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Redfeather.6401's Achievements
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Quick access to consumables. Any chance?
Redfeather.6401 replied to Joote.4081's topic in Guild Wars 2 Discussion
I get the feeling you play the same games as I do, Joote. I'm used to having quickslots too. I prefer the radial wheel mechanic for quickslots. Maybe a QoL feature suggestion can be made up top in the stickied section. -
Someone here said that eso has a system like gw2's wardrobe but for stats. The system is different than that. I won't spend time describing it. There is articles and videos talking about it. It is referred to as ESO's Stickerbook. That system was created to give people tons to do and make dungeon running relevant again. That system did not require a new currency, vendor, mini game or collection for a particle effect. I just think GW2 could use systems like that to feel less grindy and keep people engaged.
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Can we get a[ skill monitor bar from guild wars 1](https://guildwars.fandom.com/wiki/Skill_Monitor). Even if it's a gizmo activated thing for pve only. Like something bought off a vendor that activates a UI element to use in pve game mode. There is a lot of clutter in game that makes it frustrating. How do we know what the enemy is doing to react to it. How do we know when to use an interrupt when there is so much visual noise everywhere. This skill monitor bar UI element would help.
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> @"kharmin.7683" said: > > @"Redfeather.6401" said: > > I really wish stuff would be tuned down to not require 250 of this and 250 of that and 100 of these things are are made up of 100 of these smaller things. The game has so much stuff to collect and unlock but so, so many things are so grindy I can't even bother to collect most skins in game. If I look at eso's stickerbook system that is something that keeps me playing a long time without feeling burnt out. > > You can blame the crowd that completes content as fast as possible and then complains about there being nothing to do. Is that really the cause. Because other mmorpgs don't have this problem.
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[**Skill Monitor Bar**](https://guildwars.fandom.com/wiki/Skill_Monitor) was in the first game and it added so much to the experience. Without that system in guild wars 2 I am stuck just randomly guessing whether an enemy is using crowd control skills under all the particle effects, or I am completely guessing on whether my interrupt skill, with a 20 second cooldown, is actually going to interrupt anything. I really think it's time guild wars 2 appreciated some of the things guild wars 1 did.
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While I was fighting the final boss to get the griffon mount I kept seeing the pop up asking if I want to leave the instance. The boss kept moving to the exit area and wouldn't leave it. It was impossible. ?
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It is a good system to get people to go back and re-explore old zones.
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> @"Seku.6928" said: > > @"Batel.9206" said: > > > @"TVerhoeven.1350" said: > > > What outfit is this? Looks very nice ? > > > > It's the [Awakened Zealot](https://wiki.guildwars2.com/wiki/Awakened_Zealot_Outfit) outfit. :) > > > > On topic, though: this is a male human vs. a male sylvari. They're both wearing the exact same thing (sorry about the wonky colors for the sylvari; my bad). > > *floof* > > > > ![](https://i.imgur.com/mPxiN7n.png "") > > yikes :# > > this is the epitome of what this post is trying to explain > > Also look at the foot size and the leg angle/knee compared, its almost like they are standing locked-knee with hyperflexible joints, to the point where the knees are bending the other way like a horse :astonished: Yes it is very noticeable. I wish we had the option to use male sylvari with a different skeleton rig.
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What new endgame systems should Anet implement?
Redfeather.6401 replied to Firebeard.1746's topic in Guild Wars 2 Discussion
Non tradeable gear that augments a skill against pve monsters. eg. of a Greatsword Hundred Blades leeches life from plant enemies. eg. of a Shield Can't be CC'd from harpies when Shield of Absorption is active. The conditions to get a drop can be like a treasure hunt. If you salvage the item it could make a glyph that goes into weapons of the same type. Greatsword glyphs, shield glyphs, gun glyphs. The game could keep adding them and people who want to collect them all would have to find out how to get the gear to drop. -
I really wish stuff would be tuned down to not require 250 of this and 250 of that and 100 of these things are are made up of 100 of these smaller things. The game has so much stuff to collect and unlock but so, so many things are so grindy I can't even bother to collect most skins in game. If I look at eso's stickerbook system that is something that keeps me playing a long time without feeling burnt out.
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What kind of maps are missing in gw2 to you?
Redfeather.6401 replied to hugo.4705's topic in Guild Wars 2 Discussion
Village on a giant moving turtle