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Posts posted by deadteds.2659
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The skill Eat Egg you get from picking up harpy eggs or from ranger pig pets foraging fills chrono's illusion pips allowing them to use all shatter skills on cooldown, but preventing the shatter skills from doing damage / having other effects while also preventing you from summoning more clones.
![](https://i.imgur.com/Z3cmaP3.jpg "")
![](https://i.imgur.com/tOvwaiV.jpg "")
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the linked video hes fighting a ranger with a pig pet, who can forage for an egg to eat. i think thats it. im makin a thread in bug report now.
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i also ran into this bug. in Jahai Bluffs there are harpy eggs you can pick up and eat to restore health and initiative. can it be the game giving us initiative fills up the mesmer pips but since you're not a thief you cant spend the initiative??
![](https://i.imgur.com/Z3cmaP3.jpg "")
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Obviously charr and asura make for obvious choices for engi,
but im always enamored by the idea of norn engi using their inventions to try and emulate the spirits of the wild.
The entire kit calls to Raven's cunning. Elixirs make you ferocious or tenacious like Bear. You have access to stealth and rocket boots to pounce like Snow Leopard.
The turrets and weapon skills can also fit in to the loner, wilderness survival aspects of the norn.
And last but not least, who better than an engi to set up a distillery to make some fine booze for the festivities ;)
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its just not for me. i have gone into wvw from time to time for rewards but it feels like a mistake every time i do.
just doesnt feel worth getting into if i havent already spent 1000 hours in wvw and/or plan on spending the next 1000 hours there.
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nice, this is something like what i thought of when templates were first announced. personally i made 3 sets of ascended heavy armor with different stats thinking id swap them around and get 6 or 7 builds out of them, when in reality i rarely go thru the effort of actually moving the armor. now that im slowly workin on getting legendary pvp armor this QoL feature sounds quite nice. but as others have said make sure wardrobe was taken into account. different characters with different builds want to look different.
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strike missions and the prologue coming so soon are a pleasant surprise. strike missions seem like they could address an issue i had with raiding being fairly unapproachable to get started in without heading to outside resources like Discord. Anet did good here. im only disappointed in the overwhelming negativity in the community.
[Suggestions]QoL (Quality of Life) Ideas - [Merged]
in Guild Wars 2 Discussion
Posted
I would like to see more consistency and clarity in the wording of traits.
Today I noticed that engi has traits that refer to both "damage" (Modified Ammunition) and "strike damage" (Impact Savant) to refer to power damage. Other classes have traits (like Ferocious Aggression) that give bonuses to both "damage" (meaning power damage) and "condition damage"
Since we have the different language now, could we have "strike damage" used to refer to power damage, "condition damage" for condition damage, and "damage" could be consolidated to refer to both. Specifically for traits, but also for anywhere else this wording can be used.