Jump to content
  • Sign Up

Eleazar.9478

Members
  • Posts

    576
  • Joined

  • Last visited

Posts posted by Eleazar.9478

  1. > @"Eleazar.9478" said:

    > > @"Eurantien.4632" said:

    > > > @"Eleazar.9478" said:

    > > > > @"Eurantien.4632" said:

    > > > > Dagger 4 is the 2nd hardest hitting ranger weapon skill.

    > > >

    > > > How so? Does each individual stack apply life steal too or are you just meming?

    > >

    > > With the 100% increase in damage to movement impaired foes it's literally the 2nd hardest hitting weapon skill ranger has.

    >

    > Just tested it you're right and it does indeed stack with pred cunning, since that stacks 5 poison its hits 5 times and nets you 980ish extra damage plus whatever condi damage actually ticks thus indeed coming close to maul. man if only dagger mh had a cc or evade double dagger would be scary, perhapps having a cripple on auto would be good too (sword dosnt benifit from preds cunnning

     

    (Tested with zekerstats in pvp with div runes)

  2. > @"Eurantien.4632" said:

    > > @"Eleazar.9478" said:

    > > > @"Eurantien.4632" said:

    > > > Dagger 4 is the 2nd hardest hitting ranger weapon skill.

    > >

    > > How so? Does each individual stack apply life steal too or are you just meming?

    >

    > With the 100% increase in damage to movement impaired foes it's literally the 2nd hardest hitting weapon skill ranger has.

     

    Just tested it you're right and it does indeed stack with pred cunning, since that stacks 5 poison its hits 5 times and nets you 980ish extra damage plus whatever condi damage actually ticks thus indeed coming close to maul. man if only dagger mh had a cc or evade double dagger would be scary, perhapps having a cripple on auto would be good too (sword dosnt benifit from preds cunnning

  3. > @"Lonewolf Kai.3682" said:

    > > @"Eleazar.9478" said:

    > > Yes I know the weaknesses of dagger and have been experimenting with it alot I just cant seem to make it work maybe if it didnt have the 1st auto attack and skill 2 had some utility or cc, bud idk anyone else find anything?

    >

    > Tried my hardest to make a d/d build work in WvW using condi, power, or hybrid and the damage output was just abysmal. And this was before the recent nerfs.

     

    Well now it would be better to run it since everything got nerfed, i really think if dagger 2 had a CC perhaps I could really do somthing

     

    Ive been thinking of comboing bristleback fro the sharpend stone in Bm, plus sharp stone uttily with trait with vulutre stance and mad king runes dagger warhorn one wolf

  4. Thinking about the patch more, why do they keep nerfing WI? If theyre gunna take the flavor out of it, I would like them to rework it into a blast finisher and have a much wider radius with less damage (just make it a better overall aoe cleave somthing ranger can always use)

     

    Honestly while its a nerf I never liked BM giving sb extra stats as it makes soulbeast less fun to play with out beast mastery and (also another issue i have with ws being our only cleanse)

  5. Hey can you take a look at 2 ranger weapons

     

    1) mh dagger due to the abundance of cc and especially aoe cc it feels pretty bad to play,

    Some things possibly to take in mind, the 4 auto chain dosnt give it flavor just makes pessing 1 more and doesn't combo well

    The skill 2 instead of damage would be better served as a utility i would suggest a very short daze or immolb or a short block or reflect just a way allow ranger dagger to stay in melee.

     

    2)ranger staff (druid in general) feels really poor to play too being its waay to single target and doesn't have all that support

     

    I would like to see it reworked into a purely aoe support weapon

     

    Druid also feels pretty bad to play, it would be cooler if it was closer to eles forms or revs legends where your constantly swapping forms and get rid of cele shadow

     

  6. Also theres a big problem with ranger as a class since release. We have pets and thus Anet feels the need to give us incredibly low weapon coefficients/conditions applied.

     

    Do I agree with it? Hell no but thats what theyve consistently done over the past 6 years

  7. > @"Yasai.3549" said:

    > Idk what yu are talking about, Condi Druids have been a cancerous build since forever.

    >

    > They abuse Shortbow alot.

     

    Only in wvw where druid is a little less shit with apoc stats, and its not the shortbow pure say, its the CC bomb interaction with ancient seeds. You can burn out cleanses by sustaining and keeping bleed pressure (this is why pvp does not have any toughness+healing power)

  8. Oh boy the condi meta war has come.

     

    Probably be the usual suspects,

     

    Rev, necro,guard

     

    I'm all for nerfs but I hope you guys are thinking about the inc condition spam.

     

    I think with just the CC damage nerfs that wouldve reigned in alot of crazyness as they would loose alot dps. But the cc nerfs and power coefficients and vuln removals hmmm Im worried it might be too much a power damage does only one thing while conditions have alot more utility and currently can be incredibly bursty.

     

    Also I was hoping for some adressing of the the condi vs cleanse meta because it kills alot if build variety when your constantly worried about taking skills with cleanses rather than flavor or build craft and it also creats builds that are pretty much immune to conditions (i dont want condis to be unviable but it always seems like it swings too much to either side since the og specialization rework)

  9. > @"Thorstienn.1642" said:

    > It's just the problem of low population with the matchmaker.

    > Your scenario is just you being the "top player" on your team, duelling or 1vxing the enemies "low players", and the enemies "top player/s" are pummeling the rest of your team. Either their high rated are just better/faster than you, or your lower rated are slower/more squishy than theirs.

     

    So what would be better then? Switching to a higher mob/offense build or seeking team engagements more in order to try to negate the "better" players. This season just seems really hard to influence a match.

×
×
  • Create New...