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Illconceived Was Na.9781

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Everything posted by Illconceived Was Na.9781

  1. > @"Mungo Zen.9364" said: > Is this US only? > @"nottsgman.8206" said: > that's great, but best buy in Canada hasn't sold them in YEARS, so I'm guessing this is a US only thing It looks as if it might be US only. However, y'all now have as much information as I: that's the entire text from the official GW2 website. It makes no mention of where it's available.
  2. Guardian has some great builds that are meta for Fractals. Banner Warrior is also a good choice, although for Tier 2 and above, you'd need ascended. [Discretize](https://discretize.eu/) is the best place to start looking at Fractal Builds. [MetaBattle](https://metabattle.com/) is preferred by some (more builds, including some that are less effort to play) * DT [Firebrand](https://discretize.eu/builds/guardian/firebrand) * DT [berserker](https://discretize.eu/builds/warrior/berserker) A buddy of mine has an ["easy rotation" Rev build](http://en.gw2skills.net/editor/?PmgAwylxQHMPyh1RNMO6hRSfMCKgJ7le7H-zRIYR0wXGtlAVUA2ONU4MC-e) for raids that will also work for Fractals. (It might need some adjustments from the last bit of skill changes.)
  3. tl;dr the data published in the Original Post does not (by itself) support the hypothesis that participation is declining. The number of participants in "this month's" content is always less, for predictable reasons. The ideal comparison is to use "snapshots" for participation after 2 months. Since we don't have that, the next best is comparing relative participation and that shows a different picture: relative participation is similar. (My personal belief is that the OP is likely correct that participation is dropping for metas. But I don't think we players have access to any data that can demonstrate that. Instead, I think the most effective way to convey "meta fatigue" is to post our opinion, rather than trying to teach ANet what their numbers mean.) **** ##### In More Detail >! The original data doesn't show that the participation numbers increase as time goes by. The numbers for the most recent content will always be less than for last year's content, even if the game's population has dropped. The current episode only has the early adopter participation; the oldest episodes have all the new, returning, and "didn't feel like it" participants. >! >! A true apples:apples comparison requires taking a snapshot of completion rates at various times, which GW2 Efficiency doesn't report on the main site. It's probably okay to compare 4-year old achievements with 3-year old ones; as time goes by, the cumulative differences will diminish. But it's definitely not reliable to compare 3-month old achievements with 6-month old ones. **** ##### Proxies for Comparison >! One proxy I've used in the past is to compare relative completion rates. How many started versus how many finished? Using the OP's numbers, those ratios look like this: >! * Bound by Blood 0.82 >! * Whisper in the Dark 0.91 >! * Shadow in the Ice 0.79 >! * Steel and Fire 0.95 >! * No Quarter 0.75 >! * Jormag Rising 0.82 >! >! Notice that *Jormag Rising* is the same as *Bound by Blood*, and *No Quarter* is close with *Whisper in the Dark*. These rates go up and down, partly because not everyone enjoys each episode as much as the next, partly because Real Life™ affects us different in each month, and, as some noted above, the ability to gain other rewards is sometimes gated by story completion, and sometimes not.
  4. Awesome. I'm sharing that with my guildies. Well done. That's really sweet. (and now she has ~~a~~ two dad jokes to go with her cake ;) — one above & one below)
  5. @"Sorem.9157" my recommendation for events like this: park a character in the safe spot, outside the dungeon entrance and, any time you have a free five minutes, jump on that toon and see if the event is up You can also check LFG (if you're NA, on some weekends, there's a "cleansing of Orr" guild-sponsored event you can join; times vary). 30-90 minutes after reset is often promising. But me? I just pop up "every so often" and eventually, the event is up or the pre-event is running. I find it less stressful to be patient rather than be stuck waiting (whether for a clock time or the map to get it together). **** If you're really ambitious, you can look at the wiki for all the relevant pre-events and organize the map to start progressing them. There are always people who want temple events and, for a variety of reasons, few will ever initiate them. However, that's a lot of work. It can be fun, on its own; it's just not everyone's cup of tea.
  6. tl;dr According to the architects of the game's economy : "mystic coins are doing their job" — John Smith (paraphrase) **high values of m-coins are beneficial to the game's economy and hoarding is fine, as long as there's plenty of supply on the TP** **** The quote linked in an [earlier post](https://en-forum.guildwars2.com/discussion/comment/1369693/#Comment_1369693) is *four years* old, and is from Chris Cleary > https://forum-en.gw2archive.eu/forum/game/gw2/Mystic-Coins-again/page/2#post6157178 > > Most of this price increase revolves around players that are pushing the value up due to the players willingness to pay more. If players are willing to pay more for an item, it’s going to keep increasing until eventually it hits a ceiling for the commodity. We’ve seen the same thing occur with numerous commodities over time. > > Right now there is a consistent supply of mystic coins entering the game (way more than are being consumed) and churning through the trading post at a very slow rate. Most of the coins on the market are ones that have been flipped. > > In retrospect, this is actually causing the daily login reward to be worth significantly more to players who wish to convert mystic coins to gold. PS Cleary, Smith, & O'Brien would expect that "ceiling" to increase as any game ages, because veterans simply can't help end up with increasing wealth (even those who spend all their coin end up with more "stuff" and become willing to spend more for "aspirational" goals). It's not anything surprising, as it happens with all commodities. **** *Nine months later*, [Mike O'Brien said]( ) > Mystic coins are a currency that all players get in small quantities and then can sell to wealthy players who want to use them to craft aspirational or luxury items. Seen in that light it’s not inherently bad for them to be expensive, nor is it unnatural for them to increase in price as wealthy players continue to accumulate more wealth. We can measure their success more in terms of their use: are they actively traded between players and actively used? And the answer to those is a resounding yes. And John Smith said (**emphasis** added) > **Mystic coins are doing their job.** **** Is there "plenty of supply" on the TP? Here's the data: * May 2016 (time of the 1st quote): 26k * Feb 2017 (time of 2nd quote): 17k * October 2020 (right before a major perturbation): 36k Peaks & Valleys: * Since those dates, the lowest supply was ~10k, which didn't last long. * Typical low points are around 15-18k, which were also uncommon and brief * Since those dates, the highest supply (day) was ~58k * High points >50k are common
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