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JasonLucas.4981

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Posts posted by JasonLucas.4981

  1. Here is another video of the problem (not mine), it's clear that the wings are causing heavy performance issues which should have been fixed months ago. Although not everyone seems to be experiencing the issue.

     

    For me on WvW whenever I get to an area where a mesmer is fighting using the wings my fps gets decreased by 20 instantly, in WvW/PvP I have the option to turn on standard models which fix the issue, but I don't have this option in PvE (I wish I had).

  2. > @"kharmin.7683" said:

    > > @"blp.3489" said:

    > > > @"kharmin.7683" said:

    > > > > @"blp.3489" said:

    > > > > Although I only read two pages of the linked thread my thought is that it would be great if they brought the area of effect speed boost to PVE so that someone with the warclaw could help people without mounts move at a common faster speed, making it easier to play with others. For the short period of time I hadn't got the warclaw yet in wvw I thought that was one of the best features ever, now I just wish there were more players without warclaws in wvw that I could share speed with. :)

    > > > This would dis-incentivize people in PvE from purchasing mounts. Not sure that would be in Anet's best interests.

    > >

    > > I think the number of people who would say "I don't need/want a mount because I can sometimes hitch a ride with someone on a warclaw" is vanishingly small.

    >

    > You might be right. I might be right. Neither of us has any stats to prove one way or the other. I was basing my premise on the many threads here on the forum of players complaining how others with mounts shoot across the maps and finish events before non-mount players even arrive. If players are able to "hitch" with someone and get to these events, why then would they spend anything to get their own mounts? /shrug

     

    Hardly someone wouldn't use mounts in PvE because of Warclaw speed boost, even in WvW the only people that really uses the speed boost are people without mounts and yet they still move a little slower. In PvE you have far better mounts so that would be a huge reason for to people buy the expansion.

    His idea is good and I like it, it also should be implemented on PvE.

  3. > @"Mil.3562" said:

    > I have 5 of my characters equipped with the Vermilion Wings backpack and never before I notice any drop in frame rates. On the other hand, those Skyscales presence lag my gameplay so much that my screen regularly stutters and freezes for one to two seconds when a few of them are around.

     

    try around with a few mesmer clones, you will for sure notice it

  4. > @"kybraga.7103" said:

    > > @"Whambulance.3564" said:

    > > Anyone else here who doesn't really care about the change, but are upset that its not featured in Patch Notes?

    > >

    >

    > Nah, I think it's funny that it ruined some Tempest mains. They deserved to get the bullying session. :tongue:

     

    Any undocumented class change will ruin players playstyle. These bad moves from Anet are very unsporting,

  5. It is broken, the fires goes in completely different spots that you are targeting or just don't hit anything. Also due the bad achievement design in War Eternal you can't complete the meta achievement which locks you progress on Vision, that is just so awful. Can someone from Anet look at this thread and push it to priority to fix.

    Here is a video of the whole fight, if you compare with the video above it is very clear that there is something wrong with the hit points

  6. > @"steki.1478" said:

    > This has always been the case since mist form is a transformation. Obsidian flesh is a channel and made like that intentionally (for who knows what reason). Distortion is neither of those.

     

    Nope, I have been playing Tempest for 3 or 4 PvP seasons and I am 100% sure that you could initiate the casting of an skill and use Mist Form and the casting will still keep going. The only circumstance it would get canceled was if Mist Form ended before the skill casting, now when you use Mist Form while casting an skill it cancels the casting.

     

    The whole point of making Obsidian Flesh a casted skill was to give it a proper trade off, you get invulnerable, can't take any damage, but you also can't do anything. Take Guardian Renewed Focus as an exemple, you are invulnerable for 3 seconds, but you also can't do anything, that's how all invulnerabilities should be.

  7. > @"Aaron Forestman.4758" said:

    > * For final boss: you can dps after the meteors strike on the fire phase -- it's a bit risky but can get you 5-10% bonus damage. In the air jump phase, grab your three charges and DON'T GET THE CLOUD RIGHT ABOVE YOU. Rotate clockwise or counter-clockwise and get the cloud there, then rotate again, grab charges, and get the cloud there. This is also how to get the 10 second achievement there.

     

    Worth to mention that if your dps is high enough you can completely skip the clouds phase

  8. Both titles are more than enough in my opinion, you have the clear title to show that you have cleared it at least once and the deathless one that should be more than enough to prove you are skilled enough with the fight. Assuming there are no bugs with these achievements like it happened with Shattered, you don't need anything else.

    If the person has Dances with Demons which requires his whole party to not dying once in both boss phases why would you need to ask that person for an absurd amount of KPs? That for me is just people being unnecessary and toxic.

  9. Why Arenanet always make those idiot decisions, people always get stuck in legendary collections because core event are broken everywhere and we always flood their support complaining about that, still someone thought it would be a good idea to add a new feature that requires us to go through all that broken stuff with events without even worrying about that happening? That is stupid.

    Fix your broken game Anet.

  10. Okay, so about Scourge, the shades logic must be reworked/addresed to make it viable in the future, because right now they are so easy to mess up with changes.

    Scourges shades work like a replication of Scourge, they trigger the F1 effect when spawned and whenever an F2-5 command is sent, **all** these effects happen around the Scourge and at every shade spot as a replica while shades and the Scourge cannot affect the same target twice, they can and will still affect other targets using each one their own target cap. Reverting the scourge shade effect basically just made Scourge able to affect 20 targets (5 on the Scourge and +5 per shade up) at the time with all their shade effects. This is insane... And is exactly why shades need to have their logic changed because otherwise, it will be horrible to balance a class that can replicate their attacks instead of using shades as an extension. Do something about the scourge shades and enforce that **all their effects and attacks** share the same target cap between the Scourge and all the shades up. There was also a change to Scourge shades a while ago that added a line of sight check to it, although that line of effect was only added to F1 effect, all the F2-5 effects still happen without a line of sight check or the default range check. That should be fixed too.

     

    Reverting the change to shades was good because shades affecting around the Scourge were never a real problem and it only created a problem for support builds, the problem is how shades works which allowed Scourge to hit too many targets at once. Address that problem, change the max cap to 10 in PvE and 5 in PvP/WvW, this should make Scourge shades much less problematic in competitive game modes and for future balance patches.

     

    And please, change or remove that horrible orange animation of Harbinger Shroud which is terrible, it looks like a boss attack and it is totally pointless. Make an effect on the skill icon instead or an animation on the scourge skill bar, idk, but for now, just remove it.

  11. How about allowing us to merge/unmerge and celestial avatar/leave celestial avatar mid air?

    Also address the auras, give them back the colour icon based on the type of aura, the current icons are nice but it is absurdity confusing to have all auras background as light blue

  12. > @"Andrew Gray.5816" said:

    > I mentioned this in another thread, but EotN will be added automatically as an available destination in the existing Icebrood Saga Portal Tome in an upcoming build.

    >

    > We made EotN unlock for all players rather than only those who activate this latest episode as a lesson from working on Sun's Refuge. Sun's Refuge was a labor of love for the people who worked on it, but it had the downside of being tied to one episode in the season, so continued expansion wasn't feasible. EotN is deliberately episode agnostic and available to everyone so any future content is in a map people can, you know...get to.

    >

    > I also passed on the request to add Sun's Refuge to the EotN portal. Makes sense to me.

     

    Since EotN will be a main hub for everyone, maybe you guys could add upgrades for instances, raids and fractals? (Merchants, access through the portal like strikes, etc)

    I do like the idea of having a main hub for that and it being unlocked as an upgrade would be really interesting. Like getting a specific dungeon currency to unlock the portal/merchant, clearing all the bosses on the wing to be able to unlock the portal and the merchant for it.

  13. Finally!

    This or the ability to change your base profession should have been something you should have considered a long time ago. Since I begin to raid 3 years ago I have been really annoyed with the need to move all my gear between characters and go through a bunch of loading screens whenever I wanted/needed to play a different role/profession.

  14. Okay so, these changes are really interesting and I am looking forward especially when it comes to WvW/PvP.

    I am still hoping that there will some revisiting of instant cast skills so they can be used mid-air. There is a bunch of skills that have an instant cast or break stun mechanic and aren't able to be used mid-air (Celestial Avatar, Particle Accelerator, Photon Forge, etc). These skills must be revisited and addressed.

    Also, it would be cool if you guys could take a better look at skills descriptions, I feel like some skills lack a lot on their descriptions like Fumigate which doesn't tell you that this skill affects only allies or how many enemies/allies it affects at all. While we still have wiki for such, I'd still think that in-game descriptions should try to be as much consistent and explanatory they can.

    And please, do something about Ranger Allies' Aid, this trait was already bad before the resurrection traits nerfs and now it is absolutely garbage.

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