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radda.8920

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Everything posted by radda.8920

  1. > @"Sajuuk Khar.1509" said: > Well we see the Tengu as an allied faction, and we know there are three more. The Olmakhan seem to be another. who will the last two be? Kodan I hope is one of them. skritt and no idea for the last one
  2. > @"Blude.6812" said: > > @"Nephalem.8921" said: > > > @"Tyncale.1629" said: > > > Strikes are a bust, only a few hardcore peeps fell for them, and now they have been elitized, like mini-raids. ( Li-nonsense and exclusion of classes included) > > > > That happens because the majority of the playerbase is incredible bad at creating decent builds. There is a very high chance that someone without kp or li will do 3-4k dps while pretending to be dps. > > no class is excluded but most selfish builds are. those have no value in a grp. > > Not all. Players just don't like raids. Never should have been introduced to game to satisfy a small group of vocal players. So do you think arena should not try to satisfy all types of players in his community? in what honor? They should only do open world content with zerg bus spam 1, right? I've been playing guild wars since day 1 so it's been 16 years. I love the ''hard'' content and specifically the raids. Why shouldn't arena please regular players like me with differents tastes? this level of selfishness ... there were already elite zones on guild wars1, I don't see why there wouldn't be any on gw2 Maybe it's still a minority of players who do raids but in general from my personal experience, they are the most regular players in the game unlike casuals players. Which means that they are also likely to buy a lot of stuff from the cash shop and donate money to arena. They are therefore far from being negligible.
  3. As long as braham dies quickly, That sounds good. And the idea of ​​killing him myself is more than appreciable, I can't wait Even if as gw1 players and having known the great destroyer, it's pathetic to see primordius associated with braham but nothing surprises me anymore with arena. the old writers have been gone for a while so the story will look like a filler until the end.
  4. > @"Fuchslein.8639" said: > . And how do you know that people do not make these collections? GW2Efficiency, this is a good clue, almost no one has finished the first collection, it must be 0.10% of the members registered on the site so we can already say that those who will go to the last collection, barely represent a few players And that's totally normal ,considering the time and money it takes for an average skin. There is regularly better in cash shop for much less golds.
  5. Trailer boring as fuck as usual. Braham champion of primordius. I think it was difficult to have a worse idea than this. Primordius is viciously humiliated..
  6. f you want a story that isn't all about uninteresting dragons, season 3 looks the best by far In addition to having a significant variety in terms of maps /environments. Season 4 adds 2 mounts and some good maps S3>S4>S2
  7. > @"Fueki.4753" said: > > @"radda.8920" said: > > > In cantha, normally there is the ministry of purity and a tyrannical emperor probably so they can do a political story but given the name of the extension, they won't have time to focus on it :( > We don't even _know_ which dragons the title is referring to. > People just _assume_ it refers to the Elder Dragons. > It could be refer to the Canthan _Dragon Empire._ > That way, it could become a story about politics. it seems to me, they said the next expansion was kind of a conclusion to all the living story arcs we've had since the game started. If that's it, it makes me think that we will conclude the story of the ancestral dragons for good And the little teaser seems to go in that direction. I don't see them spending time with the ministry of purity. in pof they struggled to give balthazar a proper story there were too few missions so it is unlikely that they would waste time on it. Maybe in the following living history, we'll see.
  8. > @"firedragon.8953" said: > > @"radda.8920" said: > >Lots of decors ruined by Kralkatorrik or the zombie atmosphere. > > Hope the cantha vibe won't be destroy in the same way > > Although I understand that Anet was going for an apocalyptical atmosphere, I totally agree with this. Personally, I hate Orr the most just because it is so ugly and I don't really like the undead stereotypical mindless zombie trope enemies littered around the landscape. It's fine from the story telling aspect I guess, but it is pretty stale. > > So far, all Elder Dragon corruption seems scary or ominous. Dead and tattered risen sea remains, monstrous vines and devil like minions, burnt/crystalized landscapes and crystal impaled minions, and the same kind of thing but with ice. They were all pretty nightmarish, but I would kind of enjoy an Elder Dragon (even if they are evil) to make stunning landscapes (maybe even beautiful minions?), pristine shiny water, etc., but being dangerous as hell. Since we have not seen any DSD minions or corruption, or we are unaware of it anyway, I think Anet has a great opportunity here, because they basically have a completely blank slate to work with and be really creative. > > As long as we don't have to deal with undead or zombies, or another Canthan plague, I'd be pretty happy. Maybe more of a shift towards mysticism, secret human (and non-human?) societies working in Cantha. I always thought the White Mantle and Svanir were interesting since they were not controlled by corruption/branding, but had this weird dragon/magic cult thing going on, and wouldn't mind more of that kind of enemy, with less apocalyptic landscapes and gory-facade enemies. > > I totally agree with you, let's say that it bothers me less in orr since we never saw what the decor looked like before zaithan. While in elona, ​​there are plenty of sumptuous landscapes that I had seen in gw1 that I would have loved to see again on gw 2 ... and they are unfortunately destroyed by zombies or crystal stuff. Cantha had 4 totally mythical environment never seen in guild wars 2. So i'm afraid they'll mess it up with dragon poop again For the enemies I also agree with you, I'm really fed up with corrupt baddies without intelligence, already on gw1 I had a huge interest for the whitle mantle and the Mursaats because their plot is much better worked than the rest. In cantha, normally there is the ministry of purity and a tyrannical emperor probably so they can do a political story but given the name of the extension, they won't have time to focus on it :(
  9. bring back Joko and Lazarus pls and give them a decent story to match with their character in gw1. blish can wait
  10. hmm they will probably have the same style as those of gw1 because kuunavang looks to be the same so this: https://wiki.guildwars.com/images/4/44/Corrupted_Kuunavang.jpg https://static.wikia.nocookie.net/gwwikia/images/f/fa/Kuunavang.jpg/revision/latest/scale-to-width-down/1000?cb=20061229142447 https://i.imgur.com/kQujC.jpeg https://wiki.guildwars.com/images/0/04/Celestial_Dragon.jpg
  11. sunqua peak CM, the boss is perfect in every way, it includes absolutely all the type of mechanics that I like
  12. the worst festival by far. The celestial challenge is unimaginably boring, the pvp challenge is tasteless and the rest are not even worth mentioning. it's hard to say that this festival was one of the most memorable in terms of atmosphere on gw1 , my favorite festival almost ... and i'm still uncomfortable seeing the representation of the 12 celestials, the horse represented by a skritt on a pony, it's ridiculous . Arena must inquire about the lore of his own game damn it, there were already 12 models on gw1
  13. > @"Trevor Boyer.6524" said: > > @"radda.8920" said: > > > @"Aavataris.5720" said: > > > > @"radda.8920" said: > > > > > > For years I suggested mounts in forums, each time I was insulted and discredited with silly things ...now there are mounts and they work very well. > > > > > > If your argument is that the community does not allow growth: The community is going to swallow anything as long as it is good, even if before they only insulted and said it would not work. > > > > At the pvp level, this community wants absolutely nothing new. If you follow this forum, reddit and the competitive players, they want to stick with their minable cap mode and that's it. Guild wars 1 was a very varied game in terms of pvp, we had tons of different modes, the players were open to a lot of things. But on this game it's a disaster, honestly I have never seen that on any mmo I played. > > The pvp has hardly evolved in 9 long years, never seen it before and it is absolutely not arena's fault > > > > As for the pve, as soon as you mention the word ''challenge'', 90% of players are complaining that guild wars 2 is not made for that ... this partly explains why the raids were abandoned and that there is so few fractals added. > > the majority of gw2 players want pve which is limited to following a bus and killing motionless bosses without mechanics, it's like that, we have to deal with it or leave this game unfortunately > > > > that's why I told you that your idea is not bad but there is no chance that it happens because of the players. > > Mounts could be add in the game, because it remains a basic feature that does not require any involvement to improve your skill so the players weren't totally against that > > > > > > There is so much misinformation in this response. Let me clear a few things up: > > 1. Wanting new pvp content is the #2 thing that is always being discussed in the pvp subforum, 2nd only to #1 being game balance. People definitely want new pvp content. > 2. Saying it is not Arenanet's fault for having pvp not evolve in 9 years is quite the statement when we are promised things like Alliances in wvw and then it never happens. > 3. People in pve LOVE new challenging content. People love getting new fractals or challenges with achievements attached, things like Beetle Races to do, something else to master. Saying otherwise and choosing to example "Why Raids were abandoned" was the absolute most convoluted and misdirecting topic you could that you could possibly chosen. Raids were abandoned not because they are too difficult mechanically, but because they are too much of a hassle IRL to organize. People like challenging content that is solo, for example the Crown Pavilion and figuring out how to beat Liadri ect ect. <- Those kinds of challenges are done on a players own individual time and doesn't require organizing some specific day and time with 9 other people. It's not that people don't like challenging content, it's that they don't like content that is too much of a hassle to organize. This is why guild missions aren't ran regularly although they are actually very easy, because they are a hassle organize. > 4. Saying players just want "to motionless boss kill" is simply not true. When PoF was released it received great praise from the community because a lot of boss content provided was just organized a lot better than any previous content, mechanically. People also widely revere and discuss T4CM fractal boss mechanics. Many people play fractals, because it isn't an ultra difficult activity to organize. Being able to get the title to be in and play with strong 100CM groups is no more difficult than Raiding, it's just its' a lot easier to organize. > > People like and want challenging content. People do not like content that is too much of a hassle to organize before even getting started. I totally disagree with you, you have to live in a parallel dimension. Already, pve players who are doing T4 / cm fractals and raid, it should barely represent 10/15% of the community if i am generous. Most gamers run away from this type of content or can't even get past t2 / t3 fractals. Then I don't know if we're playing the same game, you and me, but the level is extremely low overall. Players who know how to cc correctly,avoid, move into space or adapt their build can be counted on the fingers of one hand. For example on bosses like drakkar or the jormag claw, I'm always amazed to see the number of players on the ground, it's terrible .... the same for instantiated content, if you don't do research with ' '250 li / 250 kp "You struggle to finish the missions. No the level is extremely low, I don't see how a majority of these players could ask for a challenge when they already spend their time dying on a childish content Finally, you just have to see on this forum, at the slightest update, you instantly have dozens of subjects crying out loud. The latest example being DRM, how many times have I seen gamers complaining that it was too hard instead of trying to improve. Not frankly my experience in game and on the forums is the opposite of your message. I still see a large majority of players who barely know how to play basic content and want absolutely no difficulty, just good rewards ... players who want challenge, it must represent 5/10% of the community so too few people to make arena want to realease difficult missions / bosses. They target players who will bring them money, that's why the content adapts to this type of player and has no difficulty at all. As for POF, the level of this extension is very low, we are light years away from HOT in its early days. Metas do not require any organization, you can do all the major events by rolling your head on the keyboard. The only small difficulties come from the djinns and the hydras with bounties . Other than that, I don't know what you're talking about in terms of the challenge and the mechanics ... Just after the release of hot, the level had risen so much that many players cried on the forum. it led to a drastic drop of the difficulty in game to gradually arrive at the level of the saga: zerg bus spam 1, no more raid, one fractal every year. But let's be clear, I don't despise players who are not good or don't want difficulty. It's just that we have to stop saying that the community asks for the challenge, it's a pure lie or a denial of reality. you just have to get used to it and enjoy the atmosphere of the game, it's the only interesting thing left in pve. And on the pvp side, the game is dead and buried.
  14. > @"Aavataris.5720" said: > > @"radda.8920" said: > > For years I suggested mounts in forums, each time I was insulted and discredited with silly things ...now there are mounts and they work very well. > > If your argument is that the community does not allow growth: The community is going to swallow anything as long as it is good, even if before they only insulted and said it would not work. At the pvp level, this community wants absolutely nothing new. If you follow this forum, reddit and the competitive players, they want to stick with their minable cap mode and that's it. Guild wars 1 was a very varied game in terms of pvp, we had tons of different modes, the players were open to a lot of things. But on this game it's a disaster, honestly I have never seen that on any mmo I played. The pvp has hardly evolved in 9 long years, never seen it before and it is absolutely not arena's fault As for the pve, as soon as you mention the word ''challenge'', 90% of players are complaining that guild wars 2 is not made for that ... this partly explains why the raids were abandoned and that there is so few fractals added. the majority of gw2 players want pve which is limited to following a bus and killing motionless bosses without mechanics, it's like that, we have to deal with it or leave this game unfortunately that's why I told you that your idea is not bad but there is no chance that it happens because of the players. Mounts could be add in the game, because it remains a basic feature that does not require any involvement to improve your skill so the players weren't totally against that
  15. > @"Aavataris.5720" said: > Good day. > Seeing that the **Draconic Response missions work at least "well"** i stop here, DRM are a nightmare, boring as fuck. stop saying it's bearable otherwise we risk having this mediocre content again in the future the rest does not seem necessarily a bad idea to me but impracticable with our community in gw2 which is often limited to wanting to spam 1 in a bus or to do the same pvp mode (cap mode) for 9 years without wanting anything else ^ ^
  16. > @"Arheundel.6451" said: > > 3)Location of the new expansion like possible locations? > cantha is not very big at least the part explored in gw1 can be fully used in EoD So shin jea island> kaineng city> eschovald forest> jade sea and probably a 5th map with a dragon battle Otherwise I think they unfortunately don't have much to tease. It will surely be an extension of the POF level with 4/5 pve maps, elite specialization, a new feature (maybe housing or the tengu race) and a new pvp mode if we are very very positive. So I don't see how they could tease so little content for over a year, 3/4 months (after the end of the saga) are more than enough With cantha they are sure to attract a lot of fans of the guild wars universe and the title of the expansion suggests the end of the main storyline. So even without big teasing, the extension will be sold very well. This will allow them to have enough money to start a new project to hope that their business survives after gw2.
  17. For me, it's the complete opposite. I find it to be the worst map in the game by far. It comes down to following a bus for 2 hours. You spend your time spamming 1 on the doors and bosses without mechanics/ hp sponges that do not require reflection. Even the lore is very bad and the decor bland. I hate what they did with the charr civil war. Everything is unimaginative without scale, ridiculous dialogues...As a gw1 player I imagine so much better for this race. We feel that the writers have not been the same for 3 years and that they do not know much about the history of the game. We no longer feel the soul of guild wars, everything is superficial No frankly, the challenge on this map is not to fall asleep on your keyboard. I hope I never see a Map like this in-game again, especially on the expansion. Drm and this place are the 2 worst things I have seen in guild wars for 15 years. So it's a masterpiece of boredom and the representation of what a mmo should never do.
  18. yes cantha has an exciting history, it was definitely my favorite place on guild wars 1 . But given the name of the expansion, the whole place is going to be ruined just talking about dragons shiro come back please, you were so much more motivating than the boring dragons :'( But let's see the positive, we can finally move on and stop for good with these uninteresting villains after cantha. If the game does not stop, we can finally see exciting stories like on the first guild wars i hope at least the landscape will be as beautiful as in guild wars faction. And that the environment will not be ravaged like in elona by Kralkatorrik. arena mistake was to create too many ancestral dragons 2 or 3 would have been enough, it would have made it possible to approach other stories in parallel 6 dragons for 10 years, it's getting so boring and guild was 1 characters like lazarus, balthazar or joko have been misused and screwed up you have a very good quick summary of the first guild wars in cantha here if you want
  19. > @"TheThief.8475" said: > > I mean that they are a GREAT way to play the instanced story chapter that you used to play alone. I don't say they are a good repeatable content, they are just great if you play each of them one time. **I would like to see instanced story chapter in this format in EoD**. OH GOD, no...arena don't listen to it, don't destroy cantha with that kind of mediocre content, i beg you I can't believe I'm reading such an idea. It will already be hard to endure this horror until the expansion and now some players offer to keep this content for EoD... :# Well after seeing the feedback on this forum, reddit and in-game, you are very much in the minority. FORTUNATELY. There is absolutely no place for the story in DRM and it's always the same thing over and over. I have never been so bored with some content and yet I have been playing guild wars regularly for 15 years.
  20. > @"Blocki.4931" said: > > @"radda.8920" said: > > Kourna is one of the worst maps in the game. Absolutely horrifying visually and incomparable with the ambiance of gw1's Kourna. The meta was barely finished. > > On the other hand, jahai is one of my favorite maps, visually perfect and when you like to complete all the achievements, you have a lot to do. Jahai received a lot of great reviews upon release. > > I have to disagree here. Visually, it was not groundbreaking, but it didn't look bad at all. It looked like a desert, it had a bunch of variety and even had different dunes and rock formations, the swamp area was also very distinct. The oasis area is also very beautiful and the deep water was very fun too. > The ambience in the villages is very strong actually. It feels very believable, the characters that live there and have to deal with all of this, it felt strong. > The meta was underwhelming and unfinished, it drags the map down as a whole. Visually kourna was one of the most beautiful areas in guild wars 1. The atmosphere close to a savannah was exceptional. So seeing this mythical place transformed into a uglier orr version, it was a shock Same probleme with Gandara, it is one of the most intense co-ops of gw1 and see it reduced to a poor meta of 5 min ... globally this same problem is found everywhere in elona. Lots of decors ruined by Kralkatorrik or the zombie atmosphere. Hope the cantha vibe won't be destroy in the same way
  21. > @"Svennis.3852" said: > > @"radda.8920" said: > > i hate this abomination, the story has no interest since she got here and she killed the only villain who had potential in the game, the GOD joko > > I hope she will die in pain. > > Dude... take a chill pill. >_> see joko be so close to becoming the main antagonist of the game .. and that this uninteresting abomination come to destroy everything I was really so pissed off as a guild wars1 fan I felt like I saw all the original lore being humiliated. The first time with lazarus used in the worst possible way. The second with the character of balthazar totally caricatural and joko, my poor joko....you deserved so much better. So I confirm, I only expect one thing : Aurene's death The sooner the better. I hate mary sue characters, it destroys all the interest of a story.
  22. i hate this abomination, the story has no interest since she got here and she killed the only villain who had potential in the game, the GOD joko I hope she will die in pain.
  23. Kourna is one of the worst maps in the game. Absolutely horrifying visually and incomparable with the ambiance of gw1's Kourna. The meta was barely finished. On the other hand, jahai is one of my favorite maps, visually perfect and when you like to complete all the achievements, you have a lot to do. Jahai received a lot of great reviews upon release.
  24. > @"Touchme.1097" said: > Let me list one by one all the annoying characters who should die in order of how much I hate them: > 1.Caithe > 2.Taimi > 3. Aurene > 4. Marjory > 5. Kasmeer > 6. Braham > 7. Canach > Fingers crossed at least one of them is going to see the reaper this year, I will be waiting with a bottle of prosecco ready to celebrate their demise braham deserves the first place by far, I have rarely seen such an unbearable npc in a video game what a good idea to make him the chosen one... i hope jormag or primordius will kill him
  25. > @"Randulf.7614" said: > > @"radda.8920" said: > > it would be great, guild wars faction was by far my favorite game with nightfall. And the music was exceptional, the best in the franchise, it brings me back so many good memories. I don't understand the posts above that say it's the weakest game, it was so above eye of the north..and even gw2 > > > > honestly I would be very disappointed if they don't use these musics > > Although i joined just after Factions released, I went from Prophecies then Nightfall when that came out then back to Factions. After Nightfall, Factions felt like a huge step down in both overall quality and the story itself. Kaineng City was something that really took its toll after a while on me with its dull, maze like layout. I know a lot of people I played were less keen on that campaign than the others. It's saving grace for me was Alliance Battles. That was fantastic fun. > > It's not a universal opinion of course. Everyone has their favourites and plenty of people still gravitated towards Factions. I found it rather unenjoyable compared to what came after and what preceded it. It will always be the far and away weak point in the original series for me and one I found a chore to replay on alts compared to the others. Nightfall is probably my favourite campaign with EotN and Prophecies tied second for differening reasons > > I agree it holds up as a story better than GW2 though, which although has better dialogue, VA and production values, is just a mess of directions and thought processes behind it. I understand but cantha is not just about kaineng For me shing jea island, eschovald and the jade sea are some of the most successful areas in terms of atmosphere. Everything is fantastic, artistically speaking and the music really brought a lot of value to these areas. I also found the story captivating, the cantha lore is rich and shiro is one of the best guild wars antagonists if not the best. and let's not even talk about the rivalry between the luxons and the kurzicks which gave a whole new value to the game in pvp Beside I find Eye of the North very bland, maps have nothing special and the scenario is limited to an army of a dragon which attacks the allied races. There is almost nothing to exploit around except maybe the lore of the charrs. For me, eye of the north was the beginning of the decline of guild wars with the arrival of the uninteresting dragons. The only motivating moments in guild wars 2 is when we don't talk about them, so the period of the white mantle, lazarus, balthazar and joko .. I really hope that the expansion will really focus on the cantha story with precision but given the title, I have little hope. it will be summed up to the dragon, the dragon servants and the dragon again and this is the problem of all the guild wars storyline since GWEN.
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