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Fire Attunement.9835

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  1. Hi all, I just wanted to let you know that I heard from someone about this today. It's been a weird bug to sort out but they're working on it.
  2. > @"Firebeard.1746" said: > Will we need to keep any of them to craft the final dragon slayer weapons I checked on this for you and can confirm that you do not need to keep these weapons to craft any future weapons or weapon sets.
  3. > @"rrusse.7058" said: > While I am on the same page as @"Tony.8659" , the main concern here is why isn't Arenanet drawing more attention to the current update? > I want to touch on this note quickly to say that you're absolutely right. That's on us, and you're going to start seeing communication about these faction updates on our channels in all of our supported languages.
  4. # Late Notes: February 23, 2021 # 02/23/2021—Late Notes ## Profession Skills ### Necromancer - Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only. - Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.
  5. I got curious about what kind of information we had handy that might answer this question, so I turned to Linsey Murdock, one of our lead designers and the person who worked on food and recipes for GW2 launch back in 2012. She checked out this thread, was excited to share some of the basics with you, and passed this on to me for you all. From Linsey: Ok so, I personally designed all the food recipes for launch and there are a few principals that I went by and a process I used to do so, some of which has carried forward through all of the development on cooking since launch. RULE NUMBER ONE We do NOT eat the sentient creatures of Tyria. There is no charr steak, no grawl chops, hylek legs, centaur loins, harpy wings, tengu drumsticks, or quaggan blubber in any cooking recipes. There might be something named for a creature like Ettin Stew, but it is not MADE out of Ettins. Now, a discerning person might say excuse me, what about choya spines? Well, that is a story. Choya were originally NOT a sentient creature and the rewards team planned to have them pretty heavily in cooking recipes for Path of Fire. Cactus is good eats. BUT THEN, we found out that the choya had VILLAGES and DANCED in circles. To me, that indicated a society and took them out of the running for food. However, it had already been built and accounted for in the economy balance and we didn’t have time to redo all that work. So we renamed everything to use “Choya Spines” which are the needles they shed. We decided this would be OK because we decided that harvesting those spines would not harm the choya. It’s like fingernails. They regrow. A little flimsy, but it let us sleep at night. RULE NUMBER TWO No gross food. No Monster Mystery Meat Stew. Ideally, it should all be REAL recipes distilled down to their simplified Tyrian analog. We have had some exceptions to this rule sneak past me. I am but one woman. I was not able to stem the tide of candy corn brittle. RULE NUMBER THREE Avoid single use base ingredients as much as possible. I really tried to make sure that if I was going to include a particular vegetable or herb or what have you, that it would be used in multiple recipes. RULE NUMBER FOUR Avoid made up ingredients. I made a fundamental decision to use real world vegetables, fruits, and herbs without renaming them into Tyrian versions. I did this because I wanted to take advantage of players real world knowledge of food to help train them on how to make food in GW2. Again, a few exceptions snuck past me like Winterberries, and one exception I personally made affordance for, which is Omnomberries… because it amused me. Fun fact, the icon for Omnomberries looks like a Mangosteen, which is a tropical fruit I got to try on a trip to Hawaii once! Them's the rules. Now the process. Every single recipe in the launch game is based on a REAL recipe. You can make this stuff at home.* Again, I wanted to let players rely on real world cooking knowledge to help them discover food recipes. Admittedly, the launch game cooking recipes are largely to my personal taste. There are lots of recipes in there that are my personal favorites, friends/family favorites, or classic western favorites. There is even more than one family recipe in there. I also wanted there to be a lot of simple obvious recipes. Like, meat and bread should make a burger. Add cheese and you have a cheese burger. For the less obvious recipes, I used the same kind of process that I use when I want to cook a recipe I have never made before. I search the internet for at least a dozen versions of the recipe I have in mind and look for the elements that seem to be the common core elements of the recipe. If one home cook likes to put some kind of weird, out of left field ingredient in a pretty normal recipe which makes their version unique, I did not include such things. If ten out of twelve recipes use lemon juice, but one uses vinegar, and one is all about lime, I’m using lemon juice. Common denominators here, people. So that is mostly it. There were some other bits of madness, like how certain types of buffs were related to certain types of food. Like pies are healing, spicy things relate to conditions, and magic find is found on other sweets. This is less important to the question and more important, is not a rule because once a pile of other designers that weren’t me started making recipes, my madness fell apart and there aren’t as clear delineations of what buffs go on which types of foods. _*Note from F.A.: Linsey is correct! A lot of GW2 players have done exactly this. Check out [Pixelated Provisions](https://pixelatedprovisions.com/category/guild-wars-2/) and [Terrible Trio Creations](https://terribletriocreations.tumblr.com/menu) if you want some GW2 recipes to try for yourself._
  6. Thank you for calling this out, @"Gildana.8529" . I let the team know about this and they're going to get it taken care of.
  7. [The fix is going out right now](https://en-forum.guildwars2.com/discussion/comment/1412375/#Comment_1412375). The WvW walls should be back in place after you grab the update!
  8. **Bug Fixes:** - Fixed an issue that prevented models from rendering in World vs. World. - Fixed a bug that occasionally prevented the "Rabbit's Challenge: Race to the gates!" event in Celestial Challenge from starting properly. - Fixed a bug that could prevent the final encounter of the Thunderhead Peaks Dragon Response Mission from starting properly, stalling the mission. - Fixed a bug that caused unintended hordes of hyenas to appear in the Celestial Challenge meta-event.
  9. Good morning all, we've tracked down the vanishing walls issue and are working on getting a fix implemented and to you as soon as we can.
  10. Hey everyone, sorry about this issue. We've got a fix for this and are getting it out to you as soon as possible.
  11. Thanks for posting this, I've passed it on and we're looking into it.
  12. Okay, it looks like we're all good here. The update is live and we've swatted that brief connectivity issue. Thank you _all _for your patience today!
  13. Sorry about this, everyone. :( We're working on it as fast as we can.
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