Jump to content
  • Sign Up

Darkblade.7634

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by Darkblade.7634

  1. > @"Nephalem.8921" said:

    > > @"Astralporing.1957" said:

    > > > @"Nephalem.8921" said:

    > > > > @"Fuchslein.8639" said:

    > > > >Along with all these reworkings you can't do fractals+recs as casual within 30-40min anymore....

    > > > Of course you can. As long as nobody runs pepega builds like MM necro, scourge or druid.

    > > "as casual". Running those builds is very much part of being casual.

    > >

    >

    > Casual doesnt equal bad. There are countless easy to play builds which allow for fast clears. Reaper, no kit holo and firebrand are very simple. casual is used way too often as an excuse for not having to read skills or traits. T4 is basically pve endgame. T4 shouldnt even be completeable by random builds.

    > a meta team can clear t4 + recs in 15min without cms. 20 with longer fracs and less optimized strats. 40 should be very doable for casuals which use decent builds.

     

    Sry, but in which world people can complete T4´s+Recs in 15 mins ? Might be possible with a record- team grinding it + waiting for the perfect combinations of fracs and good instabs for it but no way as an normal time for a daily clear.

    Even without looking at the team-comp or how serious your approch is that is way too low.

    The average record- time for most t4-fraks is around 3- 3:30 with the faster ones being 2- 2 1/2 and the slower ones being 4 1/2 to 6 Mins.

    And then there are some even longer ones where noone bothers with records like Sirens or Sunqua.

    And those records are with perfectly optimized team comps for every fractal + skips + good instabs + alot of grind.

    So even with a good cm-group you are probably looking at 15-20 Mins for t4´s alone + another 8-10 mins for recs since even on t1-t3 most fracs cant be done under 2-3 mins.

    Obviously with a good team you can get fracs done pretty fast but no way in hell you gonna do them that fast.

    I would say you can probably say something around 25-30 Mins is your average for t4+recs with a solid cm-group. Including CM´s before you are looking at around 1 hr.

    With your average T4-Pugs its more like 45 mins for t4+recs if instabs/fracs are good and more like 1 hr if the fracs/instab are rather bad.

     

  2. > I mean seriously, this is just out of control in GW2 at this point. These kinds of KP pings that people want to see before letting others into raid or CM groups is kind of the equivalent of if I made a post on craigslist that said:

    >

    > "Grocery Run Walmart - Need 5 world class athletes - 3 Olympic Gold Medals Required"

    >

    > Will it be the fastest grocery run ever? Probably.

    >

    > Do I need 5x world class Olympic athletes to complete this grocery run? No, I don't lol.

    >

    > You don't need to possess Olympic gold medals to complete a grocery shopping trip. Stop acting like it matters. The grocery trip is easy.

    >

    > Find the 2s, let them in, stop discriminating with KPs.

    >

    > I have nothing else to say here.

    >

    >

    >

    >

     

    Sry, but you apparently don't have a lot of experience with lfg if you think nowadays the kp-requirements in lfg are way too high.

    Gonna focus on fractal cm's here since I got more experience with that.

    The highest level of kp-requirement you normally see in lfg is 250-300 kp (outside of the troll 1000 kp lfg sometimes) and let me tell you, that even that is not enough to guarantee a clean run.

    My friend and me are lfging 2-3 people daily for our daily cm+t4-clear and we mostly are looking for 200 kp.

    It's just supposed to be a clean and considerably fast daily clear with hfb and just the basic strats like portaling in on a few bosses, solid precast and stuff but even that's not working out more often then I like.

    Out of 7 daily runs per week probably 2 or 3 are really clean and fast runs without problems while in the others runs we get 1-2 people not being able to play their role (bad boon-uptime/no bane-signet or even any cc at all/no aegis or stab on hfb, no cc/boonstrip/boons and no dps on alac, being outdpsed alot by bs and/or the other dps on dps) and not being able to play mechanics, apparently never heard of portal use and when to properly precast, instastarting the boss all the time, starting discussions when you start 98 instead of 99 for food and so on.

    So even 200kp won't guarantee you a solid and clean hfb clear so I don't think 250-300 kp is such a outrageous amount to look for.

    Often enough when someone joined and pinged only 70-100 kp instead of the 200 kp we were looking for and we wanted to start we accepted it and let him stay.

    95% of those you noticed it immediately in the run that he lacked experience and had trouble to keep up with the other guys.

    And depending on what role he played that led to a lot of really sloppy and unfun kills and I would have preferred to w8 another 10 Mins to have cleaner kills.

    And btw it's not about the 5 Mins I save because we never wipe or the kills are faster because you can obviously carry 1 dude through that's lacking on his role alot and we will finish the run even with that.

    Clean kills are just so much more fun and satisfying and specially if you wanna practice a class that isn't your main it's annoying if you have to adjust everything and can't practice a proper rotation at all.

    And I can tell you how it is with me and everyone I know who runs fractals:

    If kp and even a site like killproof.me got removed we would just focus more on building discords and guilds and stack them with good players we already know and only run with people from there.

    And i don't mind waiting 20 mins for a group from discord/guild and doing something else in the meantime in-game to get a clean run.

    And if I can't get that going I would rather skip the dailies and just call it a day since it's just a daily and no big thing to skip a daily here and there then join some random group and get annoyed by a terrible and sloppy run with pugs.

     

  3. Obviously depends on a lot of things.

    How long the phases are.

    How good the cc is.

    How good the boons are.

    How good/bad the instabs are.

    How high your ar and titles/attunements are.

    How many Mechanics you get at curtain Bosses.

    Average Numbers for me with 200 kp hfb-pugs, average instabs, 222 ar and fractal champion are :

    Final Target Dps Numbers

    Mama ~ 20 k

    Siax ~26-30k

    Enso 23-25k

    Skorvald ~10-12k

    Art ~10-13k

    Arkk ~19-20k

     

    And no, I can't agree that you should go all in on cc and sacrifice your own Dps too much for cc like playing with mace/Mace on second set at bosses outside of art.

    You obviously should do your part and for example bring wild blow for Mama or swap to axe/mace for tremor for adds at Mama despite it being a dps-loss, but playing the cc-bot for your team just so your dps-players can greed dps and don't do their part of the cc isn't the right call imo. I do my part of the cc and if someone else won't or slacks and doesn't do their part I rather fail and do it clean again or leave the group after a few tries if people can't properly cc at all. The times were warrior is the cc-bot for greedy dps is over since berserker bs and you can actually outdps a lot of Dps-players on curtain bosses without slacking on your cc-part at all.

  4. Very good timing that it's starts "bugging" 1-2 weeks before the huge nerf to cc-consumables.

    Sounds less like a bug and more like a nerf of that phase in advance of the removal of cc-consumables because anet knows pretty good that the phase would be terribly annoying and a waste of time without consumables.

    Obviously they don't communicate it that way and removed them in advance to spare themself the comments about "people should adjust their build and just bring more cc-skills if there are break-bars".

  5. Im against an easy mode for raids since i doubt that it will help raids in the long run.

    It wont work as a sort of "training" for the normal mode, since it would have to be dumbed down so much for your casual pve-player, that it wont have much similarities with the normal raids.

    Since mechanics like Instakills and stuff like that would be removed anyway you would have a meta-build in a few hours to days which would dumb down the fight even more by ignoring any mechanics and transform it into not much more then world/story-bosses.

    Anyone who really wants to get into raids nowadays has a ton of options to do it since there are a lot of helpful raiders and even whole raidguilds you can join to train and get into the raids.

    Obviously they expect you to not just demand to get into experienced groups and get carried but instead to be proactive, read guides, get the equipment and learn the rotation and show that you really want to learn the content instead of having your eyes on the rewards only.

    I firsthand got the experience by getting into raids and fractal CM´s starting somewhere around April/May this year and roughly half a year later clearing fractal CM´s daily, basicly fullclearing raids weekly and did my first Raid CM last weekend with more coming soon.

    Basicly the thing with most people wanting an easy mode is, that they arent really interested in the content itself.

    The thing about raids they want isnt the raids and the difficult content itself but the rewards and everything around them.

    If they took away the legendaries from raids im pretty sure 90%+ of the people advocating for easy mode would suddenly stop caring about the topic raids at all.

    And actually after seeing raids and getting into them i personally would prefer to not get any more raids and keep the community somewhat only players with a sort of raid mentality. If raids die out slowly then its okay for me and imo better then dragging it out by something like a easy mode. Imo if i look at gw1 and how active the speedclear-community is there even nowadays i think that probably no matter how old the raids get you might always have a small community doing them just because they like the content.

    The only way i would support an easy mode is if anet put a massive focus on raids and basicly make gw2 to a raid-centric game with raid-releases like wow and additional harder difficulties with epic unique rewards.

    Which wont happen ever, since it doesnt fit to the general idea and playerbase of gw2.

     

    And regarding rewards:

    If there should ever be an easy mode raid it obviously shouldnt give the unique raid rewards because higher difficult content should always give better and in a case like gw2 this means unique rewards since there is no statwise better gear as reward like in most other mmos.

     

  6. And by that losing a ton of dps since a power-war without banners and with additional cc-Skills on his bar, who gotta camp mace/mace for cc half the fight on an Bossfight which also moves alot will deal around the same dps as your average rev.

    Instead of that waste of a slot in your group people will continue to stack Fb´s and bring sanctuary + maybe even hammer of wisdom on all of them.

    1 Cfb could even solo the Sorrow with Hammer of Wisdom+ Sanctuary and when you got 4 of them (including the Hfb) you basicly just gotta drop 2 Sanctuarys on each add and it will die in time while you can continue to dps the boss.

    Sure, it will cost dps on the cfb´s since you lose signet and sword but dps is still easily good enough to always phase boss in time.

    All the cheesing you can do doesnt change the fact, that the cc-bar is just too big compared to alot of cc-bars in raids and the other cm´s.

    And at the end it wont hurt the good and experienced players because they will easily clear it still with a bit more of coordination (outside of the fact that some might stop playing because the game becomes more and more less interesting for the hardcore players since it looks like anet doesnt have any clue how the highend-player-community works and what they appreciate about the content ) but newer player will struggle and become frustrated by it since less and less experienced players will play in lfg thanks to changes like this.

    Does really anyone in his right mind think that players with 1500kp that want to have a clean run from lfg will start to explain cc-bars to randoms when stuff doesnt work out ? Nope, people will just focus more on playing through guilds/discords and maybe dont do another run if they cant find some people they already know.

    Will just work out on the same level aus the removal of kp worked out to make the content more accessible for new players.

×
×
  • Create New...