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Sorin Noroku.5342

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Posts posted by Sorin Noroku.5342

  1. Chrono is the support elite spec, when you look at mirage, it isn’t supportive at all... but those are the elite specs, I’m talking base class doesn’t give regen. Even base rev gives regen via tablet. It kinda kills any chance of a mesmer healer.

     

    If you apply the ability for regen, with illusionary inspiration, and all’s well that ends well, you end up with a decent HoT healer. But, without regen, you end up super super low.

  2. Well, that’s just it. Mesmer has none now. They used to be able to give it via f4 and/or soi. However they can’t now.

     

    Ele/guardian/ranger all kinda throw regen out like NOTHING. Rev does it with herald heal, war with banner trait, engi with heal turret, toolbelt skills, even holo light arena, thief when giving allies stealth, and necro with staff 2 or focus 4(?).

     

    Mesmer is the ONLY class now that cannot give regen to allies. Which kinda means it’s ability to be a healer, is SHOT.

  3. So, with the recent balance patch, soi and Bountiful Disillusionment changed. Some say for the better, others for the worse.... however, there is now one GLARING issue I see.

     

    Mesmer is now the ONLY class that cannot reliably apply regen to allies. Even THIEF and WARRIOR can. This 100% kills mesmer in any way for being a healer currently.

     

    I say we buff the insp trait for heal on illusion spawn’s healer modifier to compensate.

  4. > @"Emberstone.2904" said:

    > > @"Fallesafe.5932" said:

    > > > @"qwerty.8943" said:

    > > > So what is a 'semi-casual', "competent-but-not-uber DPS", though "wants-to-learn" supposed to do?

    > >

    > > Don't worry. The next Guild Wars will come out on mobile, and have such a bad/limited interface that everybody can be an elite raider by the end of a week! But for now... why don't you join the raid-training discord, and group up with other people in the same boat?

    >

    > Where can I find this raid-training Discord? I've been wanting to try them out now that my Weaver is geared.

     

    Not sure if you’ve been helped, but here the link to RiT (Raiders in Training) https://discord.gg/SvsVzVQ ! Hope to see you in the raid scene soon!

  5. > @"Dante.1763" said:

    > > @"Sorin Noroku.5342" said:

    > > While it would be nice, all the races can have gold without the cooldown. I didn’t worry about it personally.

    >

    > Maybe if you are a *god* of racing. I wasnt able to get Gold on two of the races without it, so it would be nice to have.

     

    -shrug- I got all my golds not worrying about the cooldown before starting. Honestly, should be able to get gold without the skill at all, all things considered. I got a few races without using the skill. (Snowden was one of them.)

  6. > @"Grogba.6204" said:

    > *Laughs in legendary armor*

    >

    > Torn on the Sigil of Concentration change, equipping more concentration gear feels bad but the changes to Scholar narrow the gap between <90% and >90% greatly. The loss of 5% damage will affect conditions the most... which are are more less or neglectable. On the other side, 125 ferocity is no joke and having said bonus up at all times is very nice actually. (Chip damage is a thing)

     

    Scholar never touched condi for damage boost. That’s why renegade runes and zerker runes were so good.

  7. > @"ButcherofMalakir.4067" said:

    > > @"Sorin Noroku.5342" said:

    > > > @"Astralporing.1957" said:

    > > > > @"Sorin Noroku.5342" said:

    > > > > > Dragon Hunter = good

    > > > > Kinda “meh” now.. not seen much.

    > > > Actually it's quite good, has an amazing burst, seen quite often both in fractals and raids.

    > > >

    > >

    > > I raid a LOT and rarely see them anymore compared to other classes. And it’s still “meh” when ya compare to others

    >

    > Well, recently there was a record kill on kc that was using dragonhunters, soulbeasts and weavers as dps so they cannot be bad right?

     

    Oh trust me, I 100% love guardian, and played it myself last night. It’s not bad, just... there...

  8. > @"Astralporing.1957" said:

    > > @"Sorin Noroku.5342" said:

    > > > Dragon Hunter = good

    > > Kinda “meh” now.. not seen much.

    > Actually it's quite good, has an amazing burst, seen quite often both in fractals and raids.

    >

     

    I raid a LOT and rarely see them anymore compared to other classes. And it’s still “meh” when ya compare to others

  9. > @"Pyroatheist.9031" said:

    > > @"Sorin Noroku.5342" said:

    > > > @"Pyroatheist.9031" said:

    > > >What I'm unsure about is how the stacks prioritize themselves. If the consumption priority is such that the shortest stack is consumed first, then the time warp will refill a 2 second stack every other tick for the duration of the skill, effectively providing 12 extra seconds of quickness (10 while it runs + 2 from 1 stack added at the end). However, if the stacks are consumed first in first out, it means that the time warp may actually only apply 1 or 2 ticks of quickness during the entire duration, which would mean it would only add about 4 seconds.

    > > >

    > > > I haven't tested enough to figure out exactly how it functions, but I can provide a recommendation on how to comp with those considerations. 1 Chrono in a realistic situation cannot maintain 100% 10 target buffs. However, one Chrono + a 2nd Chrono that is specced for full healing instead of 10 target buffing can easily maintain 100% 10 target uptime. So, we run 1 10 target Chrono, 1 druid, and one healing Chrono for a total of 3 supports in a 10 person group.

    > > IIRC, the highest duration stack is the first to be used. What I would prefer is the lowest duration stack to be used.

    > >

    >

    > If that's the case, then it's potentially even worse than what I had mentioned as the worst case there.

     

    Even still, thinking with 100% bd, you're looking at 4 applications of SoI for 6s each. Which leaves a final spot for TW's 4s application (since its base is 2s and with 100% bd that goes to 4s). If we assume "First in, First out", you see 4,4,6 in first soi cast, then 3,4,6,6 in second, exit CS and cast mimic/soi, 2,4,6,6,6. Next soi cast you'll see TW replace the lower stack and get moved to the back and read it as 4,6,6,6,4 and SoI replaces the 4s stack in front with a 6s... and TW does nothing until the soi stacks are gone, reading 6,6,6,6,4. So you got a total of 3-4 stacks of TW in, before it was worthless. If you add in WoA, it gets worse as it's an 8s stack with 100% bd.

  10. The Red/Grey/Purple infusions from halloween 2018 show up on clones ONLY on the client of the mesmer player, it's not shown for allies.

     

    Also, Winter's Heart and Phosphor (the giant green sun) and confetti, also work for clones for the client side mesmer.

  11. > @"Pyroatheist.9031" said:

    >What I'm unsure about is how the stacks prioritize themselves. If the consumption priority is such that the shortest stack is consumed first, then the time warp will refill a 2 second stack every other tick for the duration of the skill, effectively providing 12 extra seconds of quickness (10 while it runs + 2 from 1 stack added at the end). However, if the stacks are consumed first in first out, it means that the time warp may actually only apply 1 or 2 ticks of quickness during the entire duration, which would mean it would only add about 4 seconds.

    >

    > I haven't tested enough to figure out exactly how it functions, but I can provide a recommendation on how to comp with those considerations. 1 Chrono in a realistic situation cannot maintain 100% 10 target buffs. However, one Chrono + a 2nd Chrono that is specced for full healing instead of 10 target buffing can easily maintain 100% 10 target uptime. So, we run 1 10 target Chrono, 1 druid, and one healing Chrono for a total of 3 supports in a 10 person group.

    IIRC, the highest duration stack is the first to be used. What I would prefer is the lowest duration stack to be used.

     

  12. > @"Astralporing.1957" said:

    > You do realize you're not really contradicting me here, don't you. The very fact you consider 4000 people to be a vast amount speaks volumes.

    Oh, I'm aware it didn't really contradict you.. that's why I mentioned "Granted, the population OF raiders is VERY small in comparison to open world, pvp, wvw...", but even with that said, it still doesn't prove that raids need an easy mode, it just says the amount of people who sought out training for raids to start them, there's even more that are not in a server. Also, that's only ONE server, a single server. There's 5 that I'm in currently, (a lot of crossover though). That's also 4,000 in NA alone. EU has even more.

     

    An update on that baby raider group a friend is helping with, in a single week, they have killed every boss except w5, deimos, and xera. That said, that's people who have NEVER RAIDED, gone on to kill almost all raid bosses. That to me says that raids are easy enough to do, what about that suggests we need an easy mode? 16/22 bosses from never seen, to killed, in a week. Seems easy enough to me. What good would an easy mode do, if people who don't raid and have never raided before, can clear them like that?

     

    Edit: Forgot to add in, Raids are built for the people who want to push the limits of the game, the ones who WANT challenging content. It's been said all over the place, they're not for everyone. Some people just don't enjoy it. So I tend to remove those people from the equation when calculating player base.

  13. > @"Astralporing.1957" said:

    > > @"Sorin Noroku.5342" said:

    > > > @"Blaeys.3102" said:

    > > > Not sure what is blind about the poll. The options seem well defined.

    > > >

    > > > Trying to argue it away with strawman fallacies (and yes, that term applies here) wont make the numbers go away.

    > > Problem is, a lot of players avoid the forum heavily... also, how many of those that voted actually raid?

    > Forums in general have an overrepresentation of hardcore players, and in addition the poll was in dungeon forum, where that tendency is even more skewed.

    Considering the amount of people I speak with in the "hardcore players" area.. most don't touch the forums for fear of being banned for "silly" reasons. So I doubt that the "overrepresentation of hardcore players" is valid. Also, the poll was posted in the combined area iirc, dungeon/fractal/raids all share a subforum.

     

    > > Once more, the devs have said they designed these to be more difficult. Even still they are incredibly easy. I cannot tell you how many streams I’ve seen of people who are BUTCHERING their class and build, yet pass with ease. The dps checks are super light (baring dhuum/largos) and the mechanics are fairly simple. We know this by the vast amount of people learning raids in the discord training servers, and getting kills.

    > And yet that "vast amount of people" is still only a very small part of the whole population. And as for dev designs, well, the raids are one of the examples showing that those can change.

    When you have a 4,000 players in a single discord of raid training, and only like, 200 players are of the highest ranks, that is a vast population for those that do the content. I'd love to suggest joining these raid training discords for anyone who wants to get into raids! They're honestly SUPER easy. In fact, a friend of mine just took a new set of 8 baby raiders, and almost cleared w6 today on their first time in. Just her as a druid, and another friend as a dps. The rest was all baby raiders.

     

    Granted, the population OF raiders is VERY small in comparison to open world, pvp, wvw... It's something I've been a part of discussing with other raiders for awhile. HOWEVER, the general level of raids does not need to be dropped down to assist more people getting into them, as the resources to complete and learn them are out there for the taking! As well as large groups of people for filling out the squads! So you've got the people who know it, just WAITING for someone to go "I'd like to learn it" and they'll take them. Show them the ropes, help the out, teach them the mechanics.. and they do this nearly 24/7! (Seriously, we have more postings than the lfg in RiT most days...)

     

  14. so, since it’s a necropost... let’s give an update of changes since OP posted.

     

    HEART OF THORNS

    > Scrapper = useless

    Has a healer option on SC

    > Tempest = nothing vs weaver

    Scepter tempest has come back

    > Herald = useless except for HK xD

    Now is a viable off healer and buffer! (Though still kinda meh)

    > Daredevil = I think thief is dead overall

    Going strong

    > Reaper = literally a bigger meme than tidepods

    Doing just fine! Power reaper is seen in a lot now!

    > Chrono = getting gutted

    Never was gutted, now is easier than ever! Just as strong

    > Druid = getting gutted

    Still never saw this being gutted, super strong

    > Berserker = good

    Still true, and base war is too!

    > Dragon Hunter = good

    Kinda “meh” now.. not seen much.

     

    PATH OF FIRE

    > Holosmith = super flexible dps, absolutely rocking it atm.

    Still same

    > Weaver = 46k dps large hitbox.

    Damage dropped off, now it uses a sword!!

    > Renegade = high dps... check... stronk support... check

    Still “check”, alacrity share is better

    > Scourge = king of wing 5

    Had a heavy heavy hit, but bounced back with solid support

    > Mirage = what's dat broken deeps? Oh its a mirage

    Still a good dps class

    > Soulbeast = yeah this one is just good, versatile and dependable.

    Kinda “meh” now, but not terrible.

    > Fire brand = talking one of the highest dps specs and one of the strongest future support specs?

    Firebrand dropped HARD imo, support still kinda there. People still trying for FB+Ren.

    > Spell Breaker = it's actually almost there strangely, but not quite.

    Still somewhat true.. viable but there’s better options

    > Deadeye = well, I think the uselessness of this spec justifies the op'ness of everything else PoF has.

    Is now meta.

     

     

    Think that wraps up necro-post nicely!

     

  15. > @"Blaeys.3102" said:

    > Not sure what is blind about the poll. The options seem well defined.

    >

    > Trying to argue it away with strawman fallacies (and yes, that term applies here) wont make the numbers go away.

    Problem is, a lot of players avoid the forum heavily... also, how many of those that voted actually raid? Raids are super super easy. Plus, the developers have said, these are not meant to have an easy mode, it’s meant to be harder content.

    > Of course, continuing the debate and discussion is healthy, but I think it is important that Anet see these numbers and what they represent. If additional resources ever do become available for further raid development, the (albeit slight) majority of those willing to respond on this subforum see value in moving to a more tiered difficulty model that includes a more casual experience alongside one for harder core players.

    Once more, the devs have said they designed these to be more difficult. Even still they are incredibly easy. I cannot tell you how many streams I’ve seen of people who are BUTCHERING their class and build, yet pass with ease. The dps checks are super light (baring dhuum/largos) and the mechanics are fairly simple. We know this by the vast amount of people learning raids in the discord training servers, and getting kills.

     

  16. So, I was reading along until I got to someone’s comment that made the most sense...

     

    First, the issue is not “2 chrono, 1 druid, 1 warrior”, it’s the “6 dps spots”. In every mmo, there is tank/healer/dps... we have something similar but not the same in GW2. The issue is the same across the board. Some classes fit those 6 dps spots better than others. Some bring utility others don’t.

     

    Second, the issue is still not the “2 chrono, 1 druid, 1 warrior”, even excluding the 6 dps spots. As I’ve seen noupdraft gors without chronos... I’ve done full w2 with no druid! (We used a chrono healer and a FB healer!)... I played the raids opening as a DH tank. Other comps are viable.. but the problem is, they’re not as good at compression. That’s where we ended at with our current raid comp meta. Role Compression. I remember the day a chrono joined saying they could tank. It compressed the slot of chrono and tank into one, and opened a dps slot. You have to fight THAT before you can fight the classes.

     

    After saying that, I understand the hold that war/chrono/druid has on the raid comp, but still... this is by FAR the BEST balance we’ve had between ALL classes i’ve seen ever! Every elite spec is viable, and a lot of the base classes are close! (Dunno why you’d run some base classes but, whatever!)

  17. Decent into Madness trait gives you a Lesser Chaos Storm on heal, however, the recharge does not get lowered when you take Chaotic Dampening. Chaotic Dampening shortens staff cooldowns on mesmer. When you take Domination trait Blurred Inscriptions, it reduces the cooldown of Illusionary Inspiration's Lesser Signet of Inspiration.

     

    Shouldn't Lesser Chaos Storm also receive the shorter cooldown?

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