damage is completely useless and it takes many deaths to do any solo content. Never did i had so much problems playing a profession through storyline, but on elementalist i did, thanks to the pathetic health pool and defenses. > The rotation of skills for DPS is completely insane, i still cant learn it and i just give up trying, because that makes no sense at all. I dont see elementalist EVER surpassing my mediocore berserker with marauders in dps, which not only has way easier rotation but is three times as tanky as elementalist ever will be. > I have read a ton of comments and information on the internet and it seems like the class is OVERNERFED horribly and that Arenanet has some stupid vendetta against this fun to play profession, why? > The might changes, the many many different condi build nerfs, that just doesnt make sense. I barely see anyone playing elementalist today, and you keep nerfing him, why? > To clarify im only talking about PVE content here, solo, dungeons, fractals you name it, in all of them this profession struggle. > Poor newbie players who find themselves unable to progress the story because how garbage this class is, this kitten is what drive players away from this game. The class isn't garbage ... in fact, it's some of the most capable PVE class in the game, EVEN if you believe the conspiracy theory comments that Anet hates it and just wants to nerf it all the time. It simply doesn't suit you and how you play. Not every class will.
  23. > @"Astralporing.1957" said: If people couldn't learn to play the game without the detailed information the OP thinks should be in it, the game wouldn't even exist, much less have millions of accounts .. so no, it's not a 'bad argument' that millions of accounts shows we don't need this information ingame. It also shows there isn't a need to put it in the game. Anyone that doesn't investigate how the game works just because the information isn't served up to them ingame is just plain ignorant or lazy; it's STANDARD practice that the information the OP is asking to be ingame is in the manual/online. The game just ISN'T that hard and doesn't require that level of understanding for the information he wants in the game to be up front and learned by everyone to play it. > @"Inculpatus cedo.9234" said: > Somehow, all of us playing managed to 'learn the game' enough to still play. > I don't know how much of the population it is, but some players just aren't interested in min/maxing, or using some specific best-for-particular-content weapon or build. It's a game, and they just want to have fun. Still, they manage to be able to complete most of the content released, barring the high-challenge end-content, such as Raids, etc. > > Is the purpose of this suggestion to make everyone a min-maxer, so that all content released becomes 10x-higher in difficulty? Is the goal to have another Wildstar? It seems that game didn't go over that well. All that ... exactly.
  24. > @"Nurgle.6597" said: > There are indeed people manipulating the markets and something should be done. There's a wp video ( ) where these people openly talk about what they do, hearing that they have millions of gold manipulating the market while I'm just playing the game normally and never had more that 1k gold in my 6 years of play time was sickening. Made the whole game seem pointless to me, the rich only get richer while the rest of us play in the mud (just like in real life). That doesn't make sense though ... those people are manipulating the MC market to make MC's increase to 2 gold over the course of 8 years? If that's the case, they suck REALLY bad at market manipulation.
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