Jump to content
  • Sign Up

Ooops.8694

Members
  • Posts

    62
  • Joined

  • Last visited

Posts posted by Ooops.8694

  1. Maybe i misunderstand your post but wine-5.19 and wine-staging-5.19 are not the same at all. While staging is used as a testing area for wine it's not some development-version in a classical sense where wine-staging-x.y is "promoted" to wine-x.y when it's deemed stable enough.

    Wine-staging is a separate special set of patches to be applied on top of wine, often to fix special problems/performance issues, sometimes with only a single game. Some of these patches are experimental or even quite "hacky" and while some of the staging stuff later finds it's way into the regular version there are some quick fixes that were never really meant to be kept but just temporarily "plug some hole" until a proper stable patch exists.

    So of course wine and wine-staging have the same version number. That's how it's supposed to be: Every wine-staging version has the same number as the regular version it's based on, then adds some patches (which can be added separately too instead of applying them all as many package maintainers do for the repos).

    And because of this wine and wine-staging with identical version numbers may have very different levels of stability/performance for many games and you should probably always use the staging branch if you're after the best possible performance...

     

    PS: Speaking of experimental patches... Can someone confirm arcdps being broken on wine-staging-5.19? I had no time yet to do extensive tests to see if the problem lies in wine-staging alone (5.18 and earlier still works) or if it's also related to nvidia being nvidia and not providing a working driver for the up-to-date kernel...

  2. I can only speak from the arch perspective, but didn't even know a dedicated wine32 existed. I use the same wine package for 32 and 64bit winearchs (or i should say i **used** the same wine. nowadays i compile one of the tkg builds myself, since wine-staging dropped esync support while they do some extensive rewrites.) All you need are the 32bit libraries.

    Those are contained in the multilib repository and i'm pretty sure they exist for manjaro the same way they do for arch. They may not be included with the things pacman checks for by default, but that's only a matter of opening /etc/pacman.conf, scrolling down and deleting "#" before [multilib] so they get checked too.

     

    More problematic will probably be the fact that you really want wine-staging for esync support. I never tried on my normal pc but on this rather old laptop i'm working from at the moment esync makes the difference between unplayable 6-10 frames at best and solid 30-50 while moving in populated areas. And as i mentioned before that's not supported at the moment on newer versions of wine-staging (i think the last one with esync support was 5.9 and we're at 5.19 now... (on arch... i don't expect manjaro to be more than 1-2 versions behind).

    I don't know what you used on kubuntu as i haven't used debian/ubuntu stuff for quite a while, but i'm pretty sure it's doable (with some time/work invested)... Or you have all the usual suspects (playonlinux, proton, lutris) for a more automated approach in the repos too.

  3. The only thing pointless here is discussing with you, because the single one true thing you said is: "You cannot convince those people." Those people like you that can only repeat the same wrong stuff again and again. You don't even realize that those who talk about snowcrows only offering information are actually the nice ones that try to reason with you.

    But as you don't seem to bother actually reading the responses you might have missed the fact that most here aren't even that nice. They just tell you very directly how wrong you are. And they even give detailed explanations (not like you, who just talks random "facts" out of your ass then attacks people not agreeing).

    Seriously...

    You can't even write such an obvious troll post without showing that you have absolutely no clue and not even bothered to take a look at that evil website destroying raids or you might have noticed how a ranger using longbow is actually meta (with optional bonus points for knowing the difference between the suggested (optimized dps) moa and some (ferocious) bear is about ~800dps). Oh btw... that bear brings an 3sec invulnerability on a 40sec CD, which (unlike your fantastic ideas in this thread so far) can have a real use, for example ignoring mechanics at deimos. Ohh... wait... i forgot you don't care about real facts and probably know deimos only from videos that failed to explain to you why they are doing what they are doing anyway.

  4. > @"Blumpf.2518" said:

    > Yesterday i watched a group doing Adina in a Stream. Boonthief, RenegadeHealAlac, Soulbeast, BS, 6x Dragonhunter.

    > Speedkill setup with over 30k DPS for each damagedealer. They had 1 Pillarspawn each phase, so high was the DPS.

    > Should have been an easy bosskill.

    > But what happened? They wiped about 10 times with their speedkill setup before finally killing the boss and guess why?

    > No Boon removal - Retaliation killed the dragonhunters within an instant.

    > Low Heal - Damage to group could not be healed completely.

    > Or people just walked into Adinas sandray attack. Their "skill" was only maxDPS based, but movement "skill" wasnt there.

    >

    > Switching a Dragonhunter for a 2nd healer, maybe a necro who does shields on 10 people and brings projectile blocking poison cloud and boon removal or a chrono who just keeps 3 swordclones on Adina that remove Boons and brings a focus for projectile reflect wouldve solved their problem. The DPS would still have been superhigh to still only have 1 Pillar per phase. But instead of first trying the boss with a safe setup they wasted so much time with their speedkill setup and had a lot of unneccessary wipes and that only because they chose DPS over more sustain.

    >

    > And thats what snowcrows is promoting, that DPS is better than everything else, which leads to situations like this.

     

    Do i really read this correctly? You blame snowcrows for the fact that you saw a bad group that did **not** play their promoted team composition wipe multiple times? You must be kidding...

  5. > @"sigur.9453" said:

    > After derailing this threat with the „what does meta actually mean“ debate....

    > Could we derail further and stop calling damage dealers (ddˋs) damage per seconds (dps). Much appreciated!

    I actually tried that for some time, but coincidently HoT brought us raids and the DareDevil spec which constantly led to confusion.

    So in a way not calling damage dealers dd's was some kind of meta decision, looking beyond the easy acronym... :-D

  6. > @"paulelle.6813" said:

    > "The Oxford English Dictionary cites uses of the meta- prefix as "beyond, about" (such as meta-economics and meta-philosophy) going back to 1917."

    > "Meta is a common Greek prefix meaning "beyond" which often carries a sense of self-reference."

    > Do you mean any of those origins?

    Yes, that's exactly the point. (And just typing "meta game" into google would most certainly told you the basics). It's about basing your decisions (classes, build, tactics, whatever) not only on ingame information but on things you know beyound the game itself. And it's obviously much older than computer games and known in game theory for a long time.

     

    Say there's a competitive game with a dozen of different classes, with differing strenghts/weaknesses and playstyle. One player tests all the classes, looks at all the stats and realizes that class A is really strong and easy to play too, so he choses class A. The other one thinks about the meta game, knowing that many players will chose class A and that those made up nearly 80% of the last tournament (time for a nerf i guess^^), So he choses class M instead, which is rather weak overall but strong vs class A. He can now concentrate purely on practicing and developing tactics against the classes that are a bad matchup for him, knowing the majority of the matches will be easy wins.

     

    If you look at some pvp build on metabattle you will still find this idea in comments like "good build overall because it's strong version the heavily played build X, Y..." or "strong build but weak against build X, which is much more common since the last patch, so...".

     

    Or from a raiding perspective:

    - Knowing not to play a phalanx strength warrior (which is a useful build by itself), because nearly every group brings 10-men might already. So the meta tells you to just bring banners for support while maximising your own dps.

    - Knowing that the boon chrono nowadays plays Seize the Moment for quickness. Not because the quickness/alacrity buffing SoI builds got useless suddenly, but because the meta 10-men setup evolved. It changed from a double chrono setup to one subgroup playing firebrand/renegade instead to a setup with one alacrigade (or two condition renegades) with Righteous Rebel for raid-wide alacrity with either a chrono or firebrand provinding quickness for their subgroup.

    - Or if i join a wing 4 pug run on my boonchrono, i should probably bring my dps gear/build for MO. Not because some website told me it's the best way to do it but because my knowledge of the playerbase tells me there will probably someone bringing his boonthief for quickness... And i will expect to being the tank at Deimos and plan for having some more thougness than the usual 1005. No, that's not what snowcrows' setup for Deimos tells me. That's knowing the meta or in this case knowing how most groups do the boss and that the most played handkite in pugs is a soulbeast build with 1380 thougness. (A build that you can find on the snowcrows website btw... allthough their own optimized composition is completely different)

     

    So no, the "Meta" is originally not at all about having the one most effective or easiest or whatever tactic. It's about knowing (beyond the useful builds in the game itself) how players usually do stuff, so you know what role you are expected to perform without having to discuss tactics/setups every single time you meet with others to kill a raidboss.

     

  7. > @"Blumpf.2518" said:

    > Everyone who is raiding has heard of them. Snowcrows and their website with raidbuilds and recommendations what and how to play in raids.

    > Unfortunately that leads to some problems.

    Problems like this post when you don't seem to have taken more than a glancing look at this wesite you heard about?

    > @"Blumpf.2518" said:

    > Almost everyone in the LFG tool is thinking that this is the "meta" and the only way to play, so the builds are just copied and the raidsetups too.

    After more than 2k LI/LD never doing anything else than pugging i can honestly say i still wait to see one of those fabled meta setups. Unless of course you suddenly changed your definition of "meta" to a "2 healers + 1 tank, fill with random dps classes while having basic boon uptime"-compositon...

    > @"Blumpf.2518" said:

    > What people dont understand is, that snowcrows is a speedkill-guild and not the average random LFG raid. They know how to play their classes, what the bosses do and why and when they use certain traits or skill. Also their DPS is significantly higher that the DPS of the normal GW2 raider, allowing them to skip boss phases or mechanics.

    > [...]

    > BUT the average raid doesnt exist of 10 SC members, instead you will most of the time have people whose DPS is lower, who dont know their classes well, or you have a suboptimal raid composition or people dont know everything about the boss or people just make mistakes.

    And guess what: They not only know their classes, skills and traits but freely provide all these information for you. So all that keeps you from knowing this too is actually taking a few minutes to read them up. And that significantly higher dps? Well... Just look up the rotation and try it once. It's even there in written and video form, so something for every taste. So why do people not know their classes and do low dps (as you claim)? Because some evil website forced them to use "meta builds" without explaining them or because they can't be bothered to read details already structured and condensed to the essentials for easy digesting or test their rotation for 5 minutes at the training golem?

    > @"Blumpf.2518" said:

    > It also happens that CC phases take really long cause people dont use their CC skill or are just spamming all skills instead of saving CC skills.

    So there isn't a detailed explanation about cc skills and how much breakbar damage each one provides for every single spec? And those aren't repeated on their guides for every single boss with a cc phase again and again? Guess that's on purpose to screw with lfg raiders and destroy raiding... oh wait...

    > @"Blumpf.2518" said:

    > All of that will happen in an average or random raid, but the snowcrows meta doesnt consider this. Snowcrows meta is made for a high-dps group that doesnt makes mistakes who is able to skip phases with dps.

    If all they care for is some highly optimized meta unsuited for the average player why are there guides for every single heal spec, when 1 healdruid for some bosses, no healer for most is meta? Why are they all written from a 2-healer-perspective? Why are there detailed explanation for every reasonable dps spec for (nearly) every single boss (omiting only those "power builds are really bad here, better use a condition build like this" (and vice versa) cases)? Oh, and why are there "if you're lacking the necessary dps here, prepare for ... instead" comments scattered through all guides?

    > @"Blumpf.2518" said:

    > As average raid, the sc speedkill meta is nerfing your own raid, because with it, most of the time, boon uptimes are short and heal and cc is not enough. And then people wipe with a normal raid, try again, wipe again and so on.

    > [...]

    > Therefore i highly recommend for everyone who is not interested in speedkills, but just wants to raid to think about this. Bring higher Boondurations into the fight, especially for quickness and Alacrity you want to have 100% boon duration.

    For what? So you can chill while watching netflix and only have to press one button every few seconds? No, that's a bit harsh. Let's take an objective looks here:

    How much quickness does a Firebrand provide? (taking firebrand over chrono here because it's easier to calculate without extensive clones created/shattered over time analysis...) 4s every 12s for Mantra of Solace... 2,5s every 12s for Mantra of Potence... 3s every 30s for Feel My Wrath... add alacrity... that's a whopping 85% uptime here, just by using 2 mantras roughly every time they get a charge and pressing your elite once in a while.

    About 16% boon duration for 100% uptime... Let's add some more as a margin for error and missing some alacrity... so... 20%? Better be sure and take 30%. How could the snowcrows website dare to suggest a build optimized for very short burnphases and only having ... let's take a look... oh... +30% quickness duration.

    Ohh and btw... while i didn't want to do a complete calculation for chronomancer quickness, i just looked that one up too: "The required Boon Duration varies greatly depending on your personal and your groups skill level. While the recommended value should be sufficient for every encounter, you might still find yourself dropping boons. Don't get discouraged if this happens and simply increase your Boon Duration until you are able to maintain boons reliably. As you gain experience and become more confident, you'll be able to decrease your Boon Duration." It's not even buried in some guide no one reads but right up there at the top of the build page. Yeah, they really do this builds for personal optimized speedruns only with no regard for the average raider suffering from it...

    (Just to included alacrity too: A renegade traiting righteous rebel has ~70% uptime for the whole squad without boon duration (and as he's the one providing alacrity he does not need to calculate for the possibility up low uptime like the chrono has to for quickness...) and still the suggested build adds ~75% boon duration. Or they plan for 2 condition renegades with no boon duration, each provinding 70% uptime for 10 people. Either way we're talking about 125-140% uptime. That really should be enough margin for mistakes made.)

    > @"Blumpf.2518" said:

    > Use Full Tanks (Minstreal Gear) for bosses who deal a lot of damage to the tank.

    In a venn diagram of bosses with slow attacks/mechanics that needs to be dodged/blocked/parried and bosses with constant hard hitting autoattacks/damage ticks there's about one single guy... or three guys if you count the colored versions he splits into^^ And even there pugs have decided years ago that the damage is irrelevant and you are better off just overhealing the shit out of this encounter than doing the mechanics.

    But yeah, there are some other bosses with the potential to do high tank damage. Let's take Desmina for example. That ugly hammer can really dish out some mean hits. But what's the difference between losing 90% or 60% of your total health per hit again? If you fail to block two hits in a row without massive heals inbetween you're downed either way.

    So let's be realistic and talk a moment about why so many people in this game underperform hard and why so many stat combinations in this game are useless. Defensive stats are just bad. Passive defense in Guild Wars 2 was basically dead on arrival, because active defense is just plain better. Adding additonal self heal is just plain better. Even doing more damage and shortening the fight by it is objectively better. In reality +Healing is the redeeming feature of minstrel gear as that much boon duration isn't needed (see above...) and thoughness really doesn't help that much (and scales badly too).

    If you want to improve you "tankiness" think about your weapon/trait/skill choices. Tanking as a chrono for example... Do i get vigor from my group or do i take dueling for for that Critical Infusion minor and some additional dps? Is it worth it to use a scepter (or even trait it...) for more blocks? Oh, that one actually ups my clone generation by a lot too. So i need even less boon duration to keep up quickness. And going Inspiration with Restorative Illusions/Illusionary Inspiration for a solid amount of selfheal now starts to make sense too...

    Seriously there are so many ways to divert from the usual meta builds while actually making things easier for you and the whole squad. Taking defensive stats and thinking passive defense spares you from actually doing some work? Not exactly.

    > @"Blumpf.2518" said:

    > Have one Healer for each Group with full healing gear.

    That's actually one of the rare truths here. But as basically every single lfg group already does exactly this, it's not really a helpful suggestion.

    > @"Blumpf.2518" said:

    > If the group still takes too much damage, bring a 2nd Banner Warrior and use all 4 Banners. If there are a lot of projectiles, use classes that have projectile reflect/block. If damage to group still is too high, use a 3rd Healer or get hybrid healers into the raid, for example condition necros who take the one big shadow trait. Even with full dps equip they can buff shield to 10 people then.

    Or the group could maybe just improve and stop to stand in front of the boss and facetank everything instead of staying dumb? There is a reason druids are the to-go healers. and it's not their incredible healing output. It's their ability to bring offensive buffs... The heal output of two full healers is already overkill. If people still die it's because they fail mechanics and no amount short of a 10-healers squad outhealing everything (enrage damage included) will save them if they don't smarten up.

    > @"Blumpf.2518" said:

    > Of course Snowcrows dont destroy random raids on intention, but out there are a lot of people for who the snowcrows raid meta is like a religion they have to follow, even if they dont know why.

    If they don't know why they probably ignored about 90% of the information given on just that one site, like you obvouosly did you make your point.

    > @"Blumpf.2518" said:

    > And there are a lot of people out there who dont even accept anything that is not meta, but which would actually help their raid kill a boss. With such people most of the time you will just get flamed or kicked out of the raid if you suggest bringing another healer or a 2nd warrior or a necro for addclear etc. People only know "thats not meta" and thats it.

    Or maybe suggesting another healer above the 2 already there is just bad and has nothing to do with "not being meta", as the group setup wasn't meta to begin with? On the other hand bringing in a necro for addclear is again something every lfg group does (on those bosses where there are adds that can't be pulled in to cleave them down at least). How many insults had you include with that suggestion to actually get kicked?

    > @"Blumpf.2518" said:

    > Also the sc meta makes people not think about their classes. They copy the build/traits but dont know what the traits do. And then they are surprised like "oh my skill does now immobilize/reflect/something else as well? Where did that come from?"

    > But the result of this is, that people dont know their classes like they should for raids.

    There is a class guide section for every reasonable build, giving an overview and then explaining in detail the class and spec basics (that should be actually be known already), the trait and skill choices, the alternatives, the cc skills... And then they go on by taking a detailed look at every single boss explaining what to change for which reason there and what to look out for.

    And you tell us they MAKE people not think about their classes? You seriously believe that someone who managed to get to the point where he would like to do raiding without ever thinking about his class/abilities once can be further "damaged" by any information provided? The only thing that happens to such people if they blindly copy/paste a build but had absolutely no clue before is that they now do something right once in a while without even knowing why.

     

    If there's any conclusion from the experience you seem to have while lfg-raiding it's that people who can't be bothered to invest even a single braincell into their gameplay but still think they should be successful in difficult content are toxic for the community. No amount of websites providing builds and guides (or complete lack of such sites) will change that in a meaningful way...

  8. > @"Little Howl.5231" said:

    > Quite simply, the performance using DXVK is sub-par compared to running Windows 10 using the d912pxy. After running performance benchmarks in fractals and wvw, pvp and general i'm seeing differences of 40-50 fps in lots of situations.

    May i ask for your specs or more precisely how many fps you consider normal when running under Windows 10? Because my rather old pc runs at about ~50-60 fps normally with about 10-15% less running on Wine, so a loss of 50 fps under linux sounds incredibly strange.

  9. > @"AzryelVikingar.5136" said:

    > > @"Ooops.8694" said:

    > > At least you got that far... I'm not even able to get a certain djinn to speak. :-/

    >

    > Speak Miyani ... Lion's Arch / mystique forge

     

    But i don't want to know what she sells or her thoughts on why Zommoros invite people to the forge now (that text they added with raid wing 6).

    And there's no other dialog option that could refer me to her annoying boss...

  10. Alpha beetles are just supposed to be that hard. When people still did the collection on masse the beetle was therefore bugged and you had to camp there for a week or more hoping to finally see it spawn :-D

  11. > @"Ooops.8694" said:

    > (And as one random time is of course of very low statistical relevance, i will just add some more in an hour or 2...)

    ![](https://i.imgur.com/hEvK3jq.png "")

    I guess these high requirements will forever wall me off from doing raids. (5 out of 14 lfg posts up when i logged in this time.)

     

    Back in a few hours...

     

    Edit: Ok, final round before i stop derailing this thread with facts.

    0:10 local time, only 5 groups left in the lfg tool, 2 of which are these:

    ![](https://i.imgur.com/S66b89k.png "")

  12. > @"Teratus.2859" said:

    > As I said in another post i've first hand experience with that by making "All Welcome" groups and having LFG's going for hours without even half a party forming.

    > It's because there is no "casual" community pressence in raids like there is with dungeons and fractals and that is a big problem in this game where the vast majority of the playerbase is described as "casual".

    Ok, i counter your first hand experience with my own. After reading your post i logged into the game, took a few fast screenshots and logged out. All in less than 2 minutes...

    So here are 3 of the 11 lfg posts up about 10 minutes! ago:

    ![](https://i.imgur.com/dSlZZwn.png "")

    That's no requirements there at all, aside from one requirering you to know how to play a specific role at Qadim. And 2 of these filled up in the few seconds it took me to read all lfgs.

     

    Are we sure we're playing the same Guild Wars 2?

     

    (And as one random time is of course of very low statistical relevance, i will just add some more in an hour or 2...)

     

    PS: I hope you meant to say "like there **WAS** with dungeons" as that's the lfg really dead.

×
×
  • Create New...