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Loules.8601

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Posts posted by Loules.8601

  1. > @"LucianTheAngelic.7054" said:

    > > @"Chaos.7614" said:

    > > > @"Fueki.4753" said:

    > > > If we were channel the Mists' memories of a ruling monarch, wouldn't make Sceptre more sense than Greatchunk?

    > > >

    > > > It's more in depth than most other Revenant Greatchunk threads (that I've read), but it still feels like nothing more than _a spec for the sake of the Greatchunk._

    > >

    > > Maybe, but the idea of a scepter holding royal authority is too passive for a figure like Usoku. I'm also not the biggest fan of giving a class starved for skills a weapon that would only give 3 compared to 5. The only way I can see scepter working is if they introduce legend-specific effects on a scepter mainhand skills and retroactively apply that to offhands, since we only have 2 offhand weapons.

    >

    > Solution here is easy: give it scepter + focus. Spellbreaker already got mainhand and offhand dagger, which are technically different weapons, so it’s been done before

    >

    > >

    > > The way I see it, greatsword is really the most favorable weapon to add not only in terms of practicality but in terms of popularity. From what I've seen, everyone who wants scepter for our next spec also wants a Ritualist spec, which is already done with Kalla.

    >

    > There are other aspects to Ritualist than just spirits. If Rev gets a Rit themed spec with Scepter + Focus I would hope that they dive into the Channeling magic/weapon spell aspect of Rit.

    >

    > Also there are other Non-Ritualist Legends that could use Scepter Focus that would be way more interesting. **Vizier Khilbron** immediately comes to mind

     

    We need greatsword more than anything - soldier class without one of the most loved weapon-types...

    I think the two-handed sword is the one the type of weapon the Revenant community has been looking forward to the most since the class was released. So any spec with Greatsword will be better than anything.

  2. > @"Opopanax.1803" said:

     

    > There is a complete disconnect with that vs core have a Second Condi Weapon that could be used on Core or Herald or any other Elite in the future.

    >

    > So, Renegade fails to add what is missing on core and herald concerning additional weapons.

    >

    > You are free to be bold, caps, or repeat you line over and over about Anets claimed intent, you simple fail to show it with logic and evidence.

     

    Revenant need two-handed sword already - maybe condi-greatsword : D

  3. **Wish and idea list:**

     

    - **Greatsword** for **Revenant** (I LOVE greatswords and revenants, but can't play both at same time Т_Т) So, maybe, we can have this as new iteration of greatswords. We already have long-based Mesmer GS and few variations of melee GS... But what about support-defensive GS? In one Chinese novel I read that: "greatsword is weapon that help you protect someone, not for attacking" - yes, it's more like idiom (?..), but...

    Someone already talked about Spiritualists/Revenants, so... maybe something like spirits and GS skill-set, that buff allies would be interesting mechanic. And, with corresponding elite-trait, buff pets/summoning creatures for more stats than buffing other players? Like support pet-oriented revenant. We can have not only source of damage for this kind of spec (because buffs for the spirits), but also variations for allies: with this buffs from spec maybe we can even see minion-Necros, illusion (not shatter) based PvE Mesmers, beastmaster-hunters ets in the top-tier PvP.

    So GS-skills can be something like evasions, blocks and buffs on territory (like creating rifts with GS-strike, which can support allies - so it's more like ethereal based skills on GS). I think that would be not so bad and boring idea. So in this variation, GS can be smthing like "heavy sword, which can strike through fibber of reality" - so it's not like any other variations of greatswords and also - can be pretty interesting in gameplay, like not only damage enemies, but also using this heavy weapon as instrument or magic-conductor to affect battle.

    ... - and little more "also": I think that most of revenant players are waiting for a two-handed sword on a revenant more than any other weapon.

    P.S. Greatsword will be best variation of the weapons because of the several reasons:

    1) Greatsword - one of the most based weapons for any warrior-like class, so why can revenant use much more heavy hammer, but can't use greatsword? And it's not like class uniqueness, because, as example, staff and scepter can use almost any magic-based class.

    2) Revenants are "battle-mage" (and little more battle than magic) type of class, so full-magic weapon like focus or scepter wouldn't be so good. And revenant don't have enough "heavy" equipment at the moment. And yes - what the warrior class, which can't use Greatswords (also without proper lore-based reason)?!

    - Phoenix as pet (like in first part of GW), and maybe rainbow one too?.. (unique one from GW1) as hard-earning bonus from some achievement.

    - More underwater combat. Yes, maybe there were not ideal, but it have very good and refreshing mechanics, so little more battles under water - may be good idea.

    - More PvP and Guild-based mechanics, like in GW1. And little more fractals (maybe levels after 100) and 1-2 raids. Because even for newbies - some time later they wouldn't be newbies anymore, so everyone need mechanics - not only to play every time, but something, which you can describe as "long-time goal" in game.

  4. > @"Zynk.9015" said:

    > > @"Loffels.5934" said:

    > > >If yu want us to devolve back to the stone age of beating each other over with only 3 skills with long cooldowns, then just cut to the chase and give that to us right now.

    > >

    > > They are.

    >

    > If I wanted to play LoL, I would kitten play LoL.

     

    I got sick of the current situation on the forum regarding the future patch. If you listen to - so all participants of the forum or the prophets, or work in game development. Yes, playing the game and having the ability to analyze - you can make some conclusions, but this has nothing to do with what is being expressed now in the spirit of "I tell you exactly, it will be so: conditions will kill everyone, and heals will be immortal !!!"

     

    **1. The current balance of power** (not just one, but as the main reason) has **killed any variety of builds** mentioned above. Any support builds (in current PvP) other than FB are too "slow" for the current meta and cannot be different without a completely destroyed balance. In WvW it's little more optimistic, but not much.

    Any build that needs time to unleash its power is virtually useless. Any support for the team is almost always useless, since the team dies faster than your help can play a role in fight

    I played GW2 before the start of the first season of "living history", then there was a long break, and when I recently returned - the situation in PvP became just terrible. Similar gameplay, which is now PvP, were called in LoL as "**League of one-shots**". This is **NOT** good. And this is NOT what GW2 intended. Any PvP in MMORPGs, based on a "League of one-shots" - a failure. Exceptions? I don't know about them.

    This meta of one-shots is present in many projects and the opinion about it is always the same: the lack of skill, the lack of progress, and uselessness of any builds that do not have one of the two qualities.. Either the possibility of the fastest burst, or the ability to survive such a burst and kill the attacker.

    **2. Popular opinion** about the future of the balance: condi-meta and all will be bad, end of the world and etc. With all due respect to the breadth of opinions... You are either prophets or you are just talking nonsense.

    As far as I remember, all expertise amulets are _removed_ from PvP.

    At the same time: "...reducing the damage from conditions is a little less mathematical, but we continue to push conditions to a lower explosion potential, reducing the number of stacks and increasing the duration where it makes sense. Some of them are handled at the skill level, and we also make significant cuts to traits that apply conditions to hit, to crit, or to other applicable conditions." ... So I don't see any potential problem with condi-damage.

    Together with the condi-cleaning nerf, this has at least some chance of returning the condi-builds to playability. Now, if I play as a condi-Berserker or Mirage, and I meet FB or water weaver - I can't even do damage to them. All my condi-spells will be completely neutralized. You can treat condi-builds as you like, but this is NOT a normal situation.

    **3. Balance of the core** professions and their elite specializations. A logical view of elite specializations is to improve the gameplay by either changing it or making it more complex. They should not completely replace standard professions. Because instead of the variety of builds - that we want to see from this, we get something like this: one new specialization appears and one or two previous ones become irrelevant.

    An interesting build system is when you can not only be a Chrono-support, but also make an effective (!) support build from core-Mesmer and even Mirage. Yes, they may not be as good as chrono-supports, but they could, for example, compensate for this with increased damage or other features. Just like intended with all GW2 role-system without holy-trinity.

     

    **4. Variety of builds.** What do we have as a result? One or two "meta" builds, zero variety among them. Yes, "meta" will always exist, but meta is the best option - now it looks more like the "only possible" option.

     

    Chronomansers, Druids, and Berserkers are just a few of those who are completely unplayable in PvP (And now Chrono and Druid not so good even at PvE). And when I say unplayable: you become a useless ballast for the team and can't do anything (really) useful. Yes, many games have builds that are better suited for PvE and those that are better suited for PvP. But when the spec becomes "unplayable" in some mode - this is not a feature of specialization, but a _complete failure of the balance._

     

    As a result, the decrease in the TTK has chances to correct the balance problems, although it is difficult to predict what will happen. One-shot meta is insane, and kills any counterplay and possible skill-improvement of the players.

    Why there is opinion that condi-builds will be immortal, divine and steal free cookies from the players - I don't know. Condi-damage duration is reduced. The number of stacks is reduced. Although condi-builds in PvP are still on their last breath, perhaps the nerf of condi-cleaning will allow you to play not only on the power build.

    I'm not saying that the patch is perfect - there are many issues that I consider "not quite right", but the general message of this - is correct.

     

    The battle in PvP should not rest on the comparison of who has more bursts or more ways to survive it. CC in PvP should work (even if it should be on a larger CD) - stability, from a characteristic for smart avoidance of CC, has turned into a "passive characteristic" that makes ALL your CC useless. So why do we need this CC, if it doesn't work in almost all situations?

    Yes, playing without CC and with oneshot-build, when you can nullify your previous mistakes with one burst - can be fun for someone, but don't associate it with a skill. This is roughly like turning on the easiest difficulty-level in the game, where you can completely avoid the game's special mechanics.

    Skill gameplay, as a small example:

    - Use stability when you are most vulnerable to control, rather than running with it constantly, when even one control skill may not work for you during the entire battle.

    - Fight and try to outplay your opponent, interrupting their abilities and making them make more mistakes than you will. And not run into the crowd shouting "ololo" and throwing all the abilities at the first target, while remaining invulnerable; because the CD for most defensive abilities is less than time to revive + time to reach the place of battle.

    - Think about what abilities to take with you and what they can give you in battle: a strong one-time advantage or a stable, but weak effect. And not situations like: a weak but passive effect or a strong but slightly less passive effect.

     

  5. I also consider myself a fairly active buyer of the gem store, so I will insert my 5 cents into the conversation. (+1 to the need for an expansion. I'm sure that many leave, because they think that the game is close to the ending already)

     

    And few points about revenue and why, even if I have money, I can't spend it at the gem-shop:

     

    **1. Very few "game-lore" skins.** Yes, the alchemist glider has finally appeared, but most skins look like toys for small children. Yes, it's fun to buy a glider that transports your character with small dragons, but half of my characters are brutal and clad in steel, or focused on the magical theme. And there is almost nothing on this topic in the gem store.

    Moreover, we have a huge number of things related to elementalists (elements in all their forms), but almost nothing related to the mesmers. as example. Or warriors, Rangers, Deadeye, and many others.

    I have the ability to buy any item in the gem shop, but **I can't find a suitable** glider for a Charr-thief, for example. Or a glider for the classic-theme guardian, except for the already slightly banal white wings.

     

    **2. I would buy mounts if there were interesting models.** For example, where are the armored mounts? There are fire-ones, corrupted-ones, but really armored - only skin dreadnought (lizard). Although it would seem that this is the easiest option for skins - and always popular, not as banal as horses. And as a result, even though I would like to buy mounts , I can't find almost anything that suits my game-thematic characters.

    There are no armored mounts, no magic mounts (those on whom mages could ride lore-wise - with some magic books at the saddle, runes, etc.).

     

    **3. Skins.** Just imagine, I want to make a Mesmer-Mirage in the theme of classic arcane-magic (or battle-mage - not that outfits, that can't be combined with everything other): there are hundreds of skins with hearts, tons of skins with fire, tons of skins with a star theme. And nothing that is associated with the theme of Mirage - or, maybe, some runic-weapons, or assassin-weapons. Or something whitch can be paired with https://wiki.guildwars2.com/wiki/Arcane_Marksman_Rifle - for example. Tons of skins, which hard to connect to anything else.

    Well there is a weapon-set for Chronos at least (Time Keeper or something like that). But for most cases, it is very, very difficult to find something suitable for the topic of serious-thematic transmogrification (I can't even find epic full-plate armor for charr-warrior, which can cover every part of body - not small hat with open neck).

     

    **4. Improvements for the home instance.** Yes, perhaps only the most persistent players buy them, but I think it's easier to make them than to draw new skins, and many people are pleased that the "house" (or rather its similarity) becomes more "complete". But there are almost no improvements for the home instance. I bought everything that was sold - but I can't "catch" flowerbeds for my house for a month (even write about this in corresponding theme on forum). And I think that the more possible (even paid) customization for a home instance, the better.

    However... a chair with hay and another new things for the elementalists: I think to remove all the characters on which I did not find a suitable appearance, and create elementalists. There will be a lot of variety there.

     

    So yes, in the gem shop there is nothing to buy, even if there is a desire for it.

     

    I could spend another couple of hundred dollars on a gem shop this month, but I have nothing to buy in the current store (._.)

  6. > @"Dadnir.5038" said:

    > Well they just have to take GW1 and create a bunch of map that would support the story and "living" world of GW2. They can just keep GW1 professions and skills without any change.

     

    GW1 professions were far from ideal. It's all about ritualist, necr and e-surge mesm (Hi, triple-surge) in endgame content. Maybe dagger-spam can be considered effective too.

    Many (not all) professions in GW2 much more interesting and fun than in GW1 - mesmer, necr (elite-specs), warrior ets.

    I miss prof/spec like spirit-master ritualist and full-support paragon (and some other too), but as mesmer-main in GW1 and GW2 - I was very happy and satisfied with the change of mesmer-mechanics introduced in GW2.

  7. > @"SoulGuardian.6203" said:

    > My only real issue, that really annoys the heck out of me, is that I would like an option to replace mesmer clone-o-matic spammer with some more useful skills.

    > I don't think mesmer should revolve entirely around clones, and also that alternatives should exist.

    >

    > GW1 mesmers are so much fun to play.

    >

    > Even if they didn't want to carry the interrupts legacy on, but at least should have kept hexes, and signets.

    > Mesmer in gw1 is so much more than interrupts.

    >

    > You can use hundreds of builds without using a single interrupt.

    > But the choice was there.

    > Now you have no choice but to spam clones.

    > Doesn't matter which weapon you use, you're stuck to it.

    >

     

    So much builds... e-surge and key-stone, maybe panic-mesm too. And that's all about **real** build diversity. Except the situations, when you want to create temporary or completely fun build

     

    Yes, I would probably like a build that would be similar to the Mesmer from the first part (Mesmer was my main in GW1). But I can't say that the Mesmer from the first part was better.

     

    Mesmer from GW2 is what the Mesmer, as class, should have been in the first place. A magic-illusionist, not a mixture of silence and burning energy machine.

     

    Yes, the Mesmer in GW1 was fun, but the Mesmer in GW2 is so much better, more fun, and more exciting. And the illusion mechanics are what make Mesmer my favorite incarnation of the mage characters from all the many MMOs I've played.

     

  8. I returned to play GW2 recently, before that I played at the very start of the game. Created a new mesmer and decided to look for an interesting (for me) PvE build.

    Interested in the Chronomancer, or rather its support build (**Diviner** items I think) and the build of the tank - through the **Minstrel** items.

    But a friend who is now playing, said that support-Mesmer and even more so tank-Mesmer - not playable now (after nerfs) and there is better options

    But I was still very interested in the minstrel build, as it looks very interesting and unusual: I played as tank-main in most MMO's or prefer supports, in most cases.

    **Question:** do Mesmer tanks/supports play in fractals/raids, and if they do, in which set of equipment?

    **Especially interested in:** is it relevant to now building through **Minstrel**? Yes, I understand that sometimes it may be unnecessary (as saw in some topic "it's overkill" for many activities), but I am interested in its overall usefulness. Can I play with it in raids and fractals, even if my damage will be near zero with it? Or no-one will take me in random group for low/middle-level fractals and raids?

     

    P.S. For the open world and similar activities I have a Mirage build, so I would like to diversify it with a strong supporting build specifically for hard-activities. So having in theory low-damage build (one of) - isn't problem for overall game.

     

    Thank you in advance for your response ^_^

  9. My first Mesmer was a human I created about 5 years ago

     

    Then I long not played and when now finally returned in GW2 - decided to create myself a new main-character - Mesmer Norn

     

    It was a pity to remove my old main-mesmer (human), so I transferred him into cute female Mesmer and play in a condi-build as my backup character purely for pvp

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