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Raknar.4735

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Everything posted by Raknar.4735

  1. > @"mindcircus.1506" said: > > @"vicky.9751" said: > > This gives a mastery point for icebrood saga. I have a druid with ascended healing armour and meta build, waited more than 30min in lfg and nobody joined in the end. > > _Something needs to be done about group content in this game._ > > Why do people need to join a discord, put an api key, and then get pinged endlessly for mostly **experiencd** groups or stuff that fills too fast? **this is not** a healthy way to get people to play these raids. I wish gw2 had a matched finder like other games, at least you would GET a party. > The low-effort "open world pve" population in this game actively rebels against any content that has a fail condition. Doesn't even have to be hard. Just needs to have a reasonable chance at failure. People wouldn't touch Octovine if it failed 2 out of 5 times. That's not "rebelling". It's not that deep, they just ignore content that isn't fun to them, simple as that. Waiting to play content is just the opposite of fun. But sure, keep blaming the open world population for instanced content not being more popular.
  2. I'd like housing. Apart from Cantha and the creation of new e-speccs, we don't know what the features of EoD will be. We'll just have to wait and see.
  3. > @"Fueki.4753" said: > Primordus has yet to actively corrupt anything living, so I doubt Braham will become its champion. > > And no, the Stone Summit don't count. > They accidentally did that to themselves, Primordus didn't do that. The Stone Summit was also converting to stone at the same time. So in the end, Primordus, or rather his power, did just corrupt stone, similiar to how Destroyers are created. I do wonder if we'll ever see Primordus-corrupted earth elementals.
  4. People don‘t like wasting time waiting to play content. Most lobby content in GW2 falls into the wait to play category. Jump in and play is just superior.
  5. Currently not playing any other MMORPG besides GW2, neither updates nor patches from other MMORPGs have been able to sound interesting enough for me to revisit them. I don't see that changing for now, since all of the MMORPGs currently in development (AoC, New World, Crowfall, Elyon etc.) don't seem too promising to me. We don't have any info on Riot's MMORPG and it will most likely take years for that one to release (could be promising, depending on which direction it takes). Aside from GW2 I'm currently playing PSO2 (mostly waiting for NGS), Valheim, LoL (currently less), Genshin Impact and PoE on new league starts. Finished Little Nightmares 2 a few days ago. I've never "only" played one game, I enjoy playing different genres too much to do that. So you could call GW2 a "side game", but not a "side MMORPG". I don't have "main games". GW2 did introduce a lot of optional grinds lately, like all of the weapon collections, but I've never really cared about skins I don't like, so they're easily ignored, as that grind isn't needed to progress in any way. So by not doing certain things like the weapon collections or playing certain content I can atleast share my likes by being a datapoint in the metrics for Anet. It is then for them to decide what they think is the best way to develop the game further. If it is more weapon collections, then other players seem to enjoy that more than I do, and i'm fine with that, even though I won't touch that content (This also reflects my behaviour on other types of content I don't care about).
  6. Well, any new endgame system they implement shouldn't only be targeted at a small % of the playerbase, or it gets abandoned due to low playercount again.
  7. > @"Sajuuk Khar.1509" said: > > @"Raknar.4735" said: > > She wouldn‘t share knowledge that turns out to be flat out wrong. > Yes she would, if she honestly didn't know it was wrong why wouldn't she? Obviously because she's the Goddess of Truth? She doesn't share lies. I don't see Balthazar going against his nature and spreading peace and water instead of war and fire.
  8. > @"Narcemus.1348" said: > > @"Raknar.4735" said: > > > @"Sajuuk Khar.1509" said: > > > > @"Fueki.4753" said: > > > > There may be a reason for that, but it's also established fact that Lyssa left Tyria with the others. > > > > Therefore she no longer has anything to do with us, who were left behind. > > > > Said reason can be as little as Lyssa disagreeing with the others and refusing to take away his godhood. > > > > > > > > Unless Arenanet retcons the fact that Lyssa left, or we chase the gods into the Mists, there is no way for Lyssa to become part of the plot. > > > There is no established "fact" that Lyssa left. > > > > > > Kormir claims she left, but Kormir isn't all knowing, and Lyssa is the goddess of illusions, and a twin goddess. Lyssa could have magiced her way into making it look like she left, or maybe one of the twins left, and the other didn't. > > > > > > You should never take anything an NPC says as literal truth. Developers write NPC dialog from the perspective of that NPC, a flawed being with limited understanding of the situation. > > > > Kormir isn‘t a normal „unreliable narrator“ NPC. She‘s the goddess of Truth. If her truth isn‘t an established fact, then everything she stands for as a goddess has no meaning. That would also mean, that the titles of the other gods have no meaning. Therefore Lyssa‘s title as goddess of illusion would just be a title, and not a truth. > > To my understanding, Kormir is actually the Goddess of Knowledge. Her title, being Goddess of Truth, has more to do with how she treats the knowledge. She inherited her power from Abaddon who was the God of Secrets, because he took all of the knowledge and hoarded it for himself. Kormir is called the Goddess of Truth because she is more open and sharing of the knowledge that she has, and as a Sunspear stood for justice, which means she prefers to expose knowledge under the light of Truth. This does not mean that she automatically knows everything or automatically knows the truth of every situation. The gods of Guild Wars are not omni-anything, but they do stand quite a few pegs above the power of humans. She‘s the Goddess of Truth and Knowledge, as seen in Facing the Truth. Her Avatar is the Seer of Truth [https://wiki.guildwars.com/wiki/Seer_of_Truth](https://wiki.guildwars.com/wiki/Seer_of_Truth). Of course she‘s not omni-sapient, but she‘s the Goddess of Truth for a reason. She wouldn‘t share knowledge that turns out to be flat out wrong. If she says that all the other gods left before her and even that Lyssa made fun of her for staying behind, then that is most certainly the truth.
  9. > @"Sajuuk Khar.1509" said: > > @"Fueki.4753" said: > > There may be a reason for that, but it's also established fact that Lyssa left Tyria with the others. > > Therefore she no longer has anything to do with us, who were left behind. > > Said reason can be as little as Lyssa disagreeing with the others and refusing to take away his godhood. > > > > Unless Arenanet retcons the fact that Lyssa left, or we chase the gods into the Mists, there is no way for Lyssa to become part of the plot. > There is no established "fact" that Lyssa left. > > Kormir claims she left, but Kormir isn't all knowing, and Lyssa is the goddess of illusions, and a twin goddess. Lyssa could have magiced her way into making it look like she left, or maybe one of the twins left, and the other didn't. > > You should never take anything an NPC says as literal truth. Developers write NPC dialog from the perspective of that NPC, a flawed being with limited understanding of the situation. Kormir isn‘t a normal „unreliable narrator“ NPC. She‘s the goddess of Truth. If her truth isn‘t an established fact, then everything she stands for as a goddess has no meaning. That would also mean, that the titles of the other gods have no meaning. Therefore Lyssa‘s title as goddess of illusion would just be a title, and not a truth.
  10. > @"Lonami.2987" said: > > @"Raknar.4735" said: > > > @"Lonami.2987" said: > > > > @"Raknar.4735" said: > > > > > @"Lonami.2987" said: > > > > > > @"Raknar.4735" said: > > > > > > More of my candidates: > > > > > > * Nornbear/Svanir for obvious reasons (GS, MH Axe or MH Dagger) > > > > > > * Balthazar (may be too close to "human", and we already have Shiro) > > > > > > * Menzies as "Legendary Nightmare" (same problem as Balthazar, may be too closely tied to human) > > > > > > * Varesh (Margonite, very unlikely as she's too close to human and Mallyx/demon) > > > > > > * Torivos (dual axes, Legendary Envoy, could be a problem since he used to be human in the past) > > > > > > > > > > > > Out of them Svanir seems to be the most likely. Fits the evil role for balance, is part of a race that isn't represented in the revenants current lineup (Norn) and would fit into a selfish dps role (Glint and Kalla have been more on the supportive side IMO). > > > > > > > > > > The norn legend, if we ever get one, would be [Asgeir Dragonrender](https://wiki.guildwars2.com/wiki/Asgeir_Dragonrender). Svanir was just a random dude who got corrupted and had no power or relevance of his own. His only merit is being the first norn to get corrupted by Jormag. > > > > > > > > > > Legends should represent characters who had a great impact on history, plus a rich background that lets them channel unique powers not available otherwise. Also, they don't have to be GW1 characters, there's centuries of history, before and after GW1, be more original guys. > > > > > > > > > > Also, I don't think characters who were overpowered in lore work well, since they don't provide a realistic and enjoyable interaction. Shiro, Kalla, Ventari... you can have normal conversations with them. Mallyx and Glint are just terrible, they have nothing interesting to say since they're supposed to be god-tier creatures who know all the secrets of the universe. > > > > > > > > > > > > > Asgeir Dragonrender's only merit was fleeing from Jormag after being scared off due to Jormag threatening him. We know that and the Mists know, too. There's no unique power there, unless you want a "Legendary Fugitive" or "Legendary Liar". The Mists don't care what the Norn say about Asgeir, as the Mists know the truth about his actions. What is or what isn't noteworthy to be a Legend is decided on what leaves an imprint in the Mists. > > > > > > > > In comparison to that, Svanir is responsible for the creation of a whole cult of followers. The Sons of Svanir that could only exists due to the role Svanir played, warped the whole society of the Norn. His influence can easily be compared to the influence the Tablet of Ventari had over the Sylvari. > > > > > > > > We also already know that Svanir was relevant enough to leave imprints in the Mists, as one of his echoes is part of the Forest of Niflhel. > > > > So this "random dude" has already been more relevant to the Mists than Asgeir. > > > > > > > > Of course Legends don't have to be from GW1. They also don't have to be dead. They just need to have left an imprint in the Mists. > > > > It's still easier to guess what left an imprint in the Mists if we have seen the actions first hand. I know what Svanir did and how he influenced the generations of Norn that came after him. Just like how (Brandor and) Kalla's actions influenced the following generations of Charr. But we can't be sure that everything that has been told by unreliable narrators, which most NPC's and mortal characters fall into, is true. Asgeir is the perfect example for this. > > > > > > > > Edit: Also, wouldn't Asgeir being powered up by the Spirits of the Wild count as overpowered in lore? He did oneshot Jormag's champion with their power, after all. That wouldn't make the Legend about him, though, but about the Spirits of the Wild (similiar situation to Ventari and the Tablet). So since Mallyx and Glint are unfit to be Legends in your opinion, Asgeir and the SotW would be, too. > > > > > > Asgeir Dragonrender is the most famous norn hero, and also the founder of Hoelbrak. He literally saved the norn race from extinction; or cursed them into servitude, recent revelations considered (what really happened is not clear enough yet). Asgeir was also a mortal, who used a jotun scroll and the power of the Spirits of the Wild; he wasn't overpowered, since those weren't his powers to begin with. He's also the only known mortal to have injured Jormag. > > > > > > In the other hand, the only thing Svanir did was get corrupted, then killed. He did nothing useful or worthwhile in life. Svanir didn't create the cult either, he had nothing to do with the Sons of Svanir, those guys decided to pay a homage to him for some reason, long after he got killed. > > > > > > > Exactly, Asgeir is a Norn hero, not a Mist legend. Just a legend in Norn tales, but not reality. He made up a legendary lie to make the Norn move south. He has no unique power and was only able to injure Jormag with the help of the Spirits of the Wild. The only legendary part about his tale is the power of the Spirits of the Wild. He isn‘t fit to be a legend, unless the legend is about his legendary lie to the norn, or his legendary cowardness in front of Jormag. > > > > Ventari and the Tablet of Ventari only gained relevance as part of guiding a new race, long after Ventari‘s death. The same way Svanir, who we already know has echoes in the Mists, is responsible for the Sons of Svanir. It doesn‘t actually matter what your opinion about Svanir is here, since it is already a fact that the Mists made copies of Svanir and therefore gained Legend status in the Mists. We see one in the Forest of Niflhel. That echo is enough for a revenant to be able to learn to channel him. So for someone that „did nothing useful or worthwhile in life“ he‘s already more legendary than Asgeir by Mist standards. > > Ventari's teachings have forged an entire race, it's pretty much like Jesus for the sylvari. It works well as a semi-religious deity because he's not an actual god. Actual deities like Balthazar or Owl wouldn't work well as characters you interact with because they lack the "mortal" personality. Ventari does have problems though, since he has no special powers of any kind; fortunately, he has a magical artifact, his tablet, and the legend can focus on that instead. Kalla has a similar problem, but she summons warband members to compensate. > > Svanir didn't write anything. Svanir didn't leave anything behind. He's just a rabid dunce, who only talks once in GW1. He got unceremoniously killed, and was never a real threat to anyone at all. Also, he's not regarded as a hero, but a martyr. > > If you want a legend based on an icebrood character, there's dozens of far more interesting options out there. For example, the [Dragonspawn](https://wiki.guildwars2.com/wiki/Dragonspawn), one of Jormag's champions who got killed shortly before the game's beginning. Unlike Svanir, he was a real threat who haunted the Shiverpeaks for centuries, killing or corrupting thousands of norn. I don't think dragon minions would be good legends, but still. > > Also, there's no game indication to define what's a "Mist Legend" or not. I don't think that aspect was ever relevant at all. The Mists remember what came before, and echoes of those who left an especially powerful imprint on the world of Tyria can still be found there. A revenant calls upon these legendary historical figures, bringing them back into action to enhance the revenant’s own abilities and power. [https://guildwars2.com/en/news/hidden-arcana-role-playing-the-revenant/](https://www.guildwars2.com/en/news/hidden-arcana-role-playing-the-revenant/) So yes, being remembered by the Mists is an aspect of who can and can‘t be a legend. That‘s what channeling a legend means, interacting with the echoes left in the Mists. Svanir left behind a whole cult. A cult that changed Norn society at its core. And he already left an imprint in the Mists that we already know of. The Mists already deem him to be notable enough, that they have created at least one echo, the one we see in the Forests of Nifhlel. It‘s not about what I want to be a legend, but about who are likely candidates. And already having echoes in the Mists makes him a strong candidate, even if you don‘t like it. The Dragonspawn didn‘t affect the world of Tyria in any major way, aside from killing a multitude of Norn. He wasn‘t responsible for any big change. I doubt he‘d be a likely candidate. IMO he‘s also less interesting than Asgeir, a „Legendary Liar“ would be more interesting than one of Jormag‘s proxies.
  11. > @"Lonami.2987" said: > > @"Raknar.4735" said: > > > @"Lonami.2987" said: > > > > @"Raknar.4735" said: > > > > More of my candidates: > > > > * Nornbear/Svanir for obvious reasons (GS, MH Axe or MH Dagger) > > > > * Balthazar (may be too close to "human", and we already have Shiro) > > > > * Menzies as "Legendary Nightmare" (same problem as Balthazar, may be too closely tied to human) > > > > * Varesh (Margonite, very unlikely as she's too close to human and Mallyx/demon) > > > > * Torivos (dual axes, Legendary Envoy, could be a problem since he used to be human in the past) > > > > > > > > Out of them Svanir seems to be the most likely. Fits the evil role for balance, is part of a race that isn't represented in the revenants current lineup (Norn) and would fit into a selfish dps role (Glint and Kalla have been more on the supportive side IMO). > > > > > > The norn legend, if we ever get one, would be [Asgeir Dragonrender](https://wiki.guildwars2.com/wiki/Asgeir_Dragonrender). Svanir was just a random dude who got corrupted and had no power or relevance of his own. His only merit is being the first norn to get corrupted by Jormag. > > > > > > Legends should represent characters who had a great impact on history, plus a rich background that lets them channel unique powers not available otherwise. Also, they don't have to be GW1 characters, there's centuries of history, before and after GW1, be more original guys. > > > > > > Also, I don't think characters who were overpowered in lore work well, since they don't provide a realistic and enjoyable interaction. Shiro, Kalla, Ventari... you can have normal conversations with them. Mallyx and Glint are just terrible, they have nothing interesting to say since they're supposed to be god-tier creatures who know all the secrets of the universe. > > > > > > > Asgeir Dragonrender's only merit was fleeing from Jormag after being scared off due to Jormag threatening him. We know that and the Mists know, too. There's no unique power there, unless you want a "Legendary Fugitive" or "Legendary Liar". The Mists don't care what the Norn say about Asgeir, as the Mists know the truth about his actions. What is or what isn't noteworthy to be a Legend is decided on what leaves an imprint in the Mists. > > > > In comparison to that, Svanir is responsible for the creation of a whole cult of followers. The Sons of Svanir that could only exists due to the role Svanir played, warped the whole society of the Norn. His influence can easily be compared to the influence the Tablet of Ventari had over the Sylvari. > > > > We also already know that Svanir was relevant enough to leave imprints in the Mists, as one of his echoes is part of the Forest of Niflhel. > > So this "random dude" has already been more relevant to the Mists than Asgeir. > > > > Of course Legends don't have to be from GW1. They also don't have to be dead. They just need to have left an imprint in the Mists. > > It's still easier to guess what left an imprint in the Mists if we have seen the actions first hand. I know what Svanir did and how he influenced the generations of Norn that came after him. Just like how (Brandor and) Kalla's actions influenced the following generations of Charr. But we can't be sure that everything that has been told by unreliable narrators, which most NPC's and mortal characters fall into, is true. Asgeir is the perfect example for this. > > > > Edit: Also, wouldn't Asgeir being powered up by the Spirits of the Wild count as overpowered in lore? He did oneshot Jormag's champion with their power, after all. That wouldn't make the Legend about him, though, but about the Spirits of the Wild (similiar situation to Ventari and the Tablet). So since Mallyx and Glint are unfit to be Legends in your opinion, Asgeir and the SotW would be, too. > > Asgeir Dragonrender is the most famous norn hero, and also the founder of Hoelbrak. He literally saved the norn race from extinction; or cursed them into servitude, recent revelations considered (what really happened is not clear enough yet). Asgeir was also a mortal, who used a jotun scroll and the power of the Spirits of the Wild; he wasn't overpowered, since those weren't his powers to begin with. He's also the only known mortal to have injured Jormag. > > In the other hand, the only thing Svanir did was get corrupted, then killed. He did nothing useful or worthwhile in life. Svanir didn't create the cult either, he had nothing to do with the Sons of Svanir, those guys decided to pay a homage to him for some reason, long after he got killed. > Exactly, Asgeir is a Norn hero, not a Mist legend. Just a legend in Norn tales, but not reality. He made up a legendary lie to make the Norn move south. He has no unique power and was only able to injure Jormag with the help of the Spirits of the Wild. The only legendary part about his tale is the power of the Spirits of the Wild. He isn‘t fit to be a legend, unless the legend is about his legendary lie to the norn, or his legendary cowardness in front of Jormag. Ventari and the Tablet of Ventari only gained relevance as part of guiding a new race, long after Ventari‘s death. The same way Svanir, who we already know has echoes in the Mists, is responsible for the Sons of Svanir. It doesn‘t actually matter what your opinion about Svanir is here, since it is already a fact that the Mists made copies of Svanir and therefore gained Legend status in the Mists. We see one in the Forest of Niflhel. That echo is enough for a revenant to be able to learn to channel him. So for someone that „did nothing useful or worthwhile in life“ he‘s already more legendary than Asgeir by Mist standards.
  12. > @"Lonami.2987" said: > > @"Raknar.4735" said: > > More of my candidates: > > * Nornbear/Svanir for obvious reasons (GS, MH Axe or MH Dagger) > > * Balthazar (may be too close to "human", and we already have Shiro) > > * Menzies as "Legendary Nightmare" (same problem as Balthazar, may be too closely tied to human) > > * Varesh (Margonite, very unlikely as she's too close to human and Mallyx/demon) > > * Torivos (dual axes, Legendary Envoy, could be a problem since he used to be human in the past) > > > > Out of them Svanir seems to be the most likely. Fits the evil role for balance, is part of a race that isn't represented in the revenants current lineup (Norn) and would fit into a selfish dps role (Glint and Kalla have been more on the supportive side IMO). > > The norn legend, if we ever get one, would be [Asgeir Dragonrender](https://wiki.guildwars2.com/wiki/Asgeir_Dragonrender). Svanir was just a random dude who got corrupted and had no power or relevance of his own. His only merit is being the first norn to get corrupted by Jormag. > > Legends should represent characters who had a great impact on history, plus a rich background that lets them channel unique powers not available otherwise. Also, they don't have to be GW1 characters, there's centuries of history, before and after GW1, be more original guys. > > Also, I don't think characters who were overpowered in lore work well, since they don't provide a realistic and enjoyable interaction. Shiro, Kalla, Ventari... you can have normal conversations with them. Mallyx and Glint are just terrible, they have nothing interesting to say since they're supposed to be god-tier creatures who know all the secrets of the universe. > Asgeir Dragonrender's only merit was fleeing from Jormag after being scared off due to Jormag threatening him. We know that and the Mists know, too. There's no unique power there, unless you want a "Legendary Fugitive" or "Legendary Liar". The Mists don't care what the Norn say about Asgeir, as the Mists know the truth about his actions. What is or what isn't noteworthy to be a Legend is decided on what leaves an imprint in the Mists. In comparison to that, Svanir is responsible for the creation of a whole cult of followers. The Sons of Svanir that could only exists due to the role Svanir played, warped the whole society of the Norn. His influence can easily be compared to the influence the Tablet of Ventari had over the Sylvari. We also already know that Svanir was relevant enough to leave imprints in the Mists, as one of his echoes is part of the Forest of Niflhel. So this "random dude" has already been more relevant to the Mists than Asgeir. Of course Legends don't have to be from GW1. They also don't have to be dead. They just need to have left an imprint in the Mists. It's still easier to guess what left an imprint in the Mists if we have seen the actions first hand. I know what Svanir did and how he influenced the generations of Norn that came after him. Just like how (Brandor and) Kalla's actions influenced the following generations of Charr. But we can't be sure that everything that has been told by unreliable narrators, which most NPC's and mortal characters fall into, is true. Asgeir is the perfect example for this. Edit: Also, wouldn't Asgeir being powered up by the Spirits of the Wild count as overpowered in lore? He did oneshot Jormag's champion with their power, after all. That wouldn't make the Legend about him, though, but about the Spirits of the Wild (similiar situation to Ventari and the Tablet). So since Mallyx and Glint are unfit to be Legends in your opinion, Asgeir and the SotW would be, too.
  13. > @"Kodama.6453" said: > > @"Dadnir.5038" said: > > > > To be honest, I don't think togo had enough of an impact to become a legend. As a GW1 player I'd be very tempted to but that's all. > > > > From my point of view, the next revenant e-spec's legend won't be another human legend. I think a prime candidate for an e-spec would be "Nightmare" with Kanaxai as a legendary Nightmare (which is listed both as a demon and a nightmare). I'd model the e-spec after the mesmer with an inbuilt (Upkeep F skill) way to create a nightmare (clone) based on your current legend that harass your target and/or support your allies. It's skills could be _aspects_ (there is 16 of them to chose from in Kanaxai's instance so there is enough material for ANet to make something) working similarly to Herald's facet but as debuff instead of buff (or each of these skills creating a nightmare with an upkeep). Weapon being Off-hand axe because "kanaxai's flavor". > > > > If I let my fantasy lead me I'd even say that the dreamy aspect of EoD teaser support my claim ;) > > What I don't understand is why people are always saying that the next legend won't be a human _again_ as if there would be an overrepresentation of humans in revenants legends. > > There is just 1 human legend for revenant, Shiro. All the other legends are not human. > * Ventari -> Centaur > * Mallyx -> Demon > * Jalis -> Dwarf > * Glint -> Dragon > * Kalla -> Charr > > So I think a human legend is still very well possible. That's exactly why I'm saying the "human"-slot has already been used. 2 humans would throw everything off-balance. Probably also the reason why revs started off with Mallyx instead of Varesh. I doubt another human legend will happen. Svanir still seems to be the most likely candidate to me after IBS concludes and we enter Cantha, as a Norn-Legend.
  14. Base skyscale face looks better than any of the pricey skyscale skins imho.
  15. > @"Dadnir.5038" said: > > @"Kodama.6453" said: > > > @"Lan Deathrider.5910" said: > > > > @"ZarexWolf.5637" said: > > > > So, I just had a thought, maybe Revenant could get the Legendary Prisoner stance that was used for a certain part of the story, if that's still possible. Not sure what weapons could be chosen, but it'd definitely be interesting. Though, I prefer Scarlet over Joko in all honesty, which could tie into the use of rifles like I mentioned earlier. Sorry if I've been all over the place with this post. > > > > > > Joko. > > > > > > Legendary Lich Stance. Summons Minions. Uses Scepter. > > > > Revenant already got summons with the last elite spec, so I don't think minions are really a good choice. > > > > I also would go for a scepter for revenant, but make it Canthan flavoured: Legendary Ritualist, Master Togo as the legend to invoke and the skill type associated with him would be weapon spells! > > > > Basically functions like venoms, you buff allies around you with weapon spells which enhance the next x outgoing attacks. > > To be honest, I don't think togo had enough of an impact to become a legend. As a GW1 player I'd be very tempted to but that's all. > > From my point of view, the next revenant e-spec's legend won't be another human legend. I think a prime candidate for an e-spec would be "Nightmare" with Kanaxai as a legendary Nightmare (which is listed both as a demon and a nightmare). I'd model the e-spec after the mesmer with an inbuilt (Upkeep F skill) way to create a nightmare (clone) based on your current legend that harass your target and/or support your allies. It's skills could be _aspects_ (there is 16 of them to chose from in Kanaxai's instance so there is enough material for ANet to make something) working similarly to Herald's facet but as debuff instead of buff (or each of these skills creating a nightmare with an upkeep). Weapon being Off-hand axe because "kanaxai's flavor". > > If I let my fantasy lead me I'd even say that the dreamy aspect of EoD teaser support my claim ;) Agree with the Togo stuff. He hasn't really done any major thing. His story is too closely tied to Shiro. The noteworthy thing he has done is the peace treaty with the tengu, but that didn't last long and didn't really revolve around his power as a ritualist, but his negotiation skills. So that would end up as a "Legendary Negotiator". That and him being human makes me think he isn't suited to be a revenant legend. Kanaxai with MH axe used to be one of my guesses some time ago. First, because his lore could be expanded, as we know a revenants power to invoke gets stronger by knowing more about the legend itself (Gorea Halfcut dialogue). Second, he's an "evil" legend and that would balance things out a bit with our current lineup of 4 good ones and 2 evil ones. But there's problems with it. Unlike Menzies' (another candidate) shadow army he's not a pure nightmare and we already have a demon. The 2nd one would be that apparently he has no connection to the mists as far as we know. With no connection there can't really be a sentient echo, can there? So they'd have to bring him in line first, lorewise. Or atleast tell use more about his relation to the mists. It also depends if Anet allows another demon. So far we have only gotten legends of completely different races. More of my candidates: * Nornbear/Svanir for obvious reasons (GS, MH Axe or MH Dagger) * Balthazar (may be too close to "human", and we already have Shiro) * Menzies as "Legendary Nightmare" (same problem as Balthazar, may be too closely tied to human) * Varesh (Margonite, very unlikely as she's too close to human and Mallyx/demon) * Torivos (dual axes, Legendary Envoy, could be a problem since he used to be human in the past) Out of them Svanir seems to be the most likely. Fits the evil role for balance, is part of a race that isn't represented in the revenants current lineup (Norn) and would fit into a selfish dps role (Glint and Kalla have been more on the supportive side IMO).
  16. Not sure what „difficulty“ means here. Strength of enemies? Djinns in PoF are probably the hardest open world enemies, followed by the jumping frogs in HoT. Map design? Tangled Depths wins here as hardest map to navigate. Environmental effects like branding, quicksand and sulfur make certian PoF maps harder to navigate through than maps like Auric Basin. Hardest meta event? Probably either Dragon‘s Stand, specifically blighted towers part, or the meta on the eastern part of Domain of Vabbi. Parts of PoF are easier than parts of HoT, parts of HoT are easier than parts of PoF. So i guess something in the middle just means as hard as PoF and HoT?
  17. * A big swamp. We have little swamps here and there, like the one where Shadow Behemoth spawns, but we don't have a big zone-wide one like we have for other biomes. Add in some blighttown looking structures (or Cantha slums) and I'm happy. * A dark forest map, similiar to the small forest in Bitterfrost Frontier, just bigger. Also mix in some of the aesthetic we've seen from the boneskinner forest in Bjora Marches.
  18. Cat-Ear Hood Skin without cat ears, please, so just a normal Hood Skin!
  19. > @"Teratus.2859" said: > > @"Lan Deathrider.5910" said: > > > @"Dadnir.5038" said: > > > > @"Lan Deathrider.5910" said: > > > > At launch the only dual wielder of things like sword, and mace was the Warrior. > > > > > > _Cough! Cough!_ Mesmer could and can still dual wield sword! _Cough_ Cough!_ > > I forgot one, my apologies. tyvm. > > > Personally, I'd say the weapons wielded are more in line with the thematic of the character than a matter of being able to "dual wield". > > > For example, I don't see the necromancer being able to dual wield daggers as a necromancer strictly dual wielding daggers but as a necromancer wielding a dagger and holding a sacrificial dagger in it's off-hand (which would be more of a different _focus_ than a _dagger_ thematically). > > > > > > > > > > @"Kodama.6453" said: > > > > The bigger problem is that it would be hard to make scepter work on warrior thematically in a logical way, but it is not impossible. > > > > > > Just like necromancer's off hand dagger should be seen as a differently shaped "focus", you can have warrior looking at a scepter as a differently shaped "mace" (sure, not all skins are fool proof, but there is quite a number of scpeter skins that could work for a mace). Not claiming that the warrior should get a scepter (I'm personally rooting for pistol) but still it wouldn't shock me to see him ge this weapon as long as it's skills feel thematically in line with the part of the warrior the e-spec express. > > > > > > > > > @"Teratus.2859" said: > > > > @"Lan Deathrider.5910" said: > > > > This is part of why I can't see them getting scepter as a weapon. It can't be dual wielded ( I legit don't think the code is there for it). > > > > > > Hodgins begs to differ :P > > > ![](https://imgur.com/zr9uq6C.jpg "") > > > > > > > Is that a mini? Those scepters are quite large for that model. Utterly silly looking in my opinion. > > He's one of the NPC's in the Ascalon Catacombs dungeon. > It does look pretty silly though lol > > The scepter's he's using are obtainable in game (It's called Emberglow) https://wiki.guildwars2.com/wiki/Emberglow and they are genuinely that big on players too, like one handed staff's XD > He's one of the more well known NPC's in the game that uses unconventional weapons like that which has occasionally lead people to think duel Sceptors maybe a thing one day. > I'd certainly like to see this combo tbh specially since no playable class so far has been given this combination. > Much like Duel Shields and Duel Focus this would be entirely unique to the first class that gets it. > Sign me up for a dual shield class, sounds fun. At least it sounds more practical than dual wielding swords.
  20. > @"Fenella.2634" said: > > @"Mortifera.6138" said: > > > @"Fenella.2634" said: > > > First, the game is available in more languages than just English. > > > > I find that hard to believe. It’s surprising enough that they have English voice actors, as they don’t like to put money into this game. > > > What do you mean, believe? Just change your settings and check for yourself. I don‘t get how „it is hard to believe“ either. Checking the settings is simpler than the story, after all ;). From the looks of it this thread wasn‘t created to discuss the story though, but more to bash the game. Hence the „simple story“ and „[Anet] don‘t like to put money into the game“ arguments.
  21. > @"Khisanth.2948" said: > Does holding W and pressing 2 work in other applications? If not then that can be an keyboard issue https://en.wikipedia.org/wiki/Rollover_(key) Didn‘t know this issue had a name. It was really annoying when I found out my old keyboard had this problem a while back. Pressing „w“ and „d“ together would block F1, while „w“ + „a“ + F1 worked. This means I couldn‘t place scourge shades while circle-strafing counter clockwise. Thank you for sharing your knowledge! OP‘s issue does sound very similiar to this.
  22. Tom Abernathy, the studio narrative director, stated that Jormag doesn‘t lie. And since not lying is „part of their strength“, we can safely assume that Jormag is Primordus‘ twin (whatever that means in the context of EDs). Unless, of course, Jormag not lying has been retconned. Braham doesn‘t know better, so he calls Jormag a liar. But we as players know more than the ingame characters do in this case.
  23. > @"Fueki.4753" said: > I'd prefer Primordus to stay a simple beast. > Primordus has no need for words or a personality to be a decent antagonist. I'd prefer that, too. I've always thought Primordus and his destroyers are behaving close to insects, specifically ants. I'd like it to stay that way. They have no need to communicate with other races, the only thing that matters is their own colonies.
  24. Hey, let's add some similiar ideas. If we need an armorsmith to repair our gear, why not take this further to make the game more realistic and "fun"? To adhere to "realism" and add more player interaction, the following must also be the case: ## Healthy state & Cooking * If you don't eat food cooked by a cook, your character is malnourished, your stats, damage, regen etc. is halved. If you don't eat at all your character simply is defeated. To respawn, another player has to manually carry you to a waypoint. If you don't get saved and forced to eat, your character dies and is deleted permanently. * Walking is now the default method of transportation. Running, as well as using mounts, will now cause exhaustion. A exhausted player doesn't regenerate endurance. * Cooking food now takes longer, depending on what you're preparing. Mini-games that take up to 8 hours to prepare complicated group dishes are added. * Players are now able to have a heart attack. This will lead to instant downed status or defeat. This will sometimes cause character deletion. ## Bank & Guild Bank * A new accountant and a banking profession have been added to the game. You can now only store things in your bank by talking to both a player with the corresponding accountant skill and one with a banking profession. It has to be two separate players. * To access a guild bank the guild has to have an accountant with a high skill level and must contact a high-skilled banker. ## Combat Training * New professions are added to the game: Swordfighting-Trainer, Elemental-magic-Trainer etc. * If you don't get trained by another player with the corresponding skills, you have a 50% chance to miss. If you hit you deal greatly reduced damage with a chance to hurt yourself when swinging certain weapons and using damaging magical skills. * Being a self-trained "XYZ-Trainer" will result in "bad-form". Anyone with "bad-form" has a 20% chance to miss. Anyone trained by a self trained trainer will also have "bad-form". I could go on, but I think it's obvious what I'm going for. "Realism" and forced player interaction isn't always the best method to make a game fun.
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