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Azure.8926

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Posts posted by Azure.8926

  1. List of things I have tried

    -Repairing Game File Integrity through the launcher

    -Several graphics settings both in and out of the affected area

    -Checking my graphics driver and making sure Nvidia control isnt interacting with GW2 in any weird ways

    -messed with my monitor setup switching back to a single display with Fullscreen, Windowed and Windowed Fullscreen options.

    -loading into the Strike through various methods outside of creating it myself

     

    Currently going to try a completely reinstall of the game on my boot SSD.

     

    Edit: Complete reinstallation on my boot drive seemed to solve my issue. Might have been 'client age' thinking about it now.

  2. > @"Linken.6345" said:

    > I would advice you to repair the client, let it be even if it look like its bugged out and take a break for lunch or something since it does that and keep working in the background.

    >

    > https://help.guildwars2.com/hc/en-us/articles/201863008-Repairing-the-Game-Client

    > Repairing the Game Client

    > Locate your Gw2.exe file.

    > Right-click on the file and select Create shortcut.

    > Rename this new shortcut to Guild Wars 2 Repair.

    > Right-click on Guild Wars 2 Repair and select Properties.

    > Locate the Target line and add –repair to the end. (Example: "C:\Games\Guild Wars 2\gw2.exe" -repair)

    >

     

    Yeah that was one of the very first things I tried. It didnt work. The assets exist in the game and are completely fine but they arent being rendered in properly where they should be and I cant seem to figure out why on my end. This is literally the only area in the entire game that does this for me.

  3. A weird culling/load issue that I havent found anyone else talking about in my searches for a solution and my fiddling around with settings and a plethora of other things hasnt worked either. This is the only place in the entire game I have seen this happen personally in my time playing since the game's launch.

    Same thing happens if I load in from Bjora as well.

  4. [gw2skills.net/editor/?vZAQNAsYUnkFDFOhNOBOGDsPhFaCzLM8FKD8DzlZ0ULAMhmNA-jBCBQB7RPQN2foSq/gFlenRJYAeAAA4EAMSlBAA-e](http://gw2skills.net/editor/?vZAQNAsYUnkFDFOhNOBOGDsPhFaCzLM8FKD8DzlZ0ULAMhmNA-jBCBQB7RPQN2foSq/gFlenRJYAeAAA4EAMSlBAA-e "gw2skills.net/editor/?vZAQNAsYUnkFDFOhNOBOGDsPhFaCzLM8FKD8DzlZ0ULAMhmNA-jBCBQB7RPQN2foSq/gFlenRJYAeAAA4EAMSlBAA-e")

     

    Role: Might Mule

    **If you are looking for super high end "Meta" builds then this isnt the forum post for you.**

    Small note. Did anyone else notice that when you are a Deadeye the Ambush and Thieves Guild Skills can spawn a Deadeye NPC which will Kneel and spam Three-round Burst and Death's Judgement.

     

    This build has one focus in mind... Stacking absurd amounts of might very quickly throughout your entire party, and when alone, to all of your Thieves in Thieves Guild.

    If playing in a group change Thieves' Guild to Shadow Meld for additional Stolen Skills. If you still need more drop a Signet for another Cantrip.

    The personal DPS of the build isnt anything special even with the Thieves out but it will Stack might like nobodies business often being able to push out 25 Might to 5 Players in seconds before the fight even really begins and through the use of Cantrips and "One in the chamber" as well as Mark CD reduction traits maintain them pretty consistently.

    If you find yourself running low on initiative or need an extra bump to group might you can use the Mercy Skill which will grant you a 1 Stolen Skill(10 Might) and then re-mark for 2 more stolen skills (20 Might).

    I find staggering your Might application at the start to be the best so you dont drop all 25 stacks almost immediately when their duration starts to get low and keep a steady stream.

     

    In terms of percentage based damage buffs you dont have much with this.

    Sigil of Force 5%

    Rune of Strength 5%

    Exposed Weakness 10%

    Lead Attacks 15%

    Malice 3~15%

     

  5. > @Airyll.7849 said:

    > Can't speak to the first, but on the second I think that's human error on your part. There's never been gear available for Triumph of Conquests. Are you possibly mistaking that for a different achievement involved in the Royal Funerary set?

    > Source: almost done with ToC achievement and it doesn't state that it has any reward except achievement points.

     

    When I put Triumph of Conflict on my watch list on the Achievement tab it strictly stated it had a gear reward and that it would reward me the Funerary Shoulders. Its pretty much the only reason I even bothered with it as setting up a Bounty is a right ol pain in some maps like Desolation and Vabbi.

    In fact its description and flavor text says its part of the Tomb Achievements and if it wasnt supposed to award me a piece I am still locked out of getting a complete set of Grieving Stats as I have no other collection achievements that give the Shoulders.

     

  6. ![](https://i.imgur.com/QHAEUso.jpg "")

     

    So is it an error that all the trinkets you can purchase from the Tomb of Primeval Kings doesnt have any jewel slots in them despite being exotics?

     

    ![](https://i.imgur.com/QYKYYeI.jpg "")

     

    Also this Achievement had stated it had a gear reward but upon completion I was awarded no chest and the icon for it in the Hero Panel has vanished.

    This has effectively locked me out of ever purchasing that piece of the gear from the Tomb of Primeval Kings.

     

     

  7. It can feel extremely inconvenient after a while exploring around maps with multiple mounts, having to dismount, open the menu, and then select the mount you want to use to pass an obstacle and then remount again. This can be a little worse when there are also enemies around as they can hit you, forcing you into combat and unable to swap mounts until they are dealt with.

    It would be nice to have something to make swapping mounts on the fly more convenient and make exploration feel a bit better.

    Example Idea- ![](https://i.imgur.com/Un4GnxN.jpg "")

     

  8. ![](https://i.imgur.com/SJ4y2hq.png "")

    With my currently limited gold after splurging on some things this wasnt even the highest possible critical damage rate I could achieve. Rough stat estimates puts me at being able to achieve 314% Critical Damage with a 98% Critical Rate Solo, Potentially 320% Damage and 100% Crit in a group.

    Will even having that much damage even put me on a DPS chart? Probably not. Was it stupid fun to try out? Yes. With even more experimentation I also found Axe can be a viable candidate for Phalanx Might Stacking with how absurdly fast it builds Adrenaline.

  9. Can we also mention the ratio of condi application to condi removal is completely lopsided and that Condition Builds have more luxury stat choices than Power where it needs 2~3 stats to be effective where as Condition realistically only needs a single stat as well as them being able to cover majorly damaging conditions from being removed.

  10. > @TexZero.7910 said:

    > > @Azure.8926 said:

    > > Then why not just buy the bloody keys from the vendor in the first place. You are already in the area for it if you are doing Fractals and the temp keys wont eat inventory space like a permanent one that your spending silver per open on anyways.

    >

    > The same reason i don't buy salvage kits in every zone ?

    > Convenience is worth paying for. It might not be something you'd pay for, but keep in mind others are willing to use the various thousands of relics we have on it.

     

    Thats quite the dumb thing to use as an example. Unlike Salvaging, you can only do fractals in a single zone. So once again, whats the point of the infinite key if the vendor for it is literally a stones throw away. Its not convenience, its being lazy and introducing unnecessary inventory clutter where you have keys from the chests.

    The Infinite Fractal Potions actually have a legitimate purpose despite falling into my argument because it negates the need to spend currency on them again.

  11. > @Incognito.3529 said:

    > > @Azure.8926 said:

    > > Infinite Fractal Key...? That's a massive currency depreciation just waiting to happen. Profits on Fractals wouldnt be stunted or halted by the increasing vendor key prices, so you could just indefinitely run fractals and turns huge profits off the infinite Boxes you can generate and open as well as the amount of raw materials and high value Trophy items they hand out. Which would then affect the market on those materials as well as everything else with how much extra gold would be generated thats easily available in a few short Fractal runs.

    >

    > "similar to how Salvage-o-Matics salvage items."

    >

    > Means it cost silver and relics to open encryptions.

     

    Then why not just buy the bloody keys from the vendor in the first place. You are already in the area for it if you are doing Fractals and the temp keys wont eat inventory space like a permanent one that your spending silver per open on anyways.

  12. Infinite Fractal Key...? That's a massive currency depreciation just waiting to happen. Profits on Fractals wouldnt be stunted or halted by the increasing vendor key prices, so you could just indefinitely run fractals and turns huge profits off the infinite Boxes you can generate and open as well as the amount of raw materials and high value Trophy items they hand out. Which would then affect the market on those materials as well as everything else with how much extra gold would be generated thats easily available in a few short Fractal runs.

  13. I have no idea how it would be fixed but over the course of the changes it is undeniable condition builds have been getting pretty up there. The amount of ways we have to easily apply tons of conditions is ridiculous and in the terms of PvP we have so few ways if removing conditions as opposed to applying them. Really makes you have to be careful when you use removal skills but at the same time if you cant kill them after that you are screwed.

    Currently across PvP, PvE, and WvW Conditions builds across every spec has been phasing out Power builds as the prefered/Meta/effective/safe build choice.

    Even in Raiding the previously hard seated Phalanx Strength Warrior is being phased out in favor of its Condition variant as well as Elementalist's thing slowly creeping up.

    Conditions were supposed to be debilitating effects and Damage Over Time that the entire team can contribute to maintaining, but the damage per tick conditions can do is starting to become crazy for how easy they are to maintain and quickly apply, and in the case of some specs spread out.

    Now with the Griever Stat type on the horizon I dont see the snowball stopping any time soon as people are actually experimenting a little bit and not constantly meta humping as of late.

     

    I just think theres an issue when most of peoples go to builds for high end is becoming mostly Condition based.

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