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lil muffin.1250

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  1. > @"Gimli.9461" said: > I am convinced that they are teasing us with these colourful Tengu as a preview for how customizable they'll be in character creator. > All the Tengu in the core game were brown/greyish with not much color. > > The first Tengu that caught my attention was in Drizzlewood coast, the one you do Etchings of weapons for. He was green and stood out much more than core tengu. > Now the latest trailer has me convinced :grin: > > I am also very curious to meet a female tengu! So far all of them have been male. female tengu look just like male tengu.. but bigger.
  2. turn racial skills into racial masteries. that change the way your character interacts with certain skills for instance. Norn mastery. when your character has over 10 might they transform into their spirit form. asura mastery... would allow for you to build your own golem.. when you recieve damage that lowers your health under 50 percent pilot your golem for the duration of the fight.
  3. i think this is the best idea. the new mount types give players more things to collect. but it also gives the gem store frames to create different designs with.
  4. > @"Grand Marshal.4098" said: > **"WE CAN ALL OUTRUN A CENTAUR!!!"** lol.. perfect.
  5. > @"Opopanax.1803" said: > How about "Advance!" yes please! lets make this change.
  6. i love mesmere staff.. the only thing id like to see is choas armor being applied to allies when cast. wouldd be a nice setup for when i'm doing support mesmer.
  7. > @"Fueki.4753" said: > While we are at it, can we also get rid of the blue parts of all non-Guardian skills? > Those blue heal skills clash with the colour aesthetics on every other profession. i think those are important for pvp... it lets other people know what you are doing
  8. > @"Yasai.3549" said: > How much more sparkly do yu want Glint to be? > The Facets kinda already glow on the ground and in an Aura, and their skills are kinda flashy. > > And isn't all the Centaur skills when emitted through the tablet a little yellowish? > i just dont wanna see those ugly blood red skills when i'm being a sparkle princess.. just take the red out let it be black and white and grey..
  9. > @"Elric.4713" said: > I feel like we're already a clown class when it comes to aesthetics. Revenant color scheme is: red, black, and misty white and yet each legend has it's own colour that is present in the energy bar, skill icons, unique animation behind skill bar and the hand glow. This is more than enough and if it were up to me only the energy bar would switch color to show what you're channeling and the rest would be in our color scheme. yeah but the way it currently is you are always seeing 8 different colors. red, white, black, blue , purple etc.. this way you would have less colors popping up at a given time. just black white and whatever color you are channeling.. it makes us less of a clown class and you have the ability to actually create themese. Like i could go legend of dwarf and dragon and i could go with a magical almost holy light theme. or go for a more edgy dark theme with mallayx and shiro or a light and dark theme with dragon and mallyx right now its hard to tie down a theme.
  10. rev need a main hand axe/dagger. mid range condi. one additional skill for each legend. balthazar with a great sword specialization. and let the color change in our weaponskills be based of the spirit we channeling. not red all the time. Kallah needs to be reworked the whole way! id make kallah feel more like a paragon. where the spirits she unleashes next to her and buffs allies or hurts foes. they shouldn't be aoe ground targeted skills. and they shouldnt be actual charr sized things. its too big and messy. give summoning spirits to somether class that it would better fit. summoning spirits while fighting with mostly melee weapons seems off. and then you add the bow and its still kinda off. it just doesnt work.
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