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Eric.7813

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Posts posted by Eric.7813

  1. > @"artharon.9276" said:

    > If I understood how Anet works when it comes to creating concepts for gw2 correctly, perception of cantha=china probably will alter dramatically.

    > 250 years. That's a lot of time. Maybe cantha developed crazy tech, turned themselves into lin kuei cyborgs, the sea dragon is captive and used as battery. I can't guess how the story will go, other than dragons and gods, I'm just expecting Anet to surprise us all like they always do.

     

    no one wants that.

  2. > @"Bealis.6023" said:

    > Hello, I had two ideas, which could give really nice touch to the ranger. First is the one with rifle, Ive always wanted it since the day one, but, as you said, I wont go over it here as its been spoken about alot.

    >

    > Second one would actually be more interesting, and that is Ranger getting the Ritualist. As original Guild Wars wiki says, Ritualist is a type of ranger that is connected to spirit world, or nature. It would fit with both themes of our ranger profession and Cantha (If it wont get a whole new profession treatment that is).

    > Weapon of choice could be a focus. I would love having those focus skins with my ranger.

    > Its elite spec mechanic would probably have to do something with the pets, and best thing that comes to mind would be using spirit power - so casting spirit enhancement on your pet, altering it with selectable spirits. Thats still different from Soulbeast and doesnt cross with Spirit skills.

    > New skill line would either be weapon enhancements for yourself and allies, or urns for temporarily raising dead. (necro players wouldnt probably like that, but whatever)

    >

     

    I agree that the ritualist elite spec would work well on ranger. Although I would rather see the ritualist come back as it's own profession. It had so many great attributes...

  3.  

     

    > @"Elric.4713" said:

    > > @"Eric.7813" said:

    > > Ritualist as a profession

    > >

    > > Having spent thousands of hours on my ritualist from GW1, I would hate to see it broken up into various elite specs. It would be rather lack-luster and mediocre at best.

    > >

    > I feel like the ship has sailed when it comes to that, these are the parallels I see, and I'll even throw in the Necromancer for good measure:

    >

     

    I have high expectations for anet.

    The necromancer as you describe is identical as seen in GW1, which obviously was very independent from the ritualist. The Main mechanics seen in the ritualist aren’t Paralleled in any current profession, although minor references can be seen

     

    Based on the original wiki, the ritualist description seems to fit more between a rev and ranger.

     

    “Where the Ranger lives as one with the spirit world, the Ritualist can and will be its master.“

     

    Im sure we’ll both be wrong in the end. Exciting to think about though

  4. Ritualist as a profession

     

    Having spent thousands of hours on my ritualist from GW1, I would hate to see it broken up into various elite specs. It would be rather lack-luster and mediocre at best.

     

    The ritualist brought so many new mechanisms to the game that could be expanded upon as a stand-alone profession in GW2. Distribution of the ritualist attributes and mechanics to various elite specs would be an unfortunate loss of opportunity to add life into GW2. The ritualist as a profession in GW2 expansion 3 would be the a wonderful addition to see.

  5. Ritualist as a profession

     

    Having spent thousands of hours on my ritualist from GW1, I would hate to see it broken up into various elite specs. It would be rather lack-luster and mediocre at best.

     

    The ritualist brought so many new mechanisms to the game that could be expanded upon as a stand-alone profession in GW2. Distribution of the ritualist attributes and mechanics to various elite specs would be an unfortunate loss of opportunity to add life into GW2. The ritualist as a profession in GW2 expansion 3 would be the a wonderful addition to see.

     

    A note to the devs: Expanding on what was great in GW Factions is vital to the success of this upcoming expansion. Go back to the roots, Factions is beloved by a large percentage of your player-base.

     

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