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phokus.8934

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  1. All these years I still can’t believe it’s not butter. Buff mirage heal.
  2. This is fun to do. Don't take portals unknowingly. Or do and gamble. Just don't forget to tip your mesmer.
  3. If you die in Guild Wars, you die in real life.
  4. Mirages trade-off is it gets a different dodge. It was just flat out nerfed in pvp and wvw but retains its two dodges in pve.
  5. > @"JazzXman.7018" said: > > @"phokus.8934" said: > > > @"JazzXman.7018" said: > > > Still no answer from CmC to the document btw :( > > > > I’m not sure why you have any expectation that he would. There’s a lot wrong with Mesmer as a whole but there’s a reason why you don’t let the inmates run the asylum. > > i expect it bc he answered me after i sent the document that he will read and give feedback and in my world you stand for your words/promisses They say a lot of things and never come through. Take it for a grain of salt and don't expect much.
  6. > @"JazzXman.7018" said: > Still no answer from CmC to the document btw :( I’m not sure why you have any expectation that he would. There’s a lot wrong with Mesmer as a whole but there’s a reason why you don’t let the inmates run the asylum.
  7. > @"Khalisto.5780" said: > > @"phokus.8934" said: > > Seems as if GW2 punishes you more for losing even when your volatility has settled. But purposely losing and then trying harding to gain a higher volatility, this more gains seems counterintuitive in GW2. > > > > Regardless I’d love to see this put to the test in GW2 to see what results we get. > > As I said in my post we had a "guy" top 100 with 2.5k games and less than 50% winrate, when requirement to achieve top 100 is normally around 60%, so OPs conclusions make sense That tells us absolutely nothing. You need to have a controlled test of games played, win streaks, loss streaks and what rating you start and what your positive and negative gains are per match.
  8. Seems as if GW2 punishes you more for losing even when your volatility has settled. But purposely losing and then trying harding to gain a higher volatility, this more gains seems counterintuitive in GW2. Regardless I’d love to see this put to the test in GW2 to see what results we get.
  9. > @"Mokk.2397" said: > > @"phokus.8934" said: > . > > Void targets 5 over 600u and it pulls them towards the center. There’s even an activation delay before pulling. This was changed many years ago as it used to be instant. > > > > It’s apparent people don’t know what they’re talking about or have any situational awareness in this game. They still want Godmode activated but if they get outplayed, will come to the forums and cry asking for nerfs. This and like many others are nothing but l2p issues. > > > > > > Wrong! Don't try to mislead people. Pulls all foes within the radius on a vector **passing through** the **centre of the Temporal Curtain**. When temporal curtain is put on the edge of the wall , into the void will pull people (through the centre of where temporal curtain was placed ) off the wall. > The description of function has been like that since 22 October 2018‎ It literally pulls people to the center at 600u. It’s pull range and distance is 600u to the center so not everyone will be pulled to the center. This is how this ability works.
  10. > @"Mokk.2397" said: > Into the Void is not the only pull that is overly obnoxious . Hunter's Verdict is just as bad . And people that defend these 2 skills should remember that prior to April 19, 2016 Path of Scars was also considered over powered and look what happened to it . It's so severely dysfunctional now it's nearly impossible to do a pull . Sure it has a range of 1200 but it's a single pull of 450 with pathetic damage and requires to much extra key binding to even have a small chance to work . A 1200 pull with Hunter's Verdict is ridiculous with no evade and no block with up to 5 targets. To many targets with to far a distance . Into the Void area of effect is to large and effects to many people for a skill that requires no line of site . Non of the pulls from other classes are any where near as over powered as both Hunter's Verdict and Into the Void . Both need to be toned down . Void targets 5 over 600u and it pulls them towards the center. There’s even an activation delay before pulling. This was changed many years ago as it used to be instant. It’s apparent people don’t know what they’re talking about or have any situational awareness in this game. They still want Godmode activated but if they get outplayed, will come to the forums and cry asking for nerfs. This and like many others are nothing but l2p issues.
  11. > @"necromaniac.7629" said: > > @"Curunen.8729" said: > > Staff phantasm especially - tickle your opponent for an eternity before turning into something useful. xD > > > > (Granted I realise you mean the period after the attack) > > And then they have the nerve to reduce it to1 phantasm in wvw and pvp And call it a utility weapon but is so underwhelming.
  12. > @"Yoci.2481" said: > They haven't even addressed the most basic problems of Mesmer and you people talk about the next elite. I don't understand this. What’s not to understand? We are getting new elite specs with the expansion so of course there will be discussions about “what if”.
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