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AliamRationem.5172

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  1. > @"Jski.6180" said: > > @"AliamRationem.5172" said: > > > @"Jski.6180" said: > > > > @"AliamRationem.5172" said: > > > > > @"Jski.6180" said: > > > > > > @"AliamRationem.5172" said: > > > > > > > @"Jski.6180" said: > > > > > > > > @"Infusion.7149" said: > > > > > > > > Elementalist is basically a mage class aka magician / wizard or magic using spellcaster. I don't know why anyone would think otherwise. > > > > > > > > The only projectile attacks tend to be the autos which are magical in nature (i.e. stone shards, stoning). Even on a physical weapon such as dagger or sword it will use elemental attacks such as lightning whip or vapor blade. The instant damage in this game just hasn't been split between "actualized physical damage" and "actualized magical damage" and conditions and frankly it doesn't need to because damage is damage and it isn't specified as physical. > > > > > > > > > > > > > > That not magic at all though magic is using elemental attks that often are weekend aimed of your target. I think GW2 is the only one that dose not have that in there magic system (there could be others but the main point is even in games like Pokemon you have elemental attks types for weakness and strs.) > > > > > > > > > > > > > > Its an Elementalist not a ray gun or laze beam. Its kind of silly that the elemental type of the attks it self seems to have nothing to do with what your attking. > > > > > > > > > > > > I gather you're suggesting more than just a change to the combat log here. What you want are elemental damage types complete with vulnerabilities, resistances, and immunities. Do you know WoW ran with that idea originally? They scrapped it pretty quickly because it was pointless and annoying. What you're asking for truly would make this class into garbage because you'd have to be a different flavor of "mage" for every stupid encounter thanks to arbitrary immunities, vulnerabilities, and resists. Depending how far you want to run with it, it might even require extra sets of equipment just to handle the baseline damage of an elemental attack type designed with resistances in mind (that's ultimately what killed the whole idea for WoW, in fact). > > > > > > > > > > You still have magic dmg vs physical dmg and as long as you dont have a means for magic dmg some how going ignoring armor at some level its just all for show and its has nothing to do with magic. An arrow is the same as an fire ball. > > > > > > > > Damage is damage unless the system handles it differently. We have such a system already when comparing conditions to power. You're just asking for strawberry in place of chocolate or vanilla. Change for the sake of change? No, thanks. > > > > > > I am more talking about giving ele a means of going ignoring armor and dmg -% with out uping it max dmg. Ele is a class that cant deal with boons on other ppl by striping them so why not have "magic" hit there targets that are bunkering up? > > > > > > Its back to an old soldiers assassin mages balancing ideal. > > > > > > A soldiers can deal with assassin as the assassin cant kill something as tankly as a soldier fast enofe but a soldier cant deal with a mages as the mages hits in such a way that the soldiers cant def vs but to make it all balanced the assassin can do enofe dmg and be evasiveness enofe to take out the mage. > > > > > > Right now the balancing is messed up and ele is not a true mages its more of an assassin. > > > > Why not just go play the game you've taken these ideas from? They don't fit here. How can they? Elementalist (or any other class) is designed to be more than just one thing. Maybe backline staff weaver is a "mage"? What is tanky condi sword weaver? What is scepter FA tempest? Dagger support tempest? How do you make a GW2 class fit any one of these roles you envision? It doesn't even make sense here. > > They do call the classes that way when it first came out and its the stander paper rock scissors system that is by far the best balancing system every made by humans. > > The problem right now is every class is being balanced as rock and just rock and you can ball up paper to look like a rock there is no way it can ever be used as a rock. > > Ele as its core is a mages class but its not playing like a mages class. Rock/Paper/Scissors falls apart when any one can be either of the other two. Again, that is how this game is designed. It's a central feature and it will never go away. Just move on from that idea. Complaining about it endlessly will not change anything. You want elementalist to be something very specific. That is not how GW2 works. Instead, just suggest improvements to staff/scepter. That's something I think most ele players could get behind and it doesn't require turning GW2 into a standard trinity MMO.
  2. > @"Galmac.4680" said: > I prefer the home instance in Rata Sum, all easily accessible. And aren't we all nude under our clothes? Are we?
  3. Unclear. Are you specifically asking about d/d core builds in pvp? If not, condi sword/focus is a meta side node build and tempest is still great for team heals and support. However, core ele doesn't usually hit the meta radar. On aftercast that would be skill specific, so what are we talking about?
  4. > @"Jski.6180" said: > > @"AliamRationem.5172" said: > > > @"Jski.6180" said: > > > > @"AliamRationem.5172" said: > > > > > @"Jski.6180" said: > > > > > > @"Infusion.7149" said: > > > > > > Elementalist is basically a mage class aka magician / wizard or magic using spellcaster. I don't know why anyone would think otherwise. > > > > > > The only projectile attacks tend to be the autos which are magical in nature (i.e. stone shards, stoning). Even on a physical weapon such as dagger or sword it will use elemental attacks such as lightning whip or vapor blade. The instant damage in this game just hasn't been split between "actualized physical damage" and "actualized magical damage" and conditions and frankly it doesn't need to because damage is damage and it isn't specified as physical. > > > > > > > > > > That not magic at all though magic is using elemental attks that often are weekend aimed of your target. I think GW2 is the only one that dose not have that in there magic system (there could be others but the main point is even in games like Pokemon you have elemental attks types for weakness and strs.) > > > > > > > > > > Its an Elementalist not a ray gun or laze beam. Its kind of silly that the elemental type of the attks it self seems to have nothing to do with what your attking. > > > > > > > > I gather you're suggesting more than just a change to the combat log here. What you want are elemental damage types complete with vulnerabilities, resistances, and immunities. Do you know WoW ran with that idea originally? They scrapped it pretty quickly because it was pointless and annoying. What you're asking for truly would make this class into garbage because you'd have to be a different flavor of "mage" for every stupid encounter thanks to arbitrary immunities, vulnerabilities, and resists. Depending how far you want to run with it, it might even require extra sets of equipment just to handle the baseline damage of an elemental attack type designed with resistances in mind (that's ultimately what killed the whole idea for WoW, in fact). > > > > > > You still have magic dmg vs physical dmg and as long as you dont have a means for magic dmg some how going ignoring armor at some level its just all for show and its has nothing to do with magic. An arrow is the same as an fire ball. > > > > Damage is damage unless the system handles it differently. We have such a system already when comparing conditions to power. You're just asking for strawberry in place of chocolate or vanilla. Change for the sake of change? No, thanks. > > I am more talking about giving ele a means of going ignoring armor and dmg -% with out uping it max dmg. Ele is a class that cant deal with boons on other ppl by striping them so why not have "magic" hit there targets that are bunkering up? > > Its back to an old soldiers assassin mages balancing ideal. > > A soldiers can deal with assassin as the assassin cant kill something as tankly as a soldier fast enofe but a soldier cant deal with a mages as the mages hits in such a way that the soldiers cant def vs but to make it all balanced the assassin can do enofe dmg and be evasiveness enofe to take out the mage. > > Right now the balancing is messed up and ele is not a true mages its more of an assassin. Why not just go play the game you've taken these ideas from? They don't fit here. How can they? Elementalist (or any other class) is designed to be more than just one thing. Maybe backline staff weaver is a "mage"? What is tanky condi sword weaver? What is scepter FA tempest? Dagger support tempest? How do you make a GW2 class fit any one of these roles you envision? It doesn't even make sense here.
  5. Nice video! Love the cool animations and effects! And great fights, too! Thanks for sharing.
  6. > @"Jski.6180" said: > > @"AliamRationem.5172" said: > > > @"Jski.6180" said: > > > > @"Infusion.7149" said: > > > > Elementalist is basically a mage class aka magician / wizard or magic using spellcaster. I don't know why anyone would think otherwise. > > > > The only projectile attacks tend to be the autos which are magical in nature (i.e. stone shards, stoning). Even on a physical weapon such as dagger or sword it will use elemental attacks such as lightning whip or vapor blade. The instant damage in this game just hasn't been split between "actualized physical damage" and "actualized magical damage" and conditions and frankly it doesn't need to because damage is damage and it isn't specified as physical. > > > > > > That not magic at all though magic is using elemental attks that often are weekend aimed of your target. I think GW2 is the only one that dose not have that in there magic system (there could be others but the main point is even in games like Pokemon you have elemental attks types for weakness and strs.) > > > > > > Its an Elementalist not a ray gun or laze beam. Its kind of silly that the elemental type of the attks it self seems to have nothing to do with what your attking. > > > > I gather you're suggesting more than just a change to the combat log here. What you want are elemental damage types complete with vulnerabilities, resistances, and immunities. Do you know WoW ran with that idea originally? They scrapped it pretty quickly because it was pointless and annoying. What you're asking for truly would make this class into garbage because you'd have to be a different flavor of "mage" for every stupid encounter thanks to arbitrary immunities, vulnerabilities, and resists. Depending how far you want to run with it, it might even require extra sets of equipment just to handle the baseline damage of an elemental attack type designed with resistances in mind (that's ultimately what killed the whole idea for WoW, in fact). > > You still have magic dmg vs physical dmg and as long as you dont have a means for magic dmg some how going ignoring armor at some level its just all for show and its has nothing to do with magic. An arrow is the same as an fire ball. Damage is damage unless the system handles it differently. We have such a system already when comparing conditions to power. You're just asking for strawberry in place of chocolate or vanilla. Change for the sake of change? No, thanks.
  7. > @"Jski.6180" said: > > @"Infusion.7149" said: > > Elementalist is basically a mage class aka magician / wizard or magic using spellcaster. I don't know why anyone would think otherwise. > > The only projectile attacks tend to be the autos which are magical in nature (i.e. stone shards, stoning). Even on a physical weapon such as dagger or sword it will use elemental attacks such as lightning whip or vapor blade. The instant damage in this game just hasn't been split between "actualized physical damage" and "actualized magical damage" and conditions and frankly it doesn't need to because damage is damage and it isn't specified as physical. > > That not magic at all though magic is using elemental attks that often are weekend aimed of your target. I think GW2 is the only one that dose not have that in there magic system (there could be others but the main point is even in games like Pokemon you have elemental attks types for weakness and strs.) > > Its an Elementalist not a ray gun or laze beam. Its kind of silly that the elemental type of the attks it self seems to have nothing to do with what your attking. I gather you're suggesting more than just a change to the combat log here. What you want are elemental damage types complete with vulnerabilities, resistances, and immunities. Do you know WoW ran with that idea originally? They scrapped it pretty quickly because it was pointless and annoying. What you're asking for truly would make this class into garbage because you'd have to be a different flavor of "mage" for every stupid encounter thanks to arbitrary immunities, vulnerabilities, and resists. Depending how far you want to run with it, it might even require extra sets of equipment just to handle the baseline damage of an elemental attack type designed with resistances in mind (that's ultimately what killed the whole idea for WoW, in fact).
  8. > @"Grand Marshal.4098" said: > > @"AliamRationem.5172" said: > > What sort of build did you try for condi weaver? It should not feel low damage or squishy for open world/story. > > > > Here's a clip of a quick burst. This kind of damage just melts things in open world/story content, but at the same time it has 3.5k armor with excellent protection uptime and 18k health! > > > > > > > > Try something like this: http://gw2skills.net/editor/?PGgAw2lZwmYXMJmJOKPnvaA-zRJYkRD/YkoA6kA6nFf90A-e > > > > If you prefer a more reliable stunbreak, swap out the glyph or signet utilities for Twist of Fate. You could also use the elemental summon elite. I hear it makes a good tank but can also CC, heal, or deal damage. Not my style, but there should be plenty of flexibility here without giving up too much damage. > > > > > > Sorry for the late response, but I must say. That's some pretty mad good gameplay there. I can say you have peaked as an Ele (I'll never be able to play ele due to the difficulty of doing all this). > > Btw I also reference another video you uploaded once (I think it was you?) where you soloed the Tetrad in VB right? Yes, that was me (although I know Lord Hizen has also done it using condi weaver). Thanks for the compliment! I won't try to BS you and say that weaver is easy to play. However, a build like this could possibly help because even if you don't really know what you're doing, just rotating in and out of fire while using your utility and dual skills will deal more than enough damage to get you through most anything you encounter in open world/story content. With this much armor you already take very little damage. In addition, you have protection on fire aura with Elemental Shielding and you have fire aura in both mainhand and offhand fire attunements (Sun Spot and Focus 5). The only thing you need to do to take advantage of it is rotate in and out of fire. Luckily for you, rotating in and out of fire also gives you access to your strongest damage skills (pyrovortex and lava skin) and makes the best use of your attunement-specific skills like primordial stance and glyph of elemental power. So, if you're overwhelmed by the complexity, try to keep it simple. Stop worrying about perfect rotations. Instead, just worry about your next attunement swap. Already in fire/x? Rotate to air, earth, or (if you've previously used both of those in the last two rotations) fire. Need CC? Rotate to air or water. Need healing? Water again. Doing this will not produce top DPS or a perfect rotation, but it will keep protection up while also keeping the burns stacking. This should be more than sufficient to faceroll through most open world/story content. Here's a quick video demo where all I do to wipe out a group of mordrem is pop my utilities and drop pyrovortex. I then stand there and let them beat on me, but just that alone is enough to kill even the armored frog veteran! Keep in mind in this clip I am actually using fire/arcane and not fire/earth and dire stats rather than trailblazer. With the fire/earth build you will have about 500 more armor and great protection uptime, so you will take quite a bit less damage than the build in this clip!
  9. I agree that GW2 doesn't fit the "grindy" standard as far as MMOs go. Certainly, there is a ton of content and it's entirely possible some of it won't be your cup of tea. Still, the fact remains that there is very little gear grind. Compare to something like WoW, for instance, where gear is acquired by running the same content repeatedly to acquire better gear in order to progress through the same content on a higher level of difficulty. A process you repeat with every raid release, which are pretty frequent in that game. That's what they call a "gear treadmill" and it doesn't really exist in GW2. Now, if you want to unlock all of the mounts including the griffon, roller beetle, and skyscale, craft legendary weapons, play through the entire story, and complete all of the annual festival achievements, and max out your masteries? Yeah, that's a mountain of stuff to do, gold/materials to burn, etc. But there isn't really any clock ticking here. The next content release doesn't invalidate your current rewards, forcing you to grind up new ones.
  10. Yeah the shoulder skins on sylvari male are so oversized I mostly can't use any of them. It's a shame. Was never an issue for asura.
  11. I dunno what to tell you, man. PvP...Ain't nothing but a heartache.
  12. > @"kharmin.7683" said: > > @"AliamRationem.5172" said: > >The sounds and animations in this game are pretty terrible, too.... > Like the grunts that were recently added to the Svarnir boss at Frozen Maw. Egad. Sometimes it sounds like he's having too good of a time, if you know what I mean. It's weird. I feel like the voice work and music sound fine, silly grunts aside. But things like explosions and other sound effects are just a cacophony of noise. And it actually matches the visual mess of combat in this game quite well! Not a good thing...
  13. I'm not a big fan of world bosses. They are visually impressive, but 50 people stacked in a pile beating on a dragon's toenails just doesn't do it for me. The sounds and animations in this game are pretty terrible, too, aside from the voicework and music. You definitely can't see anything once you get a group above about 10 people and the seamless cooperation between players often makes it so that you don't even need to because any damage you take is instantly healed and you're covered in boons to handle everything else. Just hack away and win! I prefer solo and small scale play in everything I do here.
  14. > @"Ravenous.7281" said: > I always played mage class in MMOs, but here, i confess that dislike much. Even have fun with it, but thinking its not functional at all. The build above is very specific for open world, but u need a total focus build on dps if u will play in raids or fractals tier 3 + and of course CMs. I dislike for the same reason that u point in your opinion, force a glass class on melee combat. Let me be clear that I am not advocating using an open world build like this for fractals. Tanky condi builds are never going to be the meta there! However, condi weaver performs more than adequately in T4s and I have completed the CMs with it as well. Here's a clip of a fractal boss on T4 that requires a minimum DPS output from the group within a time window in order to succeed. 32.5k average DPS and I'm actually using the fire/arcane version of the build with dire stats, which deals less damage than fire/earth. There is no reason you can't contribute to pretty much any T4 daily pickup group you care to join as DPS using condi weaver. There are so many miles between that and the guys at discretize.eu, for instance. But people get so caught up in the meta they forget that you will literally never see a group like that just joining randoms to get your dailies done. I also want to point out that I'm not suggesting that ele doesn't have issues. It definitely does! But garbage? Can't do T3s? Can't sustain in open world? I just don't think that's accurate.
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