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Lillbryschan.3281

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Posts posted by Lillbryschan.3281

  1. > @"Sobx.1758" said:

    > > @"Lillbryschan.3281" said:

    > > CnD while in One Wolf Pack? Been one shot by a thief this way myself, HS that time though.

    > >

    > > Edit: at least what I think it was. Dropped from 100 to 40 in one hit, then the rest like 0,5 sec later. Log only showed 1 HS though.

    >

    > OWP shows in logs as seperate hits (and it has a minimal delay), not as directly added dmg to the skill that hits.

     

    Ok. The OWP theory came some time after, so not too sure. It might have been there, only me missing it when checking. Looking only for thief skills I guess. Or some good old wvw lag.

  2. CnD while in One Wolf Pack? Been one shot by a thief this way myself, HS that time though.

     

    Edit: at least what I think it was. Dropped from 100 to 40 in one hit, then the rest like 0,5 sec later. Log only showed 1 HS though.

  3. > @"Jski.6180" said:

    > > @"Lillbryschan.3281" said:

    > > > @"Jski.6180" said:

    > > > > @"Lillbryschan.3281" said:

    > > > > > @"Jski.6180" said:

    > > > > > > @"Lillbryschan.3281" said:

    > > > > > > Cant help to think that the Tempestious Aura trait now will get reworked further down the line. Maybe stab share instead of might, or quickness on aura share? Would be nice.

    > > > > >

    > > > > > I think that what it called toxic positivity. They went from an non use trait to a high used trait (giving it 10 target shouts) and now back to what is most likely a non use trait. Anet is actively going back on there own ideals and planes fully knowing what will happen as they have the info of what it was like before.

    > > > > >

    > > > > > That why i go on about bate and switch balancing of the ele class. Often anet updates an effect on ele both a buff and a nerf (most of the time the buff is stronger) but then the buff is taken away and only the nerf remains.

    > > > >

    > > > > You mean my post was Toxic Positivity? Or the balancing?

    > > > >

    > > > > Either way. What I mean is. That trait could use some overhaul now and adding a boon like quickness or some more stab uptime to Tempest would be a nice addition for elementalist. Eles need to be moved into the 2020s, in some way. A new boon could be one way.

    > > >

    > > > Your point of view is that something is better coming from the thing that was nerfed. It just dose not happen for the ele class. Even the buff dont go anywhere for the ele class see transmutation. Always being positivist about bad things often become a copping tool and not real forward thinking.

    > >

    > > What!? I express a gut feeling I got after seeing the patch notes, and you jump the gun to label it with psychology, why? Are you trying to undermine me? You have no idea of what my "point of view" is or isn't. Even better trying to sit on me by giving some kind of life lesson in "forward thinking"? I really hope it's just a misinterpretation of my post, and sorry if that's my fault. I had a feeling that the trait will get reworked further down the line. Then I added what I wanted of that rework, something that sadly was a positive change. All meant to further discuss the trait with other ele players. Didn't expect this to happen though... But by all means. Keep up the negativity. I'm out.

    >

    > Well the point is every one is saying this point of view over and over on these forms at one point transmutation was going to be the golden time for the ele class and it all turned out to just be one trait and nothing more. Anet has no big plane for any thing and coming from the point of view that they do means you will always be "ok" with any thing they do and nerf to the ele class. It means your an endless collaborator for any thing anet chose to do. This is what is know as toxic positivity.

    >

    > This is true for all of the 300 sec cd passive traits that where going to get reworked one day... as well as the hard cc effect that use to do the real dmg of the ele kit getting no updates other then a dmg nerf.

    >

    > Ele is full of "traits that are just turning the corner that why they where nerfed" effects and skills. Its very much an abusive relationship point of view and its not a good give and take chat with aent.

     

    Ok, so you're basing this on assumptions then? I've never said I'm fine about the balance or all anet does. Where're you getting that from? And don't flame me for what others on the forum are saying. Toxic positivity is a state were too optimistic views threatens to cloud the reality. Where too big of a positive spirit are at risk of tipping over, to a point where it would cause more harm than good. How you're connecting what I wrote with that is beyond me. You're jumping to so many conclusions, twisting this, just to prove a point. You say that "Anet has no big plane for any thing and coming from the point of view that they do means you will always be "ok" with any thing they do and nerf to the ele class. It means your an endless collaborator for any thing anet chose to do." I can't argue about what Anet's plans are or aren't, I haven't talked to them about their plans. And I'd like to get my facts straight before I draw conclusions. But if I were to think that they did have plans, which I hope they do, that doesn't automatically mean I were to "always be ok with anything they did". It doesn't add up, and opinions can change.

     

    Funnily enough though, I actually agree with you for the most part. It's sad to see such a fun class with so much potential, be cast in shade. However. I'm a consumer of this game, and you're trying to fit your Toxic Positivity claim in a context where I'm clearly absent. I don't take stuff like game balance personal. For me, it's either good or bad, fun or boring, interesting or dull. A pretty objective point of view. In this specific case I felt an "interesting"-tingle, and wanted to further talk about it with other ele players to get a sense of your views. But to my remorse...

     

    So. To spare you further assumptions about my point of view, here it is: It's a game. I'm gonna play it for as long as I find it fun. And when I don't, I'll stop. Guild Wars 2 is a great game in my view, but it's just that, a game. I don't take it that seriously, as I feel you do. I mean, clearly. Firing on all cylinders there by talking of "forward thinking" and "endless collaboration". What I do get worked up about though, is when someone's stating false claims about me, twisting the facts to fit their own thesis.

  4. > @"Jski.6180" said:

    > > @"Lillbryschan.3281" said:

    > > > @"Jski.6180" said:

    > > > > @"Lillbryschan.3281" said:

    > > > > Cant help to think that the Tempestious Aura trait now will get reworked further down the line. Maybe stab share instead of might, or quickness on aura share? Would be nice.

    > > >

    > > > I think that what it called toxic positivity. They went from an non use trait to a high used trait (giving it 10 target shouts) and now back to what is most likely a non use trait. Anet is actively going back on there own ideals and planes fully knowing what will happen as they have the info of what it was like before.

    > > >

    > > > That why i go on about bate and switch balancing of the ele class. Often anet updates an effect on ele both a buff and a nerf (most of the time the buff is stronger) but then the buff is taken away and only the nerf remains.

    > >

    > > You mean my post was Toxic Positivity? Or the balancing?

    > >

    > > Either way. What I mean is. That trait could use some overhaul now and adding a boon like quickness or some more stab uptime to Tempest would be a nice addition for elementalist. Eles need to be moved into the 2020s, in some way. A new boon could be one way.

    >

    > Your point of view is that something is better coming from the thing that was nerfed. It just dose not happen for the ele class. Even the buff dont go anywhere for the ele class see transmutation. Always being positivist about bad things often become a copping tool and not real forward thinking.

     

    What!? I express a gut feeling I got after seeing the patch notes, and you jump the gun to label it with psychology, why? Are you trying to undermine me? You have no idea of what my "point of view" is or isn't. Even better trying to sit on me by giving some kind of life lesson in "forward thinking"? I really hope it's just a misinterpretation of my post, and sorry if that's my fault. I had a feeling that the trait will get reworked further down the line. Then I added what I wanted of that rework, something that sadly was a positive change. All meant to further discuss the trait with other ele players. Didn't expect this to happen though... But by all means. Keep up the negativity. I'm out.

  5. > @"Jski.6180" said:

    > > @"Lillbryschan.3281" said:

    > > Cant help to think that the Tempestious Aura trait now will get reworked further down the line. Maybe stab share instead of might, or quickness on aura share? Would be nice.

    >

    > I think that what it called toxic positivity. They went from an non use trait to a high used trait (giving it 10 target shouts) and now back to what is most likely a non use trait. Anet is actively going back on there own ideals and planes fully knowing what will happen as they have the info of what it was like before.

    >

    > That why i go on about bate and switch balancing of the ele class. Often anet updates an effect on ele both a buff and a nerf (most of the time the buff is stronger) but then the buff is taken away and only the nerf remains.

     

    You mean my post was Toxic Positivity? Or the balancing?

     

    Either way. What I mean is. That trait could use some overhaul now and adding a boon like quickness or some more stab uptime to Tempest would be a nice addition for elementalist. Eles need to be moved into the 2020s, in some way. A new boon could be one way.

  6. > @"ChampionMasquerade.5283" said:

    > > @"steki.1478" said:

    > > You can play dagger/warhorn fresh air tempest (find it on metabattle, might be with scepter there). Offhand dagger is pretty weak for pve and warhorn gives you great damage, heal as well as a strong blind field making you practically invulnerable against most mobs. Toughness is useless in a game where you can defend yourself with blinds, CC, reflects, evades, positioning etc etc. Earth spec is also useless for the most part (unless you play a condi build).

    > >

    > > The "weakness" of ele is bypassed by killing mobs fast, not by stacking more defense and making your fights last a lot longer and by doing that, more riskier.

    > Yeah, after testing out the build, I’m not quite able to keep up with the constant attunement switch.

    >

     

    You could try something like this. http://gw2skills.net/editor/?PGgEgEWmArhdx2Yk4Itk12A-zRJYiRDfZURBkeCoyA-e

    You can run all exotics if you don't have ascended marauder. The runes and sigils are pretty much optional, as well as the utility skills. You can also swap Tempest traits 3-2-1 for Tempest traits 3-3-3 for even more sustain. The build allows you to pretty much stay in Fire Attunement all the time, however, all attunements have strong skills especially Air 5 has crazy damage.

    You can overload fire, press fire 4, swap to water, press water 3, swap to earth and press earth 4 for almost instant 25 might.

  7. > @"Ubi.4136" said:

    > > @"mikdepadua.8376" said:

    > > We're mostly 2 people (my brother and I). I think mounts are a big offender of why small scale fighting doesnt happen

    >

    > The reason small scale doesn't happen is because the game has two groups left. Zergers, who want to zerg, and veterans who know that your 1v1 or even 2v2 is really just you trying to bait 1 -2 people into a group of 5-10. And even if you didn't set out with that idea in mind, we know that as soon as we engage you 2v2, the blob server you play on will have 10 people just "appear" and there goes the "fight".

     

    ^ This!

  8. Level up the masteries by doing pretty much anything. Participate in events and stuff.

     

    You’ll also need mastery points in amounts specified for each mastery step to unlock them.

     

    Earn mastery points by getting the ones spread out on the map (grey sun/star/orb icons on the map, green when completed).

    Or get mastery points by doing achievements awarding green mastery points.

     

    Some story steps require you to unlock certain masteries to be able to progress further. If you’re stuck on that story I’m guessing you need to unlock gliding to progress further?

  9. Nice! I still have a lot to progress, only at Savant. I’m guessing you have the Omnipotion already.

     

    Could be some ways to turn them into gold I guess. Buy the 2 Clovers each day, make tier 1 Leggys and sell them. Requires some work though.

     

    Buy trinkets and stuff, and salvage for a chance for those Recycle items sold for a lot of gold on the TP. (Used for that fractal recycle achievement).

  10. > @"Faenar.8036" said:

    > //edit: By the way, I never experience these lags in any PvE maps, only in WvW maps.

     

    Actually, I’ve experienced those typical wvw skill lags in pve a couple of times post patch. Not on my side since the whole map started complaining in map chat at the same time.

     

    And no pve blobs anywhere either. Just a standard mid populated map. Sandswept Isle one time.

  11. Hi!

    Funny, I did the Holosmith sword just yesterday, one of the last weapon achievements I had in that elite spec section.

     

    What follows is how I did these 2 parts. Hope it can be of help.

     

    For the skritt, I choose to do it in Crystal oasis but this tactic will surely work regardless of the map. Check the wiki page for the caffeinated skritt. There’s a section that shows every known place for the chest to spawn. I made a private squad to be able to mark each location on my map, but you don’t have to do this. Then just run around like crazy to check each location again and again till you find a spawned chest. Open it and kill the skritt burglar, make sure you loot it’s stuff after. The chest spawn is on a timer so don’t give up if you can’t find it the first round, stay at it, it will spawn.

     

    Finding a group for the specific bounty can be difficult depending on time and map population. Make sure you find the bounty on the board. Announce in map chat that you will run it (tag up). Don’t go to close to the bounty target since the bounty will spawn and a timer will start. First engage the target on the map when there’s enough people around.

    Also. Announcing it in LFG will surely help as well.

     

    Good luck!

  12. Yes. Swapping attunements counts as weapon swap so, in my opinion, those sigils are even more fulfilling on ele than for other professions. Not sure if they trigger on overloads though, but that should be easy enough to test.

     

    Not sure if your talking about PvE or WvW. You have a strong cleanse in Fire traitline; Smothering auras. Giving up the Sunspot trait though. I’m currently experimenting with some Condi builds in PvE, both Tempest and Weaver, in which I currently run Fire 1-2-2 Earth 2-1-2. In earth there’s also a nice cleanse trait in the grandmaster line; Diamond skin. Because of this, I don’t need any cleansing sigil, being able to run some damaging sigil instead. I’d go with the burn sigil in your case.

  13. What I don’t understand is why Feel the burn isn’t a blast finisher. It says “Heat waves Blast our from the player...” and the skill description states “Blast radius:....”

    But I guess one can’t have everything :tongue:

  14. > @"RisenHowl.2419" said:

    > > @"Lillbryschan.3281" said:

    > > Im actually experiencing my Power Staff Weaver doing more dmg than before—able to down more players compared to the crazy sustain party we had prepatch. Nothing special build wise. Fire, Air (instead of Arcane), Weaver. Mix of Zerk and Marauder with scholar runes.

    > > Roaming on Fire Weaver. Durability runes, Marshal gear and weapons with mix of Plague and Trail trinkets. Dunno if its just me but Im actually enjoying this patch.

    > >

    > > Edit: Experiencing some really quick, like interrupts, I haven't experienced before. Especially when doing the Burning retreat into MS combo. Interrupt happening just before casting MS. Cant figure out what it is since I really don't seem to be hit, neither having AoEs out that might trigger stuff like this. Seems weird. Bug or just me being ignorant?

    >

    > The interrupts are server side. Not sure what they're testing but everyone is getting it on queued maps. kitten really messes up rotations and muscle memory lol

     

    Yeah, very annoying... But thanks of letting me know :)

  15. Im actually experiencing my Power Staff Weaver doing more dmg than before—able to down more players compared to the crazy sustain party we had prepatch. Nothing special build wise. Fire, Air (instead of Arcane), Weaver. Mix of Zerk and Marauder with scholar runes.

    Roaming on Fire Weaver. Durability runes, Marshal gear and weapons with mix of Plague and Trail trinkets. Dunno if its just me but Im actually enjoying this patch.

     

    Edit: Experiencing some really quick, like interrupts, I haven't experienced before. Especially when doing the Burning retreat into MS combo. Interrupt happening just before casting MS. Cant figure out what it is since I really don't seem to be hit, neither having AoEs out that might trigger stuff like this. Seems weird. Bug or just me being ignorant?

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