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gousgou.5438

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Posts posted by gousgou.5438

  1. > @"Astyrah.4015" said:

    > > @"maddoctor.2738" said:

    > > Hopefully the posts about Guild Wars 2 coming on Steam will stop now.

    > > Excellent idea to bring the game to Steam, hopefully we'll get many new players.

    >

    > yes. all those people who kept predicting the doom of GW2 if it came to steam should stop now. i really appreciate Anet's move to bring GW2 to steam. i mean GW1 is on steam so why not GW2?

    >

    > and of course, like SWTOR, i hope we get more players and hopefully in the long run it's a boon to Anet and the whole community

     

    People fear a botched release on Steam, the doom feeling is way more justified than you believe. If they were to release right now the review rating on Steam would be at mixed at best. Some people will not like the horizontal progression, some people will not like the combat system, some will hate the laggy maps, some will rage about PvP balance as they will feel they know all while they know kitten and some will be happy playing and having fun.

     

    We want (and Anet wants) more players for GW2 and to keep most of these players, not have them join, dislike the game, uninstall and bury it with a negative review on Steam. We need more people trying and staying in the game than trying and leaving. The game can benefit or not by the Steam release.

     

    That's all there is to it, it's not hard to understand but it can easily be dismissed as a non possibility.

  2. > @"Lottie.5370" said:

    > Maybe I'm lucky but I've not experienced any of the lag problems that other people have been chatting about whilst on any of the maps - the one thing I do notice however is much longer loading screen times, especially to Eye of the North. They're almost instant to me for most maps, but EotN can take a good 10-20 seconds sometimes.

    >

     

    You are not alone. Eye of the North is the slowest loading map in the whole game for me too. Which is weird as it is probably the smallest (or one of the smallest ones) map in the game!!!

     

  3. > @"Obtena.7952" said:

    > Nerfs aren't fun? Oh ... so steamrolling everything with faceroll skills is?

    >

    > Buffs aren't the barrel of laughs you think it would be either. I mean, this game is ALREADY at the threshold of what most people would call not challenging ... but buffs, thumbs up? I don't think so. I mean, at this point really, just give everyone the I WIN buttons and be done with it if we want to push for buffs over nerfs.

     

    The problem is that they do not nerf things in small gradual steps and give it time to get feedback and telemetry stats to check the effect of those changes. They grab the nerf stick and smash builds to the point they are unrecognizable.

     

    Anet sure needs to practice patience and faster reactions (more frequent balance changes in patches, but those changes should be smaller and more gradual).

  4. > @"Sleepwalker.1398" said:

    > > @"gousgou.5438" said:

    > > > @"Sleepwalker.1398" said:

    > > > > @"BeepBoopBop.5403" said:

    > > > > Learn to play

    > > > >

    > > > > https://wiki.guildwars2.com/wiki/Target_Painter

    > > > >

    > > > > https://wiki.guildwars2.com/wiki/Target_Painter_Trap

    > > > >

    > > > > https://wiki.guildwars2.com/wiki/Sentry

    > > > >

    > > > > https://wiki.guildwars2.com/wiki/Schematic:_Watchtower

    > > >

    > > > See a someone who stealths alot coming to u, dude can you wait..i need to quickly buy some target painter.

    > > > If that fails.....dude there is a sentry up, can you follow me there and fight.

    > > > Well if that fails also....then, dude can you wait abit, i just took this tower and need to upgrade it and put watchtower tactic. can you come fight me after that?

    > >

    > > It is seriously your mistake for not packing target painters if you play WvW.

    > >

    > > Yeah it takes 2 slots from you bags but brainless aoe 50ppl trains visit merchants often enough to empty your bags.

    >

    > My comment was a joke but here's the thing.

    > I hope you know how painter and traps work.

    > You can only set 1 at a time and it costs supply and thief can see you placing it with the animation it does.

    > 2nd, if you see red circle or him stealthing and you not fast enough, throwing the painter is a waste.

    > 3rd, thief may pick on a 50 man tail, but he'll surely be dumb to go take on a zerg head on.

     

    They need to have a small field to allow counterplay. If the thief is fast enough they should get rewarded for playing around the trap. From my experience most thieves zone in for the kill and step right on it, allowing me to turn the tables.

     

    The cost is the only problem, I believe they should drastically lower it (like 1 resource cost) or remove it altogether.

     

    The painters can seriously hamper stealth play, apart from the cost the only thing I want to see is a set of quickslots so you can use items without having the inventory open. That would be a real QoL addition to the game!

     

    As for the zerg part I seriously believe that it is braindead-follow the crowd gameplay (and I say that to stress the way more relaxed than solo or small group roaming gameplay) that allows for way more flexibility regarding resupplying, selling trash and having backups from other people. People do not use consumables like the painters and disablers enough and it is a big mistake!

  5. > @"Sleepwalker.1398" said:

    > > @"BeepBoopBop.5403" said:

    > > Learn to play

    > >

    > > https://wiki.guildwars2.com/wiki/Target_Painter

    > >

    > > https://wiki.guildwars2.com/wiki/Target_Painter_Trap

    > >

    > > https://wiki.guildwars2.com/wiki/Sentry

    > >

    > > https://wiki.guildwars2.com/wiki/Schematic:_Watchtower

    >

    > See a someone who stealths alot coming to u, dude can you wait..i need to quickly buy some target painter.

    > If that fails.....dude there is a sentry up, can you follow me there and fight.

    > Well if that fails also....then, dude can you wait abit, i just took this tower and need to upgrade it and put watchtower tactic. can you come fight me after that?

     

    It is seriously your mistake for not packing target painters if you play WvW.

     

    Yeah it takes 2 slots from you bags but brainless aoe 50ppl trains visit merchants often enough to empty your bags.

  6. > @"Zenris.8637" said:

    > True but a lot of the new people coming into the area don't know that. I've had to explain to that to rather a lot of people. So to make it easier just pop those maps into a category.

     

    That would fragment the LFG into unnecessary categories. Just because someone is new it doesn't mean they don't have to learn the areas of the game.

     

    Only thing they could add to the game would be an option people could toggle to automatically take them to the appropriate map spot at LFG when they use it. Something like "Always open group searches for my current map".

  7. > @"JusticeRetroHunter.7684" said:

    > Okay, perhaps this post is directed, indirectly at me and my comment on another thread. So, I'm going to address you very briefly here because i go to work in a half an hour.

    >

    > There are around over a million different possible combinations for one to make a unique build on any particular class. Out of all these possible combinations, there are a single digit number of them that can actually perform to the level to which most would consider to be acceptable in gold 3 (the top of the bell curve where most of the players reside in the Spvp population).

     

    You mean condi gear, with power related talent selection and monk runes should work like charm and they don't?

     

    Of course there are builds that show strong synergy with skills and gear stats over a bucketload of random selections you can make!

     

     

  8. > @"LadyKitty.6120" said:

    > So, Kitty started her auto-attack benchmark project and she's now got power rev and power thief covered in full (though ofc she's wearing full ascended with runes and stuff but still gives some idea...): https://docs.google.com/spreadsheets/d/1jWo6tEifUD6iF1RmBX3LZ7VJJ0szK9XWk2BfL0YPIY8/

    >

    > And ofc if anyone feels like Kitty's cheating or something, she streamed most of testing this far and they're watchable to see the exact test setup and stuff.

     

    Are those benchmarks with no external boons?

  9. > @"Akin Kudzu Tin.4356" said:

    > This thread should be called "whats the bare minimum i have to do?".

    > Dont know how some people here are happy with pure mediocrity.

    >

    > I get it, some wanna have fun and turn off their brains, however we're talking about GROUP content.

    > Cant imagine anybody having fun carrying people who cant perform their roles properly.

    > Lets be honest: If the easiest mmo (->gw2) on the market is to hard for ya, you're either kitten bad or lazy as hell.

    >

    > A healthy person (not including disorders which affect visuality or reaction time) must be able to do ez 70% of the benchmark

    > e.g. DH gs/scepter 33k -> 23k (70%). Investing less than 1h for training rotation at the golem. Done.

    >

    >

    >

    > > @"Teratus.2859" said:

    > > > @"knite.1542" said:

    > > > > @"Teratus.2859" said:

    > > >

    > > > > Someone even said raids can be beaten in masterwork gear.. that I found especially amusing lol, would love to see a video on that XD

    > > >

    > > >

    > >

    > > That was great, thanks for sharing it XD

    >

    > Just shows the guild Lucky Noobs who have won the Finals ERP (Elitist Raiding Party). Doesnt mean anybody can wear masterwork gear and hope to kill a boss.

    > Casuals would wipe a 1000 times before even phasing the boss.

    >

    > > @"Shiyo.3578" said:

    > > > @"AliamRationem.5172" said:

    > > > I was just curious what people who regularly run various organized PvE content successfully consider reasonable benchmarks in various contexts? Obviously, there are the places like snowcrows you can see the ceiling, but what if we're just talking ordinary players who can get the job done but aren't setting records. What sort of range would you say you look for in a DPS class in raids, fractals, strikes?

    > >

    > > 5-10k per player tbh

    >

    > Hey wanna know a secret? I'll tell ya. 5k dps is an auto attack chain on any power build with boons.

    > Imagine your dps squad just auto attacking, hilarious.

    > How dense can you be

     

    If they are auto attacking you would have no boons. WTF are you talking about?

  10. No the change that needs to be done is shity player attitude.

     

    I make a group for daily Citadel of Flame, title of LFG was "P3 - chill run for daily"

     

    I am support tempest, a guardian joins, then a scourge. The next player to join, **while we are still the the start of the dungeon** (we have not even spoken to the NPC to start the run) proceeds to flame us for using useless condi builds, laughs and people start leaving the group as well as he did.

     

    What you need is reports for such kind of behavior that chops a few heads off swiftly in hopes that this shity attitude stops at last. If you somehow make dungeon rewards more valuable this attitude problem is going to intensify and new people will just abandon dungeon runs and possibly the game, burying the game on Steam reviews on their way out!

  11. > @"Shiyo.3578" said:

    > > @"gousgou.5438" said:

    > > > @"Shiyo.3578" said:

    > > > > @"gousgou.5438" said:

    > > > > > @"Shiyo.3578" said:

    > > > > > > @"Kodama.6453" said:

    > > > > > > So you are telling me a spec that got designed as a tank is playing as a tank.

    > > > > >

    > > > > > Tank specs do not belong in GW2, especially not PvP.

    > > > > >

    > > > > > Scrapper has been an issue since it's inception and >>NEVER<< been fun to fight. The class should never be remotely viable and should be base ele tier.

    > > > >

    > > > > "The class should never been remotely viable" !!!! Are you insane?

    > > > >

    > > > > You are asking for a game that whole classes or specs are useless? Who are you to decide that a class or spec should be useless because it is not likeable by you?

    > > > >

    > > > > The class should never be viable? No my friend, I say every class and spec should be viable, else it fails at design and implementation level.

    > > > >

    > > > > Who the f@ck would play such a game where whole classes are destined to be useless and uplayable? Are you really advocating pro destroying the game completely?

    > > >

    > > > The skills team makes PvE classes, not pvp. That's why a lot of traits have 300s cds - so they're essentially removed from pvp.

    > > >

    > > > So yes, I am.

    > >

    > > Then you are surely asking for a dead game. I don't know about you but for me why should I invest my time in a game where whole classes are nothing but a placeholder for whole chunks of the game? And why should other people invest their time? Why would someone be forced to enjoy their limited gameplay choices and be happy with that and not just stop playing and find something else to spend their time on.

    > >

    > > So yeah "delete" classes all you want, the end result will be there will not be a playerbase left at some point.

    > That's essentially what they did to warrior, scourge and druid.

    >

     

    So instead of moving to a direction where solid balancing is made and all class and specs are viable and fun, we are asking for the destruction of more????

  12. > @"felix.2386" said:

    > > @"Azreell.1568" said:

    > > This is why this game mode continues to lose players.

    > >

    > > A non meta, low tier build and you people want to nerf it.

    > >

    > > It doesn't over perform nor does it get a high ranking in any season - yet because its annoying for some to fight they want to destroy it then wonder why we have no build diversity in this game mode.

    > >

    > > GG

    > >

    > >

    >

    > this game mode keeps losing players because these kind of braindead toxic builds keep existing and not getting dealt with and it's just braindead gameplay that nobody but PvE heroes for dailies find it fun.

    > you are not really making sense sorry

     

    If they are braindead PvE heroes an experienced PvP player should wipe the floor with them. You are obviously not the latter. Maybe play a flamethrower engineer and learn how pitiful it is as a spec, then go back to what you were playing and rejoice.

  13. > @"Shiyo.3578" said:

    > > @"gousgou.5438" said:

    > > > @"Shiyo.3578" said:

    > > > > @"Kodama.6453" said:

    > > > > So you are telling me a spec that got designed as a tank is playing as a tank.

    > > >

    > > > Tank specs do not belong in GW2, especially not PvP.

    > > >

    > > > Scrapper has been an issue since it's inception and >>NEVER<< been fun to fight. The class should never be remotely viable and should be base ele tier.

    > >

    > > "The class should never been remotely viable" !!!! Are you insane?

    > >

    > > You are asking for a game that whole classes or specs are useless? Who are you to decide that a class or spec should be useless because it is not likeable by you?

    > >

    > > The class should never be viable? No my friend, I say every class and spec should be viable, else it fails at design and implementation level.

    > >

    > > Who the f@ck would play such a game where whole classes are destined to be useless and uplayable? Are you really advocating pro destroying the game completely?

    >

    > The skills team makes PvE classes, not pvp. That's why a lot of traits have 300s cds - so they're essentially removed from pvp.

    >

    > So yes, I am.

     

    Then you are surely asking for a dead game. I don't know about you but for me why should I invest my time in a game where whole classes are nothing but a placeholder for whole chunks of the game? And why should other people invest their time? Why would someone be forced to enjoy their limited gameplay choices and be happy with that and not just stop playing and find something else to spend their time on.

     

    So yeah "delete" classes all you want, the end result will be there will not be a playerbase left at some point.

  14. > @"Shiyo.3578" said:

    > > @"Kodama.6453" said:

    > > So you are telling me a spec that got designed as a tank is playing as a tank.

    >

    > Tank specs do not belong in GW2, especially not PvP.

    >

    > Scrapper has been an issue since it's inception and >>NEVER<< been fun to fight. The class should never be remotely viable and should be base ele tier.

     

    "The class should never been remotely viable" !!!! Are you insane?

     

    You are asking for a game that whole classes or specs are useless? Who are you to decide that a class or spec should be useless because it is not likeable by you?

     

    The class should never be viable? No my friend, I say every class and spec should be viable, else it fails at design and implementation level.

     

    Who the f@ck would play such a game where whole classes are destined to be useless and uplayable? Are you really advocating pro destroying the game completely?

  15. > @"Yasai.3549" said:

    > Staff is horrible for PvE condi.

    > Axe and Sceptre are both better than Staff, and Axe in particular is leagues ahead in what they can do, both in cleave and in burst.

     

    I am sorry what? Unless you speak strictly for organized fractal runs this is simply not true.

  16. This is what I use for my mirage for open world PvE

     

    [gw2skills.net/editor/?PigAYZlFwiYJMMmJWyP+PNA-zRIYcUxXGZmChUB6dACUP8Wqy3C-e](http://gw2skills.net/editor/?PigAYZlFwiYJMMmJWyP+PNA-zRIYcUxXGZmChUB6dACUP8Wqy3C-e)

     

    You can change Crystal Sands for any other utility you need to suit the fight/environment at hand. You can literally kill anything with this build.

     

    Arcane Thievery is a star, there are many mobs that get buffs and you can literally stomp them by stealing their buffs. You also get a very large amount of buffs by yourself.

     

    You can also swap Sigil of Malice for Sigil of the Earth.

  17. > @"AikijinX.6258" said:

    > The Problem is that Anet gave Stealth access to almost every class, when it was supposed to be unique to Thieves and I suppose Mesmers. Every class has some type of uniqueness to them, while ironically Thieves have had their uniqueness in Stealth *stolen* as well as heavily neutered, with all these abilities placing Reveal and Marked on them.

     

    Almost every class? How do warriors, necros, revs and guardians stealth?

     

     

  18. > @"CutesySylveon.8290" said:

    > Nobody likes playing a game where you have to sit helplessly because you get chain CC'd with no hope of escape. They nerfed stun breaks and stab, now they need to remove like 50% of the hard and soft CC and reduce the duration of a lot of them.

    >

    > I posted in another forum about how I CC spammed some poor soul with warrior in WvW.

    > Hammer F1, hammer 5, hammer 4, dagger F1, dagger 3. He stun broke and I just kept CCing him and immobilized so he couldn't even dodge. Didn't matter that I did no damage, my two friends melted him and didn't even need their own CC. That sound like a fun time?

     

    What you are saying is that you chain CCed someone and you just slapped him with a wet towel. If there weren't another 2 people bashing at him, he would probably get up and destroy you.

     

    Rekt.5360 got it right. Ganging has nothing to do with CC.

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