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mes.4607

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Posts posted by mes.4607

  1. > @"Filip.7463" said:

    > There is too low player pop. If u are p1, both teams might be p1+g1g1g1g1 so matchmaking is fair and its expected from you to take care over your team

     

    This. You (and your duo queue if you have one) have to play significantly well. It's not ideal. When your MMR is "high" you should expect to lose 20 mmr every game, which is pretty stupid. Makes me wish they capped + /- after 20 games played

  2. > @"Ragnar.4257" said:

    > Guardian beats mesmer, engi, thief

    > Guardian is 50/50 with necro, warrior, these matchups really come down to skill or 1 lucky hit turning everything around.

    > Guardian loses to rev/ren, ranger, weaver

    >

    > So, no, guardian is not "the strongest". If you're a mesmer or thief I can imagine you'd think that. But if you're a renegade guardians are free food. Guardian actually has a fairly balanced mix of matchups, with some being easy and some being very hard.

    >

    > I'm assuming this is a troll post; the above is just an FYI for anyone else reading this. If it isn't a troll post...... yikes. Just try asking anyone in the top 100 what the strongest 1v1 class is. It'll be a looooong time before anyone says "guardian".

     

    Facts. Herald / Renegade run my pockets. Ranger hurts

  3. > @"otto.5684" said:

    > If it gives stability, then it is an auto stun break. You cannot be CCed while having stability. I much rather the trait removed all together. It has been useless for a very long time. Ever since it crossed the 45 sec CD.

     

    In an ideal world it would have been fixed six months ago my friend. Better yet, the same day that darn patch dropped

  4. > @"Math.5123" said:

    > > @"Bazsi.2734" said:

    > > > @"mes.4607" said:

    > > > > @"Bazsi.2734" said:

    > > > > > @"mes.4607" said:

    > > > > > Please make it so the 25% movement speed is permanent, so it doesn't matter if you use F2 or not. Small change that will allow DHs to run non movement speed runes; currently rely on stuff like Trapper and Lynx. After sinking an ungodly amount of hours into this elite spec, I can tell it was meant to be mobile

    > > > >

    > > > > It was only meant to be more mobile than core guard. Which it is. 1200(1500) range on longbow and area denial with traps gives DH a kit that does not need insane mobility. It already has multiple gapclosers and F2, thats enough. In a world where thieves(i am speed) getting mobility nerfs, DH does not need a mobilty buffs.

    > > >

    > > > Playing DH without some type of movement speed rune is a terrible experience

    > >

    > > So pick a movement speed rune. Problem solved.

    >

    > Constructive as always.

     

    He literally brought us back to the reason for my post

  5. > @"Bazsi.2734" said:

    > > @"mes.4607" said:

    > > Please make it so the 25% movement speed is permanent, so it doesn't matter if you use F2 or not. Small change that will allow DHs to run non movement speed runes; currently rely on stuff like Trapper and Lynx. After sinking an ungodly amount of hours into this elite spec, I can tell it was meant to be mobile

    >

    > It was only meant to be more mobile than core guard. Which it is. 1200(1500) range on longbow and area denial with traps gives DH a kit that does not need insane mobility. It already has multiple gapclosers and F2, thats enough. In a world where thieves(i am speed) getting mobility nerfs, DH does not need a mobilty buffs.

     

    Playing DH without some type of movement speed rune is a terrible experience

  6. Please make it so the 25% movement speed is permanent, so it doesn't matter if you use F2 or not. Small change that will allow DHs to run non movement speed runes; currently rely on stuff like Trapper and Lynx. After sinking an ungodly amount of hours into this elite spec, I can tell it was meant to be mobile

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