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Morvran.8265

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Posts posted by Morvran.8265

  1. It's almost a given that we'll get a GH for EoD.

     

    Personally I'd love to have 4 choices (Imperial, Shing Jea, Jade Sea, Echovald) but I feel like that's unrealistic. If I had to choose one it'd be a fancy part of Kaineng city with a nice view and some nature. That or Kurzick lands.

  2. Cmon Anet, it's the prettiest map you've ever made uwu

     

    I think a few easy changes would make the gamemode infinitely better:

    * Remove supply.

    * Make Doorbreakers spawn on a timer, say every minute.

    * Once doors are down have Archers spawn instead of Doorbreakers.

    * Move the Mist Essence channel to the middle where supply used to be.

     

    Merely moving the pieces around a bit would go a long way, no fundamental rework required.

  3. > @"mrcodez.6987" said:

    > > @"Morvran.8265" said:

    > > > @"Linken.6345" said:

    > > > I guess anet new dragon response missions are how we will get 1-5 player content from now on.

    > > >

    > > > If they are popular, I would not be surprised if they ended up in another form in the expansion as well.

    > >

    > > Personal story is also 1-5 man content. If it can be done solo, nobody will bother grouping up. I'm afraid it'll be solo content that you can trivialize with a 5 man group.

    >

    > Wait, dungeons can be done solo? Do I need to grossly out level the dungeon to do it solo or does it scale?

     

    I think this is a misunderstanding, I didn't mention dungeons at all.

     

    I was talking about the lvl 10-80 story and the Living World storymodes. Those are for groups of 1-5, and to me this sounds exactly like that. When was the last time you grouped up for those story chapters? Probably never. My fear is that the new response missions will essentially be single player content.

     

    Although I wouldn't mind it if they made them hard. I loved doing the Mage Tower in WoW's Legion expansion, if they made these even just half as hard as those I'd be sold.

  4. > @"Linken.6345" said:

    > I guess anet new dragon response missions are how we will get 1-5 player content from now on.

    >

    > If they are popular, I would not be surprised if they ended up in another form in the expansion as well.

     

    Personal story is also 1-5 man content. If it can be done solo, nobody will bother grouping up. I'm afraid it'll be solo content that you can trivialize with a 5 man group.

  5. I've heard some people use it to do jumping puzzles, but you should definitely avoid action camera for anything combat related.

     

    Action cam makes it difficult to react on the spot or perform multiple tasks at the same time (like running in one direction while targeting an enemy in another). With action cam your movement and your aiming are tied together, which is a massive handicap.

     

    This was only implemented as a passion project of a single dev, a curiosity and fun little extra. GW2 was never meant to be played like this, it's not an FPS.

  6. Bit of a necro, but if I stumbled upon this thread looking for an answer, others could too.

     

    The only real method seems to be time gated: the Ley-Energy Matter Converter. With a little luck you can make 1-2g per day with 10 seconds of effort.

     

    You have to buy the right items too, which are detailed [on this page](https://catchupguides.com/gw2-account-currency-gold-making/#Heart_of_Thorns) along with other methods for converting account-bound stuff into gold.

     

    Other than that, spend them on keys but that requires extra effort as you'll have to actually spend time on the maps farming (and it's not an option for Airship parts).

     

    Hope it helps someone in the future.

  7. > @"Leonidrex.5649" said:

    > > @"Morvran.8265" said:

    > > So right now new players must first reach rank 20 in PvP before they can queue for ranked. The Steam release is fast approaching, and I think this requirement should be reduced to 15. Here's why.

    > >

    > > Rank 15 should take the average new player about 20 hours of grind as is.

    > >

    > > Rank 20 is more like 35-40 hours of nonstop PvP grind. I think that's way too big of a barrier of entry for a new player interested in competitive.

    > >

    > > Yes, you may say that new players have no place in ranked and you are right. A barrier _should_ exist. But let's be honest, if they were to go up against someone out of their league who has 1k or so hours in the game, it wouldn't matter if they had 20 hours of experience or 40. In terms of player skill the difference between rank 15 and 20 is meaningless.

    > >

    > > It's the division system's job to sort players into the appropriate division anyway. More people in ranked -> lower Q times and better matchmaking -> happy new players.

    > >

    > > I firmly believe that they'd have a better experience in ranked than in unranked, and the fact that they have to put about **2 days of gametime** into PvP alone before they can enter ranked is daunting. I'd like to see this game grow with the Steam launch, and I think this small change could benefit everyone.

    > >

    > > **TL;DR** rank 20 is an unnecessarily big barrier of entry, 15 might be more reasonable.

    >

    > its to force cheaters away mate, and honestly its fine IMO.

    > I had no issues "grinding" my rank 20, they should take that time to learn what pvp is about, and not send bunch of newbs that dont even know maps into the wild and have them quit the game cuz gold burn guard "1shot" them with their endless burning.

     

    As I've said - rank 15 or 20, literally makes no difference in terms of skill. If you get oneshot by something at 15 you will get oneshot by it at 20.

     

    If you want people to have a clue about PvP, let them do ranked.. they won't know before that, because they can't track their skill level. Not even at rank 100.

     

    And nothing's stopping them from going back to unranked if they want.

     

    I'm not buying the cheater/bot arguement. For bots that grind 24/7 for months, 24 hours make no difference. For real players it does, especially new ones.

  8. So right now new players must first reach rank 20 in PvP before they can queue for ranked. The Steam release is fast approaching, and I think this requirement should be reduced to 15. Here's why.

     

    Rank 15 should take the average new player about 20 hours of grind as is.

     

    Rank 20 is more like 35-40 hours of nonstop PvP grind. I think that's way too big of a barrier of entry for a new player interested in competitive.

     

    Yes, you may say that new players have no place in ranked and you are right. A barrier _should_ exist. But let's be honest, if they were to go up against someone out of their league who has 1k or so hours in the game, it wouldn't matter if they had 20 hours of experience or 40. In terms of player skill the difference between rank 15 and 20 is meaningless.

     

    It's the division system's job to sort players into the appropriate division anyway. More people in ranked -> lower Q times and better matchmaking -> happy new players.

     

    I firmly believe that they'd have a better experience in ranked than in unranked, and the fact that they have to put about **2 days of gametime** into PvP alone before they can enter ranked is daunting. I'd like to see this game grow with the Steam launch, and I think this small change could benefit everyone.

     

    **TL;DR** rank 20 is an unnecessarily big barrier of entry, 15 might be more reasonable.

  9. Right now Stronghold exists so we can tell new players to avoid it and.. that's about it.

     

    It's a gamemode that wasn't received well by the PvP community and was quickly abandoned. Clearly a good amount of effort went into its creation though and the gamemode has _some_ depth as is, and remains the only permanent alternative to Conquest in the queue system. There hasn't really been any attempts at improving the gamemode, and to be honest, I'm not sure if there was a demand for that in the first place.

     

    But years have passed and Stronghold is still there in the UI, right above Conquest, staring us down each day. So my question is: does the community want Anet to dedicate some resources to it and attempt a rework, or are we fine with the current state of affairs and resources should be spent elsewhere?

     

    Personally I wasn't the biggest fan of it at HoT launch, but I tried it again the other day and I kinda had fun. At least it was a nice change of pace from Conquest. If you have any suggestions for improvements or want to share anything regarding the future of the gamemode, I'd love to see your thoughts below!

  10. > @"Galmac.4680" said:

    > Isn't that the 4th generation yet? Generation 1 are the old and tradeable weapons, 2nd generation are that 4 weapons you can also do the journey (Hobbs, first tab). Third generation are the all crafting ones. So I would cound new legendary weapons as generation 4.

     

    1 set = 1 generation, we only have 2 sets. One that was there at launch and the other they started with HoT and finished sometimes after PoF. Gen 2 is just a bit inconsistent when it comes to earning them because they had to cut the scavenger hunt parts for future legendaries as they were taking too long to make, afaik.

  11. Just a showerthought. Gen 2 was supposed to be the last one, but then again, EoD likely wasn't planned at the time (and they were still finishing Gen 2 during PoF). Now that a new expansion is coming up, do you think we'll get new ones? Do you WANT more? Or should the devs spend the resources elsewhere?

     

    And if you do, should it have scavenger hunts or only a material cost?

     

    Personally I'd like to see new ones, especially if they are Canthan themed. The economy could certainly use them as material prices have dropped a lot lately. Would be healthy for the game IMO.

  12. > @"CutesySylveon.8290" said:

    > > @"Morvran.8265" said:

    > > > @"CutesySylveon.8290" said:

    > > > > @"Morvran.8265" said:

    > > > > It might be because of WvW. A lot of the PvP stats would be undesireable in most PvE content but could screw with WvW balance.

    > > >

    > > > But WvW already has all the broken stat combos.

    > >

    > > Wouldn't call it broken but it doesn't have Demolisher, which they've been asking for for a reason.

    >

    > WvW might not have Demolisher but it has things like Wanderer, Cleric, Minstrel, Viper, Trailblazer, Dire, Soldier, Plaguedoctors, etc. Most of these stats were removed or never added to sPvP for a reason and it's a huge reason why builds in WvW are so ridiculous.

     

    Yes, and they can't remove problematic stats in WvW. All they can do is not add more.

  13. > @"CutesySylveon.8290" said:

    > > @"Morvran.8265" said:

    > > It might be because of WvW. A lot of the PvP stats would be undesireable in most PvE content but could screw with WvW balance.

    >

    > But WvW already has all the broken stat combos.

     

    Wouldn't call it broken but it doesn't have Demolisher, which they've been asking for for a reason.

  14. > @"Zdac.3947" said:

    > Tengu? Why is this pick so popular. Who the hell wants to roleplay a chicken?

    > "Many years ago, far to the south, in Cantha, relics of a mysterious race, possibly an offshoot of the Deldrimor dwarves, were uncovered in the Aurios Mines of the Jade Sea. This is the only indication of any dwarven presence on the southern continent, and remains unexplained to this day." I say we re-discover these Dwarves, solve the mystery, and have a new race to play.

     

    I'd say no to GW1 Tengu, but something about their GW2 design is so aesthetically pleasing.. Anet pls.

     

    They don't have a lot of lore, but I like their theme and they have potential. They are an established race with an open ended story and mystery that could go anywhere.

     

    Also dwarves are meh. I love them, don't get me wrong, but I'd never play them. Dwarves are also not a very "unique" concept. Plus then we'd have humans, "tall humans", and "short humans" as 50% of the playable races. I'd much rather go with something fresh, and they make the most sense for a Canthan expansion.

     

    The Canthan dwarves sound interesting enough for me to want to unravel the mystery, but doesn't make me want to play them.

     

  15. > @"ShadowCatz.8437" said:

    > Mistlock Sanctuary pass isn't valued higher because of this feature you talk about, but because player don't really do their own research for option there is in this game. Mistlock Sanctuary offer some things like direct access to where Fractal are instead going through LA and NPC vendors related to Fractals.

    >

    > Same way as Armistice Bastion have NPC vendors for WvW related token and stuff and those NPC will find in WvW starting area for each map, so there is no need to buy AB

     

    Fair, but I think you're kind of missing the whole point of passes. There are no exclusive NPCs you need a pass for, of course everything can be found elsewhere in the game, and the means of travel between these services can be optimized. But the point of a pass is exactly that: offering **the most optimal** route between different tasks and services.

     

    Cutting down on loading screens, waypoints and travel time between daily chores for years to come is more than worth a small one time purchase for many, and the bonus features can be nice too.

  16. > @"WorldofBay.8160" said:

    > > @"Morvran.8265" said:

    > > > @"Vincible.1065" said:

    > > > Cheers for additional thoughts everyone, i'll be sure to keep an eye out for the tax, and will look at episodes and bank slots etc. as additional possible gem purchases.

    > >

    > > If you're interested, here's a recommendation for [the best store items](https://catchupguides.com/gw2-recommended-gem-store-purchases/). Should help you get the most out of your gems.

    >

    > solely from the fact that VIP passes are mentioned as "must have" i question the usefulness of this "guide". wvw starting location, pvp lobby or guild hall provide the necessary VIP functions (anvil, general vendor, bank access) in a better way: you can get back to your previous position and they are free.

    > the things listed under lower tiers are way better, especially bag slots and bank tabs.

     

    Bag slots and bank tabs don't do anything unless you have already reached the limits of your storage options. For new players that may be **months** away, possibly a year if they use their character slots well. VIP passes can be huge timesavers from day 1 especially if you are crafting a lot, but I agree, that one is questionable. I've been considering knocking that down a tier, might just go for it now. I tend to rate items higher if they get more value out of a shared slot, and passes certainly do.

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