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deadteds.2659

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Posts posted by deadteds.2659

  1. I would like to see more consistency and clarity in the wording of traits.

     

    Today I noticed that engi has traits that refer to both "damage" (Modified Ammunition) and "strike damage" (Impact Savant) to refer to power damage. Other classes have traits (like Ferocious Aggression) that give bonuses to both "damage" (meaning power damage) and "condition damage"

     

    Since we have the different language now, could we have "strike damage" used to refer to power damage, "condition damage" for condition damage, and "damage" could be consolidated to refer to both. Specifically for traits, but also for anywhere else this wording can be used.

  2. Obviously charr and asura make for obvious choices for engi,

    but im always enamored by the idea of norn engi using their inventions to try and emulate the spirits of the wild.

    The entire kit calls to Raven's cunning. Elixirs make you ferocious or tenacious like Bear. You have access to stealth and rocket boots to pounce like Snow Leopard.

    The turrets and weapon skills can also fit in to the loner, wilderness survival aspects of the norn.

    And last but not least, who better than an engi to set up a distillery to make some fine booze for the festivities ;)

  3. nice, this is something like what i thought of when templates were first announced. personally i made 3 sets of ascended heavy armor with different stats thinking id swap them around and get 6 or 7 builds out of them, when in reality i rarely go thru the effort of actually moving the armor. now that im slowly workin on getting legendary pvp armor this QoL feature sounds quite nice. but as others have said make sure wardrobe was taken into account. different characters with different builds want to look different.

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