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Posts posted by Every day pon.5386
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True visual Clones would be the dream <3 Copy all active buffs/debuffs to Clones, we'd be back in business just like the encounters
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We don't see Mesmers running through mirrors and hiding in illusions anymore. Anet lost the Mirage development.
No chaining Mirrors, Clones, dodge movements.. What's a Mesmer to do? PvE professions are immersive, the GW2 standard! Live currently feels like a game of finding exploits that developers don't understand over following an archetype concept
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Is this glyph still broken or nah?
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> @"Khisanth.2948" said:
> > @"Aaralyna.3104" said:
> > Gonna add that sometimes the buff pillars for the essences can't be used. Also have seen players entering that could not see any other players while being in the same instance as per squad info and ppl inside could see those players no problem.
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> Having the whole team /gg seems to reset the pillar when that occurs
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Even then, the boss usually bugs out and fails to reappear after the mimic fights. I've seen it fail to reappear 6 times in one party
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It's so screwed up that I'll bet they stacked the damage reduction via trait inheritance for Chrono. Twice as bad to have more than one clone!
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11 times in 75 hits. It can go a whole harvesting tool without it ever procing lol. It's bugged
Additionally, this was **_4 in 50_** hits before I went to Heart of Maguuma. My goal was to test it with Item Boosters but it doesn't proc enough to test lol
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I wouldn't know of the future plans for Mesmers, but a moment of damage immunity is integral to all professions in GW2. Locking the Shatter attribute is opposite to the Mesmer's core functionality, but at least the above would not leave the specialization remarkably dysfunctional in comparison to its others.
If there is a concern for bloat (which in game I have not heard) this would limit the fifth Shatter as conditional. The biggest thing about a conditional Continuum Split is that it is absolutely unreliable to use over the created Rift plus Clone requirement. Breaking either one mid cast essentially doubles the cooldowns of any Chronomancer build.
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> @"desu.2514" said:
> All they had to do was literally put a 10 second Cooldown on original CI and make it per player. Enough said. Add a cd to infinite horizon enough said. Leave clone gen alone so it doesn’t affect core and chrono there already in bad place
As a returning player, the sheer amount of internal CDs to tack is overwhelming.
I'm not sure how to play this class anymore, so ?♀️?? Chrono has no DISTORTION stack??? It can't shatter or create paper clones?? Mirage can't move now??? Who's bright idea was it to take away Superspeed?? There's no roll! Every weapon is borked beyond belief and the primary class functions are all but unusable ?
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Rebound dodge doesn't seem to work while on the skyscale. I've tried moving it to other keybinds and still can't get it to work. It works while on the warclaw.
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> @"Strider Pj.2193" said:
> These have existed pretty much since the start and haven’t been fixed for whatever reason. I don’t think the mount leap is going to change back as it has been the easiest fix to an exploit.
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It's still on their mentioned list because it's yet to be removed.
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I think the Mesmer changes will reduce Illusions specialization synergy with the core class and the daze conversion to stun will lessen skill diversity. The scepter ability 2 cooldown for block was indeed too fast for pvp but removing the physical damage from it's skill 3 leaves power builds with no secondary choice of main hand beyond two handed.
Please Areanet, Fix the Mesmer !
in Mesmer
Posted
Who is to know if the profession will be updated by Mesmer players? The profession runs the risk of being worse off after another haphazard revision, so maybe the profession is safer & better off forgotten ?♀️