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idontnoso.9850

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  1. PLEASE PPL NOTICE! LOOK WITH YOUR SPECIAL EYES!
  2. > @"Hogwarts Zebra.8597" said: > bots can’t jump. If u simply jump back and forth over a ledge or something the bot always walks the long way around, and u can just free cast on them > Also an ez way to confirm whether someone is a bot I'll try that next time and see what happens. Sometimes its just tough when all they do is stand on a point.
  3. > @"Sarpan.9074" said: > New support Chrono here and confused about the use of Feedback. The tooltip indicates you cast it on your enemies to reflect their projectiles back on them. Other places says cast it on self and allies to reflect the projectiles. So, the question is, is it best to cast on foes or allies? Defensively - cast on allies to keep them safe from all enemies attacking from different directions. You can also put it on coke points as a possible means of escape. Offensive - cast on enemy while also running into field. Denies them the projectile, and while they run out you continue to benefit from the reflect (if you get inside on time).
  4. > @"Filip.7463" said: > > @"idontnoso.9850" said: > > I'll keep this very quick and to the point. > > > > I've noticed quite a lot of scourge and some minion mancer bots in RATED pvp (I'm currently Gold 1). So much so that I had a game where enemy team said their scourge was a bot and then my team noticed that our scourge was also a bot. I've also had the pleasure to be in a game with 2 scourge bots on my team. That's not the craziest part, the crazy part is that sometimes, they are generally good and win fights. > > > > Either something needs to be done to stop the scourge from being manipulated by bots so easily or the bot problem, itself, needs to be dealt with. However, this isn't to say that ONLY necros are bots, but it is what I am generally finding when I notice a bot on my team or if a teammate says someone is a bot (it generally ends up being the necro). > > > > :) > > 99% of “bots” are either new players or player that dont represent guild and dont use title. > Real bots are better than average player. > > U dont meet bots in higher rating, thats why anet doesnt care That's not true at all. Right now I've been playing pvp matched more often without caring about my ranking. So I've dropped a lot (couldn't care less). But even when I was Gold III, borderline Platinum, I would still run into an occasional Bot. Much less than in lower rankings, but still more often than expected. But I also agree with you, there have been multiple occasions that even I have been called a bot. I'd even respond to the player sometimes and they are still believe I'm a bot. So I wouldn't be surprised if actual players are being called bots, its completely possible. But to disregard a lot of videos and claims that someone is botting is not right. There are literally videos upon videos of bots that can be seen using near hacks while still falling under a lot of the criteria of a bot (e.g., following specific pathing, auto targeting not matter the target's location, and more). With regards to auto targeting, I was fighting what I 'BELIEVED' to be a warrior bot (a damn good one too). At first I thought it was just a really good player, but then I noticed that if I went stealth (as a mesmer) he would stop moving and attacking. Once I was visible again, the enemy would instantly start moving to me without any delays. This happened multiple times. Even if I'd blink to some obscure locations and then stealth, it had absolutely no problem keeping track of my location as soon as I came out of stealth. I think the real issue now is that these bots are so good that its becoming more and more difficult to distinguish them from actual players. And, unfortunately, reporting feels like it does nothing. So it honestly feels like there's no harm in reporting an actual player since it doesn't seem to effect anything.
  5. > @"Dadnir.5038" said: > You know sometime peoples claim that the otherside is a bot while it isn't. Some players are not willing to be bothered by the toxicity of the sPvP chat and simply disable the chat. > > Anyway, there is not much ANet can do, today you see scourges as bot, a while back it was mesmers, and some time later it might be another profession. Playing each and every profession isn't especially difficult, so, for someone that know what he does, it's probably not very difficult to program effective bots that take advantage of this point. > > The only possible way to thin out bots from sPvP is to remove the ability to make gold out of sPvP (And that would probably be the last nail on the coffin of this game mode). I figured as much. but these are some pretty obvious signs of a bot 1. (not always true) Player does not move at spawn, before the match begins. 2. Player refuses to speak (also not always the case of a bot) 3. If you see two players stacked on top of each other, while running, and following the same pathing, most likely both bots. (Yes 2 bots on the same team has happened multiple times) 4. Player is making tiny blinks while running (definitely a bot) 5. Player takes the same pathing for the duration of the match. (eg. player only runs to mid no matter what). Overall, I try to look for 2-3 of these signs before claiming someone is a bot, unless I noticed number 4, then its an instant report for me. As for removing the ability to make gold while playing PvP. What's the point of playing PvP then? Just for fun wont cut it. There needs to be a reward.
  6. > @"Kuma.1503" said: > It is not a hard rule, but easy to play often comes with the trade-off of being easy to counter. > > If your gameplay flow chart is simple and one dimensional, you can expect the counterplay to be similarly one dimensional. In this instance, it's simply a matter of learning to work around the build's strengths and you should be able to neutralize it. Putting it in terms that these forums often use, you may refer to builds like these as "gimmicks". > > While gimmick builds may be frustrating to fight, especially for those inexperienced, they generally crumble once you learn "the trick" to beating them. In Burn DH's case "the trick" is to either kite/outrange them, as Sword of Justice is near-useless on a moving target, or calmly cleanse at the peak of their condition burst. > > You should never die to SoJ unless you are either immobilized or caught in Dragon's Maw. In a worst case scenario in which you're trapped in Dragon's maw with a SoJ on top of you, rather than faceplant into the wall, calmly use whichever ports, blocks, invulns, or stationary evades (e.g. twist of fate) you have available. > > > > I think the issue is that the gimmick of DH fits too well into the game mode of "Capture the Point". When players are forced to stand on a specific location to gain points, the DH excels are what they do, dealing high damage at a point. If you run into a DH in WvW, they are destroyed because the player is not forced to stand on a single point. Players can kite the DH with no demerits. Where as, in PvP, you may be forced to engage on a stack of traps or be in a prolonged fight where a DH drops traps in the middle of a fight when you're forced to defend a point; if you decide to leave they ultimately win by taking control of the point. Lets forget about the idea of engaging on a DH that's already on point. The biggest problem is when a DH engages on a fight that's already happening on a point. They simply enter the fight, drop their traps, and benefit from massive damage to multiple players; at times being able to down an entire team simply by laying down their traps. So, yes, the DH is easily countered in a duel or open world situation, but in a game mode where players are forced on to a single location, they do exceeding well.
  7. > @"ollbirtan.2915" said: > I think you are mixing up what many folks do. Balance and OP/easy-to-play. > Guardian even after multiple unjustified nerfs still remains a single well balanced class to date. What I mean by that, is that traits actually have synergy (less now thanks to anet great nerfs), they make sense, and you can create playable builds that actually work. That doesn't equal to being 'easy' to play. > _Edit_ And no, the braindead trapper burn DH is not the only build guardian can run now. Based on that I think Anet needs to turn away from nerfing what's working and move towards trying to buff classes/traits/abilities that have been underused or underwhelming. There's a reason why the current meta has been so strong and I think its based on what you're saying, the traits and skills just work so well with each other.
  8. > @"Ragnar.4257" said: > > @"idontnoso.9850" said: > > > @"Ragnar.4257" said: > > > I mean, whether or not Guardian is better than Mesmer, is a fairly pointless discussion, because, they aren't the only 2 classes in the game, and the game-mode is not a 1v1 deathmatch. > > > > I don't think that's the point of the post. The point is guards are easier to play and give a lot of wins with little effort. Mesmers are much more difficult to play and can only win if its in the hands of someone who's played it for a long time. > > > > This isn't just the case for guards and mesmers, its true when you compare other classes too. > > Core-Ele is much more difficult to play than mesmer and has much lower win-rate. Therefore mesmer needs to be nerfed. > > See how that sounds stupid? See how you can't just compare 2 things in a vacuum? All I see is how narrow minded you are. I said that its true when you compare other classes with the top tier classes. They are top tier because they are so easy to pick up and have high value on almost any team. I've never heard of anyone complaining about having too many necros, guards or revs on their team.
  9. > @"Ragnar.4257" said: > I mean, whether or not Guardian is better than Mesmer, is a fairly pointless discussion, because, they aren't the only 2 classes in the game, and the game-mode is not a 1v1 deathmatch. I don't think that's the point of the post. The point is guards are easier to play and give a lot of wins with little effort. Mesmers are much more difficult to play and can only win if its in the hands of someone who's played it for a long time. This isn't just the case for guards and mesmers, its true when you compare other classes too.
  10. > @"Ragnar.4257" said: > > @"Masteis.9720" said: > > Hi fellas, > > > > I know there are plently of QQ reviews about Guardians but I just wanted to share mine as well and I am going to keep it really short; > > > > I've mained Mesmer, to be honest, I do not have any problem with dealing a Guardian. If I take right actions like dodging skills or using right skills in right time etc. I can take down any class. I believe that mastering any class and playing it is the right the key. But, the thing i want to mention is that the attention you have to pay. > > For example; as a Mesmer, I have to calculate every move. I cannot use my skills randomly, I need to use them in a correct situation. To success, I have to play smart. > > And about Guardian; I just started to play with Guardian a few days ago. I just checked a meta build and never watched a single PvP guide. What I do is just laying down whatever trap I, and spaming F2 F3 and Sword 5 when I am low. I don't even select a target, I just push the buttons and try to survive while laying traps around. I have more win ratio than any other class now. > > I am not trying to tell that Guardian's damage should be nerfed, I just wanted to point that Guardians shouldn't be a class that is really easy to play. > > > > I've mained Guardian, to be honest, I do not have any problem with dealing a Mesmer. If I take right actions like dodging skills or using right skills in right time etc. I can take down any class. I believe that mastering any class and playing it is the right the key. But, the thing i want to mention is that the attention you have to pay. > For example; as a Guardian, I have to calculate every move. I cannot use my skills randomly, I need to use them in a correct situation. To success, I have to play smart. > And about Mesmer; I just started to play with Mesmer a few days ago. I just checked a meta build and never watched a single PvP guide. What I do is just laying down whatever phantasm/shatter I, and spaming F3 F4 and teleport when I am low. I don't even select a target, I just push the buttons and try to survive while laying clones around. I have more win ratio than any other class now. > I am not trying to tell that Mesmer's damage should be nerfed, I just wanted to point that Mesmer shouldn't be a class that is really easy to play. Lmao! I'd love to see you actually try using a mesmer in pvp (rated or unrated) and try NOT getting carpal tunnel. I understand that sarcasm but its true. Any class can counter any class if played well and right. There are some classes the take very little work to master and provide massive benefits for little to no work (e.g. Guards, Necros and maybe Revs). As it stands the low tier classes need to work twice as hard to keep up with these more easily played classes. I also main mesmer and I can lose to a beginner Guard necro or Rev if I make a single mistake where as most other classes can bounce back with little to no issues.
  11. > @"Yasai.3549" said: > Too much trolling potential and doesn't balance off to any significant benefit for yur own team. > A wrongly used Illusion of Life can win a teamfight for the enemy, at the cost of their own team's downs, but their survivors can continue to just cap the objective afterwards. > > And if yu hold it for too long, its worth just degrades to 0, making it a useless pick in the first place. > > I rather it just make downed allies temporarily immune to damage, which will force the enemy to achieve a stomp in order to remove them from the fight completely. > It will be a much more useful tool in that form. I see what you mean. I can see it being a potential reason for a team fight to be lost. But I also think it just making a downed ally immune to dmg is a waste of a skill slot. Its just such a tricky skill. The concept is so cool but its worth and execution in the current game is near useless.
  12. > @"anduriell.6280" said: > > @"Leonidrex.5649" said: > > he said enemy, so Im assuming it picks up the enemy, and if he doesnt get a kill within 5-10s they flop dead, its kinda like a banner then > > Um you are right but i thought that was a typo. Why would you want to resurrect an already defeated enemy? I mean it takes around 3s to stomp a downed why would you take the risk of reviving it. > > So the mesmer has a finisher taking an slot from the skill bar? Why would you pick that skill over absolutely anything else even a blank slot? > > Unless i miss an /s there i think i'm missing something in this thread. > I meant what I said. So essentially its a guaranteed stomp with the downside of rezing the enemy for 5ish seconds. So warrior's downstate or regular illusion of life but no chance of rallying, even after a kill. As it stands, Illusion of Life serves little to no purpose in any build (I think sometimes I see it in wvw in blobs). I think it would be a decent skills if it also makes an phantasm after the enemy dies and allows for the mesmer to get a safe stomp.
  13. > @"nopoet.2960" said: > Should also create a clone when the illusion ends. Yes! That would bring in a lot more synergy as well. Possibly be better it it dropped an Illusion instead of a clone. Maybe one determined by the target's class/weapon? That might be a bit much though.
  14. > @"Terrorhuz.4695" said: > > @"idontnoso.9850" said: > > Hi everyone! > > > > So I love the concept of Illusion of life, but it really doesn't make sense for a mesmer to have it. Not only that, but it's also a pretty lack luster skill, especially when there are other classes that have legit rezes. So I have a suggestion of a change to the skill (at least for pvp). > > > > **Illusion of Life: Resurrect a fallen enemy for 5-10 seconds. When illusion of life ends, the target is defeated.** > > > > Essentially its a high risk, high reward skill. You get a confirmed down no matter what, but at the cost of letting them get back into the fight for a brief time. > > > > Thoughts? or other suggestions? > > Feel free to theory craft other skill ideas since memsers have a plethora of skills that need reworks imo. > > I mean, other classes have legit stompers too. [Function Gyro](https://wiki.guildwars2.com/wiki/Function_Gyro_(tool_belt_skill)), [battle Standard](https://wiki.guildwars2.com/wiki/Battle_Standard) and [Finishing Blow](https://wiki.guildwars2.com/wiki/Finishing_Blow), for example, IDK if there are others but... Very true. And out of all of those, function gyro is a lot stronger, and it can rez.
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