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Yamazuki.6073

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Posts posted by Yamazuki.6073

  1. > @"Rasimir.6239" said:

    > > @"Kameko.8314" said:

    > > Maybe I am missing something. But the merchandise collector visage is pretty obsolete and unattainable other than doing 2 hours of metas with very low chance of receiving? Am I not mistaken?

    > You can (theoretically) buy them on the trading post.

    >

    > As for having (a very few) items/achievements that can't be gotten guaranteed in the space of 2 weeks, you probably have to thank your fellow players for that who have been crying "new episodes only ever last for two hours" quite loudly.

    >

    >

     

    Right, blame the players and not the developers; I'm not aware of anyone who specifically asked for absurd RNG, on the other hand, we all know who decided it should be here. This achievement doesn't change the fact LW episodes have too little content given there's only a few of them each year, with no other content updates between them. This doesn't even take into account ANet benefits from some things being too expensive in order to get money from what developers call "Whales".

     

    Even if you want to talk about making people re-play the same events over and over, there's already other ways to do it; but hey, it's far cheaper to create a loot box drop, give it an absurdly low drop rate, and let people like you say the player base created the problem.

  2. > @"Trazer.1860" said:

    > tl:dr weapon swap CD is part of what makes this game unique, remove it and what you have left is just another Korean RPG

     

    Korean games have had weapon swaps before GW2. Never mind weapon swaps, you could fully swap out your entire gear set too... I remember playing a game where mid combat I would swap half my gear for bonuses when I used an ability then swap back to my other set right after. There were even pay to win CH/KR games that sold the ability to swap weapons/builds mid combat.

     

    In short weapon swapping is only unique if Guild Wars is the only MMORPG you've played.

  3. I just have multiple of the same profession that I commonly play for different stat types. Such as two Warriors, one for Power and the other Condi. Then there's multiple characters dedicated to just being additional bank space for items I don't look for as often, excess materials and others that hold various boxes. Bank is split up; Top two are for boxes/bags to be opened on a low level alt, next two are excess resources to be moved to alt characters, the rest are food, boosters, etc; items used by multiple characters but not often enough to be put in the shared slot.

  4. I would imagine them selling mostly skins in the gem store is better than what other games sell when they aren't selling skins.

    This is before taking into account you can just earn gold and then convert them to gems without relying on direct trading with other players like you would in other games.

     

    It's not as if we get rewards based on the appearance of our characters like some Asian games have done, or spending money on different particles provides clear advantages like some skins do for LoL.

  5. I personally would prefer if loot boxes had a cap on how many were needed in order to get rewards, and in the case of duplicate rewards being worthless, no duplicates. This is why I had no issue with how mounts were done for GW2, but I don't like the BLCs.

     

    One of the reasons why loot boxes are so common is because people refuse to pay more than 10$ or 20$ for some items. In fact, I've seen multiple publishers experiment with selling loot box items in the shop directly for ~30-50$ with the option of either buying it directly or just spending a couple dollars per loot box. Guess what happened? People whined the price was too high, and the majority opted for the loot box, and were "content" with the loot box route even if it took 80-100$+ to get the reward.

     

    Just look at how often people complain cosmetics are "over priced" for GW2, despite it being one of the cheapest. How many games even charge 8-20$ for account wide cosmetics with a one time purchase of unlimited dyes that work for everything? It's really no surprise publishers/developers just shove rare items into loot boxes.

     

    No matter what, they'll find a way to make you pay more than what they wanted to charge. See DLCs as another example. Publishers couldn't increase the price to 80$, people complained; don't worry though, now it's 60$ for the base game and another 60-180$+ for the rest of the game.

  6. > @"Rasimir.6239" said:

    > For one, I strongly suspect the developers intention was to incentivice you to replay the content, not to buy your way past it.

    It seems the requirement is a single character finishing the story, I'm unsure how a single completion is an incentive to re-do the story. Once again, there was zero reason to change how this worked.

     

    > @"Rasimir.6239" said:

    > Secondly, teleport to friend stones are frequently brought up since they have a habbit of accumulating even without purchase. Personally I never buy keys nor do I key-farm, but I do have a full stack of the stones on my main account and about 100 on my alt account, simply from birthday gifts and regular gameplay (mostly map completions and story playthroughs on my permanent characters).

    No, they don't. They are not common enough from playing the game, even with multiple characters per year, and a ton of map completion over several characters, the vast majority of the measly 54 I currently have came from BLCs; keys gained through map completions, story, and the weekly level 10 quest every now and then. I have been playing for multiple years, and have an above average playtime, that 54 would be significantly lower if I played as often as most people do unless I spent more on keys. These 54, or your 100, wouldn't even be anywhere near enough if someone listened and just used one as a solution each time it has been suggested, or if any was used for the previous exploit.

     

    > @"Rasimir.6239" said:

    > Third, why do you want to even bring all of your characters to the new map if you don't intend to play them? And if you do intend to play them, the 1 hour cooldown on the permanent teleport stone really is a non-issue.

    Where did I say I wanted -all- my characters brought to the map? And why do you assume I don't play more than a single character? I don't bring all my alts to a map, just the 6 that I actually play.

    I never even complained about the 1 hour timer either, I said there realistically isn't much of a use for them as a whole, and that 800 gems for such an item is too much, even if I paid for it through gold.

     

    Not only that but if it's as simple as using a teleport stone to get to the map then what purpose would there be in locking the scroll behind story other than to encourage having them in the first place? Do you really think A-Net doesn't know the community will just tell anyone who complains to just spend 800 gems?

  7. I personally don't like locking it behind the story either, doesn't matter if access is unlocked in a minute, or 30. I complete the story with my partner the first time, and well... sometimes it takes a long time. This means I can't bring other characters without always doing the first part, or wasting friend stones; which I don't have a million of as I do not buy BL Keys and the permanent version costs too much for what it does and frequency it would be used; I would have none if I used them every time it's been suggested too. I am also not sure why people would even suggest a cash shop/loot box item as a solution to a problem the developers intentionally created.

  8. > @"Knighthonor.4061" said:

    > > @"Yamazuki.6073" said:

    > > > @"Knighthonor.4061" said:

    > > > There are three schools, Soldier, Adventurer and Scholar.

    > > >

    > > > That's why armor is the way it is. Because of Lore reasons.

    > >

    > > Armor is really the way they are because that's how most RPGs have armor done. MMORPGs forcing armor types based on class never made sense considering outfits are thing, as well as cases in the "story" where a (an example) Warrior wears Medium or Light armor anyways.

    >

    > No makes lots of sense in RPG story telling. A Paladin wear plate armor not cloth. A knight wears plate armor not cloth armor. Makes sense to have restrictions especially when classes are more defined in the Lore.

     

    You can't use the lore excuse when plenty of games, GW2 included, has moments where professions/classes are wearing armor not of their class. Not only that, but no modern game locks heavy, medium, or light, cosmetics to specific classes, anyone can wear any outfit. Even some of GW2s armor skins are the same for all 3 armor types.

     

    It's just tradition, and money, nothing at all to do with lore. Some modern games already allow any class to wear any armor.

  9. > @"Dante.1508" said:

    > A lot of Antisocial and introverted customers play MMO's as well, i believe Developers forget this when they design team content everywhere.. Its a mistake forcing customers together to complete story parts, and i agree the pvp and raid aspects need team play.. but the rest should not and the rewards should be the same everywhere.

     

    People who play alone typically aren't "anti-team play". They're typically not for content like Raids, and it isn't due to team play, but how inconvenient it is to get a group.; as it requires sitting around talking to random people to get one going.The most popular games globally are team oriented games, but getting into a team of randoms is quick and easy for these games.

  10. > @"Knighthonor.4061" said:

    > There are three schools, Soldier, Adventurer and Scholar.

    >

    > That's why armor is the way it is. Because of Lore reasons.

     

    Armor is really the way they are because that's how most RPGs have armor done. MMORPGs forcing armor types based on class never made sense considering outfits are thing, as well as cases in the "story" where a (an example) Warrior wears Medium or Light armor anyways.

  11. I would prefer playing which ever content I want to at the given moment, convert the gold to gems to get what I want; as opposed to being forced to possibly doing something I absolutely don't like just for a skin.

    I also find it very unlikely most people complaining have even bothered to unlock most of the skins/gear that can be earned through pve currently, to be complaining there's a lack of them.

  12. > @"Krzysztof.5973" said:

    > Anything that is considered "elitist" by this community I shall embrace with open arms. Rankings in any shape or form would be nice.

     

    Ranks are fairly pointless when the player base isn't really competitive. People who genuinely care for competing with people have the option of playing games designed to be competitive. Being ranked on a game where the majority don't care isn't really an accomplishment, and if you consider it one, it's because you're not after real competition.

  13. > @"Illconceived Was Na.9781" said:

    > > As we all know in the community ~~guild wars 2~~ twitch struggles to hold a significant viewership ~~on twitch~~ with GW2

    > Fixed that.

    >

    > This is not a problem for GW2 as much as it's a problem for people who like Twitch and GW2, expecting Twitch to accommodate a game like GW2.

    >

     

    It makes no sense to say Twitch needs to accommodate a game like GW2, when there's MMORPGs that do better than GW2 does in terms of views and number of streamers. Most excuses listed in this thread applies to other games that also do better. The only games that don't suffer from issues GW2 does are the competitive pvp games designed to actually be spectated. This statement also suggests it is Twitch's fault (or those who use the service) for GW2's low viewership, even though it isn't.

     

    ArenaNet only tried to gain views in the sense they tried pushing E-sports for GW2, E-Sports on a game that was in no way, shape, or form, designed to even be a competitive pvp game.

     

    It's not as if you need to be part of a Twitch community to even acknowledge how ArenaNet made the mistakes themselves, I don't watch any Streamers (nor care to), it's just a matter of being willing to look beyond your own personal interests.

  14. > @"Faaris.8013" said:

    > What kind of content are you creating and how would it be implemented into the game? I know people who have created stuff for games as mods, which could actually be used by other players. But GW2 does not support content creation, so I guess your journey ends here.

     

    Content isn't just stuff to add to the games, they're referring to videos and/or streamers who make videos or stream, which creates communities and brings attention to the game for more people to be drawn to it. This is why more games offer rewards through Twitch Prime and pay streamers/youtubers to stream/create videos of their games. These people are considered content creators as streams/videos are content.

  15. > @"Safandula.8723" said:

    > It won't happen, cuz they won't make money on it.

    > Lot of ppl has multiple sets. 1 set of tools is 2k gems, so how expensive u want to make it, so anet will profit?

     

    That depends, some people don't buy permanent tools at all due to the inconvenience of having to move them, or only buy one and do deal with the inconvenience of moving them. There's already more than once incentive to buy more than one set too, skins and glyphs; some cost just as much, or more, than just converting the gold to 1,000 gems to buy the tool with them. Multiple sets also means you wouldn't have to worry about swapping glyphs for people that use a different one for different areas.

  16. > @"Rukario.1695" said:

    > I assume the low drop rate is to encourage people to stay longer instead of abandoning the map after obtaining everything in 2 weeks.

    >

    > Let's not forget it's the best method to receive Yellow Unid gear.

     

    Low drop chances aren't the only way to extend the life of a map, low drop chances or absurd time requirements just burn people out overtime. Not only that, but I really don't think many people are going to be doing Dragonfall to get these weapons in particular, as the skins aren't really new, just another recolor with different visual effects.

  17. > @"Warscythes.9307" said:

    > A flying mount renders land-based mount obsolete.

     

    It only would if it was actually faster. For a good portion of Core and part of PoF/LWS4 the Beetle makes every other mount "obsolete" for getting across. Jackal is also pretty pointless due to how much better the Raptor was other than for portals or going up a hill, and them Skimmer is worthless as even just Springer->Griffon would be better other than if you had to do something under water (rare) . Also, keep in mind some maps are impossible to fly through, due to invisible barriers. In HoT maps, like Auric Basin, you can't use the Griffon straight across for example. In many situations Griffon would still be better for quickly "gliding" across a map compared to slow flying if Skyscale could fly. Slowly flying also puts you more at risk compared to just quickly gliding with Griffon, Beetle on land, or even just Raptor on maps with long range enemies that can quickly dismount.

     

    In regards to developers not wanting flying so people can't skip "content", that would mean mounts as they are would have to be removed. Core/HoT were not balanced around maps, and Beetle/Griffon/Raptor let you skip across maps to your destination. Even in PoF, it doesn't matter other than the rare instances with auto-dismounts. After the introduction of mounts, the masteries that were included with them, in addition to the masteries added with LWS4 only served to encourage skipping; evasions when using endurance, endurance regen allowing for greater temporary movement and more evades, donating your HP bar to your mount before the mount's personal HP drops to zero, and then there's Bond of Faith. Better off just being honest and saying you don't want flying mounts because you think it's "cool" to not have it since WoW has it. same argument people had for not wanting mounts in the first place.

     

    I personally don't care if they add a mount that flies or not, as in the end, nothing much changes and I probably would rarely use it, as I only use mounts for point A to B, this means I'll use the best one available if I'm in a rush, otherwise, just Jackal.

  18. > @"MithranArkanere.8957" said:

    > I'm not against Tengu combat tonics as long as it doesn't mean we'd never get playable tengu.

     

    Realistically, tonics would be the closest you would get. It makes little sense to add new races that would only be played by a small minority, even more so when there is no real way to make money off of the new race. A new race means they have another set of armor skins and outfits to worry about for as long as the game is supported, in addition to all the costs it takes to even add it to the game. There's a reason why it's rare for games to have new races added, beyond simply re-skinning alternate humanoids.

  19. > @"notebene.3190" said:

    > > @"Rukario.1695" said:

    > > If reporting for abuse / harassment ever did anything and toxic players felt they would even get a warning, then this would never happen. Even a "strike" system would help.

    >

    > Sadly, everything in business these days is about 'revenue streams', where you get money and don't have to add anything to get it, particularly labor, which is costly. They aren't going to pay for that kind of labor. It's why we lost a lot of the longer term people we knew, once Mr. Whistlebritches drew the attention of NCSoft with his grand ideas of "Guild Wars: Samsung Smart Fridge + Doorbell" (?) , they were the first to go because they were expensive labor.

    >

    > If they could staff it with labor like Uber or Lyft, 'gig-economy' type labor, where you don't even have to recognize them as employees (?), they might be able to staff an enforcement team like that.

     

    Game moderation doesn't require much labor beyond getting an automated system. Larger games aren't moderated by Humans, but by automated systems that are reviewed by a small team, as games with huge populations realistically can't be moderated by Humans unless their player base were saints or they didn't have to pay employees. This is why League back then had the player base vote on whether people were punished or not before they could automate it all; this is also why chat behavior sees quick punishments, but game play harassment/trolling takes longer as these have to be reviewed by Humans.

     

    > @"Koods.9815" said:

    then they wonder why did we keep dying and losing soo much time..

     

    Dungeons aren't difficult, and most bosses can be bursted down very quickly with 1-2 people. If people don't know how to play pre-80 it wouldn't change much if they were 80 either.

     

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