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Dr Cynosure.1840

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Posts posted by Dr Cynosure.1840

  1. > @"Nokomis.5076" said:

    > You're using any kind of shader/exploiter which is in need of d3d9.dll.

    >

    > Remove that file and try to check, if your game runs vanilla. Maybe the shader/whatsoever is outdated.

     

    The issue right now is that that's the crash dump I got after I did a fresh reinstall of the game, nothing was left of the old install. I haven't had shaders installed for GW2 for years

  2. Not really sure what to do

    *--> Crash <--*

    Exception: c000001d

    App: Gw2-64.exe

    Pid: 11908

    BaseAddr: 00007FF70B390000

    ProgramId: 101

    Build: 97999

    Module: d3d9.dll

    When: 2019-07-28T16:54:58Z 2019-07-28T18:54:58+02:00

    Uptime: 0 days 2:18:59

    Flags: 0

     

    *--> System <--*

    Name: ed1e302f

    IpAddr: 192.168.1.11

    Processors: 8 [GenuineIntel:6:12:3]

    OSVersion: Windows 10.0 (64 bit)

     

    *--> System Memory <--*

    Physical: 18923MB/24514MB 77%

    Paged: 21886MB/28098MB 77%

    Virtual: 134174909MB/134217727MB 3%

    Load: 22%

    CommitTotal: 6211MB

    CommitLimit: 28098MB

    CommitPeak: 10150MB

    SystemCache: 13887MB

    HandleCount: 74027

    ProcessCount: 175

    ThreadCount: 2250

     

    *--> Process Memory <--*

    Private: 1494MB

    WorkingSet: 1163MB

    PeakWorkingSet: 1163MB

    PageFaults: 347918143

     

    *--> Memory Category Usage (Inclusive) <--*

    [Category] [size(MB)] [Count]

    Root 457.60 277894

    Programmer Data 362.97 150180

    VRAM 257.35 20756

    Game 233.83 122520

    Content 211.88 27941

    VRAM - Gr Postproc 124.71 17

    Collections 80.21 480

    Dictionary 80.10 155

    Uncategorized 68.43 126678

    VRAM - Composite Tex 54.66 41

    VRAM - DDI Shader 32.78 19104

    VRAM - DirectX Geo Buffers 30.56 1520

    I/O 27.46 1830

    Archive 26.16 1395

    Art Assets 19.75 281

    Character Models 18.19 71

    Composite Models 18.19 71

    Composite Tex Pool 17.84 42

    Composite Tex 17.84 42

    Engine 16.36 24395

    Composite 11.51 1752

    VRAM - Cinema Tex 9.56 38

    Audio 8.11 428

    Audio FMOD 8.05 345

     

    *--> Memory Category Usage (Exclusive) <--*

    [Category] [size(MB)] [Count]

    Content 211.88 27941

    VRAM - Gr Postproc 124.71 17

    Dictionary 80.10 155

    Uncategorized 68.43 126678

    VRAM - Composite Tex 54.66 41

    VRAM - DDI Shader 32.78 19104

    VRAM - DirectX Geo Buffers 30.56 1520

    Archive 26.16 1395

    Composite Tex Pool 17.84 42

    Composite 11.51 1752

    VRAM - Cinema Tex 9.56 38

    Audio FMOD 8.05 345

    Collide Havok 6.45 755

    Game 4.97 31778

    Text 4.46 354

    Debugging 4.00 2

    VRAM - Gr Texture 3.56 26

    Gr Material 3.38 19420

    Gr 3.04 129

    File Service 1.24 12

    VRAM - Instance Buffers 1.00 1

    Game Animation 1.00 60687

    Uncategorized Tex 0.99 23

    Gr Umbra 0.62 12

  3. In the story instance The Departing the commander is killed by Balthazar and sent to Domain of The Lost and meets our Glorious Leader Palawa Joko. After that the commander has to fight the get their memories and everything back, and in the end the commander escapes the Domain of The Lost and is resurrected.

     

    My question is

    How did Balthazar actually know that the commander would be at the that hilltop? Did i miss something when doing the story?

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