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Adamixos.6785

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  1. > @"Trevor Boyer.6524" said: > My UI had said it was going to end on the 1st definitely for like a week now. I've been paying close attention. > > So I dunno what server you guys are on, maybe that's the problem. I am on NA eastern time zone servers. I put up the timezone for a reason. In GMT+1 (EU) the end time was March 2, 1 am. But either way, it's been fixed.
  2. It was fixed. Idk if it was automatic or someone caught it, but thanks. Season is still on for ~2 more hours. :)
  3. Something in that algorithm needs serious fixing. This wasn't meant to end now. I was 1 match away from finishing byzantium. More competitive players in plat are also disappointed in map chat about this.
  4. > @"Elad The Peculiar.9106" said: > did anyone ever find a fix for this? It's very jarring to look at certain mounts, especially via mount preview. I have noticed that the weird "white shadows exactly visualised by the pictures above disappear in-world when you set your shaders to medium or lower, but it persist in a menu preview since those seem to be an exception to the setting. It's something that anet should fix because the visual bug is in their game. The issue is also present on a few human hairstyles added via PoF, so there is something wrong with the global shaders, and that's on their end. Again, please fix this. It's very annoying.
  5. Yeah, this is really annoying. It actually happens right after your character is CC'd (knock down, launch, push back, etc.) by any enemy, at least in my experience. Is this one of those "sorry we messed with the old code and don't know how to fix it" situations? Please find a solution.
  6. What this game needs are a steady direction and regular content. More quality raids, more quality fractals. Strikes are fine but they hardly serve the purpose of helping people get into raids, given how utterly facetankable most encounters are. Boneskinner is arguably the hardest but it's also overall easy. Only people with high ping are usually disadvantaged by the puddles. I do agree that DRM's should be reworked into strikes, however. DRMs as they currently are, are horrible, boring, and completely unimaginative.
  7. I believe infusions exist for what you are asking for.
  8. Oh damn, I meant to spot this in general discussions. Totally misclicked, my bad. But yeah, my main concern are passive effects from skills that really shouldn't have them when out of combat. Like for example, the adrenaline particles from Signet of Rage look like a stink aura in cartoons.
  9. Hey, I'd like to suggest removing passive ability particle effects from the character model when out of combat. It's quite annoying to see them out of combat, to be perfectly honest, and I don't want to swap skills/traitlines just to "hide" them. A few examples of this that come to mind are: - the floating adrenaline particles emitted from the model when Warrior has Signet of Rage equipped, - the blue aura around the feet when Guardian has Signet of Courage equipped, - the orange light around the right wrist of the character when Engineer has the Explosives spec equipped, - the Aegis effect of Guardian from Virtue of Courage when weapons are drawn (they always photobomb screenshots and it's annoying to have to take some damage to free up the model for less than a minute). - the legend light effects around the Revenant's arms. I am sure it wouldn't be difficult to achieve this. Perhaps add an option?
  10. > @"Anchoku.8142" said: > This should be a very old discussion inside Arenanet but I often wonder why Living World episodes are completely free for those who log in and play them? > > Why not charge a small fee (microtransaction) to purchase the episode before the next episode and increase it later? The fee could also be discounted but not eliminated with gems. > > The same could be applied for competitive play seasons while giving a bump up for in-game rewards or a guaranteed skin unlock. > > The "every little bit of content is free" business model was fine in the first few LW seasons but does it still make sense? > > Share your thought here! What do you have against poor gamers, bro?
  11. The only thing I feel like is worth adding here is that the Volcanic weapon set currently costs between 2500-3000g. This is content from now on.
  12. They could have just added these events as a permanent open world side-story (like the Awakened invasion) with minimal story-NPC involvement, and waited with the full episode release however long it was going to take them. That way we'd have gotten something that feels like an actual invasion of dragon minions. The DRMs are rather poor conceptually and are horribly boring. This is not half-baked content; they never put it in the oven, to begin with. Whenever I look at Champions, I see a dozen ways it could have been done way better with the limited resources the live team is apparently working with. The fact that the community never reached the Tier 5 goal is telling. Shameful is the best word to describe what Anet has done with Icebrood Saga, especially after the decent releases they had delivered before... whatever this is.
  13. It seems they somehow expected the community to reach tier 5, which might have given us 1 or 2 new things at the vendors. But they killed the chance of that when they released an untested LFG. Plus this content is so bad that most people just don't seem to care.
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