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Arheundel.6451

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  1. > @"Barquiel.5610" said: > So I just came back from a 4 year break. Decided to jump into PvP and I have to say it has been very unenjoyable. > From what I can tell the pvp community wants more people to play this mode. However, anyone new to the mode gets slammed with insults during every single game from both sides of the match. I don't know about you but insulting people isn't exactly how you get people to play the mode you desperately say you want more people to play. In the last week I feel like I've been insulted less in LoL than in a GW2 PVP match. > > Then there's the match making. If you go into unranked you are met with fully stacked teams that just 1 shot you over and over again. If you go into ranked it seems better in terms of matching players (I'm silver btw). But even there you are met with such venom it's honestly not enjoyable. > > Don't get me wrong. I've watched build video's and practice combos on golems. I've seen video's on how to rotate and what each role does and how do it. However, just cause you watch a video doesn't make you awesome at the task. That takes time and practice. But then every time you try to practice you are met with just insults and BM. > > So I'm curious how exactly are newer players suppose to get into pvp, when again the only thing waiting for the newer players is pure venom? All I am seeing from new players is a complete lack of the most basic concept of online PvP : -Peeling for your allies -Ressing your teammates -Stomping the enemy All this doesn't require years, months..not even weeks to understand, it's common sense that still new player fail to display, it doesn't matter how many "combos" you learn if you fail at the most basic factions which makes the whole "carrying" a virtual impossible task and that frustrate those who were able to master such simple concepts. I sincerely doubt anybody with a shred of inteligence would "insult" you if you show a good grasp of PvP
  2. > @"Xentera.4560" said: > > @"Ragnar.4257" said: > > I really don't understand why the matchmaker is still set up to allow silvers in the same matchups as plats. And also why the 'default' rating for new players is apparently gold. > > > > NOBODY benefits from this setup. Silvers getting 1-shot and raged at, Plats getting infuriated that despite holding a node 1v3 their team still can't achieve anything. > > > > If narrowing the matchmaker window makes queues 12 minutes instead of 2 minutes, so be it. I'd rather have 1-2 good games per hour, than have 4-5 pointless wipeouts. > > > This! > > At one point someone thought it was a good idea to match up people based on the average rank of the teams not individual ranks. This resulted in the kitten fest known as the current matching system. > It wasn't someone...**it was the crying community few years back**, before we had the "per individual rank" matchmaking and things were working, vet would play alongside other vets and so on...ofc the lowby players unable to win on their own started to cry on the forum....they cried so much that after season 3 , the matchmaking was changed into this "average rank kitten" so that vets get "to carry" those undeserving of their rank and who think to be better than what they're really are
  3. > @"Nilkemia.8507" said: > A great idea...if your goal is to kill off SPvP even faster. You're supposed to go PvP for prestige not for gold like you'd supposed to go WvW because you enjoy large format fights and finally PvE because you enjoy grinding or whatever. It's ok more than ok to give some form of PvP currency which is highly lucrative like memory of battles are in WvW but...right now the gold rewards in PvP are just too much for simply joining ....**you are not supposed to get any pips if you lose** in case they'd leave the current system. In an ideal world gold rewards should go to AT, making it a larger instance for starter but at the same time keeping rewards away from bots and farmers : gold rewards should increase as an incentive but yeah...gold rewards should be removed from Ranked. Ranked should not even have a leaderboard : It's a random game mode
  4. > @"Axl.8924" said: > > @"Arheundel.6451" said: > > > @"Axl.8924" said: > > > > @"Leonidrex.5649" said: > > > > @"Axl.8924" where is the " reaper is countered by CC " coming from? they have usually 3 ways to remove CC and also stability. > > > > And defense-wise. Full shroud reaper can eat every single skill from my "sic em soulbeast " and not even drop out of shroud. > > > > Im not saying I am defenseless but neither is reaper. In reality you wont get to stun reaper in 1v1, EVER. Since they have too many ways to remove the CC. > > > > In the end, necro players are spoiled by their face-tank shroud, and dont even try to use their 2 dodges properly. Use those 2 dodges on CC, get stab, then use 3 stun-breaks and nothing can really lock you down. Mobility? Reapers are REALLY kitten fast, with speed runes they are above most classes speed wise, they can match mesmer/ranger for sure. and outpace guardians, elementalists. > > > > Lich form is still bull, whenever you make a build you need to have a built-in get out of jail free card against this skill. It hits for over 7k. > > > > > > I've seen soulbeast doin 1 shot a while back heard they can still do. > > > > > > There is a reason why it was getting hit first. > > > > > > Nec is not completely defenseless, but it can be kited, it has weaknesses its far from as op as people say i get sick of folks saying its op and we do use dodge. > > > > > > > > > > @"Arheundel.6451" said: > > > > > @"Axl.8924" said: > > > > > > @"Arheundel.6451" said: > > > > > > > @"Axl.8924" said: > > > > > > > > @"Arheundel.6451" said: > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > @"Ghos.1326" said: > > > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > > > > > > > > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > > > > > > > > > > > > > > This is so far what we got. > > > > > > > > > > > > > > > > > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > > > > > > > > > > > > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > > > > > > > > > > > > > > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > > > > > > > > > > > > > > > > > EDIT: Sorry, Death's charge has a 6s cd. > > > > > > > > > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > > > > > > > > > > > > > > > > > It has its downsides. > > > > > > > > > > > > > > > > > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > > > > > > > > > > > > > > > > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > > > > > > > > > > > > > > > > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > > > > > > > > > > > > > > > > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > > > > > > > > > > > > > > > > > Also it wouldn't be scary if reaper did no damage. > > > > > > > > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Speed_of_Shadows > > > > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst > > > > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or > > > > > > > > https://wiki.guildwars2.com/wiki/Spectral_Walk > > > > > > > > > > > > > > > > "Necro is as slow than guardian..no slower" > > > > > > > > > > > > > > > > This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger > > > > > > > > > > > > > > > > With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** > > > > > > > > > > > > > > > > Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a kitten break > > > > > > > > > > > > > > > > Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort > > > > > > > > > > > > > > > > P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point > > > > > > > > > > > > > You need to run away and CC em and stun em. They have limited stab. > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Infusing_Terror ..limited stab on a 21s CD... instead this is limited stability : https://wiki.guildwars2.com/wiki/%22Strength_of_the_Pack!%22 or https://wiki.guildwars2.com/wiki/Armor_of_Earth > > > > > > > > > > > > > I get annoyed when ranger mains who can go sickem and 1 shot folks in soulbeast while having enough mobility to escape complain about reapers. > > > > > > > > > > > > > > Where is the nerf to smoke field? > > > > > > > > > > > > Where is the nerf to shroud generation? Where is the nerf to blood and death lines? I have already said that necro main must stop acting like they are some defenseless kittens **when that role is reserved to eles** > > > > > > > > > > > > > Soulbeast was literally like deadeye doing same kinda thing with similar levels of mobility but more sustain. > > > > > > https://wiki.guildwars2.com/wiki/Silent_Scope + https://wiki.guildwars2.com/wiki/Shadow_Meld ...... I don't think you have ever played against any half decent thief using DE to its full potential > > > > > > > > > > > > > Also those have cds and quickening thirst is on dagger. > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst ......the movement speed buffs work regardless of you having a dagger, you just need to be above 75% HP....which is eazy on a core necro especially > > > > > > > > > > > > Soulbeast here..soulbeast there...where are all these threatening soulbeast killing everything in sight with their mighty sic'em build? A new player reading this forum would think that this magical beast Soulbeast dominates PvP by killing everything and that ranked matches are like 2-3 soulbeast per match.....where actually the opposite happens when ranked full of builds like this : > > > > > > > > > > > > > > > > > > > > > > > > But this is the present not the past as you talk about rangers like it's still 2018 : Moa Stance got hard nerfed - Unblockable trait removed - Sic'em dmg nerfed( regardless of what other says..the facts are what count) - Pet swap removed and overall sustain in PvP nerfed by over 66% from protection uptime to regen and stability uptime ( Dokyak stance from 30 to 60s CD), maybe it'd be time for GW2 players to admit that 80% of the times they lose....**they get outplayed** > > > > > > > > > > > > All I complained about necro was the Lich auto dmg and Reaper's onslaught dmg modifiers, than I even removed that complain and merely wish for the Lich auto dmg to be reduced, they can move the dmg to other skills I wouldn't care, not once I asked for necro to be hardnerfed or removed from existence out of spite...on the contrary of people getting sniped by Timmy who is hiding with his bow due to their own carelessness. > > > > > > > > > > > > I get so pissed because if I can kill **your average ranger** with a class I merely played "seriously" for 40 hrs then I ask myself what all the fuss is about in reality, this goes for every other class : go play the class you whine about against DECENT players and then come back here. I went and played necro, recognized its strengths and weaknesses, nobody said that necro is invincible but it's nowhere close to weak as many would like you to believe on the other hand, ranger is nowhere as overwhelming as criers would like you to believe at least in PvP. > > > > > > > > > > > > And it's not only ranger that I play **as I stated hundreds of time already**, I spent thousand of hrs on ele, guardian and warrior...I have been since launch, did you try to play mesmer vs decent players? Yeah the staff ambush was kitten , as boonbeast was and not once I said ....I am not some biased kitten : > > > > > > > > > > > > https://en-forum.guildwars2.com/discussion/56636/balance-discussion-moa-stance-needs-some-changes/p1 > > > > > > > > > > > > Made similar threads about druids, fire core eles, guardian, warriors...etc etc....I don't have any agenda, I want people to admit that every defeat is not due to some OP build they face, most times they get outplayed > > > > > > > > > > I've played ranger core with axe/axe might not be master of it but enough to know sustain tools. > > > > > > > > > > I'm just saying its kinda biased when rangers were capable of doing those kinda things. > > > > > > > > > > As for shroud regen and blood n all: I'd like to see numbers first by nec experts who know more than i. > > > > > > > > > > I dislike lich form because its unhealthy for nec since its limited use and it creates a lot of drama with very high dmg and slow projectiles, and i'd prefer if dmg was elsewhere. > > > > > > > > > > As for reaper shroud degen: I dunno if thats a good idea considering that would hurt sustain and dmg at the same time. I know reaper is very tanky and can hit real hard, but its already got a 7 sec cd or was it 8? i forget and it can be degened by kiting. > > > > > > > > > > Also even though eles have weaknesses they have their strengths look at weavers man, they were some of the better successful builds for SPVP for roaming, more so than core and tempest. > > > > > > > > > > What you mean to say is they are squishy and are in melee mode, which is kinda dumb considering they are such squishy class. > > > > > > > > > > Also this problem of nec folks are having is newer considering it used to be far less noticed before dmg nerfs and i'm worrying about over nerfing considering core is the one known more for being tankier right now. I fear over nerfing because nec has suffered the brunt force for years, which is why fellow nec are defensive. > > > > > > > > > > Can't we instead improve upon first core eles which have issues with survival first and mes? mes and thieves used to counter nec pretty hard due to mobility and their illusions and CC and burst. > > > > > > > > > > I've heard from some say nec is pretty balanced, and it was pretty well balanced by the fact that it had its weaknesses and its strengths but if you wittle down its strengths too much and all you got is weaknesses, you end up with a class with its fingers filed to the bone and kneecap it. > > > > > > > > > > I've seen thief players the best ones on video i've seen sindrener play who is pretty well famous i've asked him to even teach me some stuff on thief. I've seen deadeye what it can do and i've seen videos of soulbeast in WVW using merge form and using its ability in the past to 1 shot peeps with GS and run away. > > > > > > > > > > I've seen people in the ranger subforum talk about LB2 and i've defended ranger by saying things like: Its counterable, so i know some stuff about ranger too. > > > > > > > > > > The point is: Yes nec has stuff to escape, but there are still classes faster than them out there and those stuff some have cds. > > > > > > > > > > Spectral walk is 30 sec it says and it does have stab but so what? wurm can be killed. > > > > > > > > > > Nec literally waddles around if you have no spectral walk and wurm. > > > > > > > > > > Because a class is doin well don't mean you should nerf the one thats doing good because there are classes doing bad. > > > > > > > > > > The whole nerf will just kill the game. > > > > > > > > That's why all my nerf threads are targeted at specific traits/utilities and not the whole class/spec like many other folks do which ends up draining the game of its population. So far it seems @CMC is balancing following suggestions from MAT players, while not ideal it's still much better than listening to the forum crowd...ideally there would be no official forum like it was for GW1. > > > > > > > > Professions should be balanced around the average skill level but still given the tools to excel when mastered in their own right, so far this seems to be true for most professions but others like elementalist....add an unnecessary level of complexity for the sake of it , you don't get rewarded for overcoming that complexity, you just get to perfom as other professions used at average level...**and I will not accept that** because this is something which was added recently to the class. > > > > > > > > Before average players could run d/d cele and masters of the class could use FA ele...everybody was happy but now.....after 7k hrs Anet expects me, while playing ele, to put great effort beating even average players on other professions ...I say screw that! I won't! > > > > > > > > Like @"Grimjack.8130" stated : "you need to look 30s in the future to win on weaver".......like hell I would while somebody else is having similar or better results by pressing 2-3 buttons off CD ! > > > > > > > > This is not balancing..this is BS number crunching : they just increase CD till people drop skills/elites or utilities from their gameplay , when something is deemed too strong for healthy gameplay **it should be changed in functionality while maintaining usefulness** but that's ofc too hard..so they take the lazy way out...always. > > > > > > > > Take : Obsidian flesh , from 30s CD to 40s CD then to channel then to 60s CD on a weapon skill...what the actual......maybe you could have changed the functionality to something like : "redirect next fatal dmg to its source - 30s CD" . > > > > > > > > This overnerfing happens because this playerbase is afraid of challenges and so they will demand the removal of any challenge and when there is nothing else that challenges them....nerfs will knock at their door too...overnerfing and the death of the game > > > > > > I kinda wish they would lower the cd on lightning flash and the other teleport for eles. Since they are squishy unlike nec they depend on getting away. > > > > > > Nec is like it is on mobility because its super tanky and it would be broken if it had mobility like thief, but ele kinda is hard to survive if they don't have a lotta mobility and stuff to add sustain to protect. > > > > It's not just the mobility which is lacking....even if you try to set up combos, you have to deal with absurd after cast and cast times on sword if using a weaver. > > -staff ele is just so kitten.....skills like https://wiki.guildwars2.com/wiki/Eruption are so trash in this time and age of the game, but you also have skills like https://wiki.guildwars2.com/wiki/Dragon%27s_Tooth > > > > People are using ele like a wannabe thief right now...minus the stealth and mobility....it's BS, this is a design issue not a numbers problem. I made a thread before weaver got released where I pleaded with Anet to avoid adding another melee weapon to ele after warhorn...but they went and added another melee weapon to the class...so people are forced to invest in tankiness to stay alive and Anet goes and starts the nerfing ....right on schedule. > > > > I gave up on the class, it's really not worth the stress, transferred everything on the necro and I don't regret it....really a shame after the time and effort spent on ele > > Well there are casts and sorta channel effects buncha weird stuff combined in melee, which for a class that is as squishy as ele is like jumping into a lion pit, you just know its going to go wrong. > > I always did notice something odd about ele, because in pve there isn't the same issues. > > When i'm using D/D for instance, which is highly risky, its less a issue due to knowing that i can just use my mobility to escape. It just seems antithetical to use melee in SPVP on ele. > > I think also some delay might be that you need to literally place the tooth over the area but am i misunderstanding? i'm no master of ele by any means, i just play cause i love the class. I have no hope for the class ...simply putting, no balance dev actually mains it in game, if you don't actually play actively and simply rely on "feedback" from different sources...there is no hope for any significant positive change....just look how fast they are in applying 50%+ nerfs on utilities and dmg...following the..."feedback" while you have skills on ele which have not be touched since launch : **Frozen gust - Flamewall - Warhorn etc etc etc**
  5. > @"AkantorCZ.8952" said: > I really hope it's going to be pet focused specialization. There are already 2 elite specs and I'm still playing core ranger which is kind of sad... > > Also it would be nice if Anet would use this opportunity to ballance pets to be more on equal footing. I'd like to be able to choose favorite animal without feeling bad for doing something inefficient. It might sound unimportant but for me it was reason to take a break from the game. I don't want to feel bad about my decision. It's simple as that. Necro minions which are utility are far better than non-meta pets..it's that bad, most of them have absurd cast time for abysmal levels of dmg...it's like beta weekend pre-release status levels of dmg and cast time, it would require a truck load of buffs to convince rangers in dropping meta pets (smokescale-gazelle-bristleback-birds-tiger-jacaranda) for the rest and with Anet track record I wouldn't bet on that...it's why people wishing for a pet specialization would end up seeing a garbage tier elite...because the pet mechanic is garbage and only 6-7 pets out of 50 are worth using in any competitive setting
  6. > @"Axl.8924" said: > > @"Leonidrex.5649" said: > > @"Axl.8924" where is the " reaper is countered by CC " coming from? they have usually 3 ways to remove CC and also stability. > > And defense-wise. Full shroud reaper can eat every single skill from my "sic em soulbeast " and not even drop out of shroud. > > Im not saying I am defenseless but neither is reaper. In reality you wont get to stun reaper in 1v1, EVER. Since they have too many ways to remove the CC. > > In the end, necro players are spoiled by their face-tank shroud, and dont even try to use their 2 dodges properly. Use those 2 dodges on CC, get stab, then use 3 stun-breaks and nothing can really lock you down. Mobility? Reapers are REALLY kitten fast, with speed runes they are above most classes speed wise, they can match mesmer/ranger for sure. and outpace guardians, elementalists. > > Lich form is still bull, whenever you make a build you need to have a built-in get out of jail free card against this skill. It hits for over 7k. > > I've seen soulbeast doin 1 shot a while back heard they can still do. > > There is a reason why it was getting hit first. > > Nec is not completely defenseless, but it can be kited, it has weaknesses its far from as op as people say i get sick of folks saying its op and we do use dodge. > > > > @"Arheundel.6451" said: > > > @"Axl.8924" said: > > > > @"Arheundel.6451" said: > > > > > @"Axl.8924" said: > > > > > > @"Arheundel.6451" said: > > > > > > > @"Axl.8924" said: > > > > > > > > @"Ghos.1326" said: > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > > > > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > > > > > > > > > > This is so far what we got. > > > > > > > > > > > > > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > > > > > > > > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > > > > > > > > > > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > > > > > > > > > > > > > EDIT: Sorry, Death's charge has a 6s cd. > > > > > > > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > > > > > > > > > > > > > It has its downsides. > > > > > > > > > > > > > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > > > > > > > > > > > > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > > > > > > > > > > > > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > > > > > > > > > > > > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > > > > > > > > > > > > > Also it wouldn't be scary if reaper did no damage. > > > > > > > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Speed_of_Shadows > > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst > > > > > > https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or > > > > > > https://wiki.guildwars2.com/wiki/Spectral_Walk > > > > > > > > > > > > "Necro is as slow than guardian..no slower" > > > > > > > > > > > > This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger > > > > > > > > > > > > With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** > > > > > > > > > > > > Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a kitten break > > > > > > > > > > > > Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort > > > > > > > > > > > > P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point > > > > > > > > > You need to run away and CC em and stun em. They have limited stab. > > > > > > > > https://wiki.guildwars2.com/wiki/Infusing_Terror ..limited stab on a 21s CD... instead this is limited stability : https://wiki.guildwars2.com/wiki/%22Strength_of_the_Pack!%22 or https://wiki.guildwars2.com/wiki/Armor_of_Earth > > > > > > > > > I get annoyed when ranger mains who can go sickem and 1 shot folks in soulbeast while having enough mobility to escape complain about reapers. > > > > > > > > > > Where is the nerf to smoke field? > > > > > > > > Where is the nerf to shroud generation? Where is the nerf to blood and death lines? I have already said that necro main must stop acting like they are some defenseless kittens **when that role is reserved to eles** > > > > > > > > > Soulbeast was literally like deadeye doing same kinda thing with similar levels of mobility but more sustain. > > > > https://wiki.guildwars2.com/wiki/Silent_Scope + https://wiki.guildwars2.com/wiki/Shadow_Meld ...... I don't think you have ever played against any half decent thief using DE to its full potential > > > > > > > > > Also those have cds and quickening thirst is on dagger. > > > > > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst ......the movement speed buffs work regardless of you having a dagger, you just need to be above 75% HP....which is eazy on a core necro especially > > > > > > > > Soulbeast here..soulbeast there...where are all these threatening soulbeast killing everything in sight with their mighty sic'em build? A new player reading this forum would think that this magical beast Soulbeast dominates PvP by killing everything and that ranked matches are like 2-3 soulbeast per match.....where actually the opposite happens when ranked full of builds like this : > > > > > > > > > > > > > > > > But this is the present not the past as you talk about rangers like it's still 2018 : Moa Stance got hard nerfed - Unblockable trait removed - Sic'em dmg nerfed( regardless of what other says..the facts are what count) - Pet swap removed and overall sustain in PvP nerfed by over 66% from protection uptime to regen and stability uptime ( Dokyak stance from 30 to 60s CD), maybe it'd be time for GW2 players to admit that 80% of the times they lose....**they get outplayed** > > > > > > > > All I complained about necro was the Lich auto dmg and Reaper's onslaught dmg modifiers, than I even removed that complain and merely wish for the Lich auto dmg to be reduced, they can move the dmg to other skills I wouldn't care, not once I asked for necro to be hardnerfed or removed from existence out of spite...on the contrary of people getting sniped by Timmy who is hiding with his bow due to their own carelessness. > > > > > > > > I get so pissed because if I can kill **your average ranger** with a class I merely played "seriously" for 40 hrs then I ask myself what all the fuss is about in reality, this goes for every other class : go play the class you whine about against DECENT players and then come back here. I went and played necro, recognized its strengths and weaknesses, nobody said that necro is invincible but it's nowhere close to weak as many would like you to believe on the other hand, ranger is nowhere as overwhelming as criers would like you to believe at least in PvP. > > > > > > > > And it's not only ranger that I play **as I stated hundreds of time already**, I spent thousand of hrs on ele, guardian and warrior...I have been since launch, did you try to play mesmer vs decent players? Yeah the staff ambush was kitten , as boonbeast was and not once I said ....I am not some biased kitten : > > > > > > > > https://en-forum.guildwars2.com/discussion/56636/balance-discussion-moa-stance-needs-some-changes/p1 > > > > > > > > Made similar threads about druids, fire core eles, guardian, warriors...etc etc....I don't have any agenda, I want people to admit that every defeat is not due to some OP build they face, most times they get outplayed > > > > > > I've played ranger core with axe/axe might not be master of it but enough to know sustain tools. > > > > > > I'm just saying its kinda biased when rangers were capable of doing those kinda things. > > > > > > As for shroud regen and blood n all: I'd like to see numbers first by nec experts who know more than i. > > > > > > I dislike lich form because its unhealthy for nec since its limited use and it creates a lot of drama with very high dmg and slow projectiles, and i'd prefer if dmg was elsewhere. > > > > > > As for reaper shroud degen: I dunno if thats a good idea considering that would hurt sustain and dmg at the same time. I know reaper is very tanky and can hit real hard, but its already got a 7 sec cd or was it 8? i forget and it can be degened by kiting. > > > > > > Also even though eles have weaknesses they have their strengths look at weavers man, they were some of the better successful builds for SPVP for roaming, more so than core and tempest. > > > > > > What you mean to say is they are squishy and are in melee mode, which is kinda dumb considering they are such squishy class. > > > > > > Also this problem of nec folks are having is newer considering it used to be far less noticed before dmg nerfs and i'm worrying about over nerfing considering core is the one known more for being tankier right now. I fear over nerfing because nec has suffered the brunt force for years, which is why fellow nec are defensive. > > > > > > Can't we instead improve upon first core eles which have issues with survival first and mes? mes and thieves used to counter nec pretty hard due to mobility and their illusions and CC and burst. > > > > > > I've heard from some say nec is pretty balanced, and it was pretty well balanced by the fact that it had its weaknesses and its strengths but if you wittle down its strengths too much and all you got is weaknesses, you end up with a class with its fingers filed to the bone and kneecap it. > > > > > > I've seen thief players the best ones on video i've seen sindrener play who is pretty well famous i've asked him to even teach me some stuff on thief. I've seen deadeye what it can do and i've seen videos of soulbeast in WVW using merge form and using its ability in the past to 1 shot peeps with GS and run away. > > > > > > I've seen people in the ranger subforum talk about LB2 and i've defended ranger by saying things like: Its counterable, so i know some stuff about ranger too. > > > > > > The point is: Yes nec has stuff to escape, but there are still classes faster than them out there and those stuff some have cds. > > > > > > Spectral walk is 30 sec it says and it does have stab but so what? wurm can be killed. > > > > > > Nec literally waddles around if you have no spectral walk and wurm. > > > > > > Because a class is doin well don't mean you should nerf the one thats doing good because there are classes doing bad. > > > > > > The whole nerf will just kill the game. > > > > That's why all my nerf threads are targeted at specific traits/utilities and not the whole class/spec like many other folks do which ends up draining the game of its population. So far it seems @CMC is balancing following suggestions from MAT players, while not ideal it's still much better than listening to the forum crowd...ideally there would be no official forum like it was for GW1. > > > > Professions should be balanced around the average skill level but still given the tools to excel when mastered in their own right, so far this seems to be true for most professions but others like elementalist....add an unnecessary level of complexity for the sake of it , you don't get rewarded for overcoming that complexity, you just get to perfom as other professions used at average level...**and I will not accept that** because this is something which was added recently to the class. > > > > Before average players could run d/d cele and masters of the class could use FA ele...everybody was happy but now.....after 7k hrs Anet expects me, while playing ele, to put great effort beating even average players on other professions ...I say screw that! I won't! > > > > Like @"Grimjack.8130" stated : "you need to look 30s in the future to win on weaver".......like hell I would while somebody else is having similar or better results by pressing 2-3 buttons off CD ! > > > > This is not balancing..this is BS number crunching : they just increase CD till people drop skills/elites or utilities from their gameplay , when something is deemed too strong for healthy gameplay **it should be changed in functionality while maintaining usefulness** but that's ofc too hard..so they take the lazy way out...always. > > > > Take : Obsidian flesh , from 30s CD to 40s CD then to channel then to 60s CD on a weapon skill...what the actual......maybe you could have changed the functionality to something like : "redirect next fatal dmg to its source - 30s CD" . > > > > This overnerfing happens because this playerbase is afraid of challenges and so they will demand the removal of any challenge and when there is nothing else that challenges them....nerfs will knock at their door too...overnerfing and the death of the game > > I kinda wish they would lower the cd on lightning flash and the other teleport for eles. Since they are squishy unlike nec they depend on getting away. > > Nec is like it is on mobility because its super tanky and it would be broken if it had mobility like thief, but ele kinda is hard to survive if they don't have a lotta mobility and stuff to add sustain to protect. It's not just the mobility which is lacking....even if you try to set up combos, you have to deal with absurd after cast and cast times on sword if using a weaver. -staff ele is just so kitten.....skills like https://wiki.guildwars2.com/wiki/Eruption are so trash in this time and age of the game, but you also have skills like https://wiki.guildwars2.com/wiki/Dragon%27s_Tooth People are using ele like a wannabe thief right now...minus the stealth and mobility....it's BS, this is a design issue not a numbers problem. I made a thread before weaver got released where I pleaded with Anet to avoid adding another melee weapon to ele after warhorn...but they went and added another melee weapon to the class...so people are forced to invest in tankiness to stay alive and Anet goes and starts the nerfing ....right on schedule. I gave up on the class, it's really not worth the stress, transferred everything on the necro and I don't regret it....really a shame after the time and effort spent on ele
  7. > @"Axl.8924" said: > > @"Arheundel.6451" said: > > > @"Axl.8924" said: > > > > @"Arheundel.6451" said: > > > > > @"Axl.8924" said: > > > > > > @"Ghos.1326" said: > > > > > > > @"Axl.8924" said: > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > @"Axl.8924" said: > > > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > > > > > > This is so far what we got. > > > > > > > > > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > > > > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > > > > > > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > > > > > > > > > EDIT: Sorry, Death's charge has a 6s cd. > > > > > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > > > > > > > > > It has its downsides. > > > > > > > > > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > > > > > > > > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > > > > > > > > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > > > > > > > > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > > > > > > > > > Also it wouldn't be scary if reaper did no damage. > > > > > > > > > > > > > https://wiki.guildwars2.com/wiki/Speed_of_Shadows > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst > > > > https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or > > > > https://wiki.guildwars2.com/wiki/Spectral_Walk > > > > > > > > "Necro is as slow than guardian..no slower" > > > > > > > > This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger > > > > > > > > With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** > > > > > > > > Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a kitten break > > > > > > > > Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort > > > > > > > > P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point > > > > > You need to run away and CC em and stun em. They have limited stab. > > > > https://wiki.guildwars2.com/wiki/Infusing_Terror ..limited stab on a 21s CD... instead this is limited stability : https://wiki.guildwars2.com/wiki/%22Strength_of_the_Pack!%22 or https://wiki.guildwars2.com/wiki/Armor_of_Earth > > > > > I get annoyed when ranger mains who can go sickem and 1 shot folks in soulbeast while having enough mobility to escape complain about reapers. > > > > > > Where is the nerf to smoke field? > > > > Where is the nerf to shroud generation? Where is the nerf to blood and death lines? I have already said that necro main must stop acting like they are some defenseless kittens **when that role is reserved to eles** > > > > > Soulbeast was literally like deadeye doing same kinda thing with similar levels of mobility but more sustain. > > https://wiki.guildwars2.com/wiki/Silent_Scope + https://wiki.guildwars2.com/wiki/Shadow_Meld ...... I don't think you have ever played against any half decent thief using DE to its full potential > > > > > Also those have cds and quickening thirst is on dagger. > > > > https://wiki.guildwars2.com/wiki/Quickening_Thirst ......the movement speed buffs work regardless of you having a dagger, you just need to be above 75% HP....which is eazy on a core necro especially > > > > Soulbeast here..soulbeast there...where are all these threatening soulbeast killing everything in sight with their mighty sic'em build? A new player reading this forum would think that this magical beast Soulbeast dominates PvP by killing everything and that ranked matches are like 2-3 soulbeast per match.....where actually the opposite happens when ranked full of builds like this : > > > > > > > > But this is the present not the past as you talk about rangers like it's still 2018 : Moa Stance got hard nerfed - Unblockable trait removed - Sic'em dmg nerfed( regardless of what other says..the facts are what count) - Pet swap removed and overall sustain in PvP nerfed by over 66% from protection uptime to regen and stability uptime ( Dokyak stance from 30 to 60s CD), maybe it'd be time for GW2 players to admit that 80% of the times they lose....**they get outplayed** > > > > All I complained about necro was the Lich auto dmg and Reaper's onslaught dmg modifiers, than I even removed that complain and merely wish for the Lich auto dmg to be reduced, they can move the dmg to other skills I wouldn't care, not once I asked for necro to be hardnerfed or removed from existence out of spite...on the contrary of people getting sniped by Timmy who is hiding with his bow due to their own carelessness. > > > > I get so pissed because if I can kill **your average ranger** with a class I merely played "seriously" for 40 hrs then I ask myself what all the fuss is about in reality, this goes for every other class : go play the class you whine about against DECENT players and then come back here. I went and played necro, recognized its strengths and weaknesses, nobody said that necro is invincible but it's nowhere close to weak as many would like you to believe on the other hand, ranger is nowhere as overwhelming as criers would like you to believe at least in PvP. > > > > And it's not only ranger that I play **as I stated hundreds of time already**, I spent thousand of hrs on ele, guardian and warrior...I have been since launch, did you try to play mesmer vs decent players? Yeah the staff ambush was kitten , as boonbeast was and not once I said ....I am not some biased kitten : > > > > https://en-forum.guildwars2.com/discussion/56636/balance-discussion-moa-stance-needs-some-changes/p1 > > > > Made similar threads about druids, fire core eles, guardian, warriors...etc etc....I don't have any agenda, I want people to admit that every defeat is not due to some OP build they face, most times they get outplayed > > I've played ranger core with axe/axe might not be master of it but enough to know sustain tools. > > I'm just saying its kinda biased when rangers were capable of doing those kinda things. > > As for shroud regen and blood n all: I'd like to see numbers first by nec experts who know more than i. > > I dislike lich form because its unhealthy for nec since its limited use and it creates a lot of drama with very high dmg and slow projectiles, and i'd prefer if dmg was elsewhere. > > As for reaper shroud degen: I dunno if thats a good idea considering that would hurt sustain and dmg at the same time. I know reaper is very tanky and can hit real hard, but its already got a 7 sec cd or was it 8? i forget and it can be degened by kiting. > > Also even though eles have weaknesses they have their strengths look at weavers man, they were some of the better successful builds for SPVP for roaming, more so than core and tempest. > > What you mean to say is they are squishy and are in melee mode, which is kinda dumb considering they are such squishy class. > > Also this problem of nec folks are having is newer considering it used to be far less noticed before dmg nerfs and i'm worrying about over nerfing considering core is the one known more for being tankier right now. I fear over nerfing because nec has suffered the brunt force for years, which is why fellow nec are defensive. > > Can't we instead improve upon first core eles which have issues with survival first and mes? mes and thieves used to counter nec pretty hard due to mobility and their illusions and CC and burst. > > I've heard from some say nec is pretty balanced, and it was pretty well balanced by the fact that it had its weaknesses and its strengths but if you wittle down its strengths too much and all you got is weaknesses, you end up with a class with its fingers filed to the bone and kneecap it. > > I've seen thief players the best ones on video i've seen sindrener play who is pretty well famous i've asked him to even teach me some stuff on thief. I've seen deadeye what it can do and i've seen videos of soulbeast in WVW using merge form and using its ability in the past to 1 shot peeps with GS and run away. > > I've seen people in the ranger subforum talk about LB2 and i've defended ranger by saying things like: Its counterable, so i know some stuff about ranger too. > > The point is: Yes nec has stuff to escape, but there are still classes faster than them out there and those stuff some have cds. > > Spectral walk is 30 sec it says and it does have stab but so what? wurm can be killed. > > Nec literally waddles around if you have no spectral walk and wurm. > > Because a class is doin well don't mean you should nerf the one thats doing good because there are classes doing bad. > > The whole nerf will just kill the game. That's why all my nerf threads are targeted at specific traits/utilities and not the whole class/spec like many other folks do which ends up draining the game of its population. So far it seems @CMC is balancing following suggestions from MAT players, while not ideal it's still much better than listening to the forum crowd...ideally there would be no official forum like it was for GW1. Professions should be balanced around the average skill level but still given the tools to excel when mastered in their own right, so far this seems to be true for most professions but others like elementalist....add an unnecessary level of complexity for the sake of it , you don't get rewarded for overcoming that complexity, you just get to perfom as other professions used at average level...**and I will not accept that** because this is something which was added recently to the class. Before average players could run d/d cele and masters of the class could use FA ele...everybody was happy but now.....after 7k hrs Anet expects me, while playing ele, to put great effort beating even average players on other professions ...I say screw that! I won't! Like @"Grimjack.8130" stated : "you need to look 30s in the future to win on weaver".......like hell I would while somebody else is having similar or better results by pressing 2-3 buttons off CD ! This is not balancing..this is BS number crunching : they just increase CD till people drop skills/elites or utilities from their gameplay , when something is deemed too strong for healthy gameplay **it should be changed in functionality while maintaining usefulness** but that's ofc too hard..so they take the lazy way out...always. Take : Obsidian flesh , from 30s CD to 40s CD then to channel then to 60s CD on a weapon skill...what the actual......maybe you could have changed the functionality to something like : "redirect next fatal dmg to its source - 30s CD" . This overnerfing happens because this playerbase is afraid of challenges and so they will demand the removal of any challenge and when there is nothing else that challenges them....nerfs will knock at their door too...overnerfing and the death of the game
  8. > @"Axl.8924" said: > > @"Arheundel.6451" said: > > > @"Axl.8924" said: > > > > @"Ghos.1326" said: > > > > > @"Axl.8924" said: > > > > > > @"Master Ketsu.4569" said: > > > > > > > @"Axl.8924" said: > > > > > > > > @"Master Ketsu.4569" said: > > > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > > > > > This is so far what we got. > > > > > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > > > > > EDIT: Sorry, Death's charge has a 6s cd. > > > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > > > > > It has its downsides. > > > > > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > > > > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > > > > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > > > > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > > > > > Also it wouldn't be scary if reaper did no damage. > > > > > > > https://wiki.guildwars2.com/wiki/Speed_of_Shadows > > https://wiki.guildwars2.com/wiki/Quickening_Thirst > > https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or > > https://wiki.guildwars2.com/wiki/Spectral_Walk > > > > "Necro is as slow than guardian..no slower" > > > > This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger > > > > With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** > > > > Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a kitten break > > > > Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort > > > > P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point > You need to run away and CC em and stun em. They have limited stab. https://wiki.guildwars2.com/wiki/Infusing_Terror ..limited stab on a 21s CD... instead this is limited stability : https://wiki.guildwars2.com/wiki/%22Strength_of_the_Pack!%22 or https://wiki.guildwars2.com/wiki/Armor_of_Earth > I get annoyed when ranger mains who can go sickem and 1 shot folks in soulbeast while having enough mobility to escape complain about reapers. > > Where is the nerf to smoke field? Where is the nerf to shroud generation? Where is the nerf to blood and death lines? I have already said that necro main must stop acting like they are some defenseless kittens **when that role is reserved to eles** > Soulbeast was literally like deadeye doing same kinda thing with similar levels of mobility but more sustain. https://wiki.guildwars2.com/wiki/Silent_Scope + https://wiki.guildwars2.com/wiki/Shadow_Meld ...... I don't think you have ever played against any half decent thief using DE to its full potential > Also those have cds and quickening thirst is on dagger. https://wiki.guildwars2.com/wiki/Quickening_Thirst ......the movement speed buffs work regardless of you having a dagger, you just need to be above 75% HP....which is eazy on a core necro especially Soulbeast here..soulbeast there...where are all these threatening soulbeast killing everything in sight with their mighty sic'em build? A new player reading this forum would think that this magical beast Soulbeast dominates PvP by killing everything and that ranked matches are like 2-3 soulbeast per match.....where actually the opposite happens when ranked full of builds like this : But this is the present not the past as you talk about rangers like it's still 2018 : Moa Stance got hard nerfed - Unblockable trait removed - Sic'em dmg nerfed( regardless of what other says..the facts are what count) - Pet swap removed and overall sustain in PvP nerfed by over 66% from protection uptime to regen and stability uptime ( Dokyak stance from 30 to 60s CD), maybe it'd be time for GW2 players to admit that 80% of the times they lose....**they get outplayed** All I complained about necro was the Lich auto dmg and Reaper's onslaught dmg modifiers, than I even removed that complain and merely wish for the Lich auto dmg to be reduced, they can move the dmg to other skills I wouldn't care, not once I asked for necro to be hardnerfed or removed from existence out of spite...on the contrary of people getting sniped by Timmy who is hiding with his bow due to their own carelessness. I get so pissed because if I can kill **your average ranger** with a class I merely played "seriously" for 40 hrs then I ask myself what all the fuss is about in reality, this goes for every other class : go play the class you whine about against DECENT players and then come back here. I went and played necro, recognized its strengths and weaknesses, nobody said that necro is invincible but it's nowhere close to weak as many would like you to believe on the other hand, ranger is nowhere as overwhelming as criers would like you to believe at least in PvP. And it's not only ranger that I play **as I stated hundreds of time already**, I spent thousand of hrs on ele, guardian and warrior...I have been since launch, did you try to play mesmer vs decent players? Yeah the staff ambush was kitten , as boonbeast was and not once I said any of that was fine ....I am not some biased kitten : https://en-forum.guildwars2.com/discussion/56636/balance-discussion-moa-stance-needs-some-changes/p1 https://en-forum.guildwars2.com/discussion/56638/main-reason-current-ele-should-not-be-buffed#latest Made similar threads about druids, fire core eles, guardian, warriors...etc etc....I don't have any agenda, I want people to admit that every defeat is not due to some OP build they face, most times they get outplayed
  9. > @"Axl.8924" said: > > @"Ghos.1326" said: > > > @"Axl.8924" said: > > > > @"Master Ketsu.4569" said: > > > > > @"Axl.8924" said: > > > > > > @"Master Ketsu.4569" said: > > > > > > The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way. > > > > > > > > > > **Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. > > > > > > > > > > This is so far what we got. > > > > > > > > Yes, and those changes are hilariously insignificant. > > > > > > There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd. > > > > Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud. > > > > EDIT: Sorry, Death's charge has a 6s cd. > > DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper > > It has its downsides. > > If he blows his skills in hte wrong moment thats his own fault but what about soulbeast sic em with mobility combined with dmg and sustain? There are some classes with far more mobility and nec is more like guardian levels of mobility, which is very slow. Ever wonder why nec take runes for swiftness? its because they are so slow, its hard to keep up. > > Chill is a cc not mobility and yes nec has some good cc, because if they didn't they wouldn't be able to close gaps. > > Real massive mobility is like thief and rev who can teleport willy nilly and reset. Nec cannot do that for instance. > > Chill is strong but some classes can still burst pretty hard. There is a reason reaper was less successfull in the past: Damage was literally too high for every class combined with mobility, which is why nec life was hard, a important history lesson for ANET that nec are more successful now because of the dmg nerfs. > > Also it wouldn't be scary if reaper did no damage. > https://wiki.guildwars2.com/wiki/Speed_of_Shadows https://wiki.guildwars2.com/wiki/Quickening_Thirst https://wiki.guildwars2.com/wiki/Death%27s_Charge or https://wiki.guildwars2.com/wiki/Sand_Swell or https://wiki.guildwars2.com/wiki/Summon_Flesh_Wurm or https://wiki.guildwars2.com/wiki/Spectral_Walk "Necro is as slow than guardian..no slower" This is more mobility than elementalist...mesmer unless these two use Lightning flash+Ride the lightning and mesmer with Blink+Jaunt to run away; continuing ; this is more mobility than guardian by far and against a ranger specced for mobility with dunno..soulbeast GS+bird swoop, on a flat panel a scourge for example can use wurm/sand_swell + speed of shadows under the effects of runes of speed and easily catch up with the ranger without even trying...average ranger that's it but again those are not recognised as people are just pissed at how they fall to simplistic tactics employed by below average players to start with....let alone by an experienced player on ranger With only 40 hrs on necro, I am already duelling people that would require much more effort if using some other class...against typical ranger **I just tap once or twice and kill them** Let's stop here but yeah...the bias on this forum is like painfully obvious ...."as slow as guardian"...give me a damn break Poor ele...with those unjustified low starting stats...and then overbuffed necro, it was an easy choice after years of struggle...dropped the first for the latter, there is nothing **absoulutely nothing** to justify current state of ele if I start using a necro, which is far stronger than what the biased criers on the forum would let you believe ...far stronger and for a fraction of the effort P.S Really I have no agenda against the class **it's mostly the playersbase behind it** , after trying "seriously" the class myself I just want necro mains to finally close the "water gates" and stop the wolf's tears...it's pathetic at this point
  10. > @"Ronald McDonald.8165" said: > > @"Zodi.8932" said: > > > @"Ronald McDonald.8165" said: > > > You are obviously not as good and impactful as you believe you are. If you deserve to climb out of Gold you will. Gold is pretty get easy to get through if you are decent at the game. > > > > Spoken like someone who isn’t very experienced in PvP. I’m carrying teams as hard as I can and if I can keep winning fights 1vs2 then i personally don’t deserve to lose that game or have it affect my record. I remind you I was Plat 1/2 in every season before I left and trying to push into the top 100 so ending up stuck here in Gold 1 is definitely not where I belong. > > As someone who picked the game back up in April after not playing since launch and solely playing and solo queueing as Mirage and Chronomancer (the consensus worst classes in the game) and was able to comfortably carry myself into Plat rather comfortably, I am 100% in my right in telling you that you are doing something wrong. > > My first season I was stuck in Gold as Mirage, confused like you are as to why I am not climbing. In almost every match I would have top damage and top kills. It was the season after that I learned where I was on the map and when I was there was more MUCH more important to winning a match than fragging out. That is when I climbed to Plat and stayed there pretty easily. This was also with a build that wasn't even considered meta for Mirage. > > The next season after that I played only as Condi Chrono, which is considered much worse than Condi Mirage (so much worse that I never once ran into another Condi Chrono that entire season). I was again able to solo queue my way to Plat and stay there very comfortably unless I experimented with new builds and would drop to Gold 3 where I would end up carrying myself back to Plat. And I know about getting bad teammates and how hard that can be. I started that Season in the top Silver 2 as I had horrible teammates where I placed in Gold 1 and then lost my first 5 games or so where the rating varies much larger. I then won around 90% of my games to Platinum. If you are a Plat player, you should feel like a raid boss until Gold 3 where players start to become somewhat decent. > > So yes, I understand that you can have bad players on your team. But the enemy team is just as likely to have them too. So if you are telling me that after 100 games you are in Gold 1, you are well past just having a few chunks of bad games due to bad players. You are telling me that there is something you are doing fundamentally wrong that is keeping you there. > > Having bad players on your team doesn't happen occasionaly, having players close to your actual rating is the rare occurance and this has been an ongoing problem since they **nerfed the matchmaking system after season 3** and this is something I don't understand why it never get brought up during these conversations. From season 2 to season 3 **a dev whose name I can't remember** implemented a matchmaking system where you were placed in a team of players of similar rank to you : it was a fair system ....but ofc those unable to drag themself out of bronze division started to complain, there was nobody to hold their hands and win the matches for them and that's when Anet decided to revert back to **average rating system** which translates to "You have a high rank..so you can carry 3-4 people to victory" and the enemy team rating will based on the highest rated player of the your team....YOURSELF: Team A Team B You- 1200 Y-500 X- 300 Y-500 X- 300 Y-500 X- 300 Y-500 X-300 Y-600 This means that even if you win vs2 or stall 3 people...your team will get farmed all over the map and you lose anyway, this is a system **that screws over people with the oldest rating** and the only ones benefeting from it are new players as they come by...only for them to replace the vets who left PvP out of frustration and who end up complain likewise https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm Look at the code, the minimum number of matches required for new players to join your team is a mere 500 where you already played thousand of games by that time, on average you will start losing games against opponents you could win 1vsX and hence the frustration starts I feel for the OP and maybe you had the patience to endure but not everybody does..I didn't...I decided not to stress myself over a gamemode where I fight and win/hold 2-3 opponents and meanwhile my entire team get farmed by a single individual on the other side of the map The PvP in this game started to disentegrate when they decided to make it so inclusive....forcing victories for individuals who didn't not learn yet to earn them on their own
  11. > @"Kachros.4751" said: > I mainly just want to see what everyone's opinion is regarding thief in its current state and to see the arguments both against and for its viability/non viability. > Just to declare my own view, it still has massive potential within an arranged team if played well enough and in a specific comp, however in the current meta it doesn't really seem to belong too well, regarding ranked it just comes down to if the thief is simply good, and will get some value or if they are bad and will basically just feed, which only a handful of thieves can seem to get good value within ranked. What even is the purpose of this thread? Thief lovers will say YES...the rest will say NO, each profession would have similar results......
  12. > @"WillPaharu.4837" said: > > @"Ragnar.4257" said: > > > @"WillPaharu.4837" said: > > > > @"Leonidrex.5649" said: > > > > most rangers will agree that kitten decap druid. > > > > They should probably nerf ancient seed too because kitten that trait, then they can go ahead and nerf it again and again and THAN they can think about making druid a proper support instead of this pile of smelly cheese. > > > > > > > > P.S > > > > reducing gs KB to 100 might be a buff, but in my personal opinon it just looks super silly, make it 150 or 200 please. > > > > > > > > PSS > > > > srsl kitten decap druid with a stick. Sideways. > > > > > > Unfounded bias right here. Why there got to be so many haters for none competitive build/class. leave my druids alone! we are few! > > > > > > > > you show one video of one fight in an organized team. show me druids taking over plat games, then you might have a point. Nothing you do or say will ever change the mind of people here, when I told you that any ranger nerf will be always welcome by this community....I wasn't kidding at all, people here are just using the word : balance as a front cover People at large hate this profession, even more when it does well and there is not a single build on ranger that will ever be consideed "skilled", never was and never will be...
  13. > @"Shao.7236" said: > @"KelyNeli.4516" You look it up yourself, I have no need to bring forth content that will be obviously argued for being wrong in this biased topic about the state of the entire game, let alone the contradictions in your post has me questioning why you even bother. > > This community is an sad accident when it comes to PvP and has no sense of self preservation unless they get what they want at the cost of even having a bit of fun over instant gratification. > > Most of the posts are made by people who used to play immortal broken builds that would toss over entire unbalanced games for their ego to be satisfied and I have no regret to state the obvious denial everyone is experiencing as of late. It's like Guild Wars 2 shouldn't be Guild Wars 2 but whatever players imagined it to be; some kind of random keymash with no thinking upfront. > > PvP was like you guys are so wishing it to be before and it did no better, actually was worst and the only thing holding it together was the fact people could be braindead about it and those always come and leave in mass. > > The sane players are only ones of what actually remains in this game, those that didn't quit when they should have like everyone else, at least they aren't missing out on how GW2 PvP could have been when the game has it's players put to a higher skill cap, without the very uncared aspects of the game let loose to have anyone trying to do anything frustrated and disappointed that they couldn't defeat this "insert immortal broken builds with insane damage" player here now complaining on the forum they can't be carried by their build anymore. It also comes a time where things should be changed in functionality rather than numbers in order to maintain an abundant build diversity which contributes overall to the good health of the game and population, **balance doesn't mean only wack a mole number dumpening** Nerfing things down to a point where nobody uses them anywhere goes against the whole idea of playing a MMO, by all means we must always strive for balance but ...oh god this is neither a correct balance process or something worth praising
  14. > @"ollbirtan.2915" said: > Please nerf everything. What do we want? No runes! No stats! No weapons! No skills! Even better , just give everyone the title of **God/Goddess of PvP** as soon as they enter HoM
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