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Infusion.7149

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Everything posted by Infusion.7149

  1. You mean sigil? https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Frenzy It might have to do with it being an ammo skill.
  2. ^ I second jishi's opinion on Ryzen 5 5600X (if you can get it from Microcenter or other retailer for near MSRP) or Ryzen 5 3600 series over an Intel 10th gen CPU. I would not buy an Intel CPU if you can help it: they don't have any PCIE 4.0 support , require pricier motherboards to tweak RAM, and consume more energy generally due to the older 14nm node so any minimal cost savings is going to be negated after a year or two unless your power is dirt cheap. Here's what [Anandtech](https://www.anandtech.com/show/15787/amd-ryzen-5-3600-review-amazons-best-selling-cpu) had to say: > Every so often there comes a processor that captures the market. It ends up being that right combination of price, cores, frequency, performance, features and compatibility when added to the right sort of motherboard that makes it fly off the shelves. The main CPU this cycle seems to be the Ryzen 5 3600, offering six high-performance Zen 2 cores and 24 lanes of PCIe 4.0 for only $199.
  3. If you mean food+utility then it is unlikely. The durations tend to be 30 min - 1 hour without primers so there's no reason for there to be a hotkey. If you mean CC consumables, then forget it. From Oct 27, 2020 patchnote: > The existence of consumables that equip players with high control skills creates an unintended play pattern involving combat with the inventory panel open. It's our goal that encounters with substantial defiance bars be addressed by build changes rather than reliance on consumables, and for this reason we are disabling several items in dungeon and fractal content.
  4. There is no incentive to do it when it isn't a daily for the general playerbase. The only groups that tend to do it right after weekly reset want a fast clear because those people are likely raiders just trying to get their weekly content done. If you haven't done it before I would suggest you check some guides on how to do it instead of going in blindly. There's a few on youtube that explain it rather well, for example on metabattle or Mukluk's youtube channel there's a guide "Whisper of Jormag made easy". For WoJ I have found the best overall build for it is condi scourge with a wurm, because people can't seem to get the last 25% right if you don't "cheese it" with the wurm blocking strategy. Heal tempest and heal druid tend to be better for this as they have further ranged heals , there is not much reason to run heal firebrand over condi firebrand or power quickbrand, or even seize the moment chronomancer if you have a person that can actually play it properly in LFG. The heal demand isn't very high either unless people are standing in the hitbox there's players chaining people. The wurm strategy is illustrated by Lucky Noobs' content creator _flaschorLP_ here:
  5. Numerically for PVE: * Shortbow auto is 0.65 coefficient + 3s base bleeding on ~0.7 second auto chain if you include aftercast and animations --- ~0.93 coefficient per second plus bleed * Bloodbane path / Shortbow 2 is on 3s cooldown and has 1.2 coefficient + 3 stacks of 8s bleeding --- minor increase in damage if no condition damage improvements as it is 1s cast time * Sevenshot / Shortbow 3 is on 7 cooldown and has 2.17 coefficient + 7 stacks of 7s torment * Spiritcrush / Shortbow 4 is on 9 cooldown and has 2.0 coefficient + 4 stacks of 3s burning _Hammer weapon strength is 1100 while shortbow is 1000 with slightly lower variance._ * Hammer auto is 0.95 coefficient on ~1.25 second auto chain --- you can normalize this to 1.045 coefficient on shortbow and it's about ~0.84 coefficient per second * Coalescence of Ruin / Hammer 2 is on 4 cooldown and has 1.75 coefficient --- you can normalize this to 1.925 coefficient on shortbow , it's a damage increase over autoing due to 0.75s cast * Phase Smash / Hammer 3 is on 8 cooldown and has 1.75 coefficient --- you can normalize this to 1.925 coefficient on shortbow and also take into account the exceedingly long 1.25s animation due to the evade frame * Drop the Hammer / Hammer 5 is 15s cooldown and has 1.5 coefficient --- you can normalize this to 1.65 coefficient on shortbow and note you would only use this for CC of 2s knockdown as the animation takes 1.75s In PVE where cleave or radius damage is more valued than piercing or line attacks or added 300 range it's clear hammer isn't a superior choice on renegades.
  6. > @"ollbirtan.2915" said: > Bunker guard? Oh please do share that build! Ohh wait....it got deleted with the symbol nerfs ! In complete fairness I think he means core support guard in PVP. The one with AH (altruistic healing) plus stalwart defender shield trait ; the symbol trait still heals even if the radius isn't increased anymore in competitive modes. It also runs virtues with Absolute Resolution.
  7. > @"ThrakathNar.4537" said: > > @"Infusion.7149" said: > > Engineer is essentially the least utilized and played class per GW2Efficiency. It's in Arenanet's best interest to make the most played classes the predominant sources of "must have boons" which is why the suggestion of a banner warrior like spec is the best option for the poll. The chrono nerfs and subsequent buffs to firebrand to make it the number one choice for quickness reflect that design philosophy. > > > > Right now the order of most common classes are: > > * Guardian --- #1 playtime > > * Warrior --- --- #3 in playtime > > * Necromancer > > * Ranger --- #2 playtime > > * Mesmer > > * Elementalist ---- #4 in playtime > > * Thief > > * Revenant > > * Engineer > > > > What is scrapper? A support. One that happens to be dominant in WVW and semi-unwanted in PVE due to lack of DPS or "must have" offensive boons (quickness/alac/might) if run as healing. > > What is the poll option: "Support that buff alac/quickness to team". So essentially if wells (what used to be gyros as a skill type) added quickness then you would already have that option ingame. It would also achieve role compression similar to HB or druid in that it also heals. > > > > Given that engineer already has viable condi options (unlike thief) , that leave the question of what a new spec would bring if it is condi focused. The two main things would be a better weapon than pistol mainhand and an easier skill rotation if it doesn't have a profession specific bonus similar to banners or ranger spirits. > > According to GW2 efficiency, that data isn't correct. Elementalist is #5 in playtime, Mesmer #6, and Revenant is #9 in playtime. But setting that aside, Anet definitely doesn't use that methodology to decide which class gets the boons, otherwise herald, renegade, and tempest would all have gone to higher bidders. > > Scrapper is not a support, and it never was intended to be a support. If you look at the scrapper traitline, the top row one focuses on increasing personal damage mitigation and superspeed, the middle row on CC, and the bottom row on damage. Impact Savant, Scrapper's minor grandmaster and probably the most build defining trait, is a completely dead trait if you run scrapper as a support. It's a power DPS trait. This is in the same position as Druid's [Natural Mender](https://wiki.guildwars2.com/wiki/Natural_Mender), or Firebrand's [imbued Haste](https://wiki.guildwars2.com/wiki/Imbued_Haste), both of which buff your healing output, clarifying the roles of those elite specs. The main reasons why Scrapper is used as a support in WvW is because of Purity of Purpose (a core trait), Medkit (a core heal "skill"), Superspeed (A scrapper mechanic that both DPS and support can output) and Stealth (a scrapper elite). Core engineer is just such a strong healer that it doesn't matter your third traitline isn't dedicated to healing. However, core engi can't put out those offensive boons. > > A condi focused elite for engineer would hopefully bring the option to not run triple kit (hopefully only one or two) by giving engineer a strong autoattack and a strong condi utility. Fixed the bit about elementalist. Regardless the reason people don't run heal core engineer or heal holo (there's prot holo but not heal holo) is because of Purge Gyro, Defense Field on Bulwark Gyro , and function gyro in general combined with superspeed. _Purity of Purpose_ could be further gutted and the condition clear would remain the same. It used to be that stealth gyro also had reveal on the toolbelt skill which meant it was a counterplay to enemy scrapper stealth and mesmer veil pushes. People can and do run DPS scrappers in WVW, but after bomb kit autos were nerfed there isn't as much damage output as before. In terms of effectiveness it is far more useful to run heal scrapper because med kit scales insanely with boons. It's also an ideal support build to give new WVW players because you don't need to worry as much about vital cooldowns (kits don't have the long cooldowns of firebrand tomes) ; even a scrapper spamming med kit autos and purge gyro/bulwark gyro/stealth gyro as needed does respectable support while not being extremely susceptible to well bombs due to barriers and superspeed. Also I'm not sure what offensive buffs you mean since if you look at the meta heal scrapper for PVE it specifically states a lack of offensive boons. https://snowcrows.com/raids/builds/engineer/scrapper/heal/ * Might comes mainly from HGH. * In order to output fury you need to run Experimental turrets in conjunction with Rifle Turret. * No quickness or alacrity but defensively it has heavy condi removal along with some regen and protection output (along with superspeed) which isn't going to replace druids. I don't know how long you've been using engineer but it used to be that gyros were borderline unplayable because they were minions. Gyroscopic Acceleration, Object in Motion, Kinetic Stabilizers, and Speed of Synergy only existed since 2019. Even function gyro was changed. Most of the changes were oriented toward PVE and regardless so long as it is less power damage (even if it's something akin to 33K versus 37K) people will continue to run holo over scrapper as a DPS despite scrapper being less intensive (it's only 1 kit with no Photon Forge) and innately more robust. Almost all scrapper utilities have effects not concentrating on damage, including shredder gyro (spare capacitor is more for the lightning field and daze) and blast gyro (the damage isn't the main feature, you would want it for the launch CC and superspeed from bypass coating ; indeed the LN [suggested build](https://lucky-noobs.com/builds/scrapper-power) runs rifle turret over blast gyro). Even further in recent memory, the February 2020 competitive rework added sustain into the Explosives line in the form of Big Boomer and Blast Shield. At the same time people were/are complaining holo has too much sustain in PVP. Before complaints were about tools holo and now about sword+shield explosives holo... A future condi spec with profession specific bonus and less intensive skill rotation would still be a better option than an alacrity/quickness generator.
  8. > @"Joxer.6024" said: > So i guess the question remains.....if I sign up for a raid will I get kicked? yea its been 3 yrs but the fights will come back I am sure so will it be based on class choice? Man I hope not, part of the reason I left before......was hoping things have changed? There's a few fights people use necro even if it's not optimal if I remember correctly: * Soulless horror it is meta for epidemic on scourge , it's a condi fight * Vale Guardian as scourge for red guardian both for learning groups and as a failsafe for casual groups * Qadim the Peerless as pylon for some PUG groups that don't use deadeye * Matthias as condi scourge because it's a condi fight * Cairn as condi scourge * Mursaat Overseer as condi scourge with epidemic for statues Nowhere is reaper meta or even typically chosen by PUGs though it has a much easier time on fights where life force generation is available such as Slothasor , siege the stronghold ("escort") , spirit woods, or bandit trio , also in Qadim for lamp. The biggest dilemma for power reaper right now (if you run death perception and soul reaping) is you can either optimize for in shroud and get higher damage in shroud, or try to deal with low shroud uptime scenarios and wasted stats in shroud.
  9. Elementalist is basically a mage class aka magician / wizard or magic using spellcaster. I don't know why anyone would think otherwise. The only projectile attacks tend to be the autos which are magical in nature (i.e. stone shards, stoning). Even on a physical weapon such as dagger or sword it will use elemental attacks such as lightning whip or vapor blade. The instant damage in this game just hasn't been split between "actualized physical damage" and "actualized magical damage" and conditions and frankly it doesn't need to because damage is damage and it isn't specified as physical.
  10. Engineer is essentially the least utilized and played class per GW2Efficiency. It's in Arenanet's best interest to make the most played classes the predominant sources of "must have boons" which is why the suggestion of a banner warrior like spec is the best option for the poll. The chrono nerfs and subsequent buffs to firebrand to make it the number one choice for quickness reflect that design philosophy. Right now the order of most common classes are: * Guardian --- #1 playtime * Warrior --- --- #3 in playtime * Necromancer * Ranger --- #2 playtime * Mesmer * Elementalist ---- #5 in playtime * Thief * Revenant * Engineer What is scrapper? A support. One that happens to be dominant in WVW and semi-unwanted in PVE due to lack of DPS or "must have" offensive boons (quickness/alac/might) if run as healing. What is the poll option: "Support that buff alac/quickness to team". So essentially if wells (what used to be gyros as a skill type) added quickness then you would already have that option ingame. It would also achieve role compression similar to HB or druid in that it also heals. Given that engineer already has viable condi options (unlike thief) , that leave the question of what a new spec would bring if it is condi focused. The two main things would be a better weapon than pistol mainhand and an easier skill rotation if it doesn't have a profession specific bonus similar to banners or ranger spirits.
  11. "Should" is probably the wrong word. 10 templates were datamined before, so it's definitely possible but the economics or technical aspects (bugs?) of it probably stopped Arenanet from unlocking all 10. Any equipment templates above 6 are probably only used by WVW players anyway. Most PVE players are very unlikely to run more than three or four equipment templates because you have berserker's (+ assassin's to reach crit cap) , viper's, and harrier (or diviner) for most classes other than chrono.
  12. After nearly 2 months of this poll I'm not sure why there's so many votes on quickness/alacrity. If you want quickness then basically you can just ask for a slightly lower cooldown on the blast gyro well skill and/or just adjust chronomancer rune (2s quickness on wells) to 3s with sharing such that 50-80% boon duration can attain 100% subgroup coverage without needing to run full wells. 4 wells with 100% boon duration in the current state would put you at 100% coverage with alacrity if blast gyro was slightly lower cooldown. Currently you would need to run defensive gyros (medic, bulwark, purge, shredder). Unless there's utility nobody is going to take it over StM chrono / cQB / pQB / HB. This is extremely unlikely to happen since while firebrand and chrono can have 100% self quickness (and to subgroup) with 25 to 100% boon duration, scrapper can't even attain 100% self quickness with Applied Force since it has 10s cooldown and 3s base duration. Alacrity doesn't fit engineers as well and I believe renegade revenant will remain a dominant pick for alacrity due to ease of use , group coverage (10 players) and the large radius as well as the condi RR option which is much less clunky than a chrono for alacrity.
  13. If you mean PVE I think the banner could use half the cooldown. Most res skills on other classes such as Glyph of the Stars on druid , glyph of renewal on ele, merciful intervention on guardian (not full res sometimes) , search and rescue on ranger, elixir R, signet of undeath on necro are lower cooldown _and not elite_. Fury , might and swiftness generally aren't the domain of a warrior so unless the might gain is sufficient to replace a healbrand or druid then it is mostly for the emergency res capability. Head butt is a trainwreck in competitive because berserker is a trainwreck and it self stuns and does no damage. I'm not sure why anyone would use it over rampage. Signet of Rage's active functions solely as a spiking skill, the 20 might gain in competitive is a large increase in power for a short duration. I don't think it would be broken in PVE if it was 40 cooldown across all modes, there seems to be excessive splitting for no reason sometimes.
  14. Eh then you'd make it into a butchered Arc Divider. I feel like Hammer 2 (Fierce Blow) is in need of more help than Hundred Blades which would be usable if the last hit was reverted from the damage nerf and movement was allowed. Against an opponent with stability in WvW or stunbreaks/extra evades in PVP it's nearly impossible to make the payoff on that skill. That said the 100 Blades cast time is excessive because there's basically no way to stun someone that long unless you're using headbutt or burst with level 3 mace burst. Here's my analysis: Power coefficient currently is 2.8 which is relatively high even for melee skills , with a 0.8 final strike. The huge drawback is the 3.5s cast time on top of the self-root and unlike on axe, quickness is not easy to come by. In comparison , Whirling Wrath on guardian greatsword has comparable damage coefficient in terms of the initial strikes and is on a short cast time of 0.75s. Even if you compare to Death Spiral on Reaper, which has 1.8 coefficient and only 1 second cast time it would pale in comparison. The patch last year nerfed it from 0.525 to 0.35 per each of 8 hits with final strike power coefficient from 1.1 to 0.8. I would say given a normal melee autoattack is around 0.6 that's underwhelming. The payoff on the final strike could be reverted to 1.0 or 1.1 because someone has to be CCed for a long time with no stunbreak or crippled/chilled/immob to be sitting in all the hits. Having it function as a homing skill (light of judgement / hunter's call) is going to reduce skilled use of it, so I would advise suggesting that. If 0.6 is the average autoattack chain on a 0.5 second cast then over a 3.5 second time interval just wailing away without using skills you would be at 4.2 coefficient already. In actuality the warrior autoattack chain on greatword is 2.4s and in competitive modes it deals 0.469 , 0.6365 , 0.8375 coefficient per hit for a total 1.943 per 2.4s due to aftercast and animations. If you just add movement it becomes an inferior version of whirling axe which has 5.595 coefficient (so roughly ~5.1 adjusting for lower weapon strength of axe). Instead, psycoprophet.8107's idea of a flip skill if all hits connect is probably better for the game overall, along with a change to allow movement during channeling (only root while doing windup) and a revert on the damage nerf on the final hit. It would definitely make it a more interactive weapon. We see a similar mechanism in Arc Lightning on elementalist scepter. So in short: * Movement because the skill is 130 range anyway , the damage nerf hit it immensely such that the initial hits are of little threat and act as a huge tell * flip skill on final strike to make it more skill based , have this part of the skill root if necessary * revert damage nerf on final strike > @"KelyNeli.4516" said: > They could remove its damge and put 1 second stun on it, beng balance done, we could play wow now. Then nobody would want to play greatsword over sword. Sword has a burst skill comparable to greatsword and mobility could be supplemented with shield or even axe. People that ran DPS berserkers (which needs help due to the profession mechanic in general) in WVW did so solely for arc divider and that's with supports providing sustain and stability. Most of the time they built adrenaline on axe. If someone is running berserker in PVP they're usually laughed at.
  15. > @"FrownyClown.8402" said: > > @"KelyNeli.4516" said: > > Oh and adding a salt to the wound. > > Why does ele doesnt have a good ranged weapon or a reliable and fast aoe with it? Why is this class forced to go melee range, when it dies by a single hit from a boss of any sort? Have you ever seen a mage in ANY game out there in the world that would be completely useless when using a mage weapon - a staff? I never did, but i guess guildwars2 and its developers tried their best to make the class design of this game make absolutely no sense at all. > > Not to mention, majority of the skills on the hotbar plays no significant role to the gameplay, while other professions has skills packed with utility buffs, mechanics and more. Elementalist? All he has is some damage, some condi, have fun. Jesus this profession sucks. > > > > Staff sucks cuz of wvw nerfs. Try fresh air tempest with glyph of storms. > > https://snowcrows.com/raids/guides/elementalist/tempest/power/ Well a few years back meteor was nerfed along with lava font. At the time on big hitboxes the staff weaver topped the chartsin PVE (not WVW), by over 20% although on small hitboxes it was maybe 5-10% over the average DPS class. I do second the fresh air tempest suggestion though. If you are struggling with survival, then fresh air tempest with marauder armor (or trinkets) + water traitline (i.e . the old meta build which is still meta in fractals) is pretty decent. https://discretize.eu/builds/elementalist/power-tempest --- > @"Cromx.3941" said: > I will say weaver is particularly overly complex for mediocre results. This game has a lot of classes like that though where simple classes with no skill requirements are balanced on par or even better than well played very complex classes. The elementalist is fairly complex in the same way that engineer can be. About 2 years ago before power overwhelming was changed I believe the average benchmark for weaver was only 33K or something on sword. Raging Storm also was changed to add a massive 180 ferocity bonus with fury. It's in a far better spot now, the only thing that exceeds it is rifle deadeye (low cleave) and power chrono with danger time damage bonus (which requires chrono stacking). Power weaver (BttH variant) mainly focuses on two attunements: fire+ air which makes it comparable to the typical DPS class with 2 weapons. Master's Fortitude blunts some of the vitality drawback if you run sword.
  16. Renegade unless you are playing WvW. PvE tankiness mainly comes from dwarf legend + dance of death. The herald only offers you the invuln from infuse light.
  17. > @"Kovu.7560" said: > Seeing all of the nerfs to druids over the years, including the healing output of Celestial Avatar skills, reducing the time gate on Celestial Avatar back down to 10 seconds to allow for more frequent healing and utilization of the traits would definitely help. I like the suggestions above, it would be a good start. As suggested though, druid has a long way to go before it competes with tempest, scrapper or firebrand on the support spectrum. A rework of the staff skills to be more support-oriented (and, frankly, relevant) would be another way to touch on this. > > ~ Kovu CA is 10s cooldown and 15s duration in WvW, same as PVE. Don't confuse WVW with PVP.
  18. > @"Svez Poizon XD.5268" said: > Well what i currently play is staff weaver with quickness sigils, quick burst aoe combo with meteor shower of 2700 range(burning retreat+blink). > And Soulbeast with longbow-longbow(quickdraw trait) barrage(9 sec cd) spam and all i can say is that damage is too much. > > Having many people like this makes melee impossible to work, also i mentioned wvw situation of 30+ vs 30+ players. > > My point is to allow some melee slow classes to have a chance to at least reach their targets and do something. > I tried personally to play melee builds(exclude thief and rev) and if you even try to walk to enemy, you die with ranged chain cc all on you, there is just nothing you can do about it. > > Many of these key damage range abilities aren't projectiles which makes all those spells to land directly on targets far away and burst them to death. If your situation is reflective of what you experience, it doesn't reflect the current state of WvW. Firstly, any comped squad has superspeed , stability, and condi clear. Secondly, almost all melee is in full minstrel right now (support spellbreaker, firebrand, support scrapper, support chrono, tempest) or some sort of marauder armor and/or durability runes combo if they are low health (for example DPS spellbreaker, DPS scrapper, power reaper , power "immob" soulbeast, power DH/core guard). Power ranged damage such as staff weaver, power hammer herald , and power scourge all are lower damage than they were in HOT and up until last year. --------------- edit: @ subversiontwo.7501 It's more reflective of an organized group vs an unorganized one. The only way to have concrete numbers is in armistice bastion. With actual fight scenarios you might have a huge damage skew of 25 vulnerability, 25 might, full boons , keep bonuses, borderlands bloodlust, and food+utility. Defensively this also applies, you might have players running full minstrel also using karka potion (why is this still usable in WvW when it is 2021) , keep bonuses, damage reduction food , 40% protection damage reduction on tempest/scrappers, etc.
  19. _First_ it needs to have perma-stow pet and decent astral force generation. The nerfs to damage and healing compounded the difficulty of astral force generation before the large Feb 2020 competitive balance rework. The healing without celestial avatar is nowhere near enough to compete with the likes of heal tempest or the insane scaling on scrapper with med kit (which is 100% available and at range) that also clears conditions in bulk. Firebrands will continue to be used as long as they have the best stability generation and aegis output, even if the healing has been nerfed significantly. **Re: your suggestions** Druidic Clarity : have it remove immob/cripple every time. That's something that would make it beneficial over bulk removal. Heal tempest can trait for burning + chill removal on dodge, I think immob / cripple removal would be fitting on class that applies immob and cripple. This would hard counter muddy terrain , any scourge corrupts that change to torment+cripple, or "aftershock" (tempest shout) for example. Celestial Shadow: I don't believe additional superspeed is a wise suggestion. People are asking for superspeed reductions currently, so the best option is to have the superspeed to apply on entrance into Celestial Avatar and the stealth when leaving it. If your suggestion is to benefit WvW solely, "stealth your pet when you gain stealth" if perma-stow pet cannot be implemented. Cosmic ray: Also by changing Cosmic ray to a PBAOE instead of a ground target it blunts any advantages you might have from running a druid over a firebrand. I would strongly reconsider suggesting a change in that vein.
  20. **Re: buffing melee weapons** Guardian does not need buffs to melee weapons and neither does engineer. Case in point: the amount of marauder power guardians and DPS scrappers. Scrappers with bomb kit were extremely common to the point of ubiquitous before the bomb kit auto was shaved. Similarly, dagger does not need help on elementalist whatsoever as it's used on support tempest and any dps front or midline tempest (including condi versions). Spellbreakers are seen quite often with greatsword for two reasons: mobility and fury. The fury gained by greatsword improves arcing slice burst damage. It also has cleave roughly on par with axe. Support spellbreakers run sword for mobility with warhorn offhands so mainhand sword doesn't need help. Ranger greatsword doesn't need buffs and neither does sword as both have gap closers and decent damage especially when you account for merged bonuses. Melee soulbeast stanceshare while not meta is also used as immob soulbeast. Condi herald was oppressive according to some at one point so buffing mace isn't a wise suggestion. It still has burning on it along with torment (which is far stronger in WVW than in PVP in terms of the added damage on movement). The only thing that really changed on revenant staff in the past year or so is surge of the mists damage was removed , so that could be looked at. Necromancer greatsword doesn't need help , although dagger could it is unlikely to see use _regardless_ due to only hitting 2 targets. It's more so that reaper has a dilemma that it can only gear for one of two states, in shroud or out of shroud. Damage out of shroud is typically poor. Mesmer axe is a hybrid condi weapon and comes with mirage spec , which is a trainwreck in large-scale. I'd say for it to be viable mirage needs to be two dodges again first and it has to have good utility in the grand scheme of things to warrant bringing over chronos. **Re: sword weaver** While sword weaver is not really viable in large scale people use it in smallscale ; you can use full marauder and master's fortitude to offset the health of elementalist along with runes with toughness such as durability. It has a typically poor matchup against anything with range however. That's more to do with the class itself than the weapon ; if elementalist had ranged spells as utilities on short cooldown and another gap closer besides lighting flash it would be more usable in large scale. **Re: ranged weapons** You're also not factoring in the "per second" part of DPS. Melee weapons hit more often. Revenant hammer has been nerfed _plenty_ of times, its original iteration at inception was 2 second recharge with over 2.0 power coefficient which is far more than what it does now. The auto attack is also projectile. Revenant shortbow while stronger in PVP isn't that amazing in WVW. It's still projectile and the tracking isn't good. Running shortbow means you're renegade which brings a few other challenges such as mobility and losing 33% crit chance every time you dodge. Elementalists' meteor shower was nerfed heavily in the past along with lava font and now if you use it you are likely to take a massive amount of retal damage if using meteor. That is also assuming you get it off, meteor shower is one of the longest cast times in the game. Ranger longbow doesn't need nerfs I think, the only thing strong about it is rapidfire which doesn't work well in a group setting (plus it eats a lot of retal). Mesmer greatsword isn't very strong at all. The only thing good about it is nothing is projectile. Mesmer staff is essentially all projectile and is a hybrid weapon since the warlock is power damage. That means in order to extract maximum damage you need to be viper , grieving, or carrion which is less tanky than trailblazer for example. Thief rifle is only strong in a low man environment. It's not oppressive as you make it out to be in group environments and the more revealed is out there the less viable it is. Thief shortbow was nerfed due to PVP, the mobility is heavily cut down now and the damage was never anything amazing. Necromancer wells have been more or less the same since 2012. I don't think they need nerfs at all. Sand shades used to be 5 targets for a bit and do more than they are doing now, they're in a decent spot now.
  21. > @"MrFisticuffs.7306" said: > https://www.amazon.com/dp/B07RVMX6JW/?coliid=I2ZTNMDM1ZH6VF&colid=1O3XZ6GIW64LN&psc=1&ref_=lv_ov_lig_dp_it > > thoughts on this PC?"Processor: Ryzen 7 2700 8-Core 3. 2GHz (4. 1 GHz Max Boost)" that probably needs to be much higher? Definitely not worth the $2500 they are asking. It's probably worth $900 or so once you add the B450 motherboard, 16GB RAM , NvME SSD , bargain bin case, and questionable power supply whose only main feature is RGB. The parts pictured in the product photo: OEM CPU heatsink (comes with CPU) Ryzen 7 2700 (listed in spec) Asrock B450 motherboard (Pro4 model likely) Team Group memory 3000MHz 16GB (2x8GB) MSI RTX 2060 --- seems to be base twin fan model or Ventus Gamdias Astrape M1 PSU 750B Ryzen 7 2700 has the multicore performance of a Ryzen 5 3600 roughly, while having lower single threaded performance to the tune of 20% or so. The RTX 2060 is also dated and was retailing for $300 before GPU gouging started. The RTX 3060 successor with double the VRAM and higher performance is supposed to retail at $329.
  22. People would run more scrappers (which heal more) , heralds, and chronos. Scrappers have defense field, heralds have Inspiring Reinforcement, and chronos have mantra of concentration. Nerfing firebrand stability is not the way to go. ----- > @"ugrakarma.9416" said: > u dont see many because the FB meta is expensive(minstrel). Pearls for for minstrel and Maguuma Lilies for trailblazer have tanked if you checked lately.
  23. > @"Nephalem.8921" said: > > @"Infusion.7149" said: > > Which site mentions Flame Legion runes as a top pick on the actual build pages for weaver? Please link that page. Just because it is in the calculator doesn't mean it is recommended. > > > https://lucky-noobs.com/builds/power-weaver > It is also used in the benchmark sc video. Actually its more about hitbox size. sabetha and xera have such a small hitbox size that lightning storm becomes very weak and fire storm adds a lot of burning. those bosses have way smaller hitboxes than the smallest golem. > > If your average / median (not sure what "most of the time" means in your wording) scholar bonus is 4.2% then it just reinforces Firebeard's argument that it is the superior choice for the majority of situations. > > > For raids and fractals weaver yes. for open world? no. not at all. > > Also if you are looking at this from the point of view from someone that has legendaries that is going to be different than your average player. Just because I have legendary gear shouldn't invalidate everyone that doesn't have it , plus plenty of people have alt accounts. There's loads of players still using exotics and even rares I found out. That's similar to telling players new to raids that investing into multiple sets of gear for it is going to be profitable when the ROI is going to be severely negative compared to open-world. > > > You dont have to invest into multiple sets of gear. you will drop them. > > A "single straightforward damage option" really ought not to be exceeding every other option by the entire amount of damage bonus on other runes even in extremely unfavored scenarios. That's basically what is happening on soulbeast , holo, daredevil, power DH, and likely power revenants even when you factor in your "most of the time" +4.2% (i.e. the entire bonus on ogre rune). Ultimately that is what Firebeard was trying to convey in a less eloquent manner I believe, although his target methodology of addressing it was probably to buff every other applicable rune that under-performs relative to Scholar. > > > Only 4 power/ferocity runes exist. only 2 have damage mods. Buffing ogre might be better here instead of buffing precision granting runes to be comparable to scholar for classes that dont even need the precision. > Or nerf classes so they wont critcap with just banners and fury. would just create a new "best everywhere" rune but it wouldnt be scholar. > Well it's not the default build and neither is it the default rune (i.e. the top pick) ; weaver isn't commonly used anymore and in the video description on SC they even say if you use Fresh air you should probably be running condi weaver. They wrote the following: "Everywhere else btth quite clearly wins out - that being said, a lot of the bosses I listed here in favor of Fresh air generally are even more in favor of condition builds, so on the bosses that favor power, btth definitely wins more often than Fresh air." The only time power weaver is listed as a team comp recommended build by LN guild is on Slothasor with BttH. Full disclosure: I have a vested interest in the toning down of Scholar rune because it's the most common power rune in WvW as well. Before you reply "there's no spotter or banners" , well there's keep bonuses and tower bonuses which add precision (+100 , +200 with Presence of the Keep) and people running heralds in squads have perma-fury. People tend to share armor with runes between fractals/raids. Some even share it in WVW if they don't use WVW infusions. "Just dropping them" is not a viable solution. I would think that PVE-minded people would gear with banner in mind generally and not always expect spotter which means using precision food would make those setups viable in open-world also if they want to min-max in open-world. Buffing ogre rune would not help the situation because you would be normalizing it to scholar rather than toning down scholar. In 2018 when there was the rune rebalance, it was scholar rune that was majorly changed and not ogre , which hasn't seen the same level of powercreep as +65 ferocity is ~4%. It would also have implications for WvW because a flat "always available" bonus is far easier to maintain and previously Golemancer runes were problematic when a full squad used them so anything with spawned mobs should be held to a lower expected value. There would be no buffing of precision runes if scholar rune was nerfed to a comparable level, you'd just shave the differences between the top rune and several other options. Nerfing classes isn't the way to go, unless you mean the danger time damage bonus (rather than crit chance) on chronos which encourages chrono stacking similar to how stacked DHs with "Feel my Wrath" were deemed problematic in the past. Skirmishing soulbeast has already seen a toned down merged bonus so any changes would have to be extremely minor at best. Power DH (not Virtues which is gimmicky due to reliance on aegis) is in a respectable position due to burst only, holo has only DPS to bring to the table and not much else (A.E.D. ignoring mechanics + some CC are not enough to make it a staple), daredevil is mediocre right now when you can't run boon daredevil, power boon rev isn't widely used in PVE. Those classes would still be relatively intact with a minor scholar rune reduction, but cutting the crit chance would be a far larger hit to them and would have larger ramifications in terms of player complaints , reinvestment in runes and/or assassin's pieces, and associated negative feedback. If you look at LN numbers rather than grind benches you get the following: * Power Chrono 42.5K --- scholar rune with danger time * Power Deadeye 40K --- scholar rune * Power Sword weaver BttH 38K --- scholar rune * Power Holo 37.9K --- scholar rune * Power Soulbeast Longbow 36.3K --- scholar rune * Power Axe Berserker 35.3K (banner is 32.45K) --- this isn't scholar rune but thief rune * Power Staff Daredevil 35K --- scholar rune * Power Sword DH 33.7K --- scholar rune * Power Reaper 32.8K --- scholar rune * StM Chrono presumably ~31K --- scholar rune with danger time * Power alac Renegade 22.6K --- scholar rune There's essentially only one thing in common across the board and that is scholar rune across 8 classes. In fractals it's across 9 classes.
  24. I would not buy a new PC if all you need is a CPU and motherboard. If everything needs to be changed (unlikely unless you are above 1080p for the 1050ti and above 1440p for 1660ti) then maybe it's worth it since RTX GPUs are being gouged right now , partially due to a resurgence in GPU mining. i5/i7 is meaningless as we're up to 10 generations of them. If it's 7th generation or older it's probably wise to change it.
  25. There is no reason to invest in a dead platform with DDR3 and either way you go (Intel or AMD) you need new motherboard. I'm assuming what is in the original post is what you have now. If you don't want to buy an AMD Ryzen 5000 series , you can get a Ryzen 3000 series chip or go with an Intel chip 8th generation or newer if you are going to get a better cooler. Anything older is pointless really as Intel 7th generation is still quad-core and you won't really be able to properly buy a new CPU or motherboard. With the AM4 platform (AMD) you have greater longevity as it is supported til Ryzen 6000 series comes out whereas if you invest into an Intel platform right now even some of the newest boards don't have PCIE-4.0. AMD CPUs are also more efficient right now and you would be able to use the Hyper 212 Evo on it (see socket support on https://www.coolermaster.com/catalog/coolers/cpu-air-coolers/hyper-212-evo/#specifications ). If you price it out the pricing is similar for either way: **AMD AM4** * Ryzen 5 3600 ~ $200 , Ryzen 5 3600X ~ $300 (not worth the premium) * Ryzen 5 5600X if you have stock at a local Microcenter ~ $300 (average sale price ~$400 right now due to gouging) * half decent B550 board ~ $130 (example: B550 PG Velocita on sale right now , TUF GAMING B550-PLUS , B550M AORUS PRO-P , B550M MORTAR) * High Midrange B550 board on par with Z490 ~$160 - 200 Realistic total before memory : $350-450 **Intel (LGA1200)** * Cheapest current Intel 6 core (usually i5-10400F or i5-10600KF) ~$150-220 * Cheapest H470 board ~$140 (no Intel sanctioned overclocking or memory tuning but board manufacturers have power limit OC, see https://www.asrock.com/microsite/2020BFB/ ) * Cheapest Z490 board ~$160 Realistic total before memory : $300-400 In general make sure whatever board you're buying is using powerstages and not cheap power delivery ; compare the non-audio specifications as well. In addition, if there's not a single heatsink on the board it likely means it is a cheap OEM-oriented product and not fit for any form of mid or high end build (no longevity). If there's a heatpipe on the heatsink it usually means it's an upper tier product as it costs more to manufacture a board with a heatpipe on the heatsink. The largest gains you would be able to attain in GW2 are with a better CPU in terms of single threaded performance. Due to Amdahl's law of parallelization, there really isn't any point in getting more than 6 physical cores for gaming purposes.
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