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Posts posted by Dr Cynosure.1840
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![Living Story Season 3](https://i.imgur.com/Fb0AGRo.png "") Rytlock is clearly taller than my character in this screenshot.
![Living Story Season 5](https://i.imgur.com/YhPEEbX.png "") Am I crazy? He looks a lot shorter here.
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Will we be able to have the armor be transmuted to look different on each individual character?
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> @"Ashantara.8731" said:
> As already explained in other threads, this is no bug, it was designed that way.
Can you link me some of those threads?
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> @"Ashantara.8731" said:
> As already explained in other threads, this is no bug, it was designed that way.
Jesus christ
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It will show as open soil? Anyone else have this issue. I'd rather not have to craft them again everyday? Is this intended or is it a bug?
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Am I suppose to receive a letter now or something? I haven't received anything, I don't know what to do now. Help?
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> @"raubvogel.5071" said:
> Had the same issue. It is KB4505903. After removing it, the crashes where gone!
Glad to hear it wasn't just me
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> @"Toolbox.9375" said:
> How long has it been doing this? Did anything on the computer change prior to the issue, such as installing new programs or games that might have messed with d3d9.dll, updating Windows/drivers/GW2, moving folders around, etc.?
It started happening today after I updated to KB4505903 (Windows 10)
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> @"Nokomis.5076" said:
> You're using any kind of shader/exploiter which is in need of d3d9.dll.
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> Remove that file and try to check, if your game runs vanilla. Maybe the shader/whatsoever is outdated.
The issue right now is that that's the crash dump I got after I did a fresh reinstall of the game, nothing was left of the old install. I haven't had shaders installed for GW2 for years
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Not really sure what to do
*--> Crash <--*
Exception: c000001d
App: Gw2-64.exe
Pid: 11908
BaseAddr: 00007FF70B390000
ProgramId: 101
Build: 97999
Module: d3d9.dll
When: 2019-07-28T16:54:58Z 2019-07-28T18:54:58+02:00
Uptime: 0 days 2:18:59
Flags: 0
*--> System <--*
Name: ed1e302f
IpAddr: 192.168.1.11
Processors: 8 [GenuineIntel:6:12:3]
OSVersion: Windows 10.0 (64 bit)
*--> System Memory <--*
Physical: 18923MB/24514MB 77%
Paged: 21886MB/28098MB 77%
Virtual: 134174909MB/134217727MB 3%
Load: 22%
CommitTotal: 6211MB
CommitLimit: 28098MB
CommitPeak: 10150MB
SystemCache: 13887MB
HandleCount: 74027
ProcessCount: 175
ThreadCount: 2250
*--> Process Memory <--*
Private: 1494MB
WorkingSet: 1163MB
PeakWorkingSet: 1163MB
PageFaults: 347918143
*--> Memory Category Usage (Inclusive) <--*
[Category] [size(MB)] [Count]
Root 457.60 277894
Programmer Data 362.97 150180
VRAM 257.35 20756
Game 233.83 122520
Content 211.88 27941
VRAM - Gr Postproc 124.71 17
Collections 80.21 480
Dictionary 80.10 155
Uncategorized 68.43 126678
VRAM - Composite Tex 54.66 41
VRAM - DDI Shader 32.78 19104
VRAM - DirectX Geo Buffers 30.56 1520
I/O 27.46 1830
Archive 26.16 1395
Art Assets 19.75 281
Character Models 18.19 71
Composite Models 18.19 71
Composite Tex Pool 17.84 42
Composite Tex 17.84 42
Engine 16.36 24395
Composite 11.51 1752
VRAM - Cinema Tex 9.56 38
Audio 8.11 428
Audio FMOD 8.05 345
*--> Memory Category Usage (Exclusive) <--*
[Category] [size(MB)] [Count]
Content 211.88 27941
VRAM - Gr Postproc 124.71 17
Dictionary 80.10 155
Uncategorized 68.43 126678
VRAM - Composite Tex 54.66 41
VRAM - DDI Shader 32.78 19104
VRAM - DirectX Geo Buffers 30.56 1520
Archive 26.16 1395
Composite Tex Pool 17.84 42
Composite 11.51 1752
VRAM - Cinema Tex 9.56 38
Audio FMOD 8.05 345
Collide Havok 6.45 755
Game 4.97 31778
Text 4.46 354
Debugging 4.00 2
VRAM - Gr Texture 3.56 26
Gr Material 3.38 19420
Gr 3.04 129
File Service 1.24 12
VRAM - Instance Buffers 1.00 1
Game Animation 1.00 60687
Uncategorized Tex 0.99 23
Gr Umbra 0.62 12
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I still cant get it
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In the story instance The Departing the commander is killed by Balthazar and sent to Domain of The Lost and meets our Glorious Leader Palawa Joko. After that the commander has to fight the get their memories and everything back, and in the end the commander escapes the Domain of The Lost and is resurrected.
My question is
How did Balthazar actually know that the commander would be at the that hilltop? Did i miss something when doing the story?
Has Rytlock gotten shorter?
in Bugs: Game, Forum, Website
Posted
> @"Ayrilana.1396" said:
> Difficult to say based on the screenshots as your position next to him is different as well as the camera angle.
I thought that as well, so I took some new ones
![](https://i.imgur.com/srqJ9kT.png "")
I just feel the new ones just confirm it even more, since my character is max height
![](https://i.imgur.com/0aBfiEp.png "")