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castlemanic.3198

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Posts posted by castlemanic.3198

  1. > @"BnooMaGoo.5690" said:

    > Wow is this still going on? I stopped reading & pretty much stopped playing regularly since some of the nasties weighed in. I haven't bothered trying that instance again, I am looking for another game to invest my time and money in for the time being.

     

    just so that i can understand, what is it exactly that you want done? Do you want someone to help you with the instance? Do you need help with your buildcraft? Or something else?

  2. > @"Hesione.9412" said:

    > Back to builds. I continue to ::headdesk:: at games that implement a system where people can select any one of a number of builds, when only a couple are viable. I'm not talking about simply adding or removing more breakbar skills, I'm talking about wholesale build changes where a limited number/combination of profession specialisations and traits are basically the ones that are viable. So everyone is pushed to using the same small set of cookie-cutter builds, where a number of specialisation combinations and trait combinations are never used in viable builds. For efficiency, the game could simply include pre-built builds that have been assessed as "best in class" (or, at minimum, not be kitten builds) for the current game build and let people simply select the one they want.

     

    they should also really consider removing stat combinations that are subpar for general use, less variety in stat types means less variance in damage numbers, sacrifice freedom to guarantee effectiveness.

  3. A lot of you 'git gud' people need to chill and stop with the hyperbole of what casual players want. No we don't want faceroll content, no we don't want participation rewards for just having characters on the same server as a meta event. Nerfing HoT initially WAS the right move for the game, and it seems like the devs have learned from that mistake. PoF was better balanced for the general player base and I hope they continue with that trend for EoD. Leave hard content for raids, strike missions, challenge mode fractals etc.

  4. I'll admit, I am a bit concerned about how my friends are gonna face this fight, considering that I had trouble with it pre-nerf (though I may have actually faced either a lag issue or a bug that significantly decreased the time the break bar was up, considering video evidence of the fight at the time was not what I experienced). If people are still facing difficulties with it, it may be worth taking another look at its balance. Really the most difficult part of the fight is the fact that the eater of souls regains massive amounts of health if that break bar ability goes off from what i remember. I'll take another look at it and see if it's still difficult.

     

    @"BnooMaGoo.5690" what kind of build are you using? can you link it so that we understand what your build is like? also have you tried the same battle on other classes?

     

     

  5. > @"SLOTH.5231" said:

    > Um when you guys and gals talk about earned I think you're missing the point? I'm over rank 1k in WvW been playing the game since launch but anyways. If you have a Warclaw then you earned it based on what Anet set to obtain the mount period end of story. If it was exclusive to only WvW why is everyone able to use it outside of that.

    >

    > Let people have fun all this entitlement has to stop.

     

    This. The game made warclaws (fairly) easy to get, with achievements meant to acquaint players with some of the basics of WvW and even changed one of the abilities to allow other players near you to gain the same speedboost without needing the mount (the 10 second limit is weird though). Giving it pve abilities might encourage even more people to play WvW to get the mount. Nothing that would topple the current selection of mounts, but having the ability to break down gates like in drizzlewood coast would be an AWESOME addition that would make it so much more fun for pve players.

  6. > @"Konig Des Todes.2086" said:

    > At least one proper dragon fight for DSD minion - not a wyvern, not some powerful non-dragon dragon champion like PoF had, a proper dragon like Tequatl, etc.

    >

    > Would also like one for Primordus... but that's more IBS.

     

    Didn't we fight death branded shatterer in season 4?

  7. I remember speeding through the skyscale collection to make sure I was caught up with everyone doing all the world bosses and such (I'm really glad they reduced the daily reset thing on most achievements). same with the roller beetle, I knew it was gonna get harder to accomplish if I didn't speed through it on the day of release. The griffon caught me by surprise because i heard about the griffon before i even finished PoF's main story, the people who run the monthlies on these collections are absolute saints. And hopefully as more people join the game, these somewhat tedious collections will become easier for people to finish without much hassle.

     

    Really though, the worst part of getting the mounts is trying to find groups for all the champions you need to beat. I don't think that's 'grind' per se, but it is something of a gate, especially for people who can't play at any time of day and are restricted because of their work hours etc. (that's why the skyscale food thing is a godsend)

     

    All in all, i don't think they're difficult or grindy, but it can be a lengthy process. Oh except for the goldsink for griffon and the 250 mats for the skyscale, THOSE are grinds and not fun.

  8. the skyscale is my go to mount, it's an all terrain mount (except water, that goes to skimmer now), can help you climb pretty much any height, especially with the use of bond of vigor and the wall jumps. Plus, dragons are my favourite, so i am biased towards this mount, but it is the coolest mount they've released so far, my poor springer doesn't get much use these days.

  9. > @"ASP.8093" said:

    > @"castlemanic.3198"

    >

    > From what I can tell from the video, you will have a much easier time with your build if you pre-charge your mantras before combat. (They'll happily stay charged forever.)

     

    I have the trait where if you cast the mantra you gain health, i use mantra of pain (i think that's it's name) as a quick way of getting a health boost while my healing mantra is on cooldown.

  10. > @"Shikaru.7618" said:

    > > @"castlemanic.3198" said:

    > > > @"Shikaru.7618" said:

    > > > Would love to see that, and also provide foot age of myself running the same route as you to explain my thought process. It can also be raw footage so its as low effort as possible. If you have specific time stamps to call out thatd be a good plus.

    > >

    > > @"Ayrilana.1396"

    > >

    > > I tried recording using OBS but my computer graphics card can't handle recording and playing GW2 on lowest settings at the same time. The footage is too laggy to be able to tell what's going on. My graphics card died a while back and i haven't had enough money to get a new one so i'm just stuck with this. I can provide the laggy footage if you're so inclined but it's like 1 frame a few seconds at best, so you can't really see what i'm doing.

    >

    > Link it anyway.

     

     

    I apologise for the terrible lag.

  11. > @"Natta.8905" said:

    > I agree Goettel but I appreciate what all thinks too. : )

    > I just feel it should be fun to have a new underwater mount for an underwater world. It is like when the skyscale came as well as griffon. To compare both: They both fly. An underwater mount would only be used under the sea.

     

    the griffon and skyscale do different things though. It's not like they have the exact same mechanics, griffons primarily glide but can dive to gain speed and then climb into the sky again to regain their original height, making them able to speed across maps faster than the roller beetle if given enough height. Skyscales can hover, which the griffon can't, and can go vertically higher than the springer, which the griffon can't do. Skyscales can also climb cliffs and get to heights that the griffon cannot from the ground. They both have different mechanics and different ways of working, simplifying that down to 'they both fly' is missing the point.

     

    So what can an underwater mount do that the skimmer cannot do? If you have ideas about what another underwater mount could do that's different from the skimmer, I'm all ears.

  12. Figured this might be a fun topic, what kinds of things that would probably cost more development time and money than they're worth would you want in the game?

     

    My personal thing is having a boat with a canon/some sort of long ranged attack and climbing walls/cliff faces (i know we have the springer and skyscale that already invalidates this, i did say it's unnecessary)

     

    What would you add?

  13. > @"Shikaru.7618" said:

    > Would love to see that, and also provide foot age of myself running the same route as you to explain my thought process. It can also be raw footage so its as low effort as possible. If you have specific time stamps to call out thatd be a good plus.

     

    @"Ayrilana.1396"

     

    I tried recording using OBS but my computer graphics card can't handle recording and playing GW2 on lowest settings at the same time. The footage is too laggy to be able to tell what's going on. My graphics card died a while back and i haven't had enough money to get a new one so i'm just stuck with this. I can provide the laggy footage if you're so inclined but it's like 1 frame a few seconds at best, so you can't really see what i'm doing.

  14. > @"Ayrilana.1396" said:

    > I just fought one. It's primary attack is that flame thing which can easily be avoided if you go behind it turn the attack. It doesn't change direction when it's performing the attack. It's similar to the veteran vinetooth which you could technically kill without getting hit because it doesn't change direction until after its rotation.

     

    Good to know, i'll try to keep that in mind going forward.

     

     

    > That was marketing talk. We heard the same thing for the Bjora masteries which ended up not living up to what was being claimed. The vast majority were useless beyond the collection item or rare event that was locked behind them. I specifically remember that part of the video and was disappointed when I got the masteries only to find out that they had no really use.

     

    Just because something doesn't live up to the marketing doesn't mean that it wasn't there intention. Remember they did nerf HoT.

     

    > It doesn't need to be anything special. You could also list out the enemy and I can tell you the best way that I found to handle them. Kind of like how breaking the Djinn's bar in PoF allows you to quickly kill them. The video was just for me to see how you're approaching the enemies. I see people that try to fight smokescales and just stand there whiffing in the AoE circle instead of stepping away from it to lure the smokescale out.

     

    I don't think i can do a video right athe moment, but i'll come back to this thread with a video of my mesmer journeying through things.

  15. > @"Ayrilana.1396" said:

    > Which enemies?

    >

    > Be careful about going entirely on observations because they can become distorted by bias and such.

     

    Flameriders are one of the biggest threats that i faced with my mesmer, but generally tackling more than one mordrem mob was difficult with my mesmer.

     

    > I'm not going to sit through an hour long video which has the potential to not even support your claim. Could you please provide time stamps?

     

    18:25 to like 22:00 ish. He stresses challenges and group challenges a lot.

     

    > > Regardless, I've come back from playing HoT with my herald and my chronomancer and I was getting downed on my chronomancer more than i was on my herald. I was able to avoid more damage on my herald than i was on my chronomancer, who took the brunt of many attacks. So in short, from my experience, it seems enemies in HoT deal damage in high packets but lower frequency as opposed to PoF enemies that deal lower damage in higher frequency. I don't have the data but i do have the experience.

    >

    > I've very curious to see a video of you playing as it'd make it easier to see what you're doing and offer suggestions. It'll also let me see exactly which enemies you are struggling with.

     

    I can probably do that. The editing might be hell but it's something i can certainly do.

     

    EDIT: In the mean time, here's my mesmer build, i figure that you could probably figure out a little bit of how i'm playing just from the build itself.

     

    http://gw2skills.net/editor/?PiwAw6FlZwmYMMLWJeqTqtfA-zRZYBKdMUQVCh4mQ2lCZECuEBvkUTFQrJAA-e

  16. > @"Stephen.6312" said:

    > > @"castlemanic.3198" said:

    > > > @"Vekale.7890" said:

    > > > Jormag does fear Primordius, proof is in the north part of Drizzlewood Coast. Those icy veins is Jormags blood from when he/she battled Primordius, guessing from map we can assume Primordus won the fight. It still isn't made clear as to why this happened but it'll most likely happen again

    > >

    > > Where is it stated that the blood from jormag is when they battled primordus?

    >

    > It's in the Shards of Jormag achevement. The wiki has a reference.

     

    thanks, i missed that

  17.  

    > > > As I said in my post, the enemies in HoT are really no different from those in PoF. They all have mechanics which make them easy once you know what they are and how to perform them. There will be a learning curve but it's really no different from that in PoF and the living stories.

    > >

    > > And like i said, there is a difference between the enemies in HoT and the enemies in PoF.

    > >

    >

    > What are these differences? Can you give specific examples?

     

    Now that i've gone back to play a bit of HoT, i think the biggest issue is that HoT enemies deal large packets of damage that you need to dodge/block/avoid, where as the damage in PoF isn't as high per attack. Again i don't have exact numbers because i dont know how to collect that data, but that's been my experience with it.

     

    > How do you know what it was or wasn't designed for?

     

     

    They stress the fact that it's increased challenge and specifically group challenge. Also I was there in HoT Launch, i experienced the difficulty first hand and how they had to eventually change some hero points to be more solo friendly (several of them are now challenges where they once were group events).

    >

    > I never said that you said that they were impossible. All I used were the very same adjectives that you had used. You said PoF enemies were challenging but not difficult and that HoT enemies were challenging and difficult. The only difference between the two, according to you, would be that HoT enemies are difficult and PoF enemies are not difficult. In the very same post you quoted, I used "difficult" which you're now taking as me implying that you meant impossible. It's really difficult when you change the definition from one post to the next.

    >

    >

     

    I never changed my definitions though. I've been consistent. What you said was:

     

    > I constantly see players who wear "casual" as some sort of banner and then act as if it's some sort of handicap to be so even though plenty of players who call themselves casual have completed all content in this game.

     

    Which, to me, implied that you thought I was unable to complete the content, and it was to that which i was responding. I never changed my definitions.

     

    Regardless, I've come back from playing HoT with my herald and my chronomancer and I was getting downed on my chronomancer more than i was on my herald. I was able to avoid more damage on my herald than i was on my chronomancer, who took the brunt of many attacks. So in short, from my experience, it seems enemies in HoT deal damage in high packets but lower frequency as opposed to PoF enemies that deal lower damage in higher frequency. I don't have the data but i do have the experience.

  18. > @"Vekale.7890" said:

    > Jormag does fear Primordius, proof is in the north part of Drizzlewood Coast. Those icy veins is Jormags blood from when he/she battled Primordius, guessing from map we can assume Primordus won the fight. It still isn't made clear as to why this happened but it'll most likely happen again

     

    Where is it stated that the blood from jormag is when they battled primordus?

  19. This isn't a complaint thread, but more of a question, If you have level 80 characters that you take into the starting zones or pretty much anywhere in core tyria, why do you do so?

     

    I personally just love the aesthetics of the starter zones, i feel lik my commander is taking a break from the chaos of dragons and gods and is just chiling. I also occasionally roam around and talk to npcs to see the kind of things they have to say.

     

    What do you all do?

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