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totaloverride.3240

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Posts posted by totaloverride.3240

  1. you don't need decay, when you have constant balancing updates....

    just as you get used to some class, new update arrive, and either you change class or you quit game after few updates.... bcs your class become obsolete...

    i'm just tired of changing classes (with that change, entire gameplay and rotation change)

     

    and now you throw a new wrench into this mess....

    grind for legendary gear (weeks per piece) now you wanna decay that?!?!!??!?!!?

    what is wrong with you?!?!?!!?!?!??!

    is this intro for 10$ per piece for eternal gear?

  2. > @"Irenio CalmonHuang.2048" said:

    > # General:

    > #

    > # Necromancer:

    > _Necromancer has always been designed to be a resilient profession that was light on Stability. Since this update specifically is removing some stability from their traits we made sure to buff their stunbreak skills appropriately in response. Additionally we've fixed a few issues with minion responsiveness and buffed a few of the weaker minion command skills._

     

    Why don't ANet try to remove Necro altogether?!?!

    Are they love to torture Necro players?!

    Scourge is devastated with last update, after this "patch" it would be unplayable...

    Reaper will get so much nerf, that i will only farm ore with my necros.

    Power is going down big time, so power necro is not a sure thing anymore.

    This game is turning to "manga style farming" game.

    T4 fractals for necro? instead of creating T5, ANet cut your dmg... interesting strategy

    Raids for necro are not an option even now... imagine after this "patch"...

    Soooo, we'll see how it'll go with dungeons....

    Necro is removed from endgame... eradicated....

  3. > @"Mini Crinny.6190" said:

    > > @"totaloverride.3240" said:

    > > more scourge nerfing.................

    > > why don't you just remove the Scourge?!

    > > make it Battefly collector

    > >

    > >

    > > scourges after last nefr: can't be any worse than this...

    > > ANet team: hold my beer!

    >

    > Scourge nerfs are deserved

     

    especially when Scourge getting sniped by Ranger, getting perma-immobilized and stacking vulnerability

  4. IMO

    with last update, scourge become deprecated,

    and there is a chance in future, with new "balancing", to become obsolete.

    ppl who don't play Scg just don't understand what it means for scg to not have a Shade on character while having placed one.

     

    Someone said: "don't place shades"

    first: In that case [blood as Sand] is useless

    second: you must stay near main target, so you become immobilized, or you loose dps dancing around.

    you have scepter radius 900, and must stay on knife radius whole time. IT IS INSANE.

     

    for PvE

    scourge can't do support from afar, bcs at moment the shade is put on team mates, scg is probably killed by ads.

    also, radius of shade (around scg, not placed one) is too narrow, to support whole team, ppl must stack. so either... or...

     

    > @"Dadnir.5038" said:

    > ...but not in open world PvE.

     

    Yeah, in Kryta.Take a walk trough Orr...

    Champions in Cursed shore were beatable by solo scg, now you need group.

    Champion's ads are nightmare. even grubs are melting your health.

    Shade 20sec duration is too much (when you put shade near you, you become immobilized, few steps left/right and that's it)

     

     

  5. > @"ZDragon.3046" said:

    > Thats not correct scourge was adjusted in wvw to try and make them more risky when using their shades but at the same time their shades got considerably more effective which is not a good thing overall for larger zerg fights.

     

    playing scourge in WvW is risky. no decent cleanse, no dmg sustain, our health is all we got (20k on full zerk).

    but there is so many one-shot-kill-classes like dudus, DA, FB, or few-shots-kill, even mesmer is more survivable than necro.

     

    as Scourge i was runing into a fight against 2-3 enemies, and survive until reinforcement arrive. and being victorious in scourge vs one or two enemies fights.

    now you see 2 - RUN, HIDE, PORT, DC

    now you see 1, you must check it's class, and then decide do you risk fight.

     

    With this nerf, scourge is removed from WvW.

    FB and Thief reign supreme.

  6. > @"noiwk.2760" said:

    > i think Scourge is awful to play in PVE now. they wanted to nerf it in wvw and pvp. but they nerfed it in PVE instead.

    > this is an awful and unwelcvome change especially when Scourge wasnt even a meta or anything close to it in both raids or fractals and never needed a pve nerf

    > a buff if anything...

     

    Agree

     

    problem with WvW/PvP after nerfing.

    Scourge Squad shades-carpet was very problematic, taking insto acount shades on players, you get "lava-floor/carpet".

    but: now you can't (just can't) play Scourge as roamer. there wasn'y many Scourge roamers, tho. now: none.

    i was playing power scg in WvW, now you can get easy killed by t2 camp guards. you place shade => you are dead.

    everywhere i look, i see FB, core Thief or DD and few PewPew 1500 range one-shot-kill-dudu.

     

    PvE after nerfing

    Why in world, did ANet nerf PvE?!

    did you try to kill Giant Champ in Cursed Shore? do you get melted by grubs or some ads on other champs?

    wanna try solo MAMA now? Siren's Reef mobs?

     

    problem is that you need to stay inside Shade to survive, so you practicaly become self-immobilized if you put shade somewhere.

    CD (shade lifetime) is like "forever" and Necro never was dmg sustain class, as, let's say, warrior. so if you get surrounded by ads, you are dead.

     

    > @"Voltekka.2375" said:

    > Since pve has little need for booncorrupting, why does nec have so much of it, right?

    > (did you know that classes can oneshot people still, from stealth, or from 1200+ range, despite any nerfs that may have happened?)

     

    Agree...

    boon corruption in PvE... anyone use that?!

    boon corruption in WvW with so much sustain/cleanse/"Resistance" on other classes...

    with shades around player, Scourge got some chance to survive surprise/stealth attack, without it... not so much...

    Scourges don't even have decent condi cleanse ("you must have target", "you must hit target", you must have pets....) with few conditions on you are helpless.

    and NOW ANet destroys only thing that made Scourge playable...

     

    maybe i'm playing this wrong... Maybe ANet plans to remove Necro class altogether.

  7. > @"Trise.2865" said:

    > Or you could play it as intended and put actual thought into where to place a Shade and how to move, instead of dumping them wherever and face-tanking everything.

     

    tried that, but 20sec is sooo long when "place shade" is on CD

     

    > @"Lexi.1398" said:

    > TBH all they need is a "remove shade/s" button and done.

     

    > @"Voltekka.2375" said:

    > Place shade on yourself. 10 targets. Youre welcome.

     

    scourge become close combat class instead of ranged condi

    kinda was able to manage huge crowds in PvE, (scare/fear shade was like a wall)

     

    > @"ZDragon.3046" said:

    > Its more than likely going to happen as a short term fix

    > I dont really like scourge as it is right now but i support the change of reverting this back in pve considering it killed me in raids last week.

    > Yea its not fun with how clunky it is right now.

     

    Scourge was heavely nerfed, imo...

    proof is that there is not so many Scourges in WvW for a long time.

    remember Scourge zergs fights in WvW in the begining?

     

    now i can't use shade to help friend in tough situation PvE or WvW

    the moment you put shade away from you, you become so fragile,

    i miss scaring ads in boss fights

  8. > @"burntcrispy.4527" said:

    > What skin are you using?

    > This bug been in the game since, almost as long as mounts. It usually happens in crowded areas, and I only seen it with the basic default skin.

    > Try using another skin, If you have one.

     

    default skin, all mounts,

    after wp, you try to mount, and you endup half buried in ground for few seconds, then being thrown forward at random distance from start position

  9. Let's put it this way.

    you drive a car to relax, listen music, watch landscape...

    to make it more fun you put duct tape across windshield (first set of instabilities)

    then you decide to cover whole windshield with duct tape and just left few spots to peek outside,

    and just to make it "fun" you put doberman dog and monkey on passager seat.

     

    yeah, It's going to be fun, they said...

  10. > @"Catchyfx.5768" said:

    > Some combinations Are hard to pass thru. But keep all of this. Finally little bit challange. Birds Are ok.only thing i dont like on birds Is they Spawn out of combat too So i takes 2sec of your time to kilo then.

     

    really?!

    with harpies on your back?! 2sec?

    it took 10min for us 5 to pass all of harpies with birds on uncategorized

     

    > @"Turkeyspit.3965" said:

    > Unplayable? no. To my knowledge there have been no fractal instability combinations that made it impossible for the fractal to be completed.

     

    really?!

    combinations?!

    any instability/dodge thing: when you keep dodging, can't dodge boss. or wait for dodging moment and loose dps...

     

    > Not fun? Depending on what we are discussing, I think very much so. Birds in particular keeps coming up in forum posts, and in game party chat, as something that makes playing that fractal not enjoyable. Many comment that they skip fractals where Birds are an instability.

     

    no it's not fun. it frustrating, anoying

     

    challange?! slippery thing on precise moving/jumping: that is "challange"?!!

    Bleed fire thing in places like urban playground with plenty of adds, like Siren's reef

    Siren's reef with birds only is unplayable!!!!

     

    Want "challange"? try cm? no?! go raids? no? go in parties of 4? or parties of 3? no? go solo

     

    just don't defend company's mistake

     

    @"Benjamin Arnold.3457"

    @"Gaile Gray.6029"

    @"Raymond Lukes.6305"

     

  11. some fractals become unplayable!!

     

    1. Can't see birds in whole graphic mess!!!

    2. they spawn every few seconds!!!

    3. they stay around and re-engage!!! and engage others players in party

    4. REMOVE STUPID BIRDS

    5. Remove all new instabilities, please! i wrote about them all. amek bosses have more armor, more health, but remove all new instabilities, please

     

    @"Benjamin Arnold.3457"

    @"Gaile Gray.6029"

    @"Raymond Lukes.6305"

     

  12. > @"Eramonster.2718" said:

    > > @"Zenith.7301" said:

    > > Frailty+ We Bleed Fire was absolutely dumb on Artsariv and underground ice ele with all the adds....

    >

    > Picture that with a weaver; 8k HP with Frailty and a 6k+ fireball right at the face during CM :tongue:.

     

     

    Last night we got 9k ice shard in Chaos fractal on Guardian with Boon Overload

    Birds killed!!! me twice!!!!

    Boon overload makes serious dmg

  13. I think mistlock instabilities are very bad concept. and then over-drive instabilities like Fractal Vindicators?! like Fractal Avengers are not enough?!

    Last Laugh in crowds (like swamp) or at end of Nightmare (like cannon barrage)

     

    Most new mistlock instabilities are total stupidity (my personal opinion).

    Slippery?! looks like Super Mario on ice

    Birds?! Bleeding fireballs?! what is this? R-Type? Phoenix?! Space invaders?!

    30% less health?! seriously? on Glass Zerk or near Glass Zerk? geee!!! in Oasis?! or anywhere...

     

    At least remove new mistlock instabilities if not all of them altogether

     

    > @"Gaesesagai.9421" said:

    > I don't think they bring much if anything to the fractals

    they bring frustration lately

     

    > @"Gaesesagai.9421" said:

    >simply skip the days it's on

    i skip very often lately and i didn't pay to skip

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