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Ayakaru.6583

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  1. Any chance (in the future) the gathering speed of the tools will be updated as well? Given we're now forced to use the volatile gather tool if we want an actual benefit, and can't use the molten tools without sacrificing speed. (it's a small thing, but the nuisance adds up over time)
  2. > @"Astralporing.1957" said: > > @"Ayakaru.6583" said: > > They should remove all underwater traits from the main lines. Make it a separate trait line for uw traits. > > > > Remove all skills from underwater (yes, i know that's a big shock), and create 2 uw healing skills, 3-6 class skills, and 2 elite skills. They can use pre-existing skills as a foundation, but the point is that from the ground up they're designed with underwater synergy in mind. > > > > Then; _add an underwater exclusive legend to the revenant_ > That's a bad idea. First, remember that you don;t have a dedicated underwater traitline setup currently - you use the build you have selected for land. Moving underwater traits from main lines to separate one would have the consequence of noone ever using those underwater traits at all, and all builds ending up broken underwater. Now we actually have the opposite problem: all traits are one big soup. That means people have to choose which traits are optimal on land, and which traits are optimal under water. And given there's less underwater content people tend to ignore underwater traits completely. and I don't get your second part. If underwater specific traits were to have its own tree, why would no one use those traits? If anything, people would pay more attention to it as they'd actually be usefull. > > Even if you assumed that a separate trait setup would be introduced for underwater, to work alongside already existing separate skill setup, your suggestion would still not help. You'd simply end up with every class having one or at best two working underwater builds. Builds that would not necessarily represent builds that would be available for that class on land. You don't want a situation where i.e. healing druid, when going underwater, gets changed into either a power dps build (built around spear) or a condi one (built around a speargun)... while still wearing harriers. That.. is hardly any different from what is already happening on land. There are 2 lines of thought: 1. The primary content of the game is so easy, you can choose the worst skills and traits and still beat Balthazar in your underwear. Hence, people would choose the traits they find fun or usefull. 2. Only in raids/high-fractals do people care about optimized builds and even then and there every class is already pushed into 1 of 2 of many existing builds or they're excluded from that content by society vote. > > And, also going back to this underwater revenant exclusive legend - what build would that one have synergy with? Condi? Power? Support? Heal? > Good question, I'd vote a middle class actually, one that doesn't focus too much on raw damage or condition, so that it can be used in complement with either a Shiro/Dwarf or the Demon, depending on whichever the player prefers. It's more a case of balanced fairness, in the sense that there are legends which are disabled underwater, then in return there should be a legend thats made for underwater. I don't know on the top of my head which one is disabled, I thought it was Dwarf but don't quote me on that. Maybe in that case, the UW legend should replace that one in functionality. > > I'd say it should be the opposite - we should aim for the current traitlines to be equally useful both on land and underwater with no need to change traits inbetween. > The main grasp of my reasoning behind a completely seperate UW combat set-up is simply because there are some skills disabled underwater which completely break the way a player has set-up their character, and their gear, and their traits, etc. For example, the warrior's Headbutt is disabled underwater for no logical reason whatsoever. entirely arbitrary. Yet, the headbutt is an important skill to a warriors function, both in terms of CC and rage genegeration.
  3. They should remove all underwater traits from the main lines. Make it a separate trait line for uw traits. Remove all skills from underwater (yes, i know that's a big shock), and create 2 uw healing skills, 3-6 class skills, and 2 elite skills. They can use pre-existing skills as a foundation, but the point is that from the ground up they're designed with underwater synergy in mind. Then; _add an underwater exclusive legend to the revenant_
  4. I don't see it happen like ever, since their engine is pretty much a spaghetti dropped in a bowl of armoured concrete. But i do would love it, as I've been wearing the Mask of the Wanderer as a burn-wound, and love to combine it with other facial skins
  5. I actually.. kind of hate.. early drops "Hey, we're working on this amazing thing you'll see in 2 years". What am i supposed to do with that knowledge? Sitting there waiting for 2 years... Being patient is one thing, but waiting several years for a game or movie is just skritt. Just announce the stuff like 2-3 months in advance. No need to keep your fanbase in oblivion
  6. People buying coins: why is it so expensive People selling coins: why only 2g.. See the impasse? Supply and demand Do dailies, look out for daily mystic forger, kill the nude dude every day for a free coin, etc
  7. > @"lokh.2695" said: > For new playble race, please refer to the existing _eleven_ billion threads about it. > For alliances, if you think of it as open world PvE, there's a million threads about it as well. If it's just a story decission like which faction should guard Amnoon in the PoF stry, then sure, might happen. > Juggernauts and Siege Turtles, Since the Warclaw wasn't actually well received with the WvW crowd I doubt they would introduce another mount to WvW and where else would you want to use siege? Sure there's drizzlewood, but no one will be there once the expansion hits. you were a little off there, buddy
  8. It's already bad enough they removed the dwarf who sold deldrimor marks, after they already removed the dailies, without any warning or notice. The deldrimor infusion to moved to the seals vendor, but deldrimor marks were sold 1:5, while the infusion now costs 1:10 in seals. Which was a bit of a punch in the gut. Now I'm forced to listen to rylands inane rambling every time again and again for a trickling amount of seals..
  9. bugs/dis-tweaks include, and are not limited to: - A several second delay on the first Rabbit gate - Inconsistent, to no, credit during the Rooster challenge - Bugged spawnage during Dog's - Random directions during Dragon's jumping - Random damage during Ox' challenge (sometimes you'll barely scratch a target, sometimes you'll completely destroy it)
  10. Even as a number they don't say anything about a person's skill There are achievements like making silly jumps in the worlds ugliest environment ever to grace the history of gaming that award you several tens of AP, (oh, sorry, you're not allowed to talk negatively about SAB, are you? disregard that statement.) while a tricky raid achievement, or a strike mission with difficult conditions award you 1 AP. There's literally no consistency.
  11. > @"Mortifera.6138" said: > > @"Ayakaru.6583" said: > > I don't care much about boots farming mats.. i mean, that doesn't really affect me, even though you're avoiding you play the game you paid for.. well, too each their own. > > > > But what i am most frustrated with are the bots that keep 1 unit orders on the trading post. > > I had several hundreds of potatoes to sell, but someone had an order for one. > > I fulfilled it, but the exact same order refreshed immediately instead of being removed. I fulfilled it like 20 times before i gave up. I'll positive it was a bot since it was always a 1 unit order that was IMMEDIATELY replaced. It couldn't have been a manual operation > > So you only care about the boys that affect you, specifically. Okay, then. I did not say that. That's a thought you generated yourself. I said i didn't care about bouts that just stand around farming mobs. Those specifically
  12. I don't care much about boots farming mats.. i mean, that doesn't really affect me, even though you're avoiding you play the game you paid for.. well, too each their own. But what i am most frustrated with are the bots that keep 1 unit orders on the trading post. I had several hundreds of potatoes to sell, but someone had an order for one. I fulfilled it, but the exact same order refreshed immediately instead of being removed. I fulfilled it like 20 times before i gave up. I'll positive it was a bot since it was always a 1 unit order that was IMMEDIATELY replaced. It couldn't have been a manual operation
  13. > @"Obfuscate.6430" said: > Make it so that your character is laying down in a belly flop pose but can still "run" and "jump" and attack lol. The game glitches enough like that, it would be hilarious if it was something you can enable/disable for the day. The "I am so tired" glitch or something, where you just can't seem to pull yourself off the floor or out of bed lol! I had something similar, my character wouldn't stop with the raised weapon pose. Drawn or sheathed. Attacking, walking, even when mounted or while doing emotes, that arm was raised and the character looking up with an amazed expression on their face
  14. > @"Tyncale.1629" said: > Glad to see more people like Housing! I'm not against housing persee, but it's the kind of content that adds the least to the game but will severely drain resources that could've been used in story, open world content, or exploration (or for the skritt of it), the engine
  15. Optimization and modernization. But more than anything an underwater combat overhaul, and a restoration of underwater content that was cut or removed due to uw constraints/complaints
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