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Idhayan Thomas.2697

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Posts posted by Idhayan Thomas.2697

  1. > @"FrownyClown.8402" said:

    > http://gw2skills.net/editor/?POwAExflFwCZesO2JOePpr1Sm2cA-zZIDBtB

    >

    > Seen ppl run similar to this in pvp.

    >

    > Soulbeast better at support imo

    >

    > http://gw2skills.net/editor/?POAFcEG7TZFsQGE7hhiJ/1+rskpNH-z5AfCCcA

     

    tried playing with the support build...was quite good ...needs some practice....but i get that it still wont be enough to be meta...useful for certain party composition but not always...lack of condi removal except for pet skill is terrible...when focused it s hard to survive...

     

    speaking of cleanses, i was checking number of cleanses and interrupts warrior has and also their cds. and traited shrug it off (which is a stunbreak-automatic) and rangers have to compulsorily use WS for decent condi cleanse...rangers can never match bcoz it s all screwed up

     

  2. > @"NorthernRedStar.3054" said:

    > > @"Idhayan Thomas.2697" said:

    > >

    > > > @"FrownyClown.8402" said:

    > > > > @"Idhayan Thomas.2697" said:

    > > > > > @"FrownyClown.8402" said:

    > > > > > http://gw2skills.net/editor/?POwAExflFwCZesO2JOePpr1Sm2cA-zZIDBtB

    > > > > >

    > > > > > Seen ppl run similar to this in pvp.

    > > > > >

    > > > > > Soulbeast better at support imo

    > > > > >

    > > > > > http://gw2skills.net/editor/?POAFcEG7TZFsQGE7hhiJ/1+rskpNH-z5AfCCcA

    > > > >

    > > > > have seen the first build in pvp...not sure how it s viable with berserker amulet(18k hp and almost base toughness)...second one is newer to me...all i see is heal via regen and some endurance share and stun break ..have to try it to check how much this works...thanks for sharing the builds

    > > > >

    > > > >

    > > >

    > > > The heal is because you can whirl in it and gain health from wind borne notes, plus you have a leap and blast finisher. You get a 10k heal to allies every 40s as well as 3s of resistance. I've run it and its viable, but honestly firebrand and tempest offer more.

    > > >

    > > > Also first build was a guess. Could definitely go demolishers and maybe drop something for sic em.

    > >

    > > I agree with you that this can be used as some decent builds...but they can never be meta....because they simply dont have enough against most classes> @"NorthernRedStar.3054" said:

    > > > The more ANET nerfs ranger's damage, the more dependant they become on the WS tree, and the more defensive utilities they're forced to slot. The further they do this, the more and more ranger loses damage, since they lose both passive AND active damage modifiers. The end result is a cumulative effect that affects them more than other classes, because if ranger cannot deal damage and apply pressure on sides ... What do they do, really? Teamfight with the new 5-target Whirling Defense? And Mender Amulet?

    > > >

    > > > Please.

    > >

    > > This is the very impression I was having about ranger ...very true mate

    > > dps can be spiky but all stars need to be aligned...with recent nerfs the max spike is not that fancy enough to create impact...support roles are underwhelming compared to other classes...condi classes are a joke tbh...i couldn get past plat 1 with any build(playing with 250-300 ping on avg)...i was not sure if i am not skillful enough or the rotations on ranger classes are weak to carry matches

    >

    > I'd like to add that since ranger COMPLETELY lacks access to boon removal (outside sigils - again, you lose damage modifiers if you run evocation etc.), they're effectively hard-counted by perma-protection appliers like prot holo. If you drop intelligence you'll be hitting like a wet fart most of the time.

    >

    > Pretty much all classes have the tools to negate a lot of ranger's damage and/or pet pressure. The complaints are null and often completely misinformed. For example, people cry about pets hitting them for ~7-9k with a beast skill - why does this happen? Because people don't know how ranger's damage modifiers work. The sole thing they're aware of is "they got dem dmgez!" Whereas in reality, that's a combination of multiple one-attack modifiers comboed (i.e. cancel-headbutt) with one another. One stun-break / evade ruins the whole thing, leaving ranger back at tame range of damage - which is where you'd rather have a thief or warrior on the job.

    >

    > "But I can't hold a node while ranger's pet is smacking me as they rapid fire!" - can you sit in the middle of the node against mesmer? Deadeye? Firebrand???

    >

    > People do not like or understand classes / specialization that rely on precise timings to unleash damage / comboes. They're too used to spamming mindlessly on elementalists, necromancers, revenants and guardians. When someone outplays them, they're in shock - it's not a playstyle they're familiar with. _It's unfair!_

    >

    >

     

    after patch the dmg modifiers are way too hard to proc and with low boon duration it s hell now

  3.  

    > @"FrownyClown.8402" said:

    > > @"Idhayan Thomas.2697" said:

    > > > @"FrownyClown.8402" said:

    > > > http://gw2skills.net/editor/?POwAExflFwCZesO2JOePpr1Sm2cA-zZIDBtB

    > > >

    > > > Seen ppl run similar to this in pvp.

    > > >

    > > > Soulbeast better at support imo

    > > >

    > > > http://gw2skills.net/editor/?POAFcEG7TZFsQGE7hhiJ/1+rskpNH-z5AfCCcA

    > >

    > > have seen the first build in pvp...not sure how it s viable with berserker amulet(18k hp and almost base toughness)...second one is newer to me...all i see is heal via regen and some endurance share and stun break ..have to try it to check how much this works...thanks for sharing the builds

    > >

    > >

    >

    > The heal is because you can whirl in it and gain health from wind borne notes, plus you have a leap and blast finisher. You get a 10k heal to allies every 40s as well as 3s of resistance. I've run it and its viable, but honestly firebrand and tempest offer more.

    >

    > Also first build was a guess. Could definitely go demolishers and maybe drop something for sic em.

     

    I agree with you that this can be used as some decent builds...but they can never be meta....because they simply dont have enough against most classes> @"NorthernRedStar.3054" said:

    > The more ANET nerfs ranger's damage, the more dependant they become on the WS tree, and the more defensive utilities they're forced to slot. The further they do this, the more and more ranger loses damage, since they lose both passive AND active damage modifiers. The end result is a cumulative effect that affects them more than other classes, because if ranger cannot deal damage and apply pressure on sides ... What do they do, really? Teamfight with the new 5-target Whirling Defense? And Mender Amulet?

    >

    > Please.

     

    This is the very impression I was having about ranger ...very true mate

    dps can be spiky but all stars need to be aligned...with recent nerfs the max spike is not that fancy enough to create impact...support roles are underwhelming compared to other classes...condi classes are a joke tbh...i couldn get past plat 1 with any build(playing with 250-300 ping on avg)...i was not sure if i am not skillful enough or the rotations on ranger classes are weak to carry matches

  4. > @"FrownyClown.8402" said:

    > http://gw2skills.net/editor/?POwAExflFwCZesO2JOePpr1Sm2cA-zZIDBtB

    >

    > Seen ppl run similar to this in pvp.

    >

    > Soulbeast better at support imo

    >

    > http://gw2skills.net/editor/?POAFcEG7TZFsQGE7hhiJ/1+rskpNH-z5AfCCcA

     

    have seen the first build in pvp...not sure how it s viable with berserker amulet(18k hp and almost base toughness)...second one is newer to me...all i see is heal via regen and some endurance share and stun break ..have to try it to check how much this works...thanks for sharing the builds

     

     

  5. > @"scerevisiae.1972" said:

    > I thought they sucked when they first came out, and they still suck now.

    >

    > They're just so... poorly thought through. When is a WVW player ever going to use spirits?

    >

    > For them to have any use at all to me they would need to be immune to damage & healing, such that their lifetime was solely determined by base degen rate and frequency of active skill use.

    >

    > eg: base degen = 8% health/sec == ~12.5sec uptime, active use = 25% health per active use with 5sec CD between active uses. GM trait halves these costs. Larger radius of effect should be baseline.

    >

    >

    spirits die way fast in pvp and are completely useless

    wish they rework just as u have mentioned

  6. > @"Trevor Boyer.6524" said:

    > They need to be made so they are not targetable in pvp. They already lose health quickly enough anyway.

     

    very true...also has 10/8 sec cd on boon or condi application.once killed they have no purpose(20sec cd) ...for this reason water spirit is nowhere to be seen in game

     

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