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Posts posted by arielqueen.6587
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> @"vonhellsing.2819" said:
> Was this the optimization that the company did to improve our experience? 8 years of game, thousands of gems consumed and apparently all that remains is to find another game to have fun, because the fun has become stress.
Agreed.
Server unresponsiveness became worse after the new year, more than 30vs30 is literally unplayable now. Probably i have to say good bye to the game because it's nothing but frustrating.
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I like Drizzlewood Coast and Bjora Marches events. Not much interested in Dragon Response and Strike Missions. I assume Anet is trying something new, and working for another development. I think the concept of reusing Central Tyria was awesome. Core map is vast, i still feel like to walk around there sometimes.
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WvW is not fair for everyone any longer.
[https://youtu.be/or_mmwWe_E8](https://youtu.be/or_mmwWe_E8)
I don't think going to buy next expansion unless this server unresponsiveness fixed.
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I have same issue with op. Other games are pretty fine, only gw2 has had bad server response like over 600 ping which is literally unplayable. Is there large internet traffic while holiday? idk why. i have to stay out of the game while unfortunately.
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i don't think we need additional mount, but always wondering why we can't wield some weapons like bow, partizan and staff on mount.
Midair fight on skyscale can be interesting.
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> @"DoomNexus.5324" said:
> PvE is vastly outperformed by FF14
Totally disagree. I even doubt op have really played FF14. Then, why my ALL guildies STOPPED playing FF14 within 2 months, and some still keep playing gw2 for years. Anet, please DO NOT BECOME LIKE FF14 and common mmos.
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PvPvE should be interesting. In fact, Tower of Aion (NCsoft game) has done great success with it. NPC army was very strong, player couldn't underestimate the AI enemy forces.
[https://youtu.be/9aotQA20BCM](https://youtu.be/9aotQA20BCM)
AyinMaiden explains how it works in the video.
There were more massive 3-way fight, literally 100+ vs100+ vs AI enemy forces.
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I'm aware of water graphics differences between vanilla, HoT, PoF and each LW season as OP said. I still prefer vanilla one, that looks more natural and beautiful.
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[https://imgur.com/a/X3YQxPE](https://imgur.com/a/X3YQxPE)
Genshin Impact has easiest and efficient solution for it. wondering why Anet has never had this option for 8 years, but hope they'll make better solution like this.
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I have zero interest in dungeon 'mechanics' things, and disappointed all their floor mark combat. I would play them if the instanced contents had more action combat aspects instead of 'mechanics'
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Terrain: Timberline Falls, Sandswept Isles, Malchor's Leap
Meta: Dragonfall, Auric Basin, Domain of Istan.
For solo play: Bitterfrost Frontier, Verdant Brink, All of Central Tyria.
I like artworks of Crystal Desert maps, but berely go there because of low reward. Color barance of CD is too vivid for me, core maps are just moderate and natural.
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> @"Fueki.4753" said:
> And then you **still** need indicator of where the attack lands, so people actually know which areas are safe.
> You can't expect everyone to put in the effort to memorize all of the enemies' movement patterns, especially with all the visual clutter everywhere.
There's no ground indicator in real fight. Such mechanics just make me bored. There're some Action MMOs that works well without ground indicator, like Phantasy Star Online 2. Screen clatters should be taken care by Anet.
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I really hope Queensdale Academy Outfit has separated color panel on Blazer and Shirt, like the most of school uniform does.
1: Blazer + Shoes
2: Shirt + Lines on skirt
3: Skirt
4: Accessories and Ribbon.
(don't need stocking to be honest)
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disappointed. they're still doing floor mark combat.
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DPS meter is one of the reason why i don't want to go raid and strike mission.
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> @"MarzAttakz.9608" said:
> I'm not going to bother posting screenshots because nobody really cares but from them you can see how my ping spikes based on proximity to a specific blob (always seems to be them) - 200ms (which is my average due to location on earth), up to 1600ms when they started coming within I'm guessing 5000(?) range and then hitting 4000ms when they corpse humped my body. They move on and I don't release then back to 200ms.
Same situation for me. I've never had this literally unplayable lag like over 4k ping until the doom balance patch from beginning of the game. But i have to say good bye to gw2 now. Other games are still fine ping. I don't blame Anet/AMS but there's no way to play any longer.
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This is boring. When someone snipe commander down, fight is over. That's it. Where's the fun of this. Everyone comes with oneshot build, less fight, less fun.
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This topic again and again? Never do it, or i'll leave the game forever. If you need competitive in open world, please go Korean game. I'm glad ArenaNet didn't do that like other NCsoft games.
But if (PvP)player can make instance area like story, that doesn't bother other players and it should be fine.
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Tower of Aion (which is NCsoft game) has skills that can see stealth enemies for few seconds. I think that can be good counter play for stealth mechanics.
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Those who feel tired and exhausted with metas, set graphic setting lower; especially make [character model limit] and [quality] lowest and disable [shadow]. That will get higher FPS, and get less tired.
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no chance to buy next expansion unless they (or AWS?) fix server lag.
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wondering why people even never got bored ebg and alpine bl for 8 years from release. please make alternate maps every other week.
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> @"len.7809" said:
> someone in the other post said its all about computation, its caused by AoE, Buffs, and aoe Heals.
> Its still good in your case, because sometimes all i could do is 111.
If it was computation as someone said, it doesn't explain why skill works sometimes for more massive blob fight in WvW and full map meta events.
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This lag only happens in WvW. Keep watching skill bar. What do you think, Anet?
What unnecessary mechanics would you include in the game?
in Guild Wars 2 Discussion
Posted
Ground indicators.
What kind of world that enemies tell us "Hey I'm gonna hit here, dodge!"
That's ridiculous game mechanics.